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tbeest

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Posts posted by tbeest

  1. 19 minutes ago, TomLuvFrogs said:

    I bought a Rifle Ammo Mutation recently for my Soma Prime because it runs out of ammo way too fast. But upon reading the description it says that it only works for pistols, shotguns, and snipers. I thought it was for machine guns? I think I might be having a misconception about it, does it mean it transfers the pistol, shotgun, and sniper ammo into rifle ammo?

    http://warframe.wikia.com/wiki/Rifle_Ammo_Mutation <--- Description

    Do you mean that it converts pistol, shotgun and sniper ammo into rifle ammo? 

    And why would it mention rifle ammo, because it doesn't have to convert rifle ammo.

  2. 58 minutes ago, -KayGei- said:

    Clan Tier: Shadow Clan (will up to Storm Clan in 20days)

    Warlord/s: -KayGei- , Nguyen_Kazama , -Sinthori-

    Clan name: The Sleeping Knights Prime

     

    50 minutes ago, pinkphink said:

    Clan name: The Shadow Collectors

    Clan tier: Ghost

    Warlord: pinkphink

    Active ratio: 100% (6/6)

     

    Welcome to the club! Please check your inbox for my message

  3. On weakspots:

    The thing with weak spots is, is that most enemies can turn on a dime. Even the AW ship destroy (can't think of the name) ship turns so fast for it's bigger size. Having weakspots anywhere else other than the front (such as head) sounds like a bad idea. Especially when it'll a limb that moves.
    And with the amount of enemies swarming at you, you don't have time for those carefully aimed headshots, let alone a tiny weakspot somewhere on the body.
    CC is already king and going anywhere without it if this happens would be insane.

    All new slow moving and turning, distinctable enemies with special weakspots could be interesting. But random spots scattered around the body of existing enemies? Please don't... 

    If it HAS to happen, and the amount of spots has to scale, please cap it at 3 or 4. And do implement some changes for Eximus Stronghold sortie, that'd be insane.

  4. 7 hours ago, Tomppak said:

    I don't particularly enjoy the "quick steel" or the Lunaro, namely because the movement feels somehow a lot more sluggish than it does in PvE... And I haven't really tried Conclave, but I can appreciate DE's effort to make PvP more approachable for non-pvp oriented players like me. 9 points is a very nice amount - it makes you try it more than once or twice or thrice, to actually get a good feel of the game - without forcing you to grind several hours if you don't really want it.

    And after trying Quick steel, I might give conclave a try.

    Thanks, DE. ^_^

    That's because it is. If you look at your warframe stats in the conclave arsenal you'll see a "manoeuvrability" (or something similar) stat which indicates the speed of parcour actions

  5. 2 minutes ago, Devinee said:

    cap credits per game to 250k or 500k credits so no nerf needed

    250k still seems like a lot. The "cap" used to be 25k from dark Sector. Every 5 waves. Apart from sorties of course.

  6. 49 minutes ago, Husla said:

    And how is that a bad thing to a game which is all farming? It's like going into a mission with an ember with WoF and someone saying he's exploiting the game because he doesn't get any kills. Tell me how it ruins your game aswell. Akkad is always done with a group not in public unless they are just clearing the map in which they wouldn't keep going back to Akkad.

    Let's rephrase the word "exploit" to "make use of" or "using the most of"

    I'm not saying I mind the exploit. What I am saying is that developers will fix exploits.

    Also WoF is meant to kill enemies the way it does, with fire in an area around Ember. Using a special whip combined with certain powers in a confined area with a certain enemy type is a bit more specific and leans more towards being an exploit.

    Where does "making the most use of" end and where does "exploiting" start? I don't know.

  7. 14 minutes ago, JalakBali said:

    Then your concern is that her abilities might not be effective. Except they haven't even said how her abilities would work. We don't even know if she's going to be a damage dealer, support, crowd control or mix of some or all. They're adding the gimmick on how her powers would be activated because they thought it might make her gameplay different than the other frames. It's a legit concern. Just not as much related to the system they're making. And they pretty much said if you don't like fooling around with the music maker you just use preset ones, so it would work pretty much like any other power.

    They have said exactly how her abilities will work. Whether they will do damage or something else, they've said exactly how they will work.
    At least, what their current plan was. And I want to give my thoughts on what their current plan is because that is all they've said. Check back on the original post of this thread, I edited some different parts to it. That might explain it a bit better.

    If her abilities will scale with the music there will be only one or two effective ways of doing things. That's just how it works.

    Take Trinity as an example, you go for max duration to get the best out of blessing or you go for minimal duration to get the most out of EV.
    You go with a fast beat to achieve result A or a slow beat for result B. Unless they will put a ton of effort into it there won't be any in-betweens. Obviously this is a minmaxing scenario, and you'll probably be able to make all kinds of nice music (I will try). But in the end 90% of people will run with whatever is the most effective at giving result A or B and nothing else. That, is my concern.
    You can try to disagree with me on that with arguments such as "I wouldn't" but you are not 90% of the community. I don't use the Secura Lecta to farm credits on Akkad, no, but everyone else does.

    The whole "sound amplifier" thing will just be a pain, for it will have many variables making her powers less effective in most cases because there's only a few spots with the most noise.

     

    2 hours ago, (Xbox One)Knight Raime said:

    I share some of your concern.  it all sounds very ambitious.  I wouldn't want another archwing situation.  However until we get some more solid details on the abilities and the interconnectivity of her kit i'm going to withold myself.

    I'd rather give my suggestions now than have a broken frame at release and then wait for over a year until a rework hits.

  8. Just now, Husla said:

    It's not an exploit, they are using game mechanics and features given by DE themselves. If anything this is the perfect example of synergy. A group created who understand what needs to be done and how in the most efficient way. Is being efficient wrong?

    Why is Akkad most preferable right now? because its a small area for defence. Does Akkad need to be changed? No, why? because it's been like that for a very long time. It has and always has been a place to farm credits.

    One can exploit game mechanics, that's what an exploit is.

  9. Just now, (PS4)ArgusTheMan said:

    That's with a booster though, and if the whip isn't meant to be used as a credit farm source then why does it have a passive which screams "use me to farm credits"? 

    They need to understand that passive credit acquisition is too low without active farming due to the honestly pathetic mission rewards on non-dark sector missions. We shouldn't be rewarded less than 15k per mission and alerts need to give upwards of 100k, sorties can be 1 million. This way, the rec chat won't be spammed with "hosting Akkad must have secura lecta" as much and the reliance on it as a credit source is reduced.

    Just use it and get more credits than usual in normal missions? That's what it seemed like me back when the Secura Lecta was exclaimed to be "the worst of all new syndicate melees".

    Akkad right now is more of an exploit rather than the small credit boost I think they intended for it to be.

  10. Just now, (PS4)ArgusTheMan said:

    Leave it as it is, instead of nerfing a good credit source buff the others. With r10 mods costing millions to fuse, Baro items being 100k+ each or trading for prime mods being 1 million each, stuff like the lecta is needed to keep up with the costs of stuff 

    There's plenty different ways to make credits effectively. With plenty I mean two. Apart from just playing the game.

    But being able to get over 1M credits in one mission does seem a bit excessive and I doubt that's what they intended the whip to be used for.

  11. 3 minutes ago, UnderSea4 said:

    Hey guys .. is using Autohotkey bannable ? im not using it yet .. just curious

    I've seen a post on the forums from another guy that said something along the lines of "using it casually is okay, but trying to break the game with it is not". 

    That said, I know a guy that use(s/d) macros to get out of the map and he still plays the game. I myself have been using an MMO TE mouse for a while now with a couple of macros on it.

  12. 13 hours ago, Jamescell said:

    I believe that the game had a great deal of potential that was squandered and dissipated by the direction that DE has decided to take the game and the things that DE has focused their resources on.

    Instead of investing in the creation of well-organized factions and enemy mechanics, DE has lazily added reskinned and garishly recolored eximi and other unit variants with mind-numbing mechanics like auras to make things more "interesting".

    DE seems to always have resources to make new Warframes, but barely balances the frames after release. If you want a frame's abilities to be improved you'll have to wait at least a year after its release for changes that occasionally make the frame worse.

    The in-game energy economy is so blatantly sloppy and out-of-whack that energy isn't a serious resource players have to manage, which leads to ability spam and severe exploits.

    As mentioned earlier, gameplay is so trivialized by the ubiquity of energy and simple damage mechanics that DE has resorted to limiting player ability usage with nullifiers and magnetic and drain enemies instead of fixing the underlying issues.

    There are many obvious issues that DE seems indecisive about, such as pure damage in the modding system, prime Warframes not being able to equip vanilla skins and un-equip prime-accessories, the extreme reliance on RNG in almost every aspect of the game, the unbalanced energy economy, a poorly executed melee system that probably won't be reworked.

    At one point I remember being very excited about the future of Warframe. Now that DE has a track record of development to measure, I no longer feel such an excitement for significant future improvement.

     

    If they were to change anything about the energy economy on the frame side the community uproar would be so great they might as well start a new game. At least, that's the what I think. Take Vacuum as an example.

    I'm not disagreeing with you, but some issues have been here for far to long for them to even attempt changing it. Guess why "damage" 3.0 is taking so long.

  13. 8 hours ago, JalakBali said:

    Every single frame is a gimmick frame.

    When something works/is useful I tend not to call it a gimmick. But maybe my understanding of the word is wrong.
    Maybe I should've given my original post a different title though, because I'm mainly complaining about the way her abilities would scale.

  14. 2 hours ago, Sirfol said:

    So u are using the argument " u don't need to be a chef to know food tastes bad".

    i don't want to attack u but u are making a assumption, it can be either right or wrong but with the little information we have (they didn't show the abilities, stats, and how mod influence them) ur bound to gamble to lose ur credibility on the argument, and maybe losing a frame u will like because u based ur entire opinion on 1 feature a warframe has. We knew atlas was a brawler, surprise he is a summoner, he have CC and can block things with walls, and it is a brawler thanks to the 1st ability.

    I'm using the argument "ey maybe 'u' should reconsider this feature because it doesn't look like it'll work out". I'm not making DE do jack S#&amp;&#036;. If they take my thoughts in consideration; great! If they don't, I'll still hope for the best.

     

    1 hour ago, ThunderZsolt said:

    Works well with Mirage's Eclipse ability.

    At least there's a clear indication of shadow/light. And it's either 1 or 0, not a great spectrum of slightly louder or softer than the other area.

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