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tbeest

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Posts posted by tbeest

  1. Verifying download cache fixed it for me.

    I initiated it when it gave me the error screen with "retrying soon". At that point I'd restarted the launcher once and let it automatically retry once as well.

    This was with the Railjack Revisited update earlier today, not with the latest hotfix. 

     

     Doesn't seem to work for everyone though.  

    20 minutes ago, Reetula said:

    verifying the cache did not work for me and my friend

     

     

  2. I've tried starting the mission three times from my railjack, with restarting the game once, and I keep sitting in the loading screen for 5 minutes+, wasting all the time I have available. People keeping leaving my railjack, probably because it's taking too long for them, then others load in and I fear that only exacerbates the time it takes.

    I'd go private if I could, but I can't take the time to recruit a squad in recruiting because by the time they've all joined another 5 minutes will have already passed. Not that that'd be too long if I knew beforehand, but by the time I thought of this the timer had almost run out. 

    This wouldn't be so frustrating, weren't it for the long wait and limited availability of the mission, to get stuck in a perpetual loading screen.

     

    Edit: In solo I can join a mission within 30 seconds.. Didn't try this on the anomaly mission, for it had already passed.

  3. 5 hours ago, pduozt said:

    This is a frequent problem that also affects Healing Return, Condition Overload, and Mecha. Any status mechanic requires that the enemy survive the first hit. 

    Healing return: Restores 11 health per status type affecting the target.
    Condition Overload: Does more damage per status type affecting the target.
    Growing Power: Applying status effects with weapons increase ability strength by 25% for 6s. 

    Where the difference with Condition Overload lies, is that the aura activates when a status effect is applied. It doesn't actually rely on enemies being affected.

    It didn't use to require the enemy surviving the first hit. Now that status effects don't appear when you one shot an enemy, it barely activates, if at all, in the lower levels. I'm not sure if this was an intended change, I didn't see any of the sort mentioned in the patch notes, hence I made the post.

    Also I just noticed that the description of Condition Overload is missing an S after "increase".

  4. 3 hours ago, (PS4)Hikuro-93 said:

    Aye. A piece of art. To the point that when I helped my gf a month ago, with her account, I looked at her Frost Prime and asked her why she'd choose frost's regular skin over Frost Prime's skin.

    I'm so used to Harka, and the regular vs prime skins are so alike, that I really assumed Harka was the prime skin lmao. One of the best skins in-game imo.

    Frost Prime was the second Prime frame, after Excalibur. For those early frames there was very little difference between their two variants apart from the base colours and helmet.

    • Like 1
  5. 1 hour ago, (PS4)Gurthygridlock said:

    ive just started so i thought id just buy one to see how it goes so i went and bought nezha, got it to level 30 and then straight after sold it, i was meant to sell mag as i heard mag was quite bad

    Mag gets a lot of hate because she got "nerfed" at some point. She may not be quite the Corpus killer she used to be, but she's still pretty decent. Do give her a spin before selling her off.

  6. 4 minutes ago, Oreades said:

    The Void? 

    According to game lore they literally can't go there, the void radiation is one of the few things that they can't adapt to and is poison to them. Traveling back to the Orogin system from Tau the Sentients used the Void to make a swift attack on the Orokin and those that survived the journey did so at the loss of their ability to reproduce. Which is part of the reason that Natah essentially adopted the Tenno instead of destroying them as was her order. 

    There is a lot of space junk and whatever Sentients survived are probably hiding amongst it or at the edges of the system past Pluto. The bulk of their force exists in Tau. 

    "The New War" trailer most likely takes place past Pluto. I believe there are some references about the Sentients hiding out there, but I wouldn't know the source.

  7. 8 minutes ago, Kanji92 said:

    and 1 more thing how will migration work? i guess it will be a ingame type of migration when you launch warframe it will ask you if you already have a pc account right?

    No, you just create a Switch account for now. Once the game launches or a short while after that you'll be able to migrate/clone your PC account to your Switch account, overwriting any progress you may have made on the Switch.

  8. On 2018-11-17 at 3:41 PM, SimMicKie said:

    Yes but i cant log in becuase of the negative platinum amount. thats the only reason i bought those 2 dlcs just to get out of the negative plat.

    Then you may or may not be goofed. I suggest sending a ticket to support

  9. Any ability activated while the buff, any buff, is active will stay buffed until it runs out. So if you get a void boost in a relic mission and you cast, for example, World on Fire, the ability will stay powered up so long as you don't toggle it off or fall into a pit.

  10. Have you set your Region in gameplay options?

    If you enable Show FPS in interface options it'll also show you your ping when connected to a host. 100 ping or lower works just fine for the game, 200+ starts to get crappy.

    With DE's size I don't see them doing gameplay servers akin to Destiny any time soon. Just look at how barebones the ones in relays are, you can't see others jump, bullet-jump or crouch. Which is fine enough for a hub area. But I wouldn't want my game hosted on those. For cost-saving measures P2P works well enough, but there will be the occasional bad connection.

  11. If the mission takes too long there will be complaints about it being too grindy. Honestly I don't think there is a way for DE to do "proper end-game" with one gamemode to rule them all. But with ESO, Arbitrations, Eidolons and soon Orbs I think there are plenty of options to choose from that can be called somewhat end-game.

  12. 1 hour ago, Combot said:

    Asking for a friend...

    Basically the arrangement feels inconsistent and it is difficult and/or takes longer to find the one I want to use.
    e.g. it would be better if the "faces" are all together instead of all over

    Typing :thumb... is a way of doing it. If you can memorise the names, which for some isn't that hard.

    Not to say the current system is good, just a way that you may not have considered.

  13. Just now, ShinTechG said:

    Are you using Windows 10? I think previous versions of Windows have this too but I just tested this and Warframe's launcher has an independent sound control in the volume mixer. You can mute just the launcher. When the game starts up, it using a completely different application from the launcher so your launcher can be muted while the game is not. The volume mixer settings are remembered by Windows

    I presume he knows this already, see below. The volume mixer also works in Windows 7, not 100% sure about XP but I believe Warframe stopped/will stop supporting that OS.

    18 minutes ago, Deathbricked said:

    I do want to add that i could also kill the music in warframe in the audio settings, i don't because i like listening the level music some times.

     

  14. The *update complete* sound used to be a few short drum beats which were okay, but then they started mixing it up since Second Dream? Which I don't inherently mind but it just goes oooonnnn and on. 

    Right now using Windows' Volume Mixer is the best (if not, only) way, but I certainly wouldn't be opposed to a mute button

  15. 5 hours ago, Dojutrek said:

    While I agree with you that that CC is losing out to Damage, but you've basically stated the problem in a clear and concise manner; Energy. Rage and Hunter Adrenaline get a pass because something has to be sacrificed in order to get that energy (i.e. Health), it becomes a Risk vs Reward which allows players who have progressed that far gain an advantage. Secondly, Arcane Energize is an outlier as it's not readily accessible, except to those willing to pony up the platinum or play long enough to Eidolon hunt (Hell I still don't have it and I've spent 2600 hours in this game). As for Zenurik, it's an odd beast because it's behind the Second Dream and is mostly a Operator ability, but it's clearly causing most of the problems (Free Energy for Minimal Investment). I'd much rather see it gain a Debuff for the perpetual energy gains it receives rather than a free pass. However, the more readily accessible methods without much cost are compounding the issue as well (I.e. Plates, Weapon Abilities, etc.).

    As for Harrow, obviously DE doesn't want him to be better than Trinity without some concessions, but in regards to him I'd say he's arguably better than her. His fourth (Covenant) makes him and his entire team invulnerable to all damage for a duration, better than Blessing for sure. His Two (Penance) and Three (Thurible) both Heal and Restore Energy at a surprising rate when Harrow goes for the Headshot. His one (Condemn) is a directed CC which makes Headshots easier to perform, and applies a decent amount of Shield to him thus Fueling his second ability. In a way, he his better than Trinity, but requires more skill from the player to use. The thing with Trinity is that she's an easy Two Button Heal/Restore Machine, which has been a problem since the day she was released. Personally, I'd like it if Trinity had to work for her Heals/Restores more than just "Press button, get bacon".

    There are other frames that restore Energy, like Octavia who's passive gives 1 energy per second for 30 seconds or Limbo who's rift basically is a perpetual form of Energy. I doubt DE wants to Dethrone Trinity, but that's the thing there's nothing wrong with giving some of the Support aspects to other frames even if they don't threaten Trinity.

    Harrows limited range and required effort make him less desirable. Also this invincibility buff you speak of is on a cooldown (of sorts) whereas Trinity's 4th can be spammed as fast as she can cast it. The Rift disables you from doing much else when inside of it for not that fast of an energy recharge. So yes, they are alternatives and somewhat decent at that but they won't come close to Trinity. 

    But even without energy restoring abilities I have an abundance of Energy. Even on my Mesa I can keep my 2nd and 3rd up whilst frequently popping in and out of 4th with little issue. Just have to void dash once in a while. Zenurik has removed my reliance on Trinity in most content. Which is nice, because now everybody in my squad can pick what they like without having to use a certain strat to stay alive. But it also trivialises a lot of the content. There is no real good answer I suppose. Energy is an abundance therefore individual casts don't really matter and CC has become somewhat useless.

  16. 2 minutes ago, Soketsu said:

    Yeah I do know, that why in the next steap of the idea, mission harder than should reward more quantity/quality of loot unlike ""endgame"" missions we have right now.

    The OP said it, there no reason to go far into endless mod and I agree with him on this point.

     

    But I  have almost lost hope than DE do that someday, I just have to look at ship skill or solar rails to see some stuff  may have been doomed to be forgotten.

     

    They don't want the extreme endless anymore. I'm pretty sure they've said so at some point, although I don't remember where. 

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