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eksby

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About eksby

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  1. There is the Index, but I suppose that's a bit difficult for new players to access at the start. Agree it would be better to have another source of credit income for new players. --- So a couple weeks after posting this thread, I still am of the opinion that Nightwave should not be time-gated. For me personally, I've given up on doing Nightwave simply because even though I spent approximately 90% of my free time doing Nightwave challenges, I was still not able to do enough each week to be able to get the end reward. I've calculated. At the rate I'm going I'll be just shy of it, and honestly I'm tired of spending practically all my free time doing NW when I won't even be able to get the thing I actually want. Instead, I'll play the event, finally get up to date in Fortuna, and ignore Nightwave completely. Not sure that was DE's intention, but the way its currently set up with the time gate is really too punishing for players with little daily time.
  2. Would be cool to see the MOA shake off snow if it accumulates.
  3. The point is not the easiness of the challenges for veterans. Am I to start treating Warframe like I do school? It's supposed to be something I do to relax, not spend 100% of my 1 hour per day free time doing Nightwave. Surely it'd be better if I could I don't know, actually play the game instead of doing a checklist of things to be done?
  4. Not to worry, I did post it in the feedback section after someone else suggested I do so. That said, I do agree with the both of you. Yes, lore-wise Nightwave is a problem I was concerned about. But considering Nightwave was supposed to replace alerts and be permanent, it seemed reasonable to suggest that they remove the time limit instead. If however, it ends up containing a lot of lore that could pose a problem. It's nice for the Devs to include some tougher challenges for the vets, but as it entirely replaces the alert system as of now, I feel like having a larger pool of challenges for newbies to also complete would be better. Also, since Nightwave is meant to be permanent, I think it having the same time limit as events is not ideal. If this was simply an event, I wouldn't be posting on the forums about it at all.
  5. What I was suggesting was that they continue to add new seasons, but that they do not force you into the time limit for the season. So after 10 weeks, season 2 will come out and those who got to rank 30 will be able to play Season 2. Those who didn't will continue with Season 1 until they get enough to get to rank 30.
  6. My mistake, I thought you were replying to me. I do like the idea of a Legendary Act. Having something that is very difficult but allows those who can do it to skip over most of the tedium of the dailies/weeklies would be welcome. The new players who have just started out, and have not yet gotten many frames or weapons or mods. The problem is, a new player most likely will not be able to finish the War Within in less than a week to get to the sortie, not to mention several of the other challenges are too hard for them until they've played maybe 100 hours. 100 hours in one week is a bit steep to get materials that you needed during those 100 hours, is it not? At least with alerts, they could simply get someone to taxi them to get something they needed right then (for example, aura mod or the 3000 nanospores I mentioned earlier).
  7. Haha, those 1 control module alerts were really great at one point! 😛 That's a good idea, keeping the reputation and creds until the next event cycles back in. I'll add that to the post. Well, I think the point of the currency was so that people could work towards something instead of being frustrated at never seeing a nitain alert, or never seeing a vauban part alert etc.
  8. You wouldn't need to remove the hard things. You'd still need to do them, but at your own pace. As in, you don't need to finish them within the week—take a year if you want but you'll still need to do them to progress. That said, I agree with you in that it does do an interesting thing in getting people out of their comfort zone. And that's a good thing about Nightwave so far. The time limit is my primary issue. Yeah...they can get them if they can even get to the Nightwave ranks that give them. Or even gather enough Wolf Creds. But you're forgetting all the other things that new players still need to buy from Nightwave, such as nitain, helms, aura mods, etc? And it's not me who thinks the new players need the nano spores, it's new players themselves who I keep seeing say they ran those alerts for.
  9. Reposting this here because someone mentioned I should post it in the feedback thread. Some suggestions (full thread here): 1. Bring back alerts (for the new players) a) Maybe it could have 4 nitain alerts per day, with each lasting 3-6 hours. That would allow people to come on and actually catch the nitain. Same for Vauban parts/etc. 2. Change Nightwave. Some suggestions include: a) Removing the 10 week time limit and making it something that players can slowly do on their own time like login rewards. Maybe make new challenges appear after each rankup, so that those who want to no-life it can do that if they want to. If we go this route, I don't even care if there are 60 min Kuva survivals with a friend because I'll know that I can do that at my own pace. What's really killer in the current Nightwave is the time limit pressure. b) Making the challenges substantially less time consuming. Very few people want to do 10 animal captures or 10 syndicate missions or 9 Cetus bounties or 60 min Kuva survivals if they've already done it all. Or if they simply don't find the content very interesting and would rather play something else they find fun out of all the other things you can do in Warframe. But 1 Kuva survival mission? Sure, I'd do that for 5 min. Or 1 syndicate mission? Doesn't sound too bad. Gives us as players more time to do things we actually want to do. c) Giving a broader range of challenges so players can pick and choose what they want to do. I'm sure no one will be complaining if we could pick to do 5 capture missions instead of a 60 min Kuva survival if we wanted to. d) Making challenges more about gameplay rather than game modes. I personally liked the "kill x amount of enemies with Ice/Blast/etc damage," "kill x amounts of enemies while sliding" etc. Those were fun, and I could passively do it in my regular gameplay rather than need to go out of my way to play a game mode I dislike. And, it actually got me to bring out some old guns or switch out mods that I hadn't touched in years. e) f) Other suggestions? Nightwave has potential—there's no doubt to that. But it could be a lot better, and I hope you all at DE will consider our suggestions.
  10. Even if alerts were pointless to you, they were useful to new players. What's wrong with both being implemented? You can continue to ignore alerts as usual and new players can have their easy 3000 nano spores. I don't know about you, but every time an alert with a good reward dropped, the recruit tab would be filled with players asking for taxi... One of the things I liked about Warframe was that there were very few "exclusive" rewards. Most things come back, even if its after a few years. I'm not a fan of exclusive time-limited things, if I was, I'd be playing Blizzard games. Good point, I'll post this in there as well. The difference between acolytes grind and this "grind" is that acolytes you could spend less than a week and grind for hours. This one, you need to log in almost daily for 10 weeks. Not all of us are able to log in daily, hence why I have perhaps only 400 days for the login rewards when I've been playing before the current login reward system was even implemented.
  11. Edit: So a couple weeks after posting this thread, I still am of the opinion that Nightwave should not be time-gated. For me personally, I've given up on Nightwave simply because I spent approximately 90% of my free time doing Nightwave challenges, but I was still not able to do enough each week to be able to get the end reward. I've calculated. At the rate I'm going I'll be just shy of it, and honestly I'm tired of spending practically all my free time doing NW when I won't even be able to get the thing I actually want (rank 30 armor). Instead, I'll play the Orb event, finally get up to date in Fortuna, and ignore Nightwave completely. Not sure that was DE's intention, but the way its currently set up with the time gate is really too punishing for players with little daily time. --- Yes, another Nightwave thread. But hear me out. Bring back alerts, but why?! Simply put, most of Nightwave is impossible for new players to do. Capture 10 animals? Requires them to have got to Fortuna. Do a sortie? Requires them to have gotten past the War Within. Do 60 min of Kuva survival? Most new players don't have the mods to even be able to last for 30 min. At the very least, the old alert system allowed new players to do a quick mission to get that 3000 nano spores they so desperately need. Or a helmet cosmetic, or a new sword blueprint that they don't have yet. It also gave bored old players the option to hop in game and do a quick alert for an Aura mod if they wanted some more on their stockpile to give out to newbies. Nightwave was supposed to alleviate the issue of players never seeing a nitain or Vauban alert simply because they were always on at the wrong time, and to help new players get the mats or helms or auras they needed by buying it with Wolf Creds. But in its current state, Nightwave does not really solve this problem either—Wolf Creds are too hard to get for newer players and also too hard to get for players who do not have enough time to play every day. All it does it give veterans and people with a lot of time a bunch of chores to do every day. Sure, that's a drop in the bucket for many. But for others without so much time, or who struggle to even complete the tasks, it stops them from actually playing content they want to play because they're now too busy trying to finish Nightwave challenges. Which leads me to my next point. Nightwave should NOT have a time limit. By that I mean, it would be better if it was content that the player can work towards at their own pace until they got to the end reward, where they would then be upgraded to the next season. Nightwave was supposed to replace alerts and allow new players to be able to buy the things they needed—but most new players won't even be able to make enough Wolf Creds to buy what they need in that time limit. Then for veterans, personally speaking there's nothing really that interests me besides the Umbra forma, emotes, syandana, and armor set. But most of those are at the last ranks, which means veterans like me will be doing a bunch of boring chores that we have done over and over again every day for 10 weeks simply to get a set of cosmetics. (As a collector, it pains me greatly.) Nightwave in its current form goes against what made Warframe so great. It should be evidenced by the icon below my name that I've been here for a while. Since 2013, to be exact. But I think it should be said that though I've taken breaks every now and then, Warframe is still the only game I've kept coming back to (and the only game I regularly buy from, simply to support the devs even if I'm not really playing much). What I loved about Warframe was that you could hop in and play a bit, then hop out and not need to worry about missing out too much on content. Come back when there's new content, grind to your heart's content for a couple days or weeks then go on with life, occasionally hopping back in to play whenever you feel the itch to blow up some mooks or chill. There was no need to log in every day, because eventually you would get those login rewards down the line. I've played this game for six years—surely it's reasonable that sometimes I want to play something else for a change? But I'll give Warframe credit: it's the only game that hasn't burned me out after all these years, simply because it allowed you to do what you want, when you want. (For the most part. Events not included, but those were typically short and not 10 week long affairs in which you needed to log in almost every day and play for a couple hours just to get the final reward.) But now with Nightwave? I recently took an extended break and just came back, but I already feel burnt out and I've only been back for 3 days. I haven't even gotten to play the Fortuna content, which is what I really wanted to play, because I've been too busy using all my free time to catch up on the Nightwave challenges. And that's simply my own experience. As many on the forums and reddit seem to agree, Nightwave will burn players out in the long run. It's not even been 2 weeks and quite a few of us are already feeling it. Either that or people will start to ignore it completely, which would negate the entire point of the thing. And which would be a shame, because honestly the lore surrounding it seems quite interesting. --- So I would propose: 1. Bring back alerts (for the new players) a) Maybe it could have 4 nitain alerts per day, with each lasting 3-6 hours. That would allow people to come on and actually catch the nitain. Same for Vauban parts/etc. 2. Change Nightwave. Some suggestions include: a) Removing the 10 week time limit and making it something that players can slowly do on their own time like login rewards. Maybe make new challenges appear after each rankup, so that those who want to no-life it can do that if they want to. If we go this route, I don't even care if there are 60 min Kuva survivals with a friend because I'll know that I can do that at my own pace. What's really killer in the current Nightwave is the time limit pressure. b) Making the challenges substantially less time consuming. Very few people want to do 10 animal captures or 10 syndicate missions or 9 Cetus bounties or 60 min Kuva survivals if they've already done it all. Or if they simply don't find the content very interesting and would rather play something else they find fun out of all the other things you can do in Warframe. But 1 Kuva survival mission? Sure, I'd do that for 5 min. Or 1 syndicate mission? Doesn't sound too bad. Gives us as players more time to do things we actually want to do. c) Giving a broader range of challenges so players can pick and choose what they want to do. I'm sure no one will be complaining if we could pick to do 5 capture missions instead of a 60 min Kuva survival if we wanted to. d) Making challenges more about gameplay rather than game modes. I personally liked the "kill x amount of enemies with Ice/Blast/etc damage," "kill x amounts of enemies while sliding" etc. Those were fun, and I could passively do it in my regular gameplay rather than need to go out of my way to play a game mode I dislike. And, it actually got me to bring out some old guns or switch out mods that I hadn't touched in years. e) f) Other suggestions? Nightwave has potential—there's no doubt to that. But it could be a lot better, and I hope you all at DE will consider our suggestions.
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