[DE]Megan

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  1. [DE]Megan

    Fortuna: Hotfix 24.2.15

    Fortuna: Hotfix 24.2.15 As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019. More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/ A big chunk of this Hotfix is to enable the Relics for the upcoming Weekend Faction War Alerts: https://www.warframe.com/news/6th-anniversary-weekend-wars Changes: Increased chance of Kavat scans yielding Genetic Codes to 25% and made drop chance/amount Boosters apply to all scans that yield Resources. Numerous improvements towards AI navigation in the Grineer Forest tileset. Fixes: Fixed using Transference while simultaneously being knocked down as a Client resulting in an inability to cast Warframe Abilities, dodge, or use Transference. This archaic bug forced players to die/revive in order to continue performing such actions. Fixed Ratels spawned from a Corpus Sniper shadow (Nekros’ Shadows of the Dead) not appearing purple or having a Health decay, thus resulting in an inability to progress through certain missions (Defense waves, etc). Fixed the Trail Blazer K-Drive Mod not functioning. Fixed the Quick Escape K-Drive Mod resulting in players taking massive damage upon crashing. Fixed missing 21:9 and 32:9 manual aspect ratio settings. Fixed not being able to @ people in Chat if their name included a '.'.
  2. February 15 Hotfix #2 is now live! This is a Data only Hotfix to enable the Relics for the upcoming Weekend Alerts! Fixes: Fixed some issues that would prevent completion of the upcoming Weekend Faction War Alerts. More information on these alerts here: https://www.warframe.com/news/6th-anniversary-weekend-wars
  3. Thanks for tuning in - and Happy Valentine's Day! Platinum Winners: Mesa Prime Access Winners: Fan Art Recap: Plenty of Servofish Contest Winners: Plenty of Servofish Contest Honorable Mentions: See you next week!
  4. Cards, flowers, gross chalky candy hearts, and of course - FLOOFS! Join Rebecca and Megan as they celebrate Valentine’s Day by not only acquiring Floofs for each other, but for Fortuna’s loving plushie creator - The Business! PLUS, don’t miss the newest LOVE themed Warframe Community Fan Art, see the winners of the Plenty of Servofish Contest, unmask a new Contest coming soon, and catch the Twitch Drop! See you here tonight, February 14th at 7pm ET. Check your time zones here. Please ensure your correct Twitch account and Warframe account are linked to receive Twitch Drops: https://www.warframe.com/twitch/link *Don’t forget to get your Dojo in shape ... you never know when we could come knocking! Nintendo Switch Tenno: By installing the Youtube app for free on your Nintendo Switch, you can conveniently watch the stream on the Warframe Youtube channel from your portable system!
  5. February 11 Hotfix #1 is now live! Removed unintentional Hildryn Stances. We're working on a script to refund Platinum back to those who purchased it. No script required due to inability to purchase the Stance
  6. Fortuna: The Profit Taker - Update 24.2.12 TENNOGEN ROUND 14 BUNDLES We have heard your cheers for the arrival of Round 14 items (previously mentioned in the status thread and Update 24.2.9 patch notes), and decided to fast-track their bundles into this update so that you can enjoy brand new TennoGen content from our passionate creators sooner! You can find these bundles in the in-game Market! TennoGen Bundle XXXV Zenoriu Earpices by led2012 and daemonstar Zenoriu Oculus by led2012 and daemonstar Zenoriu Mask by led2012 and daemonstar Garasu Oculus by lukinu_u and Ixe Lumis Earrings by lukinu_u Incognito Oculus by Prosetisen TennoGen Bundle XXXIV Gara Zamariu Skin by led2012 and daemonstar Limbo Graxx Skin by Faven Equinox Divisa Skin by HitsuSan Titania Lympharis Skin by lukinu_u Kavr’r Greatsword Skin by Faven and Scharkie CONTROLLER RESPONSIVENESS CHANGES (TAKE 2) In Update 24.2.9, we included a number of changes to increase controller responsiveness. We have been reading your feedback, and testing and adjusting in the areas of change that have presented the biggest pain points - notably the decrease of coded deadzones for more precise aiming/firing: The original changes in deadzones were causing the slightest changes in trigger pressure to interrupt firing and ADS - which was being experienced predominantly with continuous fire weapons such as fully automatic and beam weapons (including Mining tools). This was due to a far too small trigger release threshold between firing and not firing. This is, however, still very effective with weapons where a limited threshold allows for quick trigger taps - Pistols for example. With that said, the following changes have been made to address the above: We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing. We increased trigger release sensitivity but maintained pull sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of single shot weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons. While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So! We have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking: Trigger Pull Sensitivity: Adjusts the pressure required to fire/aim Trigger Release Sensitivity: Adjusts the pressure required to release fire/aim Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger. The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play. Thank you for all your feedback, we hope this is a much more enjoyable change in gameplay experience! General controller responsiveness fixes post-24.2.9: Fixed Decorations auto-rotating when attempting to edit or place them. Fixed camera at times slowly rotating when loaded into missions before any right analog stick input. Fixed input issues from switching from controller to KBM mid-mission causing the mouse to be unresponsive. NEW ACHIEVEMENTS The last of the remaining Fortuna Achievements have arrived! Stay Frosty: Fall into Orb Vallis coolant from 275 meters while on a K-Drive. Animal Lover: Complete 10 perfect Conservation captures in Orb Vallis. Changes: Increased the time waypoints stay active in the Plains/Vallis. They now last 5x times longer! Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode. Sentient Mimics have updated their cognitive thinking and will now take on the proper form of the newly re-meshed Corpus Lockers. Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery. Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item. Improvements towards AI navigation pathing in the Corpus Ice Planet tileset. Improvements towards where the Rescue Target can be told to stop and take cover in the Lua tileset. Improvements towards pathing issues when fighting the Ambulas in the Corpus Outpost. Improvements towards AI becoming stuck in staircases in the Void Defense tileset. Fixes: Fixed inability to equip Ruinous Extension on the Ocucor. Fixed being able to equip Stance Mods in any slot and any Mod in the Stance slot for Garuda Talons and unequip Mods that break these rules. Fixing spin attacks not working unless you wait 0.15 seconds after pressing slide. Fixed inability to use the Scanner as the Operator. Fixed your Warframe floating in the Arsenal when exiting the Mod Upgrade screen (through the Exalted Weapon) quickly. Fixed extraction cinematic on Earth where the Warframe mounts the ship on an angle. Fixed Liset customization not loading in on time when flying into a mission. Fixed the Stug's projectiles interacting physically with ragdolls. Fixed some AI potentially getting stuck in their landing jump state which prevents them from being able to move from that point on. Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters). Fixed Magus Lockdown not spawning an actual mine upon Void Dashing. Fixed AI that are meant to follow you becoming distracted. This was predominantly seen during the The War Within and The Sacrifice quests during certain moments. Fixed missing ‘Operator’ HUD text when using Transference. Fixed blurry FX for Clients when casting Mesa’s Shooting Gallery ability. Fixed certain Warframe ability FX not appearing when in the Orokin Derelict extraction area. Fixed Mesa’s Shooting Gallery ability Energy color always appearing red. Fixed a Smokefinger and Rude Zuud Memory Fragment having the same Codex image. Fixed the Tekelu Skins appearing incorrectly when equipped. Fixed a sound glitch when being hit by Corrupted Vor's beam attack while in Limbo's Rift. Fixed some spotloading caused by Arcanes on Operators. Fixed cases of inability to customize your K-Drive. Fixed the Rescue NPC not returning your graciously gifted Secondary weapon upon completing the Rescue Bounty phase in the Plains of Eidolon. Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty. Fixed some rare cases of getting stuck in the Fortuna/Cetus elevator when returning to the town after a Host migration. Fixed a rare case of inability to transition from the Plains of Eidolon back to Cetus. Fixed the waypoint marker not leading you correctly to the Ambulas boss room in the Corpus Outpost tileset. Fixed a loss of functionality when K-driving with Quick Thinking equipped. Fixed various issues when attempting to Chat link ‘MOA’. Fixed inability to Chat link Crisma Toroids. Fixed incorrect punctuation in certain subtitles during the Second Dream Quest. Fixed missing text in one of Smokefinger’s Memory Fragments. Fixed broken tags in the Venari Bodyguard Mod that were broken in a few languages (German, Polish, Chinese). Fixed Nidus’ Passive description claiming it uses 10 Mutation Stacks when it uses 15 Mutation Stacks when playing Warframe in Portuguese. Fixed missing Korean LOC translations for Arcanes. Fixed a script error when casting Garuda’s Blood Altar ability. Fixed certain Wyrmius and Flappy Zephyr rewards appearing as filepaths. Fixed crash when opening a chat-linked Velocitus while in the Vehicles Arsenal. Fixed item info popup colors not matching chosen UI theme. February 11 Hotfix #1: Removed unintentional Hildryn Stances. We're working on a script to refund Platinum back to those who purchased it. No script required due to inability to purchase the Stance February 15 Hotfix #2: This is a Data only Hotfix to enable the Relics for the upcoming Weekend Alerts! Fixes: Fixed some issues that would prevent completion of the upcoming Weekend Faction War Alerts. More information on these alerts here: https://www.warframe.com/news/6th-anniversary-weekend-wars
  7. [DE]Megan

    Fortuna: Hotfix 24.2.14

    Fortuna: Hotfix 24.2.14 As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019. More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/ Hotdropped live earlier today: Fixed certain cases of not receiving Ghoul Purge rewards. Fixes: Fixed some enemies spawning in ceilings and walls in Fissure missions which can often lead to lack of progression. Fixed grinding not working on K-Drives with using a controller. Fixes towards AI spawning and navigation in the Grineer Forest and Corpus Outpost tileset.
  8. The Profit-Taker: Update 24.2.12 has passed Cert and will be going live Monday February 11th at ~11am ET!
  9. The Profit-Taker: Update 24.2.12 has passed Cert and will be going live Monday February 11th at ~11am ET! We have just submitted a small but necessary update to cert - Fortuna: The Profit Taker - Update 24.2.12! This build includes content from Hotfix 24.2.10 to 24.2.12 along with some long awaited TennoGen Round 14 items and crucial changes to controller responsiveness following the original changes launched in the last Update. We will update this thread and the official Warframe news channels with a launch date when we have passed cert! Here is a look at what this mighty ~890 MB will bring: TENNOGEN ROUND 14 BUNDLES We have heard your cheers for the arrival of Round 14 items (previously mentioned in the status thread and Update 24.2.9 patch notes), and have decided to fast-track their bundles into this update so that you can enjoy more TennoGen content from our passionate creators sooner! TennoGen Bundle XXXV Zenoriu Earpices by led2012 and daemonstar Zenoriu Oculus by led2012 and daemonstar Zenoriu Mask by led2012 and daemonstar Garasu Oculus by lukinu_u and Ixe Lumis Earrings by lukinu_u Incognito Oculus by Prosetisen TennoGen Bundle XXXIV Gara Zamariu Skin by led2012 and daemonstar Limbo Graxx Skin by Faven Equinox Divisa Skin by HitsuSan Titania Lympharis Skin by lukinu_u Kavr’r Greatsword Skin by Faven and Scharkie CONTROLLER RESPONSIVENESS CHANGES (TAKE 2) In Update 24.2.9, we included a number of changes to increase controller responsiveness. The day after the update launched, we jumped back into the code to address issues presented with the changes. It’s been a little over a week since the update has been live, and during that time we have been reading your feedback, and testing and adjusting in the areas of change that have presented the biggest pain points - notably the decrease of coded deadzones for more precise aiming/firing: The changes in deadzones currently causes the slightest changes in trigger pressure to interrupt firing and ADS - which is being experienced predominantly with continuous fire weapons such as fully automatic and beam weapons (including Mining tools). This is due to a far too small trigger release threshold between firing and not firing. This is, however, very effective with weapons where a limited threshold allows for quick trigger taps - Pistols for example. With that said, this update is bringing the following changes to address the above: We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing. We increased trigger release sensitivity but maintained pull sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of single shot weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons. While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So! We have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking: Trigger Pull Sensitivity: How little trigger pull is required in order to perform an action Trigger Release Sensitivity: How little trigger release is required in order to cease performing an action Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger. The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play. Thank you for all your feedback, we hope this is a much more enjoyable change in gameplay experience! General controller responsiveness fixes post-24.2.9: Fixed Decorations auto-rotating when attempting to edit or place them. Fixed camera at times slowly rotating when loaded into missions before any right analog stick input. NEW ACHIEVEMENTS The last of the remaining Fortuna Achievements are arriving in this update! Stay Frosty: Fall into Orb Vallis coolant from 275 meters while on a K-Drive. Animal Lover: Complete 10 perfect Conservation captures in Orb Vallis. Changes and Fixes: Increased the time waypoints stay active in the Plains/Vallis. They now last 5x times longer! Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode. Sentient Mimics have updated their cognitive thinking and will now take on the proper form of the newly re-meshed Corpus Lockers. Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery. Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item. Fixed inability to equip Ruinous Extension on the Ocucor. Fixed being able to equip Stance Mods in any slot and any Mod in the Stance slot for Garuda Talons and unequip Mods that break these rules. Fixing spin attacks not working unless you wait 0.15 seconds after pressing slide. Fixed inability to use the Scanner as the Operator. Fixed Liset customization not loading in on time when flying into a mission. Fixed the Stug's projectiles interacting physically with ragdolls. Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters). Fixed Magus Lockdown not spawning an actual mine upon Void Dashing. Fixed Mesa’s Shooting Gallery ability Energy color always appearing red. Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty. ...and more!
  10. Thanks for tuning in! Platinum Winners *Didn't get to the Mesa Prime Access giveaway due to power blip - Devstream will rectify! Fan Art Recap: See you tomorrow for Devstream #123!
  11. Devstream #123 is tomorrow February 8th:
  12. 2019 Warframe Resolutions include obtaining abs like Hildryn, regaining Condruc trust, and completing Prime item backlogs! Join Rebecca and Megan on a Handle Hunt: a Redeeming Handle Hunt to be exact! PLUS, don’t miss the newest Warframe Community Fan Art and a re-run (due to the flub on Switch) of the Vitus Essence Twitch Drop! See you here tonight, February 7th at 7pm ET. Check your time zones here. Please ensure your correct Twitch account and Warframe account are linked to receive Twitch Drops: https://www.warframe.com/twitch/link *Don’t forget to get your Dojo in shape ... you never know when we could come knocking! Nintendo Switch Tenno: By installing the Youtube app for free on your Nintendo Switch, you can conveniently watch the stream on the Warframe Youtube channel from your portable system!
  13. [DE]Megan

    Fortuna: Hotfix 24.2.13

    Fortuna: Hotfix 24.2.13 As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019. More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/ General Additions: Added a new Clan Role of ‘Fabricator’: Enabled (default) - Ability to replicate Clan research Disabled - Inability to replicate Clan research Foundry Changes: The following weapons have had their Foundry Rushing cost changed to balance disproportions between Rushing and Purchasing costs: Changes: Increased the Conservation Tranq Rifle clip size from 1 to 3 tranqs! Restored the ability of controller players to speak the universal language of Warframe: crouching like a madperson while you're waiting for the slow person to reach the elevator. Also fixed not being able to bullet-jump immediately from a stationary position on controller. Toned down the controller trigger sensitivity slightly based on player feedback that you would stop aiming/firing with a very small amount of trigger release. Improvements towards minimap marker pathing. Adjusted overly loud ice crack sounds in the Corpus Ice Planet tileset. Fixes: Fixed enemies sometimes triggering detection beams that should only trigger for Tenno in the Lua tileset. Fixed Banshee Sonar reading "CRITICAL MULTIPLIER" when it’s actually "DAMAGE MULTIPLIER". Fixed ability to apply Operator Hair which you did not purchase when using a controller. Fixed broken objective marker in the Tyl Regor Assassinate mission. Fixed an issue where interrupting the Atomos reload could leave it with parts detached. Fixed The Index Sigil reading ‘Emblem’ instead of ‘Sigil’. Fixed a script error that occurs on Host migration in Interception missions. Fixed a script error upon dying in the middle of a Grineer Commander Switch Teleport. Fixed a script error with Nova Prime.
  14. [DE]Megan

    Coming Soon: Devstream #123!

    Devstream #123 has been postponed until further notice! We will update this thread with the rescheduled date when we have it. Thanks for understanding! The Gift of the Lotus Alerts will still be live at 3pm ET on all platforms! The Alerts will be: 24 Hour Orokin Catalyst Alert 24 Hour Melee Riven Alert
  15. Thanks for tuning in! Platinum Winners Mesa Prime Access Winners: Winter 2019 Featured Dojo Contest Winners: Fan Art Recap: See you tomorrow for Devstream #123!