Jump to content

XiuyengLor

PC Member
  • Posts

    27
  • Joined

  • Last visited

Posts posted by XiuyengLor

  1. Yea in those Objective ones in Railjack , they seems to me to have a chance to drop a ship part. I been doing Gian point and man . Hardly getting any new mk3 stuff. So I went to farm one of the nodes that had objective and I suddenly began getting mk3 gears quite frequent than Gian Point. But yea results will definitely vary

  2. Hey yea! Thanks for the feedback! I totally agree with bringing back the normal surival life support stuff without the nerf. Or making the Arbitration drones be a guarantee life support capsule drop give like 5% - 10% ( 10% may seem alot actually) so maybe 5% but idk , on occasion would encounter swarms of arb drones and other time just 1-3 here and there . Again thanks for the feedback!

  3. A disruption with sentient demolsyt sounds like a good plan but yea .. since demolsyt have that Nullify effect . They can nullify any cc from warframe ablitiy. And since it's a Sentient, they can adapt to our damage such as viral, slash, heat, cold, etc . Thus rendering them useless . And using paracesis may be a good counter but sometimes the sentient will be flying so it be hard to melee them. But definitely a good idea you have implement !

  4. Haha thanks for feedback on the Ocucor! I'm glad it's definitely taking recognition from the community! And yes I definitely see the bug with multishot on it. No matter the multishot ( and with the help of riven with multishot) I still seem to do 4 tendrils at max. With the normal beam going towards crosshair. 

    And yea I been meaning to ask about the turrents changes since there was the talk about a Warframe being able to deploy turrents like the engineer from Team fortress 2? Haha but yea thanks for feedback on this too!

  5. I can say this is related to railjack mode. In railjack , there's nodes that have objectives in them and some that are just plain simple ( exterminate) I know for certain people perfer to do Gian Point because there's less objective which would mean less time it takes to complete the mission giving them more time to farm it again . While other railjack nodes that have objectives will take time to do. As much as I love to do the objective one , I don't quite like playing it solo.. definitely rare to see someone come and assit in the objective nodes . So yea it's definitely something.

  6. I was wondering, can you make Arbitration Surival become a true surival without the need to sustain life support?  Where the enemy will swarm at you endlessly like Onslaught and Elite Onslaught. At times it's hard to sustain life support with Nekros, Khora and Hydroid. And using the life support station. Would be fun to have to focus on the endless oncoming enemy with their increased spawns and no worries on Life support. 

    But if you can't do a no life support thing, maybe make it using the Elite Onslaught spawning mechanism without the need to worry about killing effecicy.. oh wait nvm... I just answered my own question.. that would mean people could just afk in the game and hide in area enemies can't hurt you or stay invisible. So maybe having the killing effecicy implemented as well may not be a bad idea. 

    So to sum it up, having an Elite sanctuary onslaught mode in arbitration. And maybe with the killing effecicy starting at 0 and we have to kill to increase it to 100 to get to the next wave. ( But if we don't kill to sustain it then it will decrease to 0 and the game will prompt us to extract) 

    Hopefully this sounds cool to other people!

  7. I was wondering, is there any possible way to increase the base stats on the Ocucor? There's the case where once the Ocucor starts the reload animation but you swap to cancel the reload the Ocucor will lose its dmg output tendrils and you will have to kill to bring it back up again. Maybe if the base damage can't be increased hopefully the riven disposition will? 

    Reason for saying this is because I wanted to bring the Ocucor up to pace with the Kuva Nukor 50% base status chance. Definitely a challenge. I do have both guns and both are fun to use. But it does take awhile for the Ocucor to get a kill to get it's multishot tendrils working. So hopefully it's riven disposition can be geared to make the Ocucor just a bit better?

    And another feedback I was also wondering was about the deployable turrents? ( That one orbiter spacecraft that calls down a turrent) I feel like 10 min is a bit too long to have to place another one down. And they are quite squishy too. So is it possible to have the time reduce, maybe 5 mins? Or have it where enemies drop an item that reduces it's cooldown by 30 seconds for anyone using the spacecraft that drops the turrent? And maybe scale them too the enemy level? 

    But yea these are just feedback and nothing too much of importance , thanks for the read on.

     

    • Like 1
  8. I actually use the augment and I agree the AI of the roller when picking a location is kinda bad, but overall I like it. 

    At first I didn't like it, that was honestly because I don't understand how or why Octavia roller would be useful. But as I got the hang of it. Using her mallet and roller I soon found that the roller augment was a nice addition indeed. 

    So I'm sure we all know that the mallet is a wonderful ablity, the thing is, it's only stationary. So with the augment for the roller as soon as the mallet takes damage and has damage being pump out, you can cast the roller and let it pick up the mallet ( sometimes it doesn't pick up the mallet because of where the mallet been placed at ) then you can control the roller to move the mallet wherever you would like it too.

    I do this when playing mobile defense mission. As soon as the next terminal is ready I just use the roller to follow me to kill all the enemy within my mallets range. And what's make it nice too is that the roller can sometimes go to your selected spot and instead of staying still it will go around in a circle ( which ofc will make use of expanding the range to one side all around as it moves in that circle ) 

    I'm not sure if this will help work around the augment but it is just my thoughts on her augment. It works well with Octavia 4 too since you can move the mallet within the amp field ( the dance floor ) which helps to move the range towards the selected area without having to recast everything again. 

    Thanks for reading and hope this help a little. Have a nice day tenno!

  9. I been thinking about , what if Warframe had a tower dungeon to challenge and work your way to the top. I notice that maybe the rules of Arbritation can also be applied to this tower dungeon. The closet thing that feels like a dungeon is the Elite sanctuary onslaught ( with how each place teleports you to a new area) maybe in the sense of the dungeon case, you would move 1 floor up and when you reach floor 10 , we could probably face a random lvl 100 boss ( such as Tly Regor? Or even Kela De them or the Infested plague boss from the Plague star event) I don't want it each floor to feel like a you have to kill this many enemies in this amount of time or a defend the objective kind of thing. Or maybe if it is, that with each level floor, there's a different scenario ( like one floor is hijack then the next is interception ) ( on a smaller scale of course ) I'm currently doing Mot to find some endgame worthiness ( I also been doing Eidolon hunting and maxing out standing in Cetus and Fortuna , both for quills and vox Solaris ) I'm sure this been said somewhere probably but yeah just my thoughts I liked to share. Thank you and if you read this far , thanks haha ! 

    • Like 1
×
×
  • Create New...