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Ryza

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  1. I think this disruption could have been genuinely fun for level cap if the archon damage attenuation was removed from the demolishers (and the gruzzlings too). Archon damage attenuation harms build diversity because it encourages setups focused on raw consistent DPS. The unremovable armor was whatever because I had already planned a damage cap build through level 9999 alloy armor and damage res (but that was ruined by archon attenuation). Archon damage attenuation also kills status builds because raw consistent damage is simply better. The status limit I believe would have been innovative if slash and the non-DOT ones were capped while heat/elec/toxin were uncapped, but again it wouldn't matter because archon damage attenuation dictates that raw consistent damage is better. The archon damage attenuation on mechs is virtually undetectable at low levels because you'll end up one shotting or two shotting them anyways though so most of the playerbase won't care.
  2. I just used it today and had the same experience after about 20 minutes. It doesn't seem like it's from using transference too much.
  3. At least mention any semblance of electric too. But what I meant was that tornadoes previously would disappear entirely because of that cap because of elec/gas or something like contagion. The original video doesn't include that happening where tornadoes can just be deleted entirely.
  4. Applies to doing too much damage with anything and not just gas* In this update what they actually fixed was tornadoes completely disappearing.
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