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dbugz

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About dbugz

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  1. Actually, that's how this unvaulting pack is - it does not seem to have regional pricing configured. Since this unvault is identical to the same set of bundles as last year, it has the same non-regional pricing "issue". I bought this pack last year and found out back then that the price listed was actually ALWAYS in "USD" even if it said "PHP". The Prime access packs, and other unvaulting bundles that came after it had proper regional pricing. As you can see, this one doesn't have it again.
  2. This is literally an identical unvaulting of the same bundle as last year, after Tennocon. Even the store page has the same non-regional pricing listed in contrast to other unvaultings that were offered with proper regional pricing after this bundle last year.
  3. i think we just need to get rid of that intrusive video playback whenever ghouls are live, or have been completed. The razorback and fomorians are periodic occurences and they don't have intrusive announcements. Besides, even without that video everyone can clearly see if the Ghouls are live since it's in everyone's orbiter alert window.
  4. Would it be possible for DE to refresh and update the base version of the game's installer and files on Steam? Maybe whenever a major update gets released, or probably on a periodic schedule such as every 3 months or so. Think of it as a "milestone" (for the lack of a better term). The reasoning behind this is so that if one is using Steam and decides to reinstall Warframe on a different (or reformatted) PC then it doesn't have to re-download all the updates that were released since the "base" installer was put into Steam. Instead, it will have the most recent "milestone" version of the installer and game files, and then will only have to download the remaining updates from the launcher which would be the difference between said milestone, and latest patch released.
  5. Just to revisit this question for DE with additional information: I haven't changed my DirectX settings on the launcher and it has always been set to DirectX 11. I've always had Ambient Occlusion enabled in the in-game Display options Is this option being deprecated as of Update 25, or removed in a future update? On a different note, I noticed that turning Color Correction ON or OFF does not seem to do anything after Update 25 - whether in Orbiter, missions, relays, etc. Additionally, I've noticed that since the "lighting update" in Update 25 everything else seems darker. I've always had my Brightness and Contrast in-game Display options set to 50 and 50 (default values) respectively. After Update 25, I had to adjust my Brightness to at least 65 to lessen the overly dark shade and lighting. I also observed that increasing Contrast from my default setting of 50, even by little increments, result in very dark shades and lighting close to the point of mostly black/burnt out colors. These observations have persisted since the release of Update 25, up to the latest hotfix to date.
  6. Ticket #1751150: Map/tileset glitch in mission - Adaro, Sedna
  7. I just noticed that the option to toggle Ambient Occlusion is disabled - it is always set to ON/ENABLED. Was this an intentional change with the latest update?
  8. Given the quirk with auto-blocking, and the loss of air-gliding (it switches to your guns and performs an aim-glide instead), when having primary/secondary weapons equipped aside from a melee weapon, why not just give an option (or bring back the option) to have a toggle for FULL-melee mode. Manual blocking with melee is possible only when you don't have other weapons equipped - which DE had introduced in a patch after the introduction of the melee phase 1 change. However, auto-blocking becomes disruptive for players who prefer to have not just a melee-weapon equipped - especially if the melee weapon has a useful charge attack mechanic. The auto-block just outright interrupts the charge attack. Keep the melee/gun free-flow switch mechanic - it was a good QoL change, imo. However, please re-introduce the FULL-melee toggle back into the game to allow players to have control of their melee options (manual blocking, air gliding with melee - not suddenly switching to an aim glide, etc) when you have primary/secondary weapons in your loadout.
  9. Great. I'll check it out. Thanks! EDIT: I was able to successfully purchase the pack as a DLC through the game's store page in Steam, and was able to redeem the associated items in-game. One odd thing to note though is that when I look at the list of DLC's attached to Warframe in my steam game library, the Tennocon 2019 Digital Pack is still not listed (contrary to having successfully purchased and redeemed as mentioned). All other packs are there. Should I file a ticket for this to your support (as your team had coordinated with Steam with an earlier store error)? Probably Steam's end still not fully recognizing the DLC that you had published on the game's storepage? Just a minor gripe considering the pack's items have been delivered as mentioned, but an oddity nontheless.
  10. Is the Tennocon 2019 Digital Pack also going to be available as a "DLC" package in Warframe's Steam storepage? I don't see it listed in the game's storepage. I was thinking it would be similar to how the Tennocon 2018 Digital Pack was available (also like Prime Access packs) and are linked to the Steam library.
  11. Hi. Still no fix for the broken textures (and/or lighting?) for beast (kubrow/kavat) companions. This has been the issue since the Chimera update.
  12. Hi. Good day. I just found this thread so I'm posting here instead the questions I raised in one of the Chimera patch threads. I have a couple of questions for DE regarding 2 Factor Authentication (2FA): Will 2FA be required/mandatory when the Fortuna update is released? Will 2FA be required for Steam-linked accounts? Steam already has the option of 2FA. If 2FA is enabled, then is there a way to disable it? Most game and online services have the option to disable 2FA after it is enabled. I've did some searching onilne and found numerous threads about Warframe's 2FA being permanent with no option of being disabled even after contacting your support - this effectively locks a player out of their account should they lose access to the initial email address used. I've also seen threads that mention that since 2FA sends the code via email, there are cases where it is delayed thus the code itself is already expired upon use. Additionally, as many others have pointed out - why not implement 2FA integration with existing providers such as Google, etc? I do appreciate the intent of implementing 2FA for securing our player accounts. However, I am concerned that any outstanding issues with its implementation will actually be detrimental to the players who have it enabled. I hope for responses to the above mentioned concerns, and that we players are provided adequate and clear information regarding its implementation of 2 Factor Authentication. Cheers.
  13. #1457886: Jack-o-naut stuck in tree - Earth tileset
  14. Happily watching the stream earlier when a sudden feeling of concern and dread crept in after seeing the flying nullifiers with what looks like nullifier drones.
  15. Hi. Good day. I have a couple of questions for DE regarding 2 Factor Authentication (2FA): Will 2FA be required/mandatory when the Fortuna update is released? Will 2FA be required for Steam-linked accounts? Steam already has the option of 2FA. If 2FA is enabled, then is there a way to disable it? Most game and online services have the option to disable 2FA after it is enabled. I've did some searching onilne and found numerous threads about Warframe's 2FA being permanent with no option of being disabled even after contacting your support - this effectively locks a player out of their account should they lose access to the initial email address used. I've also seen threads that mention that since 2FA sends the code via email, there are cases where it is delayed thus the code itself is already expired upon use. Additionally, as many others have pointed out - why not implement 2FA integration with existing providers such as Google, etc? I do appreciate the intent of implementing 2FA for securing our player accounts. However, I am concerned that any outstanding issues with its implementation will actually be detrimental to the players who have it enabled. I hope for responses to the above mentioned concerns, and that we players are provided adequate and clear information regarding its implementation of 2 Factor Authentication. Cheers.
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