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Sintrias

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  1. Three others and I just wasted more than an hour trying to find the 3 murmur sarcophagi required for the tier 4 bounty. Either there aren't any or they're in ridiculously obscure locations. It wouldn't have been so bad if we were able to extract without completing the bounty, but the mission wouldn't trigger extraction when we tried. I suspect a bug since we looked so hard, and it seems the only locations that the sarcophagi spawn are in the "sandy" maps.
  2. Same here. It's obviously affecting the whole player base. Please fix DE.
  3. The Arca Titron was my favorite melee for some time before an interaction I found with Crushing Ruin was patched out, making the Slam Capacitor feature completely unviable. For the amount of work required to charge the Slam Capacitor, the gain from it is severely lacking. Can we get the Slam Capacitor buff on the Arca Titron without it being completely consumed on one slam attack? I'd really love to play with this hammer again. This is the interaction that was patched out: Fixed certain attacks with the Arca Titron and Crushing Ruin or Shattering Storm equipped not consuming Slam Capacitor charges but still getting the damage multipliers bonus. That interaction made the Arca Titron feel unique. Now, the weapon feels like any other hammer. The Slam Capacitor feels practically non-existent anymore since the buff completely vanishes with even one regular slam attack. How about we bring back that interaction with a scaled down Slam Capacitor buff? It was awesome having a hammer that could slam slam slam with good aoe damage. Also, why do a lot of heavy attacks feel so weak? The heavy slam attacks from the air feel good, but when you do a grounded heavy attack, many weapons are severely lacking. All hammers should have a heavy attack that slams the ground like an aerial heavy slam attack. It just makes sense and would be much more rewarding than the batter style of heavy attacks they have right now that only hit maybe 2 or 3 enemies at a time. Other melee types should have unique and rewarding heavy attacks as well. Right now, from my experience, only thrown melee weapons have rewarding heavy attacks. Whips could have a massive spin that has increased melee range. Some fun mechanics should, in my honest opinion, be brought back but with more controlled benefits. The Atterax used to be one of my favorites too because of the spin to win gameplay, but now the Atterax is largely useless. The most recent melee update was really good, but we could do even better with heavy attacks to make them feel unique and rewarding on every melee weapon-type.
  4. A buddy and I have been working at getting these [Atmo Systems] for a while now with no success. We've run at least 50 of the Vox Solaris bounties, multiple of each including Profit Taker. It's gotten to the point of being unfun. Are we missing something? The Wiki says there should be a 10% chance on Phases 1, 2, and 3 as well as an 11.43% chance on Phase 4. There's no way this is correct. It must be a bug. We can two-man these runs no problem and have done so many times. It's becoming a waste of time, and I don't use that phrase lightly.
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