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SaidTheRogue

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Posts posted by SaidTheRogue

  1. ...goddamn delay. why does it just.. sit there? why cant i IMMEDIATELY escape out or otherwise do anything, as with the old way?

     

    why do you change things for the sake of changing them? we've been over this.. for something like this, add a toggle to show the old one or something. in a game thats making less money as time goes on, annoying those that play it is not good business. i love this game but for hells sake why do i have to sit there waiting on whats essentially a vignette?

     

    i like the way it looks just not the clunkiness of it. lets move along, shall we?

     

    and for that matter, why have to mouse over something to leave squad? clumsy, clunky as hell. this is not the first time youve heard this. smoothing out these little, little things would buy alot of social capital for you.

    • Like 1
  2. whats this mask and quirk nonsense about? means nothing, no impact on value. the weapon is a middling roll, 37% aint great but not bad either, sounds like maybe 200p to me.

  3. 18 hours ago, SaidTheRogue said:

    NOOOOOO dont change titania passive, it was already thematically correct. healing is great but getting shot significantly more often just doesnt jive. plus, the healing wont be as much as you seem to assume, as titania are you constantly spamming your stuff? no.. and the whole 'nearby allies' thing, we all know thats a rather short range.

    but it cant be a long range, as that'd be OP. leave the healing to the healers, imo..

    keep the rest but change the passive back to the accuracy related and she'd be worth picking up for most people, i'd say =D

    @[DE]Bear =D no seriously, losing the original passive on titania seems a little fruity. healing? play trin. "nearby" allies? we all know that isnt worth much. at all. meanwhile enemies finding it harder to hit a flying small-dog sized target makes more sense =]

  4. NOOOOOO dont change titania passive, it was already thematically correct. healing is great but getting shot significantly more often just doesnt jive. plus, the healing wont be as much as you seem to assume, as titania are you constantly spamming your stuff? no.. and the whole 'nearby allies' thing, we all know thats a rather short range.

    but it cant be a long range, as that'd be OP. leave the healing to the healers, imo..

    keep the rest but change the passive back to the accuracy related and she'd be worth picking up for most people, i'd say =D

  5. The nonsense about over stripping really only applies to eidolons.

    Some of us don't play that way. Quick and no-bs stripping of armor has its place. Bottom line, before, a grineer could have no armor and now it'll always have at least some. Ok, wtfever I guess. 

    That said, most changes seem pretty good. But honestly, even if this silly corrosive change happens, this change itself is a good argument for making corrosive duration infinite like before. 

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