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Astrauckas

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Posts posted by Astrauckas

  1. On 2020-01-07 at 5:01 AM, Fast_Pickle said:

    you explicitly advertised warframes you bring would matter because their abilities would work with the ship. do not backpedal on this.

    I don't know about you, but it seems like you've never accessed the tactical menu on the Railjack before. Rhino Roar buffing the ship is unintentional. Being able to use certain Warframe abilities from the tactical menu is intentional.

  2. 43 minutes ago, (PS4)stormfalcon2018 said:

    That ...actually sounds good. But what would i replace the other with?

    I'm afraid I'm not one to help you there. There's a certain image and style that the Guardians display, that would take some care if translated to Warframe Physics. Any Frame that draws inspiration from them shouldn't totally rip their powers and mechanics. Smaller details and inspirations would be more appropriate. A reduced sprint speed like Rhino and Atlas, but their passive could be an innate energy regeneration. But for their powers... It is too tall an order to suggest what and how to change. There is simply too much to draw on, as the Guardians each have a selection of powers. It might be better to look at the name of the Warframe, rather than from where it draws inspiration from, to allocate powers.

     

  3. I'm getting the feeling that you are trying to do too much here. You're drawing too much from another game that is fundamentally different from Warframe, even trying to bring in the "Super Charge" mechanic. Just a bit much. Settle on a smaller selection of abilities, or keep a few abilities (or rather, just one of the abilities), as a selector ability.

  4. Salutations. I've seen a few videos on YouTube (notably Rahetelius) talking about Warframe concepts, dissecting what they do and don't like, and offering criticism. I'm not usually one to make these kinds of things, but I got the urge to do it anyhow. This particular concept is almost certainly overpowered, even if I gave them low energy to compensate. That being said, I seek not only the criticism, but also to simply put the idea out there, In addition, this was created based on an assumption on how the -link mechanic works.

    ~

    Codename: Hero

    The Tactical Warframe

    Mercenary

    ~

    Design:

    Helmet; A large poofy hat with a feather sticking out of it.

    Alt Helmet; A barbute-like helmet, using Lotus symbols instead of Crusader crosses and a crown of small spikes.

    Prime Helmet; A hideous visage of a demon like figure.

    *In either case, the “face” is a shallow wedge of reflective metal, with Trinity-like lines of energy, and bone plugs at the base of its “skull”.

    Chest; Segmented plating, with distinct fluting and “riveting”.

    Primed; While maintaining the same segmented armor, the various rivets have a diamond shape to it, and gleam with light.

    Shoulders; Sweeping, spine like plating, similar to the Avia Shoulder plates, but pointy.

    Primed; The spines are now barbed slightly and sweep upward and around the arm.

    Arms; “Unarmored”, but there are bands of metal that race up and down the arm. His hands have small disks above the knuckles. The thumbs and index fingers are pointed.

    Primed; The metal bands have symbols reminiscent of the Sentients.

    Lower Body; Dangling from his waist are some pteruges that form a skirt around him. They are mostly undecorated save for playing card symbols at the ends (Club, Spade, Diamond, Heart). The legs are large and poofy, as if he were wearing loose and baggy pants, with a slashed look. The boots are metallic and slightly pointed, with numerous segmentations.

    Primed; Instead of pteruges, there is a torn waistcloth that terminates from the chest plating, reaching down past the knees. Instead of playing card suits, the cloth is smoldering. The pants are relatively the same. The boots reach up higher, and split up near the knees, and have the same sweeping look as the shoulders.

    ~

    Signature Attachments/Syandana/Weapons:

    Honor; A series of tassels and flowing cloth. The left shoulder is a rope that wraps around the entire shoulder and under the armpit, the color determined by Energy Color, with a small metal pendulum hanging from the top of the shoulder, its color determined by primary color. The right shoulder is an epaulet decorated with five stars. The stars have their color determined by primary, the loop of cloth from which the stars are stamped is determined by secondary, the loop of cloth that the star-spangled cloth is wrapping around is determined by tertiary, the metal button that is “snapped” into place on the Warframe’s shoulder is using accent color, and the small details on the stars and clothes are using energy color. The chest has a series of medals appearing along the left side of the chest, with small ribbons dangling from the bottom. Some of them have chains. Some of the medals use primary color, while some use secondary color. The ribbons also alternatingly use tertiary and accent color. The small details on the medals and cloth use energy color. The left and right leg are akin to heavily embroidered chaps, but they only come up to the calf of the Warframe, are split down the middle, and have small tassels along the bottom edges. The main cloth uses primary color, the stitching uses secondary color, the interior of the cloth uses tertiary, the small tassels use accent color, and the embroidery on the main cloth uses energy color. Comes with Mercenary on building him.

    War-torn; A heavy and weatherworn cloak, similar to the Abrasys Syandana, but rectangular, with rounded edges, and stained with other colors (presumably blood and/or dirt and oil). It crosses over the shoulders, with a high collar, similar to the Oblivia Prime Syandana. Costs 150 Platinum.

    Melee: Zweihander; Heavy Blade, designed based on the zweihander. Hence the name. High total damage (275 total pre-Melee 3.0), and balanced among the 3 damage types, with slash being slightly higher, followed by impact. 2-meter base range on top of what the Warframe's arms give you (I would imagine this would make the range similar to the Galatine, as both weapons are meant to be as tall as the Warframe), 1.1 attack speed, and a 15% Crit and Status chance. 3.0x crit and channeling multiplier (pre-Melee3.0), with a 65% damage block. A D stance polarity, a D polarity, a – polarity, and two V polarities. Costs 225 Platinum.

    ~

    Mercenary, his Syandana, his signature sword, and the Armor Attachments he automatically comes with can be bought in the “Conqueror Bundle”, which comes with a 7-Day Affinity Booster, and a 7-Day Resource Booster, which will cost 600 platinum. Mercenary himself costs 250 platinum.

    ~

    Passive: Allies in the Squad have +15% Casting Speed and Reload Speed (additive.)

    1: Vanguard: *Channel* Mercenary and allies within 5/10/15/20 meters gain +5%/+10%/+15%/+20% armor-link. (Initial cast: 10 Energy, Drain 1 Energy/sec) One handed, 2 seconds to cast. Can be cast in air. There will be a buff icon, that will show the armor buff received. {Duration, Efficiency, Range, Strength}

    -Casting Animation; With two beats of his metal chest, using his right hand, Mercenary unleashes a wave of energy and shrapnel that protects allies. Affected allies have bits of this metal shrapnel hovering near them.

    -Augment: Rending Ward; Enemies within range are periodically afflicted by a bleed proc for 10/20/30/40 damage per tic, and have their armor reduced by that amount per tic. This shredded armor pools together (the original indicator will begin to increase as this shredded armor pools, increasing the overall armor buff received to allies). {Strength- Damage ticks only, and therefore also the armor shredded}

    2: Break Formation; *Channel* Mercenary and allies within 5/10/15/20 meters gain +5%/+10%/+15%/+20% status chance-link and +5%/+10%/+15%/+20% movement speed. (Initial Cast: 15 Energy, Drain 2 Energy/sec) One handed, 3 seconds to cast. Can be cast in air. {Duration, Efficiency, Range, Strength}

    -Casting Animation; Pointing forward and boasting towards his allies, Mercenary rallies his squad for a swift assault. Lines of energy that surge upward indicate allies affected by this power.

    -Augment: Line Breaker; While Break Formation is active, whenever Zweihander or an ally in range of Break Formation contacts an enemy or hits them with a melee attack (excluding the throw attack on thrown melee weapons), the enemy suffers a blast proc. (An enemy can only be struck with a blast proc in this manner once every 5 seconds, to avoid total domination and game breaking CC) {-}

    3: Tactical Advantage; *Channel* Mercenary and allies within 5/10/15/20 meters gain +5%/+10%/+15%/+20% crit chance-link, and +5%/+10%/+15%/+20% crit damage-link. (Initial Cast: 20 Energy, Drain 3 Energy/sec) Free cast. {Duration, Efficiency, Range, Strength}

    -Casting Animation; With a momentary gleam on his metal face, the energy stored inside Mercenary surges outward towards his weapons and the weapons of his allies, coating them in fire.

    -Augment: Seize the Advantage; While Tactical Advantage is active, enemies within range are afflicted with a cold proc. {-}

    4: Solidarity; *Channel* Mercenary and allies within 5/10/15/20 meters gain immunity to status effects and knockdown (they perform a blocking animation against it and are momentarily moved backward where appropriate) and gain +5%/+10%/+15%/+20% Melee Attack Speed and Fire Rate. (Initial Cast: 25 Energy, Drain 4 Energy/sec) Two handed, 3 seconds to cast. Can cast in air. On initial cast, enemies in range on afflicted with an Impact proc. No damage in inflicted. {Duration, Efficiency, Range, Strength}

    -Casting Animation; Forging a banner of metal and energy, Mercenary strikes the ground, unleashing the energy that bolsters allies, becoming a nightmarish symbol to enemies. (Allies in range have a phantasmal pennant that trails behind them, increasing their attack speed and fire rate, while Mercenary carries the original banner across his back.)

    -Augment: Eternal Solidarity; While Solidarity is active, whenever Mercenary or an ally within range kills a target, Mercenary regains 1/2/3/4 energy. {Strength- More energy restored on kill)

    ~

    Stats:

    At Rank 30* (Primed)

    Shields; 200 (250)

    Health; 300 (350)

    Armor; 300 (350)

    Energy; 150

    Sprint Speed; 1.2

    ~

    Purpose

    Mercenary is an aggressive Support Frame who can hold his own while Solo. His abilities react to the pre-existing strength of allies, using that power to cover for the weaknesses of allies. The more allies that are in range of his abilities, the greater the output. However, he has to be tactical about his energy consumption, as he can chew through his energy quickly if he has multiple abilities active, as they are all channeled abilities, and he has naturally low energy reserves. Trinity is his best friend, due to her Energy Vampire, and Warframes that can cover for a part of his portfolio are welcome allies, so that he can possibly focus on other powers.

    ~

    Builds

    Mercenary benefits best from all four of the Power types, but receives the best results with Strength, due to the percentile nature of his abilities, and that two of augments receive a benefit from it.

    Energy consumption on Mercenary can be very high, and he doesn’t have a high energy pool to compensate, making Flow important, if it can be fit onto him. Due to his abilities all being channels, Duration is more important than Efficiency, though the high cost and high drain could receive a benefit from it. Range could be useful, since his powers all extend outward by 20 meters as a base.

    His armor and health each have respectable values as well, making builds for Mercenary varied and balanced. As expected, he would perform well with the “Umbral” mods (as of The Sacrifice) due to high health, armor, and strong dependence on Power Strength.

     

    Suggestions: Besides Umbral mods, which are powerful enough as are, while being universally useful to Mercenary, there are a few ways to build Mercenary.

    Mercenary can build for range, ensuring allies have a very wide range to move and work with. Building for less than 100% range implies a more selfish, solo build.

    Do not use Fleeting Expertise on Mercenary.

    Mercenary can also be built for pure Power Strength, which can make his powers short-lived, but devastatingly powerful while active, making him great for bursts of activity.

    Duration/Efficiency builds help him to be more consistent throughout a mission, especially over protracted conflicts.

    His Eternal Solidarity augment is most likely the most valuable of his augments, followed by Rending Ward for the armor stripping (especially at higher levels against the Corrupted/Grineer), as it restores energy whenever he or an ally kills something. The target killed doesn’t even have to be within range of Solidarity, as long as Mercenary killed them or an ally in range did. This does not work with self-damage or friendly fire due to a Radiation proc.

    An argument can be made for Primed/Flow, due to low energy reserves, to make life easier for Mercenary should he want to use multiple of his powers at the same time. Combine with a Duration/Efficiency build (which absolutely includes his Eternal Solidarity augment), to make his powers last a long time. With the Umbral mods, this leaves him an aura slot, an exilus slot, and 1-3 extra slots. Hunter Adrenaline could be useful. Rage would be over the top. The Gladiator set mods would be helpful as well, to double up on some stats.

    Don’t use Quick Thinking.

    ~

    How to obtain:

    The Neuroptics can be found in the Bio Lab. The Chassis can be found in the Grineer lab. The Systems can be found in the Energy Lab. The Blueprint can be found in the Tenno Lab.

    The Neuroptics requires the Synapse to be completed. The Chassis requires the Ogris to be completed. The Systems requires the Squad Medium Energy Restore x10 to be completed. The Blueprint requires all four stims to be completed.

    The main materials for the construction of Mercenary is Ferrite. A lot of Ferrite. After that, Polymer, Circuits, Void Traces, Plastids, and Gallium.

    ~

    Trailer (?):

    Setting: Crashed Corpus ship, exterior. Daytime.

    Crossfire between the Grineer, the Corpus, the Corrupted, and three Warframes.

    The Warframes are losing, as they are whittled down by intense gunfire from a steadily unifying force, as the Corrupted corrupt more of the Grineer and Corpus. The three of them consist of a Gersemi Valkyr, a Loki, and a Trinity.

    Looking on over the battlefield from a height is Mercenary. He is absorbing energy from an energy pizza and takes aim with a Vectis rifle. He activates one of his powers and begins to unload shot after shot from the Vectis. From the perspective of his scope, we see multiple headshots, with each shot being a confirmed kill. The Warframes notice his long-range assault, and proceed towards his position, the Corrupted following close behind. Once they reach his position, the energy pizza has been dried up. He places another one down, and activates another ability, stows his Vectis, and draws his Zweihander. He leaps down to meet the enemy head-on, leaving the other three to rest for a moment. He obliterates their lines and formations, moving too quickly, hitting too hard. A Corrupted Arson Eximus Bombard unleashes a large fiery blast. The other Warframes prepare to leap into action, thinking this might be trouble, only to see Mercenary charge through the fire unphased, and cut down the Corrupted. When the other Warframes join, they find themselves likewise empowered.

    Fade to black.

  5. Just now, DeMonkey said:

    I... how am I supposed to post examples?

    I'd suggest reading the sub-forum titles and descriptions. 

    We have Fan Concepts for concepts, we have Players helping players for asking questions (which is where this should be), General Discussion for discussion...

    They really just do what they say on the tin. If you're ever confused then feel free to pm me a specific query and I'll direct you.

    1) Uh... IDK... Use the same E.G. I did?

    2) Noted.

    3) Ah, I see them now. I must have glazed over them somehow.

    4) Also noted.

  6. Can someone explain in which forum does post X belong to; i.e., does this post belong in this sub-forum, or this sub forum?

    E.G.; Where would a post about a WF concept belong? (It's a long story.) 

    Please don't only answer the E.G., but provide your own examples as well.

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