Jump to content

Yin111

PC Member
  • Posts

    10
  • Joined

  • Last visited

Posts posted by Yin111

  1. Went back to playing Rev again for a bit. Honestly, he still has the issue with his kit not being used to the fullest. Why? because his thralls are killed by friendly players.

    Seriously! No matter how big a visual you make the thralls, even if it is so obvious they are friendly, players will still shoot at them! I was standing still with 7 thralls wondering around me only to have a friendly walk up and kill them all. It is beyond annoying, it is as if Nekro's thralls are kill able by friendlies that is beyond annoying and would render his ultimate useless. I still stand by friendly player accumulated damage like Nyx's mind control and that only Revs can directly damage them during the enthrall timer. I also recommend that when you enthrall a boss, that it is no more then 1 or 3 seconds, or make it so that it's not possible to enthrall a boss at all. 

    Even when playing Nekros, players still shot at the minions trying to kill them, but stopped once they realized they can't deal damageThe same applies here, but because the thralls can receive damage, players will keep shooting away. You could give a 99% damage reduction from friendly players, but if they see damage number, they will keep shooting the thrall anyway. And dealing 99% less damage is worse then just having an accumulated 100% damage hitting the thrall at the end of the enthrall timer.

  2. While I can appreciate the changes to Revenant. He still has the major flaw with his Kit, and it is still his 1 Enthrall. His kit still relies on his thralls, infact with the small changes to Reave, slightly more so now. But the problem still stands where Rev's thralls are killed nearly instantly by friendly players and friendly fire and thus not being able to enjoy or fully utilize his kit.

    I still propose that Rev's thralls are made to be immune to friendly fire, and will accumulate friendly fire damage which will hit them once the Enthrall duration ends.

    This will allow Rev to utilize his current kit more fully and enjoyably on that end.

    • Like 2
  3. I have a suggestion to tweak his 1 ability. As we know Rev's kit is very dependent on his ability to enthrall enemies, his 2 is a defensive "armor"  that stuns enemies that land a hit on rev, which grant a free enthrall on stunned opponents. His 3 leeches more health and/or shields from enthralled enemies, and his 4 creates oversheilds from killed enthralled enemies.

    However, there is a major flaw with this kit, and it would be his 1. Enthralled enemies are almost always gunned downed instantly by friendly players. There is no way to utilize his kit to the fullest, since there is no way to enthrall more then one enemies for less then a few seconds. 

    I purpose that we change enthrall slightly to work much like Nyx's 1. Nyx's 1 ability mind controls an enemie. The Target will receive active damage from enemies but is immune to friendly fire damage. Instead however the mind controlled enemies accumulates friendly fire damage. Where upon the end of the mind control duration, all accumulated friendly fire damage will hit the mind controlled target, killing it or damaging it substantially. 

    In short make it so that enthralled enemies do not take active damage from friendly player, but instead accumulate friendly damage. Where upon the end of the enthrall duration, all accumulated friendly fire damage will hit the enthralled enemies. If the accumulated damage kills the thrall, they will leave behind a pillar of fire. The sole exception to this rule is the Rev himself, Rev will still be able to actively damage enthralled enemies. This is so that Rev can choose where to manually place a fire pillar, and for Rev's 4 to be able to generate oversheild. With this method, Rev can still have his army, which is his feature, and he can utilize his kit more fully.

     

  4. Yes, it's been reported a couple time dating all the way back since October 2017. Sadly it may be a long while before a fix comes, since this does not seem to be that noteworthy of a bug that needs to be fixed.

     

  5. 14 minutes ago, Buff00n said:

    Looked pretty hard for four consecutive measures I can do, but there aren't any.  It's all pentatonic, but it goes way outside the Mandachord's range.

    I see, thanks for checking it out though!

    What about Indomitable Spirit (頂天立地)? Would these be possible?

    https://www.youtube.com/watch?v=pYh4SZNmBoE  Vocal 

    https://www.youtube.com/watch?v=I84t8_VRjf0  Instrumental Performance Version

     

  6. Hello would you be able to compose Yuki no Shingun (雪の進軍)?

    There are several version of this song depending on the year. But here are two Vocals and one instrumental variation that you can try to get something out of it.

    https://www.youtube.com/watch?v=aqjX1bQgKa8   Vocal 1

    https://www.youtube.com/watch?v=dP_TE3ZUkeI   Vocal 2

    https://www.youtube.com/watch?v=amS79caYdK4  Instrumental.

     

  7. I checked today since I learned that you could get the Moonless Kavat Skin from him and found that I now have this bug. It is the same with everyone above, His timer only says "Timer" and every time you talk to him, the window "Vendor's stock has updated" appears but does nothing. 

  8. The issue is similar to a bug in 2014. They fixed it after about a month. But it broke again sometime ago, in Steam there is a post about this back in Oct 21, 2017. To this day however Soma is still bugged. The clip animation when the weapon fires and expends ammo does not work, and the reload animation is also wrong. (Reffer to the Gif by OP). This is a bit of a disappointment really, the dynamic animation was one of the things special about Soma...

×
×
  • Create New...