Operation: Scarlet Spear: Update 27.3.9
Operation Scarlet Spear is live until MAY 14th @ 1:30 PM ET.
We’ve included everything from PC Update 27.3.0 - 27.3.9 (and cherry picked fixes and changes beyond) which of course includes Operation: Scarlet Spear and the many hotfixes that preceded its launch to address bugs and important event changes. The total download size for this update is ~1080 MB.
Console Specific Notes:
The Gigelor Prime Syandana has been added to the Titania Prime Accessories Pack! Those who have purchased the Titania Prime Accessories Pack before this update will have the bonus Syandana added to their account after we run a script that will go live sometime today. We will update you here once the script has begun!
*The Gigelor Prime Syandana script is complete! Please relog to receive your Gigelor Prime Syandana if you purchased Titania Prime Accessories Pack before this Update!
As was noted in the Titania Prime Hotfix thread, the Modified Gigelorum Prime Syandana, officially named Gigelor Prime Syandana, will be distributed to those who have purchased the Titania Prime Accessories Pack via a script. The Gigelor Prime Syandana will also now be included in purchases of the aforementioned Packs moving forward.
Titania has had a history of clipping with Syadanas due to her wingspan features, and when designing her Gigelorum Prime Syandana it became apparent that it wasn’t going to sit right on her features. Considering it can look awesome on other Warframes, we started work on the shorter Gigelor Prime Syandana that will position nicely with Titania Prime’s features! We’ve also made some slight collision and offset tweaks to have the Gigelorum Prime Syandana sit nicer between Titania’s wings.
Status on TennoGen Bundles:
As announced in the Status thread, while we did grab PC’s Update 27.3.8, the Round 18 TennoGen items that launched with it will not be in this update for XB1. We are however in the beginning stages of transferring a curated list of items from Round 18 - transfers can take some time so we are unable to give you a clear timeline for launch, but we will share more information once the transfer process is finalized. Misc:
The following additions that came with PC’s Update 27.2.0 are still in development for XB1 and will not be available in this update:
HDR Preview: We are still looking into the tech support to potentially bring the HDR Preview option to Xbox One X - stay tuned!
Deferred Rendering Preview: We are still looking into the tech support to potentially bring this option in the future!
Controller Changes & Fixes:
Fixed inability to activate Railjack Abilities bound to the same button as ‘MOVE_UP’.
Fixed context actions sometimes not displaying the correct button callout to use them.
Fixed nonfunctional button callouts when upgrading avionics and attempting to filter the type.
Fixed your Warframe spinning endlessly if exiting the Arsenal while previewing a weapon with a controller.
Fixed two Callouts for the same button, Sort and Distill, in the Arcane Manager Screen.
Fixed Rank Up button not appearing outside of the Arcane Equip screen when opened via Foundry.
XB1 Specific Notes:
Fixed Credit total in the End of Mission screen not taking into account Kuva Lich tax while Credit Booster is active.
Fixed objective markers moving wildly in Plains of Eidolon and Fortuna missions depending on the player's position while in Archwing.
Fixed the UI sometimes showing the incorrect binding for Reviving.
Operation: Scarlet Spear
Operation Scarlet Spear is live until MAY 14th @ 1:30 PM ET.
“It’s a two-prong attack - Ground team and Railjack team! “ - Little Duck
Introducing Operation: Scarlet Spear - a brand new event that requires the ultimate effort from the Tenno. The fight against the Sentient Threat has reached new heights - and the Tenno will be using the new “Operation Link” aka OpLink! Ground teams and Space teams will be connected realtime using OpLink - working together to deter the Sentients!
Eligible Tenno will be presented with a brand new Cinematic detailing the state of the world as THE NEW WAR is waged.
For a limited time, earn a new Weapon, a new Weapon Variant, Stance Forma Blueprint, Medals, Arcanes and more!
During your voyages into the unknown you will stumble across new Sentient enemies - be prepared!
Once again your favorite cross-armed lady, Little Duck, has taken her interest of Exotic Goods even further to aid you in Operation Scarlet Spear.
OpLink (REQUIRED FOR OPERATION)
A device used to manage coordination and resources during Operation Link missions.
This Sentient war instrument can either barrage targets with explosive bolts, or draw on its regenerative battery to create twin plasma beams that chain through targets. When fully drained, Health is leached from nearby foes for a short period.
Ceti Lacera Blueprint
Forged for veterans of the Scarlet Spear conflict, this Lacera has been modified to enhance nimbleness and lethality.
Warframe Arcanes (Unranked)
Phased Clan Sigil
Glyphed Clan Sigil
Gilded Clan Sigil
Scarlet Spear Hologram Decorations
A Sentient Murex projection for the Orbiter.
A planet Earth projection for the Orbiter.
The Ballroom Simulacrum
A new arena for the Simulacrum. Who will you invite to dance?
Modifies a Stance slot on a Melee weapon to be compatible with any Mod Polarity.
OPERATION SCARLET SPEAR BUG REPORTING MEGATHREAD: https://forums.warframe.com/topic/1177822-operation-scarlet-spear-bug-reporting-megathread-read-first-post/
Arm yourself with new Railjack Avionics to bring aid in the wake of Operation Scarlet Spear! Find these Avionics from new Sentient Fighters, officially known as Gyrix and Ionix, in the Railjack mission of Scarlet Spear.
Increase Shield Regen during a Breach
Decrease Shield Damage from Sentients.
Omni Revolite consumption reduced.
Increased Gunnery Damage vs Sentients.
Reduce Breach Chance.
Increase Maximum Ordnance Munitions.
NOVA ATOMICA SKIN
A crucible of reactive energy harnessed within a streamlined facade.
NOVA ATOMICA COLLECTION
Harness the reactive power of Nova Atomica. Features the Nova Atomica Skin, Alamos Sniper Skin, and Radia Syandana.
Compose ballads of old threats risen anew, with this Shawzin.
NEW SENTIENT THEMED DOJO DECORATIONS
If Biomasses, Biofluid and Bones are your vibe then strap yourself in for an abundance of new Sentient themed Dojo Decorations!
NEW ARBITRATIONS MODS (Max Rank)
Add these new Mods to your Arsenal to spice up your life! These Mods can be purchased from the Arbitrations Honors store in Relays.
+100% maximum Energy is filled on spawn.
Aerial Ace (Rifle)
On Kill: Refresh Double Jump up to 6x while Airborne.
Mending Shot (Rifle - No AoE)
Shoot Health Orbs to obtain them with +110% extra effect.
Energizing Shot (Pistol - No AoE)
Shoot Energy Orbs to obtain them with +110% extra effect.
NEW WARFRAME DISABLE AUGMENTS (Max Rank)
Not everyone desires the Passive attributes that Zephyr, Nezha, and Titania bring, but still want to use them in battle. With these new Augments you can now rid yourself of their attributes and bring them to a more grounded version. Find these in their respective Syndicate Offerings!
Zephyr: Anchored Glide
Disable Zephyr passive ability. Increase power strength by 15%.
Nezha: Controlled Slide
Disable Nezha passive ability. Increase power strength by 15%.
Titania: Ironclad Flight
Disable vacuum in Razorwing. Reduced damage by 40% while airborne.
The New War Chapters:
As you may already know, in Warframe Revised we added The New War Chapters section of the Codex that allows you to shortcut to the Chimera Prologue and the Erra Quest (Sacrifice Quest completion required).
For those who have not logged in since before Warframe Revised, you will be presented with a welcome screen that now includes a direct shortcut to The New War Chapters to get you up to speed before you play Operation Scarlet Spear.
We’ve made a few changes to The New War Chapters section of the Codex:
Selecting a completed New War Chapter will show the End of Quest screen.
Selecting a New War Chapter in progress will show the Quest details like in the Codex.
Ensure you’re ready for the next chapter in The New War!
Open your eyes to a new Drusus tale with the Nova Leverian! Access the Leverian through the Codex or Market (via Nova).
Mastery Rank 28 Tenno will soon be able to practice the Mastery Rank 29 Test in Cephalon Simaris’ Relay room!
Added an option in Captura to ‘Enable Self-Knockdown’.
Added custom reload sounds for the Miter!
Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects in this update will result in a "big stagger" with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available.
Gas Effects will continue to tick radial Damage-over-Time for the average of the remaining Effect duration if their host dies.
Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks.
Removed Gas damage resistance from Toxic Ancient Auras.
Status Chance Mod Changes:
Increased Hammer Shot Status Chance from 40% to 80%.
Increased Shattering Justice Status Chance from 20% to 90%.
Shattering Justice has also changed from being an additive rankup to a multiplicative rankup.
Increased Stunning Speed Status Chance from 10% to 30%.
Kuva Lich Changes and Fixes:
Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.2, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches. Currently, there are two special rules to this “Boss Status enabling”:
No Status Effect will exceed a maximum of 4 stacks, with the exception of Impact which can stack up to 6 times.
Keep in mind there is a cooldown to how quickly you can stack up Impact Status Effects to avoid stunlocking the Kuva Lich.
Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.
Fixed missing Kuva Lich image in their farewell transmission when Vanquished.
Fixed inability to use context actions after stabbing a Kuva Lich.
Fixed a script crash that could occur if you tried to escape your new Kuva Lich by quitting the game while en route back to your Orbiter.
Further performance improvements towards Titania’s Lantern when cast on a large group of enemies.
Improved cache optimization to clean up even more space in the download cache.
Improved world-state synchronization for Alerts, Sorties and other global events (there may have been up to a minute of desync).
Improved game synchronization in hostile network environments.
Optimized out a number small memory bloats in the type-dep database to reduce the risk of crashes due to relocation (player loadouts in relays, procedural levels, etc).
Optimized backdrop rendering performance in all levels.
Optimized the Attica’s embedded projectiles to help CPU and GPU performance.
Optimized the Hystrix projectile trail and spark FX.
The Pox, Acceltra, and Shedu have been given explosion FX tweaks for visual and performance improvement.
Performance improvements towards Grineer Crewships when their engines explode.
Fixed Codex generation randomizing the block order of the Fragment entries (this should be deterministic to avoid updating several MB of resource for no reason).
Fixed a crash that could occur on slow internet connections if you quit the game while loading into a Relay.
Fixed high GPU Effects time when shooting Profit Taker's legs with the Imperator Vandal.
Fixed the game possibly having high memory usage if someone was spawning Spore Ephemera in the other room and the game wasn't properly cleaning up due to the player being out of sight.
Railjack Changes & Fixes:
Added Battle and Tactical Avionic categories in the Avionics Upgrade screen.
Crewship boarding will be denied when the meltdown timer has 3 seconds remaining.
This is to avoid multiple issues with being put into a broken state due to the boarding cinematic competing with the Crewship exploding/attempting to teleport you out.
Removed the hanger door of the Grineer POI with the ‘Steal the Destroyer’ objective to resolve issues of the door not opening. When in doubt take it out!
Upon returning back to the Railjack after exiting through the Archwing Cannon, in this update you’ll be spawned at the back of the Railjack bridge instead of near the Forging Bay.
Enemies that you’re focused on while in a Turret in this update will display their Status Effect stacks.
Fixed Exo Skold Crewships in the Veil Proxima dropping Mk I Armaments. In this update they will drop MK III Armaments as intended.
Fixed the UI in the Super Weapon Platform not updating after the Radiator is destroyed for Clients.
Fixed inability to disengage bombs placed by Grineer Boarding Parties if a Host migration occurs during a Railjack mission.
Fixed incorrect Archwing movement animations if you exit the Railjack while Bullet Jumping (Moving left will play the forward animation, moving forward will play the moving right animation, etc).
Fixed a bug where the screenshake from a Grineer Crewship reactor meltdown would linger forever if it was active when the Crewship exploded.
Fixed Grineer fighters attacking the Derelict POI in Veil Proxima missions.
Fixed Vidar Reactors Mk III missing their component modifiers.
Fixed Tactical Menu not displaying correct Battle Avionic values that have had their Grid Upgraded in the Dry Dock.
Fixed case of Crewships sometimes staying completely still.
Fixed seeing black boxes when in Turret AR mode.
Fixed Railjack fighters sometimes going out of level bounds while in combat.
Fixed the ‘Forge All’ button having no effect or sound.
Fixed having to select the ‘Railjack Crew’ button twice when selecting it from Dojo Navigation.
Fixed Ramsleds trying to initiate a Boarding Party after the mission is complete.
Fixed Railjack name text lingering behind when joining another player’s squad and loading into their Dry Dock.
Fixed missing looping sounds for Ramsleds in the Saturn Proxima and Veil Proxima.
Fixed the Wreckage capacity limit pulse FX in the Railjack Configuration UI pulsing even when you aren’t reaching the limit.
Fixed Sentient Exterminate objective randomly starting on POI hints.
Fixed Vidar Reactors Mk III missing their component modifiers for Warframe clients that are not in English.
Fixed a case of not receiving your collected items (Avionics, Resources, etc) in Railjack missions until you head back to the Dry Dock.
Fixed the Orokin Derelict showing "Missile Platform" as the name when you aim at it in a Railjack mission.
Fixed script crash that could occur if you joined a Railjack mission at exactly the wrong moment.
Fixed a script error when entering a Crewship via Archwing Slingshot.
Fixed a script error when casting the Railjack Void Hole ability.
Foundry Crafting Time Change:
As per player request, we’ve reduced Forma, Orokin Catalyst, Orokin Reactor, and Exilus Warframe Adapter build time to 23 hours so that 1 can be built consistently every day.
Magus Lockdown Changes:
We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane - true to its name - Magus Lockdown!
Magus Lockdown will no longer apply Puncture damage to tethered enemies.
The amount of active Tethers is now limited to 2 per player.
For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc..
Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion.
This also fixes a script error when Magus Lockdown activates while encountering a Golden Maw.
Grendel’s Nourish now mimic’s Titania’s Tribute buff selector.
If you’re unfamiliar with Titania’s Tribute buff selector, this means that Nourish is a tap to cycle/select buff and hold to cast. This is a reverse of how it functioned prior to this Update.
When consumed by Grendel, Sentients now have a max duration they can be consumed before popping out that is affected by diminishing returns.
This change was made to prevent Grendel from prog stopping missions where all Sentients must be exterminated for the mission to succeed.
Grendel can now consume Grenades - cause why not!
Titania Changes & Fixes:
Titania has a new Passive: Titania generates Health for herself and nearby Allies every time she casts an Ability (4hp/second for 20 seconds)! The personal Titania Parkour Boost is staying, just the communal Trampoline isn't.
Titania can now use Blink while in her Razorwing ability!
This has been live since Warframe Revisited but didn't get its own note in the update notes, so sharing here for maximum visibility! Blink to your little fairy's heart content, Tenno!
Removed Titania’s Exalted weapons appearing in the Codex Weapon section, as Exalted Weapons do not show here.
Fixed casting Titania’s Razorwing right as you fall into a teleport volume in the Simulacrum resulting in an infinite white screen.
Fixed Titania Prime’s energy wings not applying to her Razorwing when other Skins are equipped, as reported here: https://forums.warframe.com/topic/1180785-ps4-hotfix-titania-prime/?do=findComment&comment=11476725
Fixed enemies becoming immune to all Status Effects when Titania’s Lantern and Spellbind is cast on them.
Fixed Titania’s Ironclad Flight Augment not functioning.
Fixed melee magnetism not functioning with Titania's Diwata in Razorwing.
Fixed a script error when casting Titania’s Tribute.
Arcane UI Changes:
Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics.
Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes.
Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon.
The Rank-Up button ‘RT’ is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen.
Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked.
This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings.
Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line.
As mentioned in the Titania Prime Hotfix, now that Operation: Scarlet Spear is live on XB1, the following Riven Disposition changes are live:
Added a new Lith N4 Relic that contains the Bronco Prime Blueprint.
This was added to address the issue of no Relics containing the Bronco Prime Blueprint.
Since PC’s Hotfix 27.3.6 was included for this update, the change that removed Venari’s Heal aura affecting Oplinks and Defense Targets is live. We have posted a Dev Workshop to address the change and discuss upcoming changes to Healing Defendable Targets. These changes, once live on PC, will also find their way to consoles in a future Cert build. Please read the full post here:
The Yooka Floof is now available in the in-game Market for 1 Credit. The Yooka Floof will be coming to the in game Market for 1 Credit in a near future Hotfix today. More information on that in our PSA:
Removed Umbra Forma Blueprint from the Rare Crate drops due to a security issue. Nightwave Series 3: Glassmaker will bring back Umbra Forma as a reward, and we are looking at more secure places to include it back into the droptable.
Limbo’s Stasis duration now has diminishing returns on Sentients and Amalgams when the power is used repeatedly. This choice was made for 2 main reasons:
1) Limbo’s Stasis usage makes the gameplay of the Scarlet Spear far too trivial.
2) Sentients by design have Adaptation - and the diminishing returns on recasting adheres to the adaptive nature of the enemy.
This is not intended to change the way Stasis interacts with other enemy factions.
Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
Made Fall Off changes to the following weapons:
Fall Off increased from 20-40m to 10-20m.
Fall Off increased from 20-40m to 10-30m.
The Rakta Dark Dagger Shield bonus when damaging an enemy afflicted by Radiation in this updater will only be granted if you have Shields.
Atlas’ Immovable Passive in this update will also apply to Staggers.
Added support for Bosses to display active Status Effects on their special Health bar.
Removed Stealth Melee bonus always applying to Simulacrum enemies when ‘Pause AI’ is enabled, thus giving non authentic numbers when testing Loadouts.
The Warframe Upgrade Arsenal stats in this update will display Resistance values granted by Mods:
Made spawn changes to improve flow of enemies in the Lua Survival tileset.
Removed knockdown from Elite Shield Lancer grenades.
Charging weapons, like the Staticor, previously only showed Charged Attack Damage in the Arsenal stats, in this update we additionally show Quick Shot Damage values below the Charged Attack stats.
You will no longer receive Ghoul Threat Inbox messages due to their redundancy.
Enemies inside Void Fissure Spy vaults that are not engaged in combat will no longer become Corrupted.
This fixes enemies in Void Fissure Spy vaults setting off alarms when becoming Corrupted.
Updated several Damage type tips in the mission load screen and removed outdated tips. Also moved a Volt ability tip to its proper home in his Arsenal.
Expand spoilers for full list
4/9/2020: We've Hotdropped the following fixes:
Fixed there being an enormous amount of Flotillas.
Fixed loading into a broken Flotilla.