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Vistha-Kai

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Posts posted by Vistha-Kai


  1. 24 minutes ago, MakeLuvNotWerFrame said:

    fixes?

    How much further down the road are we going to go before Old hiatus content (dark-sector rails, pvp clan rails, dark sector nodes)
    finally gets addressed.

    it would do a world of good to take a couple months to sort out what to keep and cut because atm there is partial implemented content and hush hush things like.

    taking anti-toxin to toxin injectors on earth
    void vault rooms (major updates needed since these are WAY back before bullet jump update)

    cetus and earth mission day/night cycle disconnect (you could make the earth map sprite change brightness to better signify day/night maybe? glare or sparkles perhaps)

    fixes are welcomed, railjack, ok. but please for bloody sakes tell me you've got something in the works to address the half dead content in the game that's been stuck in limbo

    years have gone by and you can see the holes of cut content. like moths to a quilt (space moths! NOM NOM NOM!)

    That's how DE operates.

    New content always gets priority. Then there are two priority periods. 2-4 weeks after release where it gets a lot of attention, like fixes and small-medium sized changes. The second period begins after about a year where said "new" content can end up getting reworked or added upon. If nothing happens within the next 2 years after that, you can abandon all hope.

    Just look at, say, Rifle Aptitude which was unchanged since Damage 1.0 was killed dead and remains completely useless since. Or things like Wisp's animations (not just idles, but entirety of it) which are deemed "good enough" and thus will not get any further additions despite being half finished.

    • Like 2

  2. On 2019-07-12 at 5:14 PM, [DE]Megan said:

    Wukong Prime: Hotfix 25.3.2

    • Removed Wisp footstep sounds when wall running.

    Wall running was removed from the game with Update 17.0.

    Quote
    • Removed outstanding old Corpus Lockers and replaced them with the new Locker meshes.

    Did those lockers also became nigh-indistinguishable from each other for people without color-related sight deficiencies like the last set?


  3. 6 minutes ago, MirageKnight said:

    Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience (including the rework to Wukong) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues as well.

    (...)

    - Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability.

    - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps. 

    The irony.

    Also, it would be really appreciated if you all could:

    - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player.

    You can already do that. Roll for Limbo and backflip for Volt.

    Quote

     

    - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating.

    You can do block combos without any problems. Inputs are the same.


  4. I feel like most people's judgement on this might be clouded by the recent {spoiler}.

     

    It has to be stressed, that the promise was for no placeholders, no rushing things out before they're ready, and to fix what was failing.

    Fixes were arguable and not all-encompassing, unpolished content was released anyway.

     

    Looked as a whole, we got beta raids, a beta {spoiler} system, reworks that were equal parts hit and miss.

    During a year, that started with the promise to focus on polishing the existing content and balance first.

    Not to mention beta charge attacks that broke thrown weapons and deal about a third of normal attack's damage.

     

    Really, the good things can be counted on one hand.

     

    Hell, I'm still salty for the Saryn rework and for a good reason, she now has 2 abilities when going solo. How cool is that?


  5. I guess that in order to make everyone happy,DE shoukd only add weapons of the same type if they 1) are complementary & feel a bit different that what we already got 2) aren't mastery fodders,but aren't just better versions than what we already got...

     

    Right?

    In theory that's how it should work. In practice: Anku, Atterax, Spira to name a few.

     

    Longer reload, slower, less puncture damage. Stop whining.

    Longer reload by a split second. Barely matters, if at all.

    Slower firerate by ~30%, at the price of doing at least twice the damage.

    Less puncture damage, at the "price" of more damage aganist non-Grineer factions.

     

    I'm stating a fact.

     

    Despair is possibly the hardest weapon to aquire since Stalker drops got nerfed and it's outclassed by a market weapon that requires a bunch of common resources to craft.


  6. I love the power creep.

     

    Double the status, five times higher crit chance and the same base damage compared to Despair.

     

    Up next: A bow with 75%+ base crit chance and just as much or more damage than Dread/Paris Prime


  7.  

    We all know why this nerf came out. say it with me "draco" -_-

    Why would anybody pick Excal aganist high level Grineer anyway? What's the point of having Excal after 2 waves of Interception?

     

    Can you clarify what aware means mechanically?

    How this functions in the game?

     

    Also, you need to fix that bug where enemies randomly disengage in the middle of combat and go back to their standard out-of-combat phase.

    This should've been fixed first before introducing "awareness" to abilities.

    The way "awareness" works in this game you should be able to nuke everybody and their grandma on the other side of the Solar System after this one Osprey sees you and dramatic music starts rolling.

    This change is just one big joke.

     

     

    Better nerf Irel-I mean Excalibur! Amirite? (Only LoL people will get this, most likely)

    Kassadin.


  8. Well, better late than never. So, DE, thanks for clarification!

    You know, it is really nice to see you guys actually reading and reacting to our forum posts. Gives us the feeling to be actually heard. :-)

    So, despite me not liking all 100% of your changes - *cough* post-U14 starchart navigation *cough* - I really appreciate the time you spend with us community! Peace out and continue being awesome game developers!

     

    :-D

    Wow. Just wow. I'm thought negativism was bad. Blind positivism of this community beats it tenfold.


  9. I wish the rate at which you fix things needing changes would be as high as your rate at spilling out "screw you, community" changes that aren't welcomed or needed, DE.

     

    Each change like this makes me less likely to even login for daily rewards, not to speak of actually spending my time playing.

     

    Also, where is the 3rd option "Neither."?

    You give us little-to-no-choice and expect us to chose between "shoot yourself in the head" or "stab yourself in the neck"? I'm out.


  10. Excuse me but Update 9 came before a large percentage of the player base joined. Considering how the game has been out to the public for about 21 months (since update 7 in March 2013) and Nova was released in early July 2013 (3 months after release), it is fair to say that Nova is an old frame, just not a closed beta or vanilla frame. Also, Nova is played far more often than Saryn and Banshee combined, so it's also a more effective business decision. People should be raging over the Vasto Prime. Honestly, I almost never see the Vasto being used.

    Excuse me, but I'm seeing Saryn way more often than Nova. Trinity also.


  11. 1- Get inside of the bubble.

    2- Aim on the head.

    3- Shoot !!

    4- Problem resolved succesfully !! Well done tenno :D

    Don't forget to tell that to every new player in the Region... every 5 seconds.

    That may look simple for you, but I don't want to imagine how this game looks for new players at the moment.

    There's added a milion of complicated things that don't have a decent explanation, nor logic, nor balance.

     

    Note, how obsolete Arctic Eximus[es?] are as long as Nulifiers are in the game.


  12. No mention as to the need for credits when he clearly states he wants Ducates?

    Alright then. 

     

    Instead we have him stand on a soap box. Great.

    Exactly, more grind. After spending about 3 milions on Syndicates I need to grind another 600k in 2 days to get enough for 4 items.


  13. I wouldn't mind Nulifiers, if it wasn't the fact that my Supercharged, fourfold forma'd Dread requires all arrows, that my full build Pyrana needs to be reloaded 10 times, that I need to reload Latron Prime 5 times to destroy ONE FREAKING BUBBLE. That's just Jupiter with it's low level enemies.

     

    And the best of all is how you prioritize updates - take fun away first, fix actual problems SoonTM.


  14. Well done at breaking your hotfixes.

    "Update 15.5.5:

    • Decreased the amount of explosive damage dealt by Tar-Mutalist Moa’s projectiles."

    I opened a door at 20 min of event survival and took 2000 damage from MOA. Well done.

     

     

    On the other side, after I got revived I couldn't revive others, pick up items or use life supports.

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