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-Aozora-

Disciple
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Posts posted by -Aozora-

  1. Happened to me three times already on survival missions when the game suddenly started to lag about ~30 mins and then when you died and use your revive your screen will stuck somewhere, unable to do anything including menu etc. the only thing that works is the chat and I told them to extract fast but still didn't get any rewards(exp/credits/drops/etc) after playing survival for an hour...

     

    td0XMUM.jpg

  2. Great changes and I'm a big fun of Nekros' SoTD but I'm just wondering why the summoned shadows doesn't act like they're supposed to be like come on they are shadows/souls, they're supposed to be ghost-like and make your bullets pass through off them and also make the enemies flip out the sh♥t out of them while being haunted by their old friends .

  3. How about just completely remove the key consumption system then just put daily limit on it(something like void key charges), since we already have rng on the reward.

    Ex. 5 + (mrank) for t1

          4 + (mrank) for t2

          3 + (mrank) for t3

          2 + (mrank) for t4

    Also makes the Void Key sounds more powerful instead of having so many unused void keys(im looking at you t2 ext)

     

    or

     

    Make the keys rarer but let us pick what type of mission we want to run, so basically we will only have 4 types of keys T1,T2,T3 and T4 (or 5 types  if we will have t5 for U16 ( ͡° ͜ʖ ͡°) )

  4. 146

     

     

     

    Ţ̶̌͌̀̍̊̄ͫ̇ͮ̄ͪ̾̋ͨ̓ͮ̇҉͎͕̖̘̳̘̹̜͈̝ḩ̹̰̦̺͈̞̥͚̊ͧ̐̐̏ͣ̔ͦ̐͋̃̍͑̕͞ȩ̡̧͇͖̬̥̘̹̱͕̩̳̬̦̤̬̻͒ͧ̈́̀ͫ̍ ̷̨̯̰̲̦̮͕̞͚̅̊ͦ̏̏ͥ̐ͥ̍ͬͯ̀ͅȩ̡̧͍̳̪̫̯̙͎ͫ͒̽̇̃̊̑̾̍ͬ̒̽̂͌͛ͫ̿͞n̡̑̒̽͊ͣͫ́̈͋̔̌̅ͬͭ͛͒̚҉̶̬̜̗̘̼̯͉͓͜d̨̧̳͔̬̤̱̜̲̬̗̠̹͈̖̰͙̪̋͊̏͗̿͒̈́͐ͭ͢ ͇͇̰͓͔̪̻̞͚̤ͩ̂̃̒̏̒̑̋̉ͦ̅́̓̃͂ͨͬͤ͘͡ͅi̧̡̦̥̞̱͚͖̻̹̗̲̟͖̞̰̫͍͒ͣ̾ͦ̒ͦ̈́͋̏̓̊ͯ̈͒͋̒͟ș̫̞͖̞̪͎̯̖̌̇͆̎̐̏͌̌̋̅̚͟͠ͅ ̛͍̠͉̤͓͇̻͍̦̭̇ͥͣ̋ͪ̽̉̈́͛̏ͣ́͠ͅn̵̦̖̹̱̙̳̮͍͖̳̙̥͉͙̹̬̙ͧͥ̂̓̍̅ͩ̃ͬͥ̉͗̓̋̀̚͢͢͡e̛̛̻̙̺͍̳̖̦͍̥̮͍͖̞ͧ̊̒́̽ͭͯ̄ͨ̄͘͝a̢̧̨̮̳̩̮̫̠͍͊ͦ̃ͣ̌ͩ̂͛̒ͬ̕ȓ̨̎̏̏̒̐͆͗̈ͪͥ̃ͪ́͋ͮ͜͏͖̠̝̤͍̜̫̣̩̩̙̬͉̮̘͜!̻͓̠̰̰̲̳͕̟̙̱͖͚͍͇͍͚̄͑̓ͭ̄ͯ̓̀̿̊̀̈́ͭ̐ͨ͒̂́͘͠

  5. I dont have that problem. Their movement is slower than normal. If you can keep up with them otherwise, you can keep up with them with Terrify. Still, the armor debuff is huge, and scattering large numbers of enemies who do not shoot as they flee is a great form of damage mitigation. You are literally making them the easiest targets in the game for that duration, and it's end game. 

    Terrify doesn't have slow, and they already ran away the moment you got your gun back from the animation cast. So what im trying to tell is add the terrify effect on enemies when they went close to your SOTD units, and it will make more sense since they're dead already and brought back alive means more spookier than casting it with skinny looking frame

  6. the logic is all wrong i agree but changing something like this would do more harm then good

    We did more harm than them... Every second, we kill more than 100k enemies(all those people farming for something)

     

     "You Tenno, you fight for treasure. You are just another Corpus machine to me!"

     

    "Are you just mercenaries? Fighting for scraps? Where is this so-called Tenno honor?"

     

    -Ruk

  7. I go by statement and by presentation.

     

    Statement: "burn away the corruption"

     

    Presentation: Obsessed with fire and torture, as in that burning tree-thing in their hub-room for example.

     

     

    Yeah, they probably *would* want their Rakta's to deal fire-damage. I assume they burned the Hubs too often, so their production of fire-based weapons got stopped.

     

     

    Couldn't agree more, they should be fired for making a dumb weapon as a subtitute

  8. I see we dont care about utility, otherwise, Terrify would have been included. In fact, instead of immobilizing them, it causes them to scatter, which is just as good, and it also debuffs their armor. I use Terrify very often. Try using the power in tandem with Corrosive Projection, and watch Heavy Gunners become your Plaything.

    The thing is, when the affected enemies starts running around it will harder to hit/shoot them or melee them(except if you're a console player with auto aim on) you'll rather use Nyx/Vauban/Loki/Nova(slow) instead for CC

  9. making all weapon damage impact would kill weapon variation. Since some weapons affect the factions different it gives more reason to change load outs early on and mid game. 

     

    Rakta Ballistica

     

    Red Veil is known for cleansing the corruption and Grineers are mostly the ones who seeks power and control, Corpus only demands wealth and technology. The fcking weapon damage supposed to focus on the ones who seek corruption which mostly Grineer and you'll need mostly either slash or puncture damage for them, not fcking impact.

     

    Thats syndicate and faction logic on a weapon

  10. Remove Terrify ability

     

    Soul Punch = apply additional damage if the enemy/s knocked into wall/units

     

    Desecrate = add a chance to drop affinity orb too

     

    Incarcerate (New ability) = Immobilize enemies on x aoe radius. (Enemies may/can still attack but unmovable)

     

     tumblr_n6wdqi13i51t676slo1_500.gif

     

          Summon the undead ones to take the living

     

          Better synergy with most of his abilities imo and adds more fun factor*

     

    Shadows of the Dead = Add Terrify effect on SOTD units with tweaked aoe and duration.(bcoz they're zombies/undead, enemies should be scared!)

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