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[DE]Megan

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  1. The Seven Crimes of Kullervo: Hotfix 33.5.5 New End User License Agreement (EULA) Our EULA has been updated from its last iteration (dated June 27, 2017). Upon downloading today’s hotfix, you will be prompted to read and accept the new EULA via the launcher before launching Warframe. Please thoroughly read the EULA in its entirety before agreeing to it. Learn more here: https://forums.warframe.com/topic/1359576-psa-new-end-user-license-agreement-eula/ Kullervo Changes & Fixes: The following changes have been made to address top player feedback regarding Kullervo’s survivability. We are still collecting feedback for potential future changes. Increased Kullervo’s base Overguard cap from 5,000 to 10,000. Added Ability Strength scaling to Kullervo’s Overguard cap. Increased Kullervo’s Recompense base self-heal from 125 to 250 at rank 0 and 200 to 350 at max rank. Increased Kullervo’s base Health from 225 to 325. Added a brief invulnerability window to Recompense’s cast. Fixed Kullervo’s Storm of Ukko ability triggering SFX from Nova’s Molecular Prime ability. Fixed Archwing not having any Shields if using Kullervo. As mentioned on Devstream #172, the following Kullervo change requires code and will be coming in the next update. Learn more about update terminology here. Adding a 0.5 second Invulnerability window to Kullervo once Overguard is depleted. Rauta Changes: The following changes have been made to address player feedback regarding Rauta’s damage concentration. We are still collecting feedback for potential future changes. Increased Damage Falloff ranges from 6m-16m to 10m-20m. Reduced its overall pellet spread. General Changes: Made the following changes to the Power Lines objective in the The Covetous Courtier stage of The Duviri Paradox Quest: Reduced the number of Power Lines needing to be reconnected from 3 to 1. Added waypoints to each nodule needing to be targeted to reconnect the line. Added hint text to help players understand the objective. Updated the description of the Chatty Ordis Community Glyph to credit the correct artist. Updated the speed of the VFX on the Zhivira Shoulder Armor to match the artist’s intent. Added cloth physics to the Vikasa Aegis Chest Armor to match the artist’s intent. Updated the Hidden Chest objective text when they are located in caves. Fixes: Fixed black screen on Steam Deck after using alt-F4 and reopening Warframe. Fixed Resource Boosters not affecting resources earned from SPROUT in Teshin’s Cave. Fixed players getting stuck in the Undercroft lobby during the Kullervo fight after Host was teleported in by Client. Fixed losing control of Paragrimm in the Recover the Paragrimm’s Tomes side objective when another player triggers the Kullervo fight. Fixed permanently losing Kaithe after not selecting your own (from the Kaithes that spawn) and being downed while riding it during The Steel Path Orowyrm fight. Fixed Archon Boreal at times being fully invincible during his screeching ability (even if you are within the sphere) in Archon Hunts. Fixed being unable to remove an Incarnon Genesis from a weapon if it is the only weapon that has one installed. Fixed being able to choose and play the Duviri Steel Path nodes even if you haven’t completed the regular ones. If you have cleared all of the Duviri Steel Path nodes without the regular ones prior to this hotfix, you will have to do so again in the intended way (complete normal Duviri nodes and then the Steel Path nodes) to receive the Duviri Steel Path rewards. Fixed being unable to spawn Kaithe after being forcefully dismounted by running past a Table for Two side objective and then teleporting away using fast travel. Fixed revive UI using the wrong button input callout while using a controller. Fixed Eximus units appearing in the Undercroft Defense stage of The Duviri Paradox Quest. Fixed Teshin’s Rablit not spawning in stage 6 of The Duviri Paradox Quest - causing a progress halt. Fixed getting stuck in the Duviri/Railjack region screen after selecting the active Call of the Tempestarii/The Duviri Paradox quest button at the top of the Navigation UI. Fixed Oberon’s Hallowed Reckoning Augment Mod not scaling with Duration or Ability Strength Mods. The UI indicated that they were, but it was not applied in-mission. Fixed the number of Tomes required in the Recover the Paragrimm’s Tomes side objective not adjusting to squad size after Host migration (always requiring 3 instead of scaling). Fixed Cryotic earned from one Excavation side objective Undercroft Portal carrying over to the next. Fixed the waypoint marker from the Drifter’s Guiding Hand ability lingering on Recover the Paragrimm’s Tomes side objectives after completion. Fixed rare issue of getting a non-existent Primary weapon as an option in Teshin’s Cave offerings. Fixed the co-op Paragrimm’s Hutch Enigma at Kullervo’s Hold spawning in Solo Duviri missions. Fixed negative Mod capacity displaying negative number in Arsenal after selling/trading an equipped Aura Mod. A pop-up will now appear when attempting to sell/trade an equipped Aura Mod, informing players where the Mod is equipped so that it may be unequipped to sell/trade. Fixed being unable to select an answer on the Zariman Tablets found in Duviri until after transmissions have completed. Fixed the MK1-Braton missing from the Advanced Movement tutorial sequence. Fixed the UI on the Zariman Tablets being squished together if you interact with it while a transmission is playing. Fixed Decree selection UI overlapping with pause menu when using a controller. Fixed UI overlap in The Circuit reward path selection. Fixed UI overlap occurring when selecting categories in the Arsenal and opening loadout screen. Fixed players hearing the wrong SFX for the Drifter’s Restorative ability if cast by someone other than themselves. Fixed Baruuk’s Lull ability SFX not playing in their entirety if cast quickly in succession. Fixed strange orange line appearing when casting Drifter’s Guiding Hand ability. Fixed far away players hearing the Kullervo’s Hold bulletin SFX when triggered by another player. Fixed VFX missing when cleansing Conservation animals in Duviri. Fixed Gauss’ Nitrolyst Helmet Redline VFX color always defaulting to blue regardless of the custom color selected in the Arsenal. Fixed Sun Silph floating seeds not moving towards the player if they are close enough to collect them. Fixed Sun Silph floating seeds not despawning when the plant does as you leave its spawn radius. Fixed hitching related to the plants from SPROUT loading into Teshin’s Cave upon arrival. Fixed erroneous eye light VFX on Tamms and Kexats in Duviri. More fixes towards Syandana offset issues when equipped on the Drifter/Operator Orizu Suit. More fixes towards armor offset issues with the Drifter Harrier and Saita Suits. Fixed offset issues with the Krtrima Leg Armor. Fixed several offset issues with the Protovyre Apex Syandana (Warframes and Drifter). Fixed collision missing on some of the decorative walls on the Archarbor island in Duviri. Click here for Known Issues List
  2. The Seven Crimes of Kullervo: Hotfix 33.5.4 Changes: Added caches to the Enigma room at Kullervo’s Hold after successfully completing it. Resources collected from SPROUT in Teshin’s Cave are now affected by Resource Boosters. Updated the objective text for Hidden Chests located inside caves to indicate such. Optimizations: Optimized memory used by DirectX 12 for multi-threaded rendering, particularly for PCs with many cores. Also fixed potential performance issues with playing on DirectX 12 with PCs not using a 8-core/16-thread processor. Made systemic micro-optimizations to rendering performance. Made general systemic micro-optimizations. Made micro-optimizations to engine startup and level loading. Made systemic micro-optimizations to level loading. Made optimizations to sound pathing. Fixes: Fixed Defense waves resetting after Host migration in the Undercroft. Fixed Kullervo’s Recompense being able to put him in bleed-out if Ability Strength is high. Other Warframes with a Health cost mechanic, such as Garuda and Inaros, prevent their self-damage from going beyond 2 Health. Kullervo’s Recompense now also has this preventative measure. Fixed extremely high damage numbers caused by the Fortifying Will Decree interacting with Armor buffing abilities (e.g. Rhino’s Iron Skin and Chroma’s Elemental Ward/Vex Armor). Fortifying Will grants 15% (at max) Ability Strength for every 50 Armor, which was creating an endless feedback loop with Armor buffing abilities and causing extreme numbers to be reached (at times reaching the billions). In order to fix the above and prevent any further issues, Fortifying Will now has a 500% Ability Strength cap. We want players to continue to enjoy the power that Decrees grant without exceeding levels that are game breaking. With the change above, we have also fixed the following issues: Fixed the aforementioned abilities not working at all after several casts. Fixed infinite and permanent armor stacking gained from casting Rhino’s Charge back to back with the Ironclad Charge Augment Mod equipped. Fixed always getting the same Arcane (and possibly the same resource) from all available side objective Undercroft Portals in The Duviri Experience. Fixed Last Gasp UI and VFX lingering for Clients after getting teleported out of the Undercroft. Also fixed instant death upon using Transference Surge once returned to the Duviri Landscape. Fixed being stuck as Warframe in Duviri if teleported from the Undercroft lobby to the Kullervo fight in The Duviri Experience. To address the above and prevent any further issues, the Kullervo fight cannot be started until after all players have returned from the Undercroft. A warning message will appear to inform players if that is the case. Fixed unranked Arcane Power Ramp giving 100x more Ability Strength than was intended (+2%, stacking up to 4x). Fixed Dragon Keys not unequipping from loadout and affecting gameplay in The New War Quest. More fixes towards FOV randomly resetting after certain Duviri objectives. Fixed Clients losing Sirocco after returning to the Duviri Landscape after defeating the Orowyrm. Fixed mirrored Operator in Ghost Mirror side objectives spawning in unreachable places if the encounter began while flying above it. More fixes towards launcher-related issues: Fixes towards the launcher crashing upon hitting “Play.” Fixes towards crashing on launcher startup. Fixes towards the launcher going all black. More fixes towards a crash that could occur after changing some Upscaling settings and starting the game with DirectX 12. More fixes towards rare crashes that would occur on laptops with both an Nvidia RTX GPU and an Intel IGP. Fixed Drifter Melee weapon being invisible upon returning to the Duviri landscape from the Undercroft if an automatic weapon was being fired at the time the player was teleported. Fixed the Config screen in Teshin’s Cave only showing the weapon/Warframe’s base stats (not appearing affected by Mods). Fixed installing Forma reverting previously modified Configs. For example: Changes to Config A would revert after adjusting Config B and then installing a Forma. Fixed the Bo, Strun, and Vasto (base and variants) Incarnon’s Evolution IV challenge description not stating that it requires “slide attacks” to complete. Was: Kill X enemies with this weapon. Now: Kill X enemies with slide attacks. Fixed several elements of the Enigma at Kullervo’s Hold not functioning (i.e. Glyphs missing from totem), making it impossible to complete. Fixed the Felarx Incarnon’s Evolution V challenge description appearing as a file path. Fixes towards Drifter’s Guiding Hand ability not guiding anywhere if cast while airborne. Fixed loss of function from changing tabs in the Crew Contracts screen of the Configure Railjack console. Fixed blinding VFX occurring when dual wielding the Furis Incarnon with a Glaive weapon. Fixed issue where Decree SFX could get cut abruptly. Fixed certain elements of the Enigma located in Kullervo’s Hold not working. Fixed permanent black screen caused by spawning Kaithe immediately after interacting with the Find the Paragrimm’s Tomes side objective in Duviri. Fixed Undercroft Portal VFX causing them to appear active during the Orowyrm fight when they were indeed not. Fixed the context action to interact with Kullervo’s bulletins appearing while riding Kaithe. Since it cannot be interacted with from Kaithe, it won’t appear until after you dismount. Fixed a brief flash of brightness in the end of the mission screen. Fixed Corpus Coildrives in the Orb Vallis not moving until players get close. Fixed the Nikana Krtrima Skin's tooltip in the in-game Market's Featured tab stating that you do not own Nikanas even when you do. More fixes towards offset issues with the Drifter Saita Prime Suit. More fixes towards armor offset issues with the Drifter Harrier Suit (notably the Protovyre Shoulder Armor, TennoCon 2019 Shoulder Plates, and Sorex Shoulder Guards). Fixes towards the portal in Teshin’s Cave at times not appearing. Fixed security camera VFX not being culled through walls. Fixed a crash related to processing in the Undercroft. Fixed a crash caused by Host migration during the Kullervo Fight. Fixed the in-game Market “Show All” label for Premium Bundles on the Featured page indicating there were more Bundles than what is actually available. Fixed rare crash related to the Kullervo boss fight. Fixed rare crash that could occur when the Ghoul Devourer uses its abilities. Fixed several script errors in the Ghost Mirror side objective in Duviri. Fixed a script error in the first stage of The Duviri Paradox Quest. Fixed a script error caused by Khora’s Venari. Fixed a script error caused by Kullervo’s Recompense. Fixed a script error in the UI. Fixed a script error caused by attempting to join a mission and losing internet connection at the same time. Click here for Known Issues List
  3. Tenno! Join the development team on a special date of Thursday, June 29th at 2 pm ET for the last Devstream before TennoCon 2023! We’ll be going over The Seven Crimes of Kullervo Update, what’s in store for the days leading up to TennoCon, and of course, more information about the big day of TennoCon 2023! Watch to earn yourself a Twitch Drop of an Umbra Forma! See you over at twitch.tv/warframe Thursday, June 29th at 2 p.m. ET!
  4. The Seven Crimes of Kullervo: Hotfix 33.5.1 Click here for Known Issues List Changes: Updated the Rauta’s SFX to make reloading transitions smoother. Updated SFX in the Recover the Paragrimm’s Tomes side objective (e.g., added SFX when finding the last Tome). Changed Akimbo Slip Shot icon color from yellow to purple. Updated the timing of Acrithis’ transmissions. Removed the Rauta Shotgun from Conclave. It has not been balanced for Conclave modes. Fixes: Fixed public matchmaking not working for the time-limited Kullervo’s Hold node. The team is aware of lingering Matchmaking issues if the player has already loaded in the Cave. Fixed being unable to join Arbitration missions and getting the “Unable to join. The mission has expired” error message. Fixes towards launcher crashes related to playing the game in another language. Fixed becoming invisible when mounting Kaithe while Kullervo boss casts his Collective Curse ability. Fixed Rauta’s reload time being slowed when the Lock and Load Mod is equipped. Also fixed the reload progress not updating in the UI. Fixed objective text for the Recover the Paragrimm’s Tomes side objective resetting the number of Tomes scanned. Fixed the objective text for Kaithe Race gates resetting to 0 (instead of updating to “completed” state) for all squad members once someone has completed the race. Fixed quick meleeing or blocking with the Syam slowing sprint speed. Fixed being unable to equip the Liset Herulyst Skin after purchasing. Fixed Drifter’s Guiding Light ability not working after mounting Kaithe for the first time in The Duviri Paradox Quest. Fixed Persecutor Liminus from the Kullervo boss fight appearing in the Orowyrm cinematics. Fixed Venari spawning with Kaithe on summon after using Transference Surge with Khora selected from Teshin’s Cave. Fixed certain areas of Duviri missing art materials (such as rocks missing textures). Fixed several offset issues with the Drifter Orizu, Harrier, and Saita Prime Suits. Fixed several offset issues with Syandanas equipped on Kullervo. Fixed being unable to link Kullervo’s Bane. Fixed The Warden’s (at Kullervo Hold) subtitles appearing for players that are outside of audible range. Fixed a script error related to side objective Undercroft Portals. Fixed a script error caused by Host migration while the Kullervo fight is starting. Fixed a script error related to the Recover the Paragrimm’s Tomes side objective. Fixed a script error in the purchase confirm UI. Fixed a script error caused by leaving the game while petting a Conservation animal in Duviri. Fixed a script error caused by the Eidolon Teralyst. Fixed a script error caused by Host starting a Kaithe Race. Fixed a script error caused by grappling to the Orowyrm with Orvius. Fixed a script error caused by Last Gasp. Fixed a script error caused by Drifter’s Guiding Hand ability animations. Fixed a script error caused by Frost’s Avalanche ability.
  5. This is indeed fixed - apologies it was missing from notes: Fixed the explosions from Hate’s Incarnon Form causing players to be self-staggered or knocked down.
  6. We want to ensure that you matchmake with players who have completed at least 1 full Spiral. You essentially receive the 5 Pathos Clamps back from the mission due to fighting the Orowyrm at the end.
  7. CLICK HERE TO SHARE FEEDBACK AND BUG REPORTS IN THE DEDICATED SUB-FORUMS Update 33.5: The Seven Crimes of Kullervo The Seven Crimes of Kullervo are on display for all to see! A new island has appeared just off the Duviri mainland, a prison to hold a guilt-ridden betrayer: Kullervo. Enter Kullervo’s Hold to uncover his crimes for yourself and be tested against this formidable opponent. Dive into Kullervo’s story by playing the new time-limited node that shares its name with the new Duviri island Kullervo’s Hold. Accessible via the Duviri region in the Star Chart, 5 Pathos Clamps is your entry price to a Lone Story version of the Sorrow Spiral destined to bring you head-on against Kullervo to punish him for his crimes against the Kingdom. Our 53rd Warframe, Kullervo has arrived! Dance in a flurry of blades and seize the power of treachery with his signature shotgun the Rauta. The Undercroft’s power has grown with a brand new tile, and the Void has brought a familiar character to its Exterminate missions. Dive into brand new side objectives in The Duviri Experience with Kaithe Racing, Undercroft Portals, Lost Belongings, and Recover the Paragrimm’s Tomes. Dominus Thrax has also made numerous new Decrees, but has gotten wise to the Drifter’s ways and included a few Spiteful Decrees. Adorn yourself for your adventures across Duviri and the Origin System with new stylish cosmetics, including the Gauss Kresnik Collection and so much more. It’s time for the great betrayal! Read on for details on the above and everything else packed into Update 33.5: The Seven Crimes of Kullervo! The Seven Crimes of Kullervo is a Mainline Update! Meaning that everything the team has been working on since the launch of The Duviri Paradox is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks so we will be looking at reports here for any fixes and changes for follow-up Hotfixes to come. If any of the terms above are new to you, visit “The Warframe Lexicon for Updates” to learn more about Warframe’s development cycle. Download size: ~1.04 GB NEW DUVIRI ISLAND & TIME-LIMITED NODE: KULLERVO’S HOLD Duviri brings forth a formidable opponent, locked away in perpetual imprisonment for crimes listed, sevenfold. Kullervo’s Hold is a new Duviri Island and time-limited node that grants access to a most notorious inhabitant, Kullervo. But first, you must learn what lies ahead before engaging in a tangle of blades with this mystifying convict. The Fight: Kullervo’s fight unfolds in three stages, each requiring you to defeat Kullervo as he exits his holding cells. Persecutor Liminus are quick to be alerted when there is activity in the Hold and will enter the fight at Kullervo’s dismay. Dueling Kullervo will be a test of all that you have learned in Duviri. Use the skills and Drifter Intrinsics honed by your blade to battle your way to glory against this formidable master of knives. Evade ranged attacks, vengeful backstabs, and unblockable strikes if you wish to survive the onslaught of this tortured warrior. Tenno will need to parry, counter, and rely on their wits if they wish to escape Kullervo’s Hold with their lives intact. Time-Limited Node: Starting today @ 12 PM ET until July 5th @ 12 PM ET, face off against the most felonious persona this side of the Watershed Hamlet in a time-limited node that gives you guaranteed access to him (read on to also learn about his permanent access methods). Sealed in a permanent Sorrow Spiral, this time-limited node is a special rendition of The Lone Story which grants you guaranteed access to fighting Kullervo as part of the Stages to complete. As with all Spirals, defeating the Orowyrm is also the grand finale to this Lone Story. Node Requirements: Completed The Duviri Paradox Quest (5) Pathos Clamps to access the fight through Kullervo's Hold, a custom Sorrow Spiral. The access fee is applied at the end of the mission in case you experience a mid-mission disconnect. In combination with the Pathos Clamps rewarded from the required Orowyrm phase, the normal path will reward you with 5 Pathos Clamps, and Steel Path will reward 10 Pathos Clamps (offsetting the initial deposit of 5). If you have yet to fight the Orowyrm to earn Pathos Clamps in Duviri, now is the time! This time-limited node is our way of encouraging players to experience and complete a full Spiral in Duviri if they have yet to do so. Duviri has much to offer, and Kullervo awaits your visitation for a dance of blades. How to Play the Node: Enter the “Kullervo’s Hold” node from the Duviri region in the Star Chart and complete the Spiral stages. Going blade to blade with Kullervo happens during the last stage before fighting the Orowyrm. Successfully defeating Kullervo and the Orowyrm will reward you handsomely (listed below). Permanent Access: Outside of the time-limited node, Kullervo’s Hold is an island that appears in Duviri during the Anger, Fear and Sorrow Spirals. Fighting Kullervo at the Kullervo’s Hold island has a chance of being a main Spiral stage in The Lone Story/The Duviri Experience and can also be completed as a side objective in The Duviri Experience (during the aforementioned Spirals). Once he has been defeated he cannot be fought again in that session. Facing off against Kullervo outside of the special Node does not cost you 5 Pathos Clamps, should you come across him as a main Spiral stage or choose to fight him as a side objective. Fighting Kullervo in The Lone Story: Defeating Kullervo has a chance of being one of the Spiral stages to complete during the Anger, Fear and Sorrow Spirals. If it does, it will occur in the second half of the stages so that players have accumulated at least 3 Decrees before fighting him. Fighting Kullervo in The Duviri Experience: In addition to fighting Kullervo as a main Spiral Stage, players can also voluntarily start the fight as a side objective during the Anger, Fear and Sorrow Spirals. Head to Kullervo’s Hold island and speak to The Warden overlooking the cells. Selecting “Confront Kullervo” will begin the fight. Tread carefully, Kullervo is a fearsome opponent and his attacks are infused with Elemental Damage based on the active Spiral. It is recommended to enter the fight with at least 5 Decrees selected. Reminder: Facing off against Kullervo outside of the special Node will not cost you 5 Pathos Clamps. Rewards for defeating Kullervo: The following applies to both the time-limed node and permanent post-node access. Drifter Intrinsics Duviri Resources A Decree New: Kullervo’s Bane Rewarded after you have defeated both Kullervo AND the Orowyrm in all of the modes (Time-Limited Node, The Lone Story, and The Duviri Experience).* *If the Orowyrm is defeated before fighting Kullervo as a side objective in The Duviri Experience, Kullervo’s Bane is rewarded immediately after he has been slain (since the condition of defeating the Orowyrm has already been met). Normal: Chance at receiving either 4, 5, or 6 Kullervo’s Bane Steel Path: Chance at receiving either 6, 7, or 8 Kullervo’s Bane We've caught an issue just before launch that the team will be working to Hotfix ASAP in regards to the amount of Bane given. Acrithis’ Wares: Kullervo’s Archive Use Kullervo’s Bane to obtain Kullervo’s Blueprints and the Blueprint and Components for the Rauta, from Acrithis’ Wares under the new “Kullervo’s Archive” option. NEW WARFRAME: KULLERVO Kullervo answers for his sins and the sins of others. His daggers and melee prowess deal high damage. Seize the power of treachery to slake his thirst for revenge. Passive Kullervo boasts +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up Speed on all melee weapons. Wrathful Advance (TAP) Kullervo charges a Heavy Attack then teleports to his target and strikes. His rage-filled focus temporarily increases his Melee Critical Chance. (HOLD) Teleport to any marked location. Wrathful Advance is Kullervo’s Helminth ability with diminished Range and Melee Critical Chance increase. Recompense Kullervo surrounds himself with daggers. Each dagger that strikes an enemy restores his health, but each dagger that misses an enemy strikes Kullervo, dealing a bit of damage. When Kullervo has max Health, he receives Overguard* from struck enemies. *Overguard is a defense mechanic that was made available to Warframes with The Duviri Paradox. While active, it grants additional Health protection and provides Knockdown Immunity. Collective Curse Kullervo sends forth a curse that binds enemies. When a cursed enemy takes damage, every other cursed enemy also suffers a portion of that damage. Storm of Ukko The Void answers Kullervo’s invocation with a storm of daggers that rain down upon his enemies. Storm of Ukko is Kullervo’s Railjack ability. Purchase Kullervo from the in-game Market for instant access or earn it by fighting him in Kullervo’s Hold to earn Kullervo’s Bane to spend at Acrithis’ Wares. NEW SHOTGUN: RAUTA Kullervo’s signature weapon boasts melee synergy. Engage enemies in close combat to boost your initial melee combo and deliver a devastating takedown. Purchase the Rauta from the in-game Market for instant access or earn it by fighting Kullervo in Kullervo’s Hold to earn Kullervo’s Bane to spend at Acrithis’ Wares. KULLERVO USVAH HELMET Don the haze of fury. AHLTO SYANDANA The Void makes its mark on Kullervo’s signature Syandana. KULLERVO COLLECTION Command the wrath of Kullervo. His collection includes the Kullervo Warframe, Kullervo Usvah Helmet, Ahlto Syandana, and Rauta Shotgun. UNDERCROFT CHANGES New Undercroft Tile We have added a new tile to the Undercroft for you to battle and traverse. Keen Tenno will notice an academic atmosphere as they fight the hordes of Dominus Thrax’s minions. This tile will be available in both the Circuit and while traversing the Undercroft as a main Spiral Stage and side objective (read the “New Side Objectives” section to learn more!). Captain Vor Arrives In The Undercroft To those Tenno traversing the Undercroft, there is a chance you happen across one of the Tenno’s oldest foes. Captain Vor is guaranteed to spawn in all instances of Exterminate missions in the Undercroft. His health increases for each additional member in the squad. He must be defeated to successfully complete the Undercroft mission. On defeat, Captain Vor will drop Rune Marrow and has a chance to drop the Vor Sigil. Undercroft Exterminate Mission Change: Slightly reduced the number of enemies required to exterminate (scales with number of players in squad). Undercroft Defense Mission Changes Reduced waves from 5 to 3. In an effort to decrease the length of Defense missions in the Undercroft, we’ve opted to reduce the number of waves to complete. Increased enemy spawns and added Eximus units to defeat at the end of the mission. With the wave reduction, we want to maintain a level of challenge throughout the mission by ending it with a bang. The Defense Target will now regenerate its Shields to full in between waves. In light of the increase in enemy spawns and the addition of Eximus units, we wanted to ensure the target wasn’t in any immediate danger of being destroyed right on wave reset. Undercroft Survival Mission Changes Slightly reduced drop rate of Life Support capsules from enemies. Since Undercroft Survival does not last longer than 5 minutes, it does not need to use the same rules that let players stay indefinitely in an endless Origin System’s Survival mission. As long as players are killing enemies and activating Life Support towers when needed, this shouldn’t cause any problems! NEW ARCANES Power up your Arsenal with these new Arcanes! Earn them in The Steel Path Circuit, side objective Undercroft Portals in The Steel Path Duviri Experience, and from Acrithis’ Wares (with the Rank 9 “High Value Vendor” Opportunity Drifter Intrinsic). *Stats shown at max rank Arcane Power Ramp (Warframe) On Ability Cast: Next Ability cast gains +9% Ability Strength, stacking up to 4x. Resets when the same ability is recast consecutively. Primary Blight (Primary) On Toxin Status Effect: +3.6%% Critical Damage and +1.8% Multishot for 12s. Stacks up to 40x Akimbo Slip Shot (Dual Pistol Secondary) While sliding or aim gliding: Gain 65% ammo efficiency with Dual Pistols. Secondary Outburst (Secondary) On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Damage by 12% per Combo consumed for 15s. NEW SIDE OBJECTIVES There are now more ways to interact with The Duviri Experience with 4 new side objectives: Undercroft Portals, Kaithe Races, Recovering the Paragrimm’s Tomes, and finding Lost Belongings. Side Objective Undercroft Portals During your time in Duviri, you have ventured into many Undercroft portals as part of the Spiral stages. Now, you can enter the Undercroft as a Side Objective in The Duviri Experience! Outside of the portals that spawn for Spiral stages, there will always be a total of 3 side objective portals available in Duviri. They spawn at different locations each visit! Approaching these portals will mark them on your map while you are in relative proximity to them so that you can return if you are unable to conquer them immediately. Requirement to enter: You must acquire 7 Decrees before entering The Undercroft! The reason being so that you are fully prepared for the challenges that await on the other side of the portal. These side objective portals are disabled when a main Spiral stage requires you enter a designated portal. Note that the Rank 3 Opportunity Intrinsic “Lucky Opener” which grants a free Decree upon entering Duviri does not count towards the 7 Decrees needed to enter. Difficulty: Enemies in these side objective Undercroft portals are much more challenging than your average Spiral stage portal. In addition to the following level modifiers, these portals are also Eximus Strongholds, meaning you can expect more Eximus units to spawn for an added layer of difficulty. Default: +25 level modifier Steel Path: +75 level modifier (with the usual Health, Armor, and Shields modifiers) Once you have completed the Undercroft mission, the portal then becomes deactivated - similar to other side objectives once completed. Rewards: Completion of a side objective Undercroft Portal rewards the following: Default: A Rare Decree, Drifter Intrinsics, and one of the following Arcanes: Arcane Ice Arcane Nullifier Arcane Deflection Arcane Healing Arcane Resistance Arcane Agility Arcane Eruption Arcane Phantasm Arcane Pulse Arcane Ultimatum Arcane Trickery Arcane Consequence Arcane Acrachne Steel Path: A Rare Decree, Drifter Intrinsics, and one the following Arcanes: Secondary Shiver Longbow Sharpshot Arcane Reaper Arcane Intention Primary Exhilarate Shotgun Vendetta Primary Obstruct Magus Aggress Primary Blight (NEW) Arcane Power Ramp (NEW) Akimbo Slip Shot (NEW) Secondary Outburst (NEW) Kaithe Racing Returns Put your riding skills to the test! Mount your Kaithe then race across the terrain and through the sky to clear gates in record time. Kaithe Races can appear as a Spiral stage and side objective in The Duviri Experience. How to Kaithe Race: Start the race by entering the first gate, once crossed the timer countdown begins! Clear all of the required gates to complete the race. Each successful gate crossed adds 3 seconds to the time to complete the race. Shooting the targets also grants 3 seconds of additional time. There is no penalty for skipping gates, but you do miss out on gaining those extra seconds! Side Objective Kaithe Races: Can you beat Brimon, the fastest Kaithe racer in the Kingdom? Locate him in the Duviri Landscape to accept the challenge! There are a total of 2 side objective races per session that can be completed while playing in a squad (solo has no limit). Kaithe Racing Rewards: Successfully completing a Kaithe race rewards Drifter Intrinsics, a Decree and Duviri resources. The more players from the squad join into the race and complete it, the better the rewards are for the whole team! Recover the Paragrimm’s Tomes Take to the skies for a bird’s eye view of the area! Look through the eyes of a Paragrimm to find Tomes and mark them for collection. Recover the Paragrimm’s Tomes is available only in The Duviri Experience as a side objective. Recover the Paragrimm’s Tomes Rewards: Finding all of the required targets will reward Duviri resources, Drifter Intrinsics, and a Decree. Lost Belongings Duviri’s citizens have a knack for misplacing their belongings, and it should come as no surprise that some of these items have ended up in Duviri’s caves. Scour the caves of Duviri’s underbelly for Lost Belongings while keeping an eye out for Liminus who are keen on keeping these items to themselves Lost Belongings can appear as a main Spiral stage and as a side objective in The Duviri Experience. Lost Belongings Rewards: Collecting all of the Lost Belongings will reward Duviri resources, Drifter Intrinsics, and a Decree! NEW DECREES New Decrees have been added to the randomized pool of options upon completing Spiral stages and side objectives! Dominus Thrax has also gotten wise to the Drifter’s ways and has introduced 5 Spiteful Decrees that require a sacrifice to gain the listed benefits. Discover new Decree combinations to take your Drifter and Warframe loadouts to the next level. Values marked with an asterisk* can be stacked and are shown at max. Blazing Bombardment Every fifth shot that hits its target launches a homing fireball at a nearby enemy, dealing 240%* Heat Damage. Nimble Gunner Rolling grants 75%* Ammo Efficiency for 4 seconds. Tamm's Fortune Finisher attacks grant +500 Armor for 10 seconds. Armor boost triples for Warframes. Brimon's Nerve Finishers grant +200% Ability Strength to your next Power Strike or Warframe Ability. Wyrmling's Aid Shots deal an extra hit with 200%* Corrosive Damage. Corrosive Grit Each stack of Corrosion grants 180* Armor, up to 5x, for 12 seconds. Molten Mettle On Finishers, deal 60%* of enemy's maximum Health as a Heat Damage 10m around the target. Salted Wound Heavy Attacks deal an extra hit with +180%* Corrosive Damage. Fortified Will Every 50 Armor grants 15%* Ability Strength and Power Strike damage. Scornful Cast Casting an Ability deals 250* Corrosive Damage to nearby enemies and applies 10* Corrosion stacks. Damage radius doubles for Warframes. Dominus Temper (Spiteful Decree) Sacrifice -50% Maximum Health to increase damage by +10% for every 100 Health remaining. Mercurial Bent (Spiteful Decree) -50% Status Duration, +200% Status Chance Fragile Vanity (Spiteful Decree) Sacrifice -50% Armor to increase the base damage of your shots by 1 for every 20 Armor remaining. Churlish Chatter (Spiteful Decree) Sacrifice weapon accuracy for +150% Multishot. King's Collateral (Spiteful Decree) Take 50% more damage for a 200% chance to receive Rare Decrees. General Decree Changes and Fixes: Drifter Melee Power Strikes and Warframe Melee Ground Slams now benefit from damage buffs from Decrees. Fixed cases where an “On damage” Decree would cancel out the ability to trigger another “On damage” Decree if both were triggered in the same instance. For example: Critical Frost grants an extra instance of Cold Damage when you score a critical hit, and Bombastines Malice delivers area of effect Toxin Damage on a headshot. If both were active and you got a critical headshot on an enemy while Critical Frost was triggered, Bombastine’s Malice wouldn’t have a chance to inflict area of effect Toxin Damage. Fixed the Decree selection UI always showing the default controller binding regardless of the current assignment. Fixed the “Reroll Decree” button appearing before the Decrees appear on screen. It will now appear slightly after the Decrees appear to avoid accidentally clicking it before the selections are visible. Fixed hearing the “Decree earned” SFX when mounting Kaithe with unselected Decrees. Fixed the “Proficient Fighter” Decree’s (Drifter Ability cooldown reduced by 45%*. Warframes gain +45%* Ability Efficiency.) cooldown reduction being doubled for the first two stacks. Fixed being unable to reload or fire the Hema with the Rolling Reload Decree selected. DUVIRI RESOURCE EXTRACTING: SPROUT You can now collect Duviri plant resources right from the comforts of Teshin’s Cave with the new SPROUT (Self-Perpetuating Regular Operation for Utilizing Terrain) system. Grow and Cultivate in Teshin’s Cave: Every 20 hours, 6 random plants from Duviri will grow and mature for harvesting in Teshin’s Cave. Simply approach the planters located in the room between your Kaithe and the mirror to cultivate resources from these fully grown plants. The growth timer resets once you collect the resources from Teshin’s Cave. Check back once the plants have matured again to harvest, rinse repeat! The resources harvested can immediately be used to purchase wares from Acrithis if you happen to come across her in the Duviri Landscape. For the launch of this update, the plants are already fully matured and waiting for you to collect them. If you enter Teshin’s Cave with a squad, each individual squad member has access to their own plants and will see their growth progress. Witness Growth in the Dormizone: VERD-IE (Vegetation and Environment Regulation Drone - Independent Element) is tasked with taking care of your plants in the Dormizone while you are away conquering Duviri - what a pal! The Dormizone provides a look at how your plants are growing in Teshin’s Cave before committing to entering for harvest. NEW ACRITHIS WARES - ENIGMA ARCHIVES Acrithis has expanded her wares in a brand new category of goods called Enigma Archives. Spend your hard earned Enigma Gyrum (from completing Enigmas in Duviri) on brand new decorations taken directly from the Duviri landscape: Duviri Fainting Couch Duviri Theater Seat Duviri Repast Table Duviri Mortis Stela Duviri Modesty Screen Duviri Hand Spa Duviri Senate Seat Duviri Hay Bale Duviri Footstool Duviri Lectern Duviri Clerical Desk Duviri Calculum Duviri Scales Like the Watchful Paragrimm decoration, these wares will be available perpetually, without a rotating schedule. This way you can see what items are tradeable for Enigma Gyrum and save up accordingly. NEW IN THE DUVIRI LANDSCAPE New Resource: Ueymag Barb Scour Duviri for the Ueymag plant to collect the new Ueymag Barb resource! Ueymag meat is said to be delicious. Just mind the barbs. Ueymag Barb can also appear in the Normal and Steel Path Circuit reward paths. The Vagabond Rumors tell of a mysterious stranger appearing across Duviri. Nobody knows where they've come from, but supposedly they've been spotted near places of extreme emotion. However, the moment no one is looking, the stranger disappears. How... Strange... Zariman Tablets Tablets from the Zariman have begun appearing around Duviri. These testing tablets contain a single question and await the correct answer. You have the answers, don’t you Tenno? Somachord Tones Duviri has plenty of unique music, and the addition of Somachord Tones means that music can now be available in the Orbiter! Find them hidden across Duviri and pick them up to unlock the songs in your personal Somachord. It’s time to bring some Duviri flair back to the Origin System. There are 10 new Somachord songs you can unlock by collecting their fragments in Duviri: Below The Thunder Unbound Drifter’s Respite Paragrimm Ascending Perdition’s Coils Shadows And Summonings He Who Waits Into Madness Eyes That Burn Duviri Paradox The Somachord has also been added to your Dormizone! Play your newly found Duviri tunes in the comfort of your Zariman domain. Note: Somachord Tone progress is saved after earning a Decree. If you find a Somachord Tone, make sure you earn another Decree before leaving Duviri, or you can extract safely using the Extraction Portal that opens after defeating the Orowyrm. NEW IN-GAME MARKET BUNDLES GAUSS KRESNIK COLLECTION Go full throttle with Gauss Kresnik. His fiery collection includes the Gauss Kresnik Skin, Bolide Syandana, and Acceltra Caduceus Skin. Gauss Kresnik Skin Fire courses through Gauss Kresnik. Gain momentum with his thermal energy. Bolide Syandana Gauss Kresnik’s signature Syandana proves he can stand the heat. Acceltra Caduceus Skin Acceltra Caduceus turns up the heat of battle. STEED’S RESOLVE PACK Each Kaithe Coronet in the Steed’s Resolve Pack reflects a Duviri Mood Spiral. Express your Kaithe's moods just as Dominus Thrax expresses himself through Duviri's ever-changing sky. The pack includes the following Coronets for your Kaithe: Vexage Coronet - Forewarn that fury awaits anyone who challenges your Kaithe and its rider. Dauntair Coronet - A skilled rider repurposes the Void’s mark for their Kaithe. Myrthen Coronet - Joy blossoms in the Myrthen Coronet. Enverve Coronet - The Enverve Coronet elegantly expresses a bitter emotion. Wistfall Coronet - The Wistfall Coronet depicts melancholy’s beauty. AETHON KAITHE COLLECTION Give your Kaithe Gauss Kresnik’s singeing style. This collection includes the Aethon Chamfron, Saddle, and Tail. ORIZU SUIT COLLECTION A full pressure suit inspired by the origami crane. Fitted for the Drifter and the Operator. The collection includes the Orizu Suit, Hood, Pants, and Sleeve. VAENN HEAVY BLADE SKIN Give your Heavy Blade the look of Kullervo’s legendary sword. NEW TENNOGEN Adorn yourself with the latest in TennoGen creations! Shine bright with the following items from some of our talented community artists. Nikana Krtrima Skin by kakarrot812 Krtrima Chest Armor by kakarrot812 Krtrima Leg Armor by kakarrot812 Krtrima Shoulder Armor by kakarrot812 Liset Herulyst Skin by LostEpoch Nekros Ausirylyst Skin and Helmet by LostEpoch Vikasa Aegis Chest Armor by blazingcobalt Zhivira Shoulder Armor by blazingcobalt HARRIER & SAITA PRIME SUIT CONVERSION As part of our ongoing efforts to convert Deluxe Operator Skins to make your Drifter look as dashing as ever, the Operator Harrier Collection and the Saita Prime Suit are now available for the Drifter! *Raven Drifter is seen in the above image. Any player purchasing these Operator cosmetics in the future will automatically receive the matching Drifter variants as well. For those of you that already own these coveted collections, the Drifter versions will be available immediately in your inventory via an account update on log-in. DUVIRI STEEL PATH TROPHIES & EMOTE Complete the following conditions to earn an inbox message from Teshin with 25 Steel Essence, the Steel Path Duviri Emote, and the Steel Path Duviri Trophy. Complete a mission stage in the Steel Path Circuit. Complete a full Spiral in The Duviri Experience (ie. defeating the Orowyrm) Complete a full Spiral in The Lone Story (ie. defeating the Orowyrm) Zariman Steel Path Trophy Fix The introduction of Duviri Steel Path Trophies also fixes the issue of players not earning Zariman Steel Path trophies after completing all nodes (as they were not registering as complete), because Duviri was being counted as part of the Zariman region upon launch. Players who have completed the Zariman nodes prior to this update will now also receive their Steel Path rewards upon login. INCARNON GENESES CHANGES Incarnon Geneses Removal: Cavalero can now remove Incarnon Geneses in the Chrysalith on the Zariman! Select the “Evolve Incarnon Weapons” option and then the weapon you wish to remove the Incarnon Genesis from. The new “Remove Incarnon'' option is available upon selecting an eligible Incarnon Weapon via the Evolution screen from Cavalero. Removing an Incarnon Genesis will return it to your inventory, but you will not be refunded for the original resources used to install it. General Incarnon Geneses Changes & Fixes: Added “Owned” and “Installed” Icons to Incarnon Geneses you own / have installed in the Steel Path Circuit Rewards selection screen. Soma (base and Prime) Incarnon Genesis Changes: Soma Prime’s Incarnon Form fire now triggers the “Hata-Satya” Augment Mod’s Critical Chance buff. Prior to this change, the Hata-Satya was part of the following list of Augment Mods that had no interaction with their weapon’s Incarnon Form - this is their current status: Kunai’s Stockpiled Blight: It is intended for the Mod not to interact as it specifies Magazine capacity and Kunai’s Incarnon Form uses charges to fire, not ammo. Latron’s Double Tap: We are investigating functionality and will share the outcome. Increased Status Chance and weighted total damage slightly more towards Slash Damage. “Fresh Havoc” Evolution IV perk 1: Increased the damage from +4 to +6 on reload from empty. Changed stacks from 3x to 2x. “Elemental Balance” Evolution IV perk 2 has been replaced with “Fatal Aflection”: +40% damage per Status affecting target. “Zeroed In” Evolution IV perk 3: Increased Critical Damage from +0.4x to +0.6x. Melee Slam Damage Mods (such as Seismic Wave) now affect the Furax Incarnon Mode’s AOE Heat Damage on Heavy Slam attacks. Updated the description for Furis’ “Stormburst” Evolution I perk to better explain how it is triggered: Was: Increase Damage by +28 (Furis) / +34 (MK1). On Hit with Electricity: +40% multishot for 2s. Stacks up to 3x. Now: Increase Damage by +28 (Furis) / +34 (MK1). On hitting enemies affected by Electricity Status: +40% multishot for 2s. Stacks up to 3x. Changed Dread’s “Coup De Grace” Incarnon Evolution II perk name to “Stalker’s Resentment” and updated its description to better inform of its interaction with the other Stalker weapons. Was: Increase Damage by +10. +10% Fire Rate, stacks up to 5x. Resets on missed shot. Now: Increase Damage by +50. With Hate and Despair Equipped: Hits increase damage by +10, stacks up to 5x. +10% Fire Rate, stacks up to 5x. Resets on missed shot. Fixed a redundant hit effect from the Paris’ Incarnon mode by removing it. The projectile on the Paris’ Incarnon mode had an unnecessary passthrough effect that would still trigger every time it hit a target, which was not needed! Fixed the explosions from Hate’s Incarnon Form causing players to be self-staggered or knocked down. Fixed Furis’ Incarnon Form causing self-damage when shooting an enemy that is affected by Scourge’s Alt-Fire. Fixed Sibear’s “ice field on Slam” in Incarnon Mode missing its VFX - making it seem as if it is not functional. This was purely a visual bug, the effects of the ice field still applied. Fixed the Zylok's Incarnon Form explosion not hitting enemies within range of the explosion if they were obstructed by another enemy. Fixed low level enemies killed by headshots not filling the Incarnon Mode gauge for Primary and Secondary Incarnon weapons. Fixed the Torid gaining Incarnon charges by shooting at dead enemies. Fixed headshots from the Dual Toxocyst counting as body shots due to its high Status - making it extremely difficult to complete the Evolution IV challenge (“Get 17 consecutive headshots”) as Status Effects would often reset it. Fixed Melee Incarnon weapons (original and Genesis) missing their Incarnon Form stats in the Arsenal. Fixed the Innodem not transforming into Incarnon Mode when performing a Heavy Attack with the required 5x Melee combo count (also affected the Evolution IV “Incarnon Imago” perk). Fixed Nami Solo’s “Master's Flourish” Incarnon Evolution II perk constantly regenerating Health instead of “On Finisher” as intended. Fixed Bronco Prime’s Incarnon Form “Max Charges” showing 40 instead of the intended 20. It was always 20 in mission, this was just a description error in the Arsenal stats! Fixed the Evolution IV description of the Prisma Skana’s Incarnon Genesis stating 30% Status Chance increase instead of the intended 20%. It was always 20% in mission, this was just a description error in the Arsenal stats! Fixed the resource requirements to install Incarnon Geneses at Cavalero only showing the exact amount required instead of including the total amount owned. Fixed Atomos’ Incarnon Form missing its projectile VFX. Fixed switching to Incarnon Mode with the Strun Wraith causing ammo to stick to the player and follow them around. Fixed weapons with Incarnon Geneses installed not showing up in the Arsenal search function for “Incarnon”. THE DUVIRI PARADOX QUEST CHANGES AND FIXES The Duviri Paradox Quest has been adjusted to address some of the most common player feedback points and improve the overall Quest flow based off our own findings from said feedback: Reduced the individual stages of each Spiral from 6 to 3 objectives. Shuffled the objectives in the Spiral stages to help with overall quest flow. The Quest stages are now as follows: ANGER Defeat the Dax Open Chest and defeat its Guardian Undercroft Exterminate JOY Conquer the Maze Purge the darkened areas of Liminus Undercroft Survival ENVY Reconnect the Power Lines Defeat the high ground Dax Undercroft Defense Reduced the amount of repeated actions needed to complete the Drifter Combat tutorial. General Quest Changes: Updated the SFX of the first dialogue line during The Covetous Courtier stage of The Duviri Paradox Quest. Small animation polish for the opening cutscene of The Duviri Paradox Quest. Quest Fixes: Fixed Shawzin and Maw Feeding locations being highlighted despite being unavailable during the Quest. Fixed a rare crash that could occur when parrying the Dax Gladius during the Drifter Combat tutorial (Defeat the Dax). Fixed the Drifter not removing their hood when sitting down for a meal of protein cubes during the Zariman section of the Quest. And here we thought the Drifter had basic table manners… Fixed rare issue where players would be unable to progress past the first stage in The Duviri Paradox Quest if they did not pick up the Sirocco before heading towards the bridge. This was causing the Kaithe not to spawn to traverse the bridge to continue onto the next stages. Fixed a rogue Guiding Hand wisp and objective marker appearing in the sky in The Duviri Paradox Quest after the bridge crumbles in the first stage. Fixed the last enemy killed in the “Prove your command of Warframe Abilities” stage of The Duviri Paradox Quest vanishing immediately on death. Fixed choosing “Stay” after completing The Duviri Paradox Quest causing all of the Warframe offerings in Teshin’s Cave to appear as Excalibur. Also fixes being unable to select a Warframe at all. Fixed being unable to swap weapons in The Duviri Paradox Quest after exiting an Undercroft stage. Fixed getting flung forward after dismounting Kaithe when approaching Bombastine in the first stage of the Duviri Paradox Quest. Also fixed Kaithe ending up underground afterwards. Fixed enemy spawns being too low to complete the Undercroft Exterminate mission during the “The Prince of Fire” stage in The Duviri Paradox Quest. Fixed the Undercroft Survival mission objective UI lingering on the screen after failing it in The Duviri Paradox Quest. Fixed the wrong controller button callout for how to dodge in The Duviri Paradox Quest. OVERGUARD ON WARFRAME ABILITIES Overguard as a Warframe defense mechanism was introduced in Drifter Intrinsics and Decrees with The Duviri Paradox update - it grants additional Health protection and provides Knockdown Immunity while active. Overguard has virtually the same function (Health buffs and immunities*) as the listed abilities and Augment Mods, so in an effort to expose the mechanic more and establish familiarity with Overguard as a whole (as it also appears on enemies) we have made it the visual indicator for them. Rhino’s Iron Skin Atlas’ Rumbled Augment Mod Frost’s Icy Avalanche Augment Mod *The base defensive properties of these abilities and Augment Mods have not changed! This change also has the added benefit of allowing “On Damaged” Mods and Arcanes to apply to all of the above! Prior to this change, the aforementioned abilities would make the player "invulnerable" until the added survivability was depleted. Now, Mods and Arcanes like Adaptation and Arcane Avenger can now be triggered when damage is taken to Overguard, because it is treated similarly to Health and Shields. The HUD Overguard element has also had slight upgrades for the purposes of registering for these abilities and Augment Mods: *GIF above shows Iron Skin cast. AUTO INSTALL OVERHAUL We’ve made a number of changes to how the Auto Install function works when Modding Warframes and weapons! Don’t expect this button to replace the need for careful Modding in high level content, but it should result in more consistently useful builds offering positive stats, especially for newer players. Part of this process includes the following changes: Overhauled which stats are prioritized on which weapon types. Mods with universal benefits (like increased damage and multishot) are equipped first, while attempting to equip mods that benefit the weapon type (like critical and status increases) if the base stats are high enough. Made Auto Install consider equipping unveiled Riven Mods depending on their stats. Made Warframe Aura selection use its own prioritization system when choosing what to install. Other Auto Install Fixes: Fixed an issue where Auto Install tried to equip veiled Riven mods if there was space. Fixed Auto Install prioritizing “conditional” mods that only triggered under special circumstances. NEW UPSCALING VIDEO OPTIONS (EXPERIMENTAL) We have added three new experimental Upscaling video options to improve performance and visual quality by rendering the game at lower resolutions and using a more advanced upscaler. The benefits: This option allows for better performance with a minimal impact on visual quality while the Enhanced Graphics engine is enabled. It is most beneficial for anyone who is playing games at 1080p and above resolutions (e.g.1440p or 4K). Lower spec PCs can still benefit but it is at its best with resolutions 1080p and above. How to Enable: You can find these options under the Video tab in your settings. Method: Controls what upscaling method is used to upscale the rendered image to the display resolution. The available methods currently are FSR2.2 and DLSS (NVIDIA-only if supported). NVIDIA RTX Minimum Driver Version Requirement: 512.15 Quality: Controls resolution of scene rendering for the upscaling processing. Sharpening: Controls how much sharpening is applied as part of the upscaling process. Enabling and picking an upscaling quality level will fix the internal rendering resolution to a smaller size. This is then later upscaled using a temporal algorithm, meaning it's using information from previous frames, just like with temporal anti-aliasing. While very similar to Dynamic Resolution, Upscaling settings render at a fixed resolution and do not dynamically adjust based on performance. For that reason, when Upscaling is enabled, Dynamic Resolution will be automatically disabled. We welcome any and all feedback on these new experimental options! We are especially interested in the visual quality of the game while it is enabled (e.g. any noticeable “smearing” while playing and other weird visual issues). We are also interested in knowing if the settings are clear in communicating what they do. DIRECTX 12 PSO CACHING ENABLED BY DEFAULT (EXPERIMENTAL) As part of our ongoing work to improve the performance of Warframe while using DirectX 12, you can now find a new setting in the Launcher which we’ve turned on by default: Enabling "Shader Cache" should improve the performance of the game if you are using the DirectX 12 renderer. By storing shaders that have been prepared by the game for future use, loading times and micro-stuttering behaviors seen during gameplay should be reduced, especially on older CPUs. Applies to both the "Classic" and "Enhanced" mode in DX12. DX11 is not affected. There is a small increase to the amount of storage space used by the game. This feature is new and experimental, so let us know if you see anything very strange happen to the game's visuals with "Shader Cache" enabled. Or just let us know if the performance of the game is noticeably better! Optimizations: Improved DirectX 11’s frame-rate when using the Optimized Flip-Model and reduced input latency. “Optimized Flip-Model” is now enabled by default. This option was initially introduced as “experimental” (this label has been removed) and has been working well since its been added. It improves DirectX 11 performance for Borderless and Windowed display modes but requires Windows 10. Made systemic micro-optimizations to DirectX 12 performance. Optimized code related to DirectX 11. Made a micro optimization related to DirectX 12 rendering. Optimized code related to DirectX 12. Fixed a couple rare crashes related to DirectX 12. Made systemic micro-optimizations when using DirectX 12 on integrated graphics processors. Made systemic micro-optimizations to memory usage. Made micro-optimizations to rendering for all platforms. Fixes towards frame pacing issues that could occur after resizing the game’s window while using DirectX 11 and the “Optimized Flip-Model”. Optimized base game code. Optimized code related to textures. Optimized code related to graphics systems. Made systemic micro-optimizations to FX code. Made systemic micro-optimizations to code related to rendering. Made some micro-optimizations to animation memory. Optimized animation code. Optimized Umbra during cutscenes in The Sacrifice Quest. Made a micro-optimization when loading into large levels that have foliage in them. Made micro-optimizations to the game on start-up. Optimized the VFX on the following weapons by reducing the particle count on the projectiles when using significant multishot. Paracyst Cernos Prime Drakgoon Kuva Bramma Kuva Chakkurr Mutalist Cernos Miter Nagantaka Prime Optimized the water droplets in Teshin’s Cave. Fixed significant performance issues when attempting to collect ammo while having a Companion Specter and a regular Warframe Specter active at the same time. Additions: Starting today with the release of Kullervo in this Update, each new Warframe we release from this point on will increase the number of purchasable loadout slots by 1. With Kullervo, we’ve updated the number from 20 to 21. Teshin’s Cave offerings can now be previewed in the Star Chart before entering Duviri with the Rank 4 “Warframe Abundance” Opportunity Drifter Intrinsic unlocked. The display will also show the amount of Forma installed on the active offerings. Added ability to fully customize Drifter controls in the settings. Select the Customize Key Bindings option under the Keyboard/Mouse section.and navigate over to the Drifter tab. Added a “Complete” icon to the mini and detailed maps in Duviri after completing main and side objectives. Added “The Steel Path” option to the Simulacrum enemy settings. When enabled, enemies will have an additional +250% Health, Armor, and Shields. Added a skip button to the Circuit reward flourish after unlocking tiers and returning to the reward path screen. To address players getting “stuck” watching the reward flourish for a long time if they had unlocked a bunch of tiers. Hovering the reticle over the Drifter Melee weapons in Teshin’s Cave will now trigger a pop-up that provides its description. To help inform players before they commit to purchasing it. Added stat buffs from Helminth Invigorations and Archon Shards to the “Configure” screen in Teshin’s Cave. Added location details to resource descriptions to help players find them. Added talking animations to Acrithis’ transmissions. Added VFX after successfully herding Tamms. Added cowering animations to another Duviri resident that was missing them - Orowyrms must be feared! Added clouds and a bright blue sky to the Conclave room in all Relays. Changes: Changed the requirements to expose Arcane Slots on Primary and Secondary weapons: Owning a Primary/Secondary Arcane Adapter OR having access to The Steel Path will grant access to the slot. Prior to this change, unlocking the Steel Path was the only way to expose the Arcane Adapter slot on Primaries and Secondaries. Seeing as Arcanes and Arcane Adapters are available to obtain from Acrithis’ Wares, we changed the conditions so players who purchase an Arcane Adapter from Acrithis will have access to the Arcane slot immediately. Made several readability improvements to the Hidden Chest objective in Duviri: Updated the objective and context action’s text to give it a unique flavor when encountered as a side objective. Hidden Chests that are part of a main Spiral stage are now called “Hidden Royal Chests” and have a unique Glyph to make them easier to identify from side objective chests. Fixed Hidden Chests sometimes missing or not updating their “locked” appearance after being unlocked. Updated the look of the Void Mirror side objective in the Duviri Landscape. Now players can identify this objective via the Mirror frame that spawns, and inspect it to start. Dax Eximus and Heavy units can now be Mercy killed in the Undercroft! Dax enemies can now be affected by multiple stacks of Status Effects! Dax Gladius can now be knocked out of their blocking stance a little quicker now! They were previously immune from being knocked out for 3 seconds at the start of blocking. That has been reduced by half! The confirm button to Refine a Void Relic is now defaulted to update immediately to Radiant without having to select it from the rank grid. Made the following changes to the Shawzin controller bindings: The top face button can now be used to bind “SONGS” and select the difficulty in Duviri. This fixes being unable to play certain chords since “SONGS” was changed to the right trigger in The Duviri Paradox update. Added new “Alt” Sky, Earth, and Water Fret bindings and made them defaults for the left/right bumpers and right trigger. This fixes being unable to hit notes that require multiple Fret inputs due to them all being assigned to the D-Pad in The Duviri Paradox update. These “Alt” bindings will only appear in the Shawzin UI if you attempt to use them, the default Fret bindings will take priority otherwise. Added new “Chord” binding and made it the default for the top D-Pad button. This allows you to be able to play chords that require both the Sky and Water Frets. Thrax enemies now fill Last Gasp’s meter at the same rate as Eximus Units. Items that are sold for premium currency in the in-game Market will now display the item or pack details in-game before exiting to the respective store page for purchase. This is part of our on-going changes to unify all platforms in light of Cross Platform Play. Updated all of the Drifter Melee weapons to better explain their functions (bold indicates edits): Azothane: "Azothane calls the visionary warrior to turn the tides of battle. Power Strike plunges Azothane into the ground to send forth five celestial blades that apply Cold Status and then explode.” Sampotes: “A warrior who prefers brute force will make the most of Sampotes. Power Strike slams Sampotes into the ground to damage enemies with a shockwave that inflicts Heat Status.” Syam: “Syam is at home in the hands of a focused warrior. Power Strike lifts enemies into the air and unleashes a flurry of deadly slashes.” Edun: "Edun befits dexterous warriors. Power Strike knocks down and blinds enemies by surrounding them with a cloud of dust." Sun & Moon: “Teshin’s twin blades. Power Strike sends forth two arcs of energy that inflict Electricity Status." The Drifter’s Guiding Hand ability will now track Shrine Pieces in the “Assemble the Shrine” objective in Duviri to make them easier to find. You can now move your Kaithe in the Duviri loading screen. Made the following changes to Teshin’s Cave weapon randomization logic: Decreased the chances of an owned and Mastered weapon appearing in Teshin’s Cave back to back if you own less than 10 weapons in that category (Primary, Secondary, and Melee). For example, if you own less than 10 Primaries total, the odds of the same owned and Mastered Primary weapon appearing in the Cave has been decreased. Teshin’s Cave offers the opportunity to experiment with your Arsenal, this change maintains that goal and prioritizes variety. Lowered the odds of weapons that you’ve already Mastered and sold appearing in the Cave. If a player has Mastered a weapon and sold it, it is likely they are less eager for it to appear in Teshin's Cave. So the odds of those weapons appearing has been decreased to increase the player's access to unowned and unmastered weapons. If you own multiples of a Warframe or Weapon (e.g. two Khoras), the one with the most Forma installed will appear in Teshin’s Cave. Weapons with numerous variants will now properly cycle through those options. Prior to this change, only one variant would ever appear in Teshin’s Cave even if you owned others. For example, if you had both the Prisma Machete and the Machete Wraith, it would only ever choose the Prisma Machete. Now, it will properly cycle through the variant options. Variants of owned weapons with Incarnon Geneses installed now take priority over all other variants. For example, an MK-1 Braton with an Incarnon Genesis install will take priority over a base Braton Prime. If the Braton Prime does in fact have an Incarnon Genesis installed, it would then take priority. Increased the amount of Credits awarded from the later stages (11+) of the Steel Path Circuit from 1,500 to 50,000. The HUD “arrows” used to indicate enemy direction while fighting as Drifter in Duviri are now hidden when in a downed state. Added new VFX to inform when a Somachord Tone, Frame Fighter Fragment, or Codex Fragment has already been scanned. Made the following changes to the Paragrimm Enigma located on the Archarbor Island in Duviri: Added a visual indicator to when a glyph is correct on the wall (as long as it is not covered). Removed one of the discs to allow the memory device to play an integral part in the Enigma’s completion. Reduced Maw Feeding difficulty by increasing the time allotted to hunt. Improved the detection logic of enemy Security Cameras and its VFX to properly communicate its vertical FOV. Their vertical FOV has been greatly reduced and the view angle has been tilted downwards slightly to help alleviate the issue of detecting far beyond what their visible range would indicate. Made slight changes to Caliban’s default colors - you shouldn’t see much of a change but you may want to revisit your current Caliban fashion to set it to your liking! Updated the pop-up message for The New War Quest requirements to “You Must obtain an Operator Amp to begin this Quest”. Updated the Duviri Conservation sounds: Increased the volume of the Kubrie steps. Kubrie howls now better match the animation. Added SFX when destroying the orbs. Added more petting sounds! Changed the descriptions for all of Acrithis’ Decoration offerings to match the normal naming conventions for Decorations instead of Dojo. Updated the naming convention and descriptions for all of the Duviri planters. Updated the animations of some Duviri residents as they interact with Kaithes. Improved the positioning of the Fulmin’s primary projectile fire VFX. Improved the VFX of the Liminus darkened area fog in Duviri. Improved the animation timing of Relay NPCs when they are finished talking. Made some minor audio tweaks in the Break Narmer missions. Made some minor audio tweaks to Void Armageddon missions in the Zariman. Fixes: Fixed Rune Marrow not being affected by Resource Boosters. Fixed Clients losing objective UI and being stuck in the previous Undercroft stage after Host migration. Fixed tapping Aim while in the middle of a melee swing causing your weapon to get stuck in “Aim mode” until you tap it again. Fixed another case of Clients losing their Kaithes in The Steel Path Orowyrm fight after a Host migration. Fixed being able to dismount from Kaithe and consequently losing the ability to respawn it during the Wyrmling ring chase phase in The Steel Path Orowyrm fight. Kaithe dismounting during this phase is now disabled to prevent further issues. Fixed being unable to swap to Secondary weapon after not mounting Kaithe when they spawn in The Steel Path Orowyrm fight. Fixed Sevagoth’s Shadow not benefiting from Decrees. Fixed Client getting stuck as Drifter for the remainder of an Undercroft mission if they lose connection and attempt to rejoin. Fixed Focus abilities not working in the Undercroft until after using Transference or being revived (notably Vazarin’s Mending Soul and Enduring Tides). Fixed Vazarin’s Guardian Shell persisting after leaving Undercroft. Fixed Clients losing their Vitoplast orb container and eventually losing the ability to shoot/jump/revive/etc. after Host migration in Circuit Void Flood missions. Fixed the Vitoplast orb container not disappearing for Clients after exiting Void Flood Undercroft missions in Duviri. Fixed Maw Feeding while the “Herd the Tamms” objective is active causing the Tamms to disappear and making it impossible to complete. Fixed simultaneous Tamm herding objectives causing players to lose function. To prevent this issue from recurring, there can now only be one instance of Tamm herding occuring at a time. Fixed recently herded Tamms disappearing upon completing the objective in Duviri. Fixed being unable to reload guns after melee attacking while using a controller. Fixed players losing objective UI in Duviri after triggering another nearby side objective. Fixed Clients losing objective text and enemy spawns halting after Host migration in Circuit Defense missions. Fixed getting stuck in the Steel Path Circuit reward screen when attempting to join a player who invited them to a Steel Path Circuit mission (due to not having the Steel Path unlocked). Fixed accepting an invitation to the Steel Path Circuit opening the Normal reward path screen instead of The Steel Path one. Fixed the Steel Path Circuit reward path screen appearing before the pop-up informing that you are not eligible after accepting an invite to a Steel Path Circuit mission while not having the Steel Path unlocked. Fixed new Host not being teleported to next stage in Circuit after Host migration. Fixed Clients getting stuck in the Undercroft after Host triggers migration by immediately completing the mission. Fixed rare case where players could get booted back to the Undercroft lobby after dying. Fixed Undercroft missions as a main Spiral stage automatically completing after Host migration occurs while a Client is waiting in the lobby while others are still in the landscape. Fixed rare issue where Clients could lose their HUD after entering Duviri from Teshin’s Cave. Fixed Drifter Melee weapon selection in Teshin’s Cave not saving for Clients after Host migration. Fixed Host having a randomized loadout upon rejoining the previously left Orowyrm fight. Fixed the Orowyrm’s Health UI for its rings not updating as it is being damaged for Clients. Fixed several issues with the offering rotation timing in Acrithis’ Shop: Fixed the Rare Decree offering not be available for purchase most of the time. It will now appear more regularly. Fixed Origin System Resources and Ship Decorations (with the exception of the Watchful Paragrimm) appearing for shorter durations than intended. Fixed the aforementioned items showing less than 5 items at all times. It is intended for each category to have 5 rotation options available at all times. Fixed being unable to cleanse Conservation animals in Duviri if “Melee with Fire Input” is enabled. Fixed swapping between Companion types (ie. Sentinel to Kubrow) and attempting to purchase an Appearance Config Slot for their Companion resulting in the player being charged the Platinum cost but not receiving the Slot. The team is reviewing a script or support path for those affected by this issue! Fixed enemies not spawning after Host migration occurs while Clients are in the Undercroft lobby. Fixed loss of function after Host migration in Duviri. Fixed Clients being unable to grapple to Orowyrm with Orvius more than once in a row due to randomly switching to Drifter Melee in the process. Fixed being unable to throw the Orvius on foot if another player grabs it at the same moment you are performing a quick shot with the Sirocco. Fixed Client being revived automatically if downed while Host is dead in Duviri. Fixed Clients getting stuck in the Duviri loading screen after Host forces extraction while they are riding Kaithe in an open landscape. Fixed the Cinta having an unintended alt-fire attack. The “alt-fire” in question (deploy mines and launch the player backwards) was only ever intended and designed for the Dax Arcus enemy. In classic mainline fashion, it slipped by onto the player-owned version accidentally and for that reason had numerous issues (animation weirdness and low damage). Fixed Clients being stuck in the previous Undercroft stage and UI after Host migration. Fixed Clients respawning with a weapon other than the intended Sirocco after being downed on Kaithe in the second phase of the Steel Path Orowyrm fight. Fixed dying immediately after joining an in-progress Orowyrm fight and opening the chest. Fixed cases where the camera would aggressively shake while latched to the Orowyrm in the first stage of the fight (especially after opening the pause menu). Fixed being able to use Transference (to Origin System Drifter/Operator) during the Kaithe phase of The Steel Path Orowyrm fight after Host migration. Also fixed being able to use Last Gasp during this stage if downed. Fixed Orowrym fight coming to a halt after killing Wyrmlings right as they spawn. Fixed Host migration towards the end of the Kaithe phase in the Steel Path Orowyrm fight causing the Wyrmlings to respawn. Fixed the fish not glowing while Maw Feeding if playing in a Squad. Fixed players' minimap icon being displayed off the map while Maw Feeding, making it difficult to teleport to them. Fixed players in the Duviri landscape seeing other players' names while they are still in Teshin’s Cave. Fixed Nidus missing his Mutation Stack UI after replacing his Virulence at Helminth. Fixed FOV randomly changing to the minimum while flying on Kaithe in Duviri. Fixed custom “Ability Menu” button bindings on controller reverting to default after relaunching the game. Fixed Decree Fragments in The Circuit respawning (after they had all been collected) after Host Migration. Fixed projectiles shot from Dax enemies in Duviri applying Status Effects to the player even if they had successfully parried it. Fixed Hildryn’s Aegis Storm CC bypassing the Dax Malleus’ Overguard. Fixed Clients playing Grendel being able to bypass the Dax Malleus’ Overguard using Feast. Fixed being unable to bind the controls for the “Spectate Next/Previous Player” option. Fixed controller sensitive sometimes going very high out of nowhere. Fixed rare case where rewards and resources would not save to player account after completing a Kuva Lich/Sister of Parvos mission while a hotfix is being launched. Fixed case where a round reward would get skipped after the first round completed in Interception missions. Fixed the Drifter becoming unarmed when switching Appearance Configs at the mirror in Teshin's Cave. Fixed Kaithe not automatically gliding by default (when no directional input is active) like it does in Duviri when spawned into other Open Landscapes. Fixed enemies in The Circuit dropping Resources, Heavy Ammo, Credits and Mods if a Warframe with a looting ability is present. Fixed soft-lock occuring after unlocking a Drifter Rank and selecting another category. Fixed soft-lock occurring when opening Darvo’s shop in the Relays. Fixed Railjack Crew Members not respawning between missions. Fixed Clients getting stuck in loading screen after Host abandons Railjack mission. Fixed Cephalon Cy’s progress bar darkening during the “Maintain the Reactor Within Cy’s Thresholds” stage of Railjack Volatile missions. Fixed being able to join expired Arbitration missions. Fixed Excalibur Umbra’s (independent AI version) weapon ammo getting instantly refilled to full from a singular ammo enemy drop. Fixed Warframe suddenly moving in slow motion when using Drifter Melee weapons. Fixes towards Visage Ink settings not saving across Clothing configs. Fixed another case of being unable to make purchases from Acrithis’ wares in Duviri using resources gained from the active session. Fixed the Shawzin UI in The Duviri Experience displaying the icons of the last Status Effect inflicted onto Drifter instead of the correct button callout. Fixed being able to send gifts to new players who are playing The Duviri Paradox Quest. The goal is to maintain quest immersion as best as possible and avoid overwhelming new players with too much unrelated activity. Additionally, we want to avoid players receiving items they are unable to interact with until after they complete the quest and move into the Origin System. Fixed being able accept invites to join The Circuit missions before you’ve completed The Duviri Paradox Quest. Fixed the Dormizone node in the Star Chart not being visible while The Angels of the Zariman Quest is active. Fixed new players receiving the Razorback Armada inbox message after they’ve completed The Duviri Paradox Quest but before The Awakening Quest - they will now be sent after they’ve completed the latter when on the Paradox Path. Fixed spawning back into the Dormizone during The Duviri Quest facing the elevator doors. Fixed Clients being able to get stuck as a Warframe in the Duviri Landscape after a Host migration. Fixed active “Defend Prisoner” side objectives causing issues for the new Host that joins the squad after Host migration. Fixed the Lone Guardian in Conjunction Survival missions not being activated by the player if they are in a Necramech. Fixed the Duviri Spiral timer being stuck at 1 hour 59 minutes if you return to your Orbiter after completing a mission while playing Solo. Fixed the ammo pickup SFX playing repeatedly due to an interaction between Vacuum and Soma’s alt-fire. Fixed Archwing movement being erratic when piloted by Gauss. Fixed Thrax Centurions’ normal attacks dealing no damage. Fixed specific accounts being unable to access the Focus School they picked at the end of The Second Dream Quest. Fixed Clients getting booted back to Orbiter with a mission failure screen after Host leaves and forces migration right at the start of the Wyrmling phase in the Orowyrm fight. Fixed new players on the Paradox Path getting a “Purchase Failed” error when attempting to purchase items from the Dormizone Arsenal mirror. Fixed UI swinging wildly around if the “Enable HUD Motion” setting is enabled while zipping around as a turbo mode Titania with high Ability Strength and the Razorwing Blitz Augment Mod equipped. Fixed being unable to complete the final fight in the Sand of Inaros Quest after killing a Tomb Protector as it is attempting to revive out of its Sarcophagus. Fixed selecting the Platinum icon from the pause menu causing the Platinum purchase window UI to stick and overlap everywhere else. Fixed Acrithis’ subtitles overlapping with the “Browse Wares” UI box. Fixed being able to see through the map by looking into the glass panels on the ground inside of the Central Maintenance location in the post-New War Orb Vallis. Fixed several Collections in the in-game Market missing punctuation in their descriptions. Fixed a script error caused by using Yareli's Merulina in Teshin's Cave. The ability is now disabled in the Cave to prevent further issues. Fixed the Watchful Paragrimm decoration having its eye glow VFX in the menu preview. Fixed extremely bright VFX covering the majority of screen when combining Mag’s protective Magnetize (hold to cast) with the Catena Prime Ephemera. Fixed Drifter’s Guiding Hand ability losing its VFX and SFX when casting it back to back. Fixed Clients being unable to see the blue light VFX when shooting the discs and correctly matching them in the Paragrimm co-op Enigma. Fixed Clients being unable to create and see a wisp when casting Drifter’s Guiding Hand ability. Fixed Clients seeing two wisps instead of one when Host casts Drifter’s Guiding Hand ability. Fixed Drifter’s Guiding Hand wisp not appearing after dying and being revived in Duviri. Fixed all squad members being able to hear the Drifter’s Guiding Hand ability SFX and see the camera “pull back” effect when cast. Fixed the Warframe/Drifter VFX when approaching the portal in Teshin’s Cave applying even when it is not active. Fixed the VFX and SFX from sliding persisting until you respawn if you die. Fixed the VFX from Teshin’s Cave portal appearing and persisting in the options menu background for the duration of your stay in Duviri. Fixed the mirrored Operator in the “Table for Two” objective in Duviri T-posing whenever emotes are used. Fixed the Duviri Captura Scenes having very low teleport volumes - which was causing players to freefall for a long time before respawning back on land. Fixed being unable to scroll through Clan members list depending on cursor location. Fixed a hitch when selecting Father's Tokens in his vendor screen. Fixed hitching while taking a Mastery Rank test with Eximus enemies involved. Fixed hitching issues in Duviri. Fixed hitch whenever changing the UI theme. Fixed small hitches that occur when a Client selects a Decree. Fixed small hitches that could occur with certain types of script bugs. Fixed numerous small hitches when playing in DirectX 12 using the Enhanced Graphics Engine enabled. Fixed the attachment angle on the Carrier Prime’s right wing being incorrect. Fixed the Friends screen lingering on screen after getting knocked down by enemies while it was open. Fixed being unable to crush Moas with the crate as required in the Sneaky Sabotage Break Narmer mission since they would never walk underneath it. Fixed an issue with Clients where Duviri NPCs would sometimes snap into their cowering idle animations without a transition. Fixed the texturing on the masks of Duviri NPCs. Fixed wing Ephemeras not being affected by the Ghost Mirror "dissolve" effect. Fixed the Trio Orbit Ephemera being visible in a variety of situations where it should have been invisible. Ie. on Transference, customizing in the arsenal Fixed the Azothane not displaying the proper energy colors when performing a ground slam. Fixed issue where you could temporarily wear the Drifter Loneryder Pants without purchasing them. Fixed issues with Client Operator appearance in the Ghost Mirror objective in Duviri. Fixed the Cortege’s beam being invisible when the energy color is set to black. Fixed broken cave textures near Northwind Village in Duviri. Fixed broken textures on the rocks in the Dog Days Captura Scene. Fixed the copy function for Dojo decorations not always maintaining the settings and defaulting. Fixed decorations near The King's Palace clipping into a building. Fixed K-Drive mounting causing erratic camera movements. Fixed a camera “pop” occurring when it collides with Jackal’s grenades. Fixed several Riven Challenge descriptions appearing as file paths in the “Challenge Progress” screen. Fixed several Syandana offset issues when equipped on the Masker's Theodolite Crewsuit. Fixes towards Khinn Syandana offset issues. Fixes towards Drifter Keeler Suit offset issues. Fixed an issue where certain Syandanas would go nuts when latched to something (Orowyrm, Enigmas, etc.). Fixed the Fabled Kubrow Fur Pattern not disabling the collars and armors that are not compatible with it. This fur pattern significantly alters the geometry of the Kubrow, making it incompatible with most collars and armors as they are intended to attach to default Kubrows. Fixed the Vikasa Aegis Chest Armor having several clipping and attachment angle issues across multiple Warframes. Fixed Warframe lingering on screen after interacting with and exiting the mirror in Teshin’s Cave as Warframe. Fixed UI breaking if Host and Client both spam to open the mirror in Teshin’s Cave. Fixed nearby players getting dragged into the air if a squad member interacts with the Tubular Bells in Duviri. Fixed Yareli getting stuck in permanent A-pose and losing all functionality when joining a Ropalolyst Assasinate mission in progress while riding Merulina. Fixed the Kazeru Prime Sugatra having attachment point issues when equipped on the Eukar Claw Skin. Fixed the Drifter/Operator’s Stranger's Hood hiding Facial Accessories while in its opened state. Fixed context action UI not aligning properly if the input has been rebound. Fixed map hole in Grineer Galleon tileset. Fixed issues with lighting contrast in the elevator of the Grineer shipyard Defence tileset found on Ceres and Sedna. Fixed a Grineer Helmet appearing to be unlit on a table in the Grineer asteroid tileset. Fixed map hole issues in the Corpus Outpost tileset. Fixed missing LOC that would appear when selecting a daily Steel Path mission while in Railjack navigation. Fixed black squares that could jump up and cover the screen in certain cases. Fixed being able to see through the map in the Sneaky Sabotage Break Narmer mission. Fixed the on-hover tooltip from looking at an item in your Profile sticking on screen after tabbing over to your Wishlist. Fixed the "Repeated Button Presses" option not appearing when searching “tap / hold” in the settings search bar. Fixed players being able to get stuck in a section of the Grineer Galleon tileset. Fixed broken waypoint marker pathing in the Grineer Sealab tileset. Fixed certain rocks in the Corpus Outpost tileset not connecting with the ground. Fixed some terrain texture near Watershed Hamlet in Duviri sticking out from an overhang. Fixed an Enigma spawning into the ground by Fair Shores Hamlet in Duviri - making it non interactive. Fixed a floating Kovnik deposit by The Citadel in Duviri. Fixed a floating Dacroot deposit by Fort Wyrmsoul in Duviri. Fixed floating Tasoma deposit in a cave by Moirai Crossing and the Lunaro Court in Duviri. Fixed a blank square icon appearing in the HUD at the start of Defense and Excavation Undercroft missions. Fixed being unable to rotate Dojo Decorations in the preview. Fixed typing in the Dojo Decoration search bar causing the entire window to move and potentially blocking category tabs from being selected. Fixed switching to Necramech removing sound occluding while invisibility abilities are active. Fixed resource containers spawning mid-air in a section of the Grineer Galleon tileset. Fixed a hallway in the Grineer Galleon tileset being too dark. Fixed missing collision on a decoration in the Corpus Ship tileset. Fixed the Ballas head statue in the post-New War Orb Vallis being unlit. Fixed some planters on Lua appearing to be unlit. Fixed part of the map being far brighter than the rest of the tileset during the “Obtain the Navigation Segment” in the Vor’s Prize Quest. Fixed some clipping issues in the Archarbor in Duviri. Fixed breaking the fans in the Grineer Galleon tileset not playing the audio for Clients. Fixed an extremely rare case where players could start The New War Quest without owning a Railjack. Fixed rare cases of a mutant Drifter and Operator appearing when playing through The New War Quest if the Drifter was selected during “Table for Two” stage. Fixed the “Randomize Materials” button for Voidshell Skins appearing in other unrelated customization areas. Fixed being unable to chat link the new 2023 Pride Display and Glyph. Fixed being unable to chat link Maw Fang. Fixed a crash from shooting at the weak points of capital ships in Railjack missions. Fixed a crash in the Archon Hunt Spy mission. Fixed a crash that would occur after a player quit the game while downed. Fixed Host crashing after Client force quits the game when the Wyrmlings spawn in the Steel Path Orowyrm fight. Fixed a crash caused by Host forcing migration by leaving during stage one of the Orowyrm fight. Fixed a crash caused by Undercroft portals in Duviri. Fixed crash related to Defense missions in the Undercroft. Fixed a rare crash that could occur when using Enemy Radar and weapons that create Gas Status Effects. Fixed crash that could occur when closing the game while using DirectX 12. Fixed a crash caused by controlling the Orowyrm in the first stage of the fight in Duviri. Fixed crash after trying to rejoin a squad doing the Orowyrm fight. Fixed a crash caused by going from Fortuna to the Orb Vallis via the elevator. Fixed a script error that could occur when joining a Squad Host's Dojo. Fixed a script error that could occur when an object falls into a teleport volume. Fixed a script error when hitting the last checkpoint in a K-Drive race. Fixed a script error in the “Defend Prisoner” Duviri side objective. Fixed a script error with Wisp Specter. Fixed a script error related to Host migration and Acrithis in Duviri. Fixed a script error in Undercroft Survival missions. Fixed a script error related to the “Assemble the Shrine” objective in Duviri. Fixed a script error caused by waypoints in Duviri. Fixed a script error related to the Ven’kra boss fight in the Break Narmer “Prison Break” mission. Fixed rare cases when a script error would occur when the enemy doesn’t have a mesh. Fixed a script error when flying the Orowyrm into the portal during the first phase of the fight. CLICK HERE TO SHARE FEEDBACK AND BUG REPORTS IN THE DEDICATED SUB-FORUMS
  8. Tenno! Sunday night, we confirmed reports that the Circuit rotation did not roll over and was a duplicate of the previous rotation. After discussing a resolution this morning, the team has decided to keep this week as a duplicate, as many of you are working towards those rewards and wish to continue. Next week it will rotate as intended. Apologies for the blip in the rotations! * To clarify some confusion, the next rotation will be Week 1 rewards.
  9. Tenno! While we’ve briefly paused on Hotfixing until we release Update 33.5 The Seven Crimes of Kullervo, we wanted to note a handful of documented issues that will be fixed when the Update launches. These are in-game fixes that require code, which means it requires a Cert Update to deploy these changes. If you’re not sure what sending to Cert means, we’ve posted a “Warframe Lexicon for Updates” to help explain our processes. Known issues that are fixed for The Seven Crimes of Kullervo: (this list is by no means exhaustive) Rune Marrow not being affected by Boosters in the Undercroft. The Killer’s Confidence Decree slows Warframes for the remainder of the mission after using abilities with large areas of effect (Commonly seen in the Undercroft and Orowyrm arena). Sevagoth’s Shadow does not benefit from Decrees. Joining missions with a full set of Stalker weapons and the Dread Incarnon evolution “Coup de Grace” crashes the game (workaround in the meantime: use a different weapon or a different evolution). Tapping Aim while in the middle of a melee swing causes your weapon to get stuck in Aim mode until you tap it again. “Ranger's Reload” Decree breaks Hema functionality. The Evolution 5 challenge "Complete a mission with an Incarnon weapon in every slot" doesn’t unlock if Incarnon Genesis weapons are used. Host migration after abandoning a Railjack mission causes Client to be stuck loading. Copying existing Decorations does not keep scaling or orientation. Unable to search for weapons with Incarnon Adapters installed in Arsenal. *Interception rewards skipping rounds. *Acrithis vendor and Komi boards becoming blurry if Depth of Field is enabled. The Hate’s Incarnon Form causing self-stagger. Zylok Incarnon projectile considering enemy bodies as "cover". Players sometimes being unable to purchase items from Acrithis' wares in Duviri. Dual Toxocyst headshot challenge being reset by status damage. Duviri missions being required to earn the Zariman Steel Path trophy. The Stranger's Hood not showing equipped Operator Accessories with the hood open. Being able to lose your Kaithe in Steel Path Orowyrm fight if you dismount during the Warframe stage of the fight. Atomos Incarnon projectile is invisible. Melee Incarnon weapons not showing Incarnon stats in the Arsenal. More fixes are actively being investigated - the above is a reflection of issues that been verified in Update 33.5. Under Review for the Update: The Soma’s Incarnon Form damage output and interaction with the Hata Satya Augment Mod. Upcoming “Quality of Life” (QOL) Changes: As mentioned in Devstream 171, we have an ongoing list of QOL changes based on Community feedback (this list is by no means exhaustive): Ability to preview Teshin’s Cave offerings in the Star Chart before entering Duviri. Tied to specific Drifter Intrinsics. (In development image for reference) Static Undercroft Portals in Duviri as optional side-objectives. Steel Path Circuit Arcanes will also be available here. Full Key Binding customization for the Drifter in “Control” settings. Players can now skip the Reward pop-up in the Circuit after unlocking multiple tiers at once. Reduced Maw Feeding difficulty by increasing the time allotted to feed. Added the ability to uninstall Incarnon Adapters. (for full details on how this works, look to the official patch notes!) Added the ability to move your Kaithe in the Duviri loading screen. Thank you all for your feedback and bug reports! If you have any more bug reports or feedback to share, you can continue to do so in our dedicated Duviri subforum. There’s lots more to come in Update 33.5: The Seven Crimes of Kullervo, such as Kullervo himself!
  10. The Duviri Paradox: Hotfix 33.0.14 Fixes: Fixed Clients infinitely falling through the map after completing the Orowyrm fight if they were riding a Kaithe upon entering the portal from the landscape. More fixes towards enemies not spawning after Host migration in the Undercroft during Void Flood missions. Fixes towards Hidden Chests (notably ones near The King’s Palace and Fort Wyrmsoul) failing to open after completing the hacking mini-game. Fixed a script error with Zephyr’s Tornadoes. Fixed a script error in the end of mission screen when returning to the Orbiter from Sanctuary Onslaught missions.
  11. Tenno! The Development team is back on the couch to provide a deeper dive into our next Update, The 7 Crimes of Kullervo, with concepts, gameplay, and more! PLUS, it’s time to reveal the next Prime Warframe - who could it be?? Watch to earn yourself a Twitch Drop of 10x Pathos Clamps! See you over at twitch.tv/warframe Friday, May 26th at 2 p.m. ET!
  12. The code fix will be in our upcoming Update (more info on this Friday's Devstream). We ran a Rune Marrow alert over the weekend in recognition that the Booster weekend would happen before we could fix it.
  13. The Duviri Paradox: Hotfix 33.0.11 + 12 Hello Tenno! Today’s Hotfix is the interim Cert build we announced last week in a PSA - below you’ll find a hearty amount of changes and fixes, as well as the details and start time for Nora’s Mix Vol. 4! Thank you for your patience as we worked to get this hotfix live today. Stay tuned for a Devstream announcement later today to learn about what’s to come! NIGHTWAVE: NORA’S MIX VOL.4 - COMING TODAY AT 2 PM ET! It’s that time again, Dreamers! Like previous editions of Nightwave, there is duplicate protection for rewards you have already unlocked. Identical to Nora’s Mix Vol. 3, Tenno will be compensated with Nora’s Mix Vol. 4 Creds instead of the previous unlocked reward. New & Returning Acts! Alongside our returning Acts from Nora’s Mix Vol. 3, we have a new challenge for our crystal-focused Tenno. The newest weekly Act is... Crystal Clear Complete 3 waves of Mirror Defense. New Rewards! For completing Nightwave Acts, you can earn these new items: Orowyrm’s Rage Sigil A sigil reminiscent of the elemental Orowyrm. Ocucor Weapon Augment Mod - Sentient Surge (Stats listed at Max Rank) Each target eliminated refills 20% of Ocucor’s magazine. Status Chance and Critical Chance are increased by 60% for each Tendril active. Battacor Weapon Augment Mod - Sentient Barrage (Stats listed at Max Rank) Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%. Eukar Claw Skin A biotic look for Claw Melee Weapons. Baruuk Doan Silhouette Glyph A Glyph depicting Baruuk Doan. Hero of Duviri Display A hero on the back of a loyal Kaithe, as described in the storybook, Tales of Duviri. Fabled Gene-Masking Kit Euleria Entrati commissioned this unique Kubrow DNA segment to manifest a creature from the storybook, Tales of Duviri. Drifter Keeler Suit Collection Nora Night recovered this suit from Saturn’s Keeler Gap. The durable material lined with rebreather tubing shows it was designed with depressurization in mind. Includes Hood, Suit, Sleeves, and Pants. Fitted for the Drifter and the Operator. Also included is a hand-picked selection of rewards from previous Nightwave Series! Cred Offerings Additions! Spend your hard-earned Nora’s Mix Vol.4 Cred in Nora’s store, which now offers: Voruna’s Anukas Helmet Blueprint Citrine’s Kalite Helmet Blueprint A collection of Sigils & Emblems from previous Nightwave Series Changes: Made the following changes to how Mod Configs appear in Teshin’s Cave: Warframes and Weapons now default to Mod Config A if it uses 40+ capacity (raw drain of Mods installed), rather than defaulting to another Config with the highest capacity. If Config A is not using 40+ capacity, it will default to the highest capacity Mod Config as before. Our original intentions were to always default to the Config with the highest capacity with the theory being that Config was the most effective. After reviewing feedback, this choice caused some confusion, so we have swapped Mod Config A to be the default as commonly Config A is the “main” Config. Mod Configs with Aura and Stance Mods that cause capacity drain are no longer disqualified from being the default. Added the total number of active Decrees when selecting a new one to better see your collection at a quick glance. When “Melee with Fire Weapon Input” is enabled in the settings, using the default Melee input will now trigger Drifter's Quick Shot while in Duviri. This is a follow up change to the fix from Hotfix 33.0.1 (Fixed “Melee with Fire Weapon Input” preventing Drifter from being able to perform Quick Shots), as Quick Shot was able to be performed but was still using the fire input instead of the intended melee input while this setting was enabled. Also fixed the Drifter Melee “Combat Tips” incorrectly saying to use weapon fire input for Quick Shot when the “Melee with Fire Weapon Input” is enabled. It will now correctly call out the Melee input binding when toggled on. The Prisma Lenz is now tradeable! Added an “Add Friend” button to the profile on-hover dropdown. Added a “Copy Suit Colors” button to the Drifter Syandana and Attachments customization screens. Changed the descriptions of the following Decrees to highlight the differences between their mechanics and improve readability (shorten) -- Edit: We will be revisiting the below description changes to improve understanding of the Decrees function. Venomous Touch: Old: “Every third melee attack deals X% Toxin Damage with guaranteed Status Chance.” New: “Every third melee attack deals X% Toxin Damage.” Note: The guaranteed Status Chance still occurs! Critical Frost: Old: “Critical Hits deal X% Cold Damage with a guaranteed Status Effect.” New: “Critical Hits deal an extra hit with X% Cold Damage.” Note: The guaranteed Status Chance still occurs! Changed Luscinia’s line after being defeated as Orowyrm - you’ll just have to fight her again during the Sorrow Spiral to hear it! Added weapon name to the confirmation prompt when installing an Incarnon Genesis. Ex: “Are you sure you want to install an Incarnon Genesis on Prisma Skana?” Improved the VFX on Drifter’s “Guiding Hand” ability. Optimizations: Made broad game optimizations to save 10 MB of memory. Fixed small hitches caused by transmissions during Steel Path Void Fissure missions. Fixed long hitch that would occur when loading into the game with the Dark Split-Sword equipped. Fixes: Fixed being unable to interact with the Kaithes that spawn in the second phase of the Steel Path Orowyrm fight - causing inability to complete it. Fixed Clients getting stuck as Duviri Drifter (instead of Focus Drifter if unlocked) in the Undercroft after getting pulled in from Landscape and using Transference. Fixed the following issues when melee blocking as Warframe using Drifter Melee weapons (e.g. Syam): Fixed damage from enemy projectiles not being 100% blocked while blocking. Fixed enemy projectile weapons bouncing back at whoever fired them (intended only for Drifter for Parrying Dax arrows). Fixed pick-up rewards from completing the Enigma near The Archarbor falling off the island, leaving Clients unable to recover them. Fixed case where some of the co-op bridge Enigma VFX elements would not show up. Fixed some Enigma interactive elements having a very small trigger. Fixed the Rank 2 Endurance Drifter Intrinsic “Restorative Decree” (gaining a Decree fully restores Health and Energy) not applying to Warframe in the Undercroft. Fixed the Rank 1 Endurance Drifter Intrinsic “Fortifying Decree” (each active Decree grants +25 Health to Drifter) not applying until after you dismount from Kaithe. Fixed the “Irresistible Bombardment” Decree (each shot briefly increases fire rate by +10% cumulatively) increasing fire rate from melee attacks. Fixed Clients at times seeing other players’ Drifters without bodies after loading into the Duviri landscape or Undercroft. Fixed Kaithe remaining in the landscape without a rider after Client leaves the squad. Also fixes Host being able to ride the Kaithe and it going invisible and returning Client going invisible after dismounting that same Kaithe. Fixed dead players seeing the Undercroft countdown timer (as they cannot participate themselves). Fixes towards enemies not spawning in the Undercroft (Circuit and Duviri) after Host Migration - causing failure for missions like Survival and Excavation that require you kill enemies for Life Support Capsules. More fixes to come for this as it has not been fixed 100% - there is also the related issue of the UI objective text disappearing as well that we are looking into. Fixed the Sprint binding for Kaithe not updating in the UI callouts if changed to something other than the default. Fixed binding callout to throw Enigma disk being incorrect while in Melee-only mode in Duviri. Fixed Drifter spawning on the other side of the bridge with no Kaithe in The Duviri Paradox Quest after jumping off of it - causing halt in quest progress as Kaithe is required to complete further stages. Fixed the Primary and Secondary weapons in Teshin’s Cave not being selectable when standing right on top of them in “The Prince of Fire” stage of The Duviri Paradox Quest. Fixed previewing Protovyre customizations on your Drifter in Teshin’s Cave granting the ability to make progress on and even complete the associated challenges. Completing the challenge would send the next evolution’s item, even if the base version was not owned. We are working on a script to address affected accounts - we will update you here once we have the details and start time. After further review, the team has declared this a bank error in your favor, therefore no script will be run to remove it from those affected. Thanks! Fixed rare case of player loading back into Duviri (after rejoining session) with a completely random loadout. Fixed being unable to summon Kaithe after being pulled into the Undercroft while trying to complete a Ghost Mirror Enigma. Fixed double clicking the “Reroll Decrees” button displaying your newly rolled Decrees upside down. ¿uʍop ǝpᴉsdn sƃuᴉɥʇ pɐǝɹ oʇ ǝq plnoʍ ʇᴉ pɹɐɥ ʍoɥ ǝuᴉƃɐɯᴉ noʎ plnoƆ More fixes related to the Komi issue from Hotfix 33.0.2 that was causing a script error when attempting an “illegal” move (diagonal placements for example). Fixed players being unable to summon their Kaithe after dying during the Drifter combat tutorial in The Duviri Paradox Quest. Made fixes towards a crash related to viewing the Circuit after a new tier of rewards had just been earned. Fixed Dual Ichor’s Incarnon Form not having its intended function of creating Toxin clouds after killing enemies when wielded by Client. Fixed Client experiencing staggered mobility and movement interruptions after using Grendel’s Feast on Dax Arcus as they are casting an ability. Fixed permanently staying as Warframe after entering Maw Feeding while Transference Surge is active in Duviri. Fixed the extraction portal VFX disappearing after completing the Orowyrm fight and leaving the King’s Palace area. Fixed Guiding Hand’s VFX using incorrect colors during its first appearance in The Duviri Paradox Quest. Fixed the Orowyrm’s fire breathing VFX flashing in the final stages of The Duviri Paradox Quest. Fixed being unable to make purchases from Acrithis’ wares in Duviri using resources gained from the active session. Fixed further issues with resources and rewards collected in Duviri not saving after Host migration: Fixed resources and rewards not saving after a new Host leaves Duviri after a previous Host migration. Fixed Host migration causing the new Host to lose resources and rewards after earning a new Decree and extracting using the “Leave Duviri” option. Fixed losing any resources gained since your last decree if a Host migration occurred while riding Kaithe. Fixed getting stuck on the hurdles in the cave near Farbreeze Hamlet in Duviri while riding Kaithe. Fixed case where wave numbers would be mixed up when two or more combat objectives were occurring at the same time in Duviri. Fixed being unable to start the Steel Path Circuit if the regular reward path had not been selected. Fixed Grendel’s Regurgitate slowing enemies with Overguard. Enemies with Overguard are intended to be immune to slow effects. However, if Overguard is cleared while Regurgitate’s slow is active, then it will apply to the target for the remaining duration. Fixed Protea being unable to pick up her Grenade fans while in the Undercroft. Fixed Garuda’s Seeking Talons Slash damage triggering Exodia Force and causing significant lag issues. This was due to the hundreds of damage instances created by this looping interaction. Similar to the Update 32.2 change to Saryn’s Toxic Lash with Exodia Force, this was a necessary fix to prevent rampant performance issues. Fixed Voidrig and Bonewidow becoming disarmed after switching to Pugil mode. This was an issue with the “swap weapons” binding being unintentionally enabled for Necramechs - it is now disabled again. Swiping with Pugil can be done by using the melee binding as intended. Fixed unintended and extreme high damage from casting Thermal Sunder over and over again using Wukong (infused from Helminth) while there is a Gauss present (Player and Specter). More fixes towards being able to use Titania’s Razorwing on any Warframe if she is available in Teshin’s Cave and the ability is cast before selecting a different Warframe. Fixed rare case of being unexpectedly teleported into the Undercroft. Fixed being unable to chat link all Duviri resources (Rune Marrow, Pathos Clamps, Maw Feeding resources, etc.). Fixed being unable to purchase multiples of the same Decoration available from Acrithis’ Wares and Grandmother’s Oddities. Fixed being unable to purchase multiple Radian Sentrium from Old Man Suumbaat in Cetus. Fixed incorrect mission time in the Circuit end of mission screen. Fixed clipping issues with the Ki’Teer Greth and Alastorn when equipped on Baruuk’s Doan Skin. Fixed frame rates being out of sync on Cinematics and other videos when played at fullscreen, potentially causing visual distortions. Fixed several Syndicate Medallions and other loot spawning inside of the ceiling in the Corpus Ship tileset (specifically in Rescue missions). Fixed Maw Feeding counting towards the “Cold Steel” Elite Weekly Nightwave Act. Fixed the “Friendly Fire” Nightwave Act being a Daily instead of Weekly Act and vice versa for the “Confiscated” Act. Fixed the Nightwave Rank-up SFX and VFX not playing when opening up the Nightwave screen after gaining enough reputation. Fixed Excalibur’s Purging Slash Augment Mod description showing 100% Shields Restore instead of the intended 70% after using Slash Dash on allies. This was a UI issue only - the 70% was still applying. Fixed Sigils appearing uneven when equipped on the Drifter Bishamo Hawk/Lark Cuirasses. Fixed several Chest armor offset issues when equipped on the Drifter Bishamo Lark set. Fixed offset issues with several Syandanas when equipped on the Drifter Bishamo Hawk set. Fixed offset issues with the Suda Chest Piece when equipped on the Wisp Somnium skin. Fixed attachments not showing while riding a K-Drive (and secondary is equipped) on the Furis, Atomos, Lex, Bronco, and Vasto with Incarnon Geneses. Fixed issues with colors on Ephemera (e.g. Eros Wings) on Operator after entering customization screen without an Ephemera equipped and then equipping one. Fixed the Decree selection UI containing an unnecessary scroll option that could be accessed with directional keys or the directional pad on controller. Fixed the Zylok’s Incarnon Form not displaying when dual wielding with a Glaive and while riding a K-drive. Fixed Incarnon transformation animations not playing while riding Kaithe. Fixed incorrect SFX playing when Void Slinging immediately into a ledge grab. Fixed Clan/Alliance chat breaking due to MOTDs containing certain characters. Fixed Kaithe’s take flight jump SFX occasionally not playing. Fixed the Illumina Judicium Emote missing its SFX if performed in Duviri. Fixed the Incarnon Form transformation SFX spamming after you reach 0 ammo with weapons that have Incarnon Genesis installed. Fixed Arcane Contagion’s projectile having hexagonal VFX when equipped on a Zaw Polearm Melee using the Kalynex Polearm Skin. Fixed loud SFX occurring when using the Kohmak’s Protokol Spectre Pistol Skin. As reported here. Fixed issue where Somachord Tones wouldn’t spawn in tilesets that didn’t also contain Codex Fragments. Fixed the “Color Correction” slider in the Customize Poster screen having too many decimal points after changing the filter. Fixed several decimal formatting issues in the Captura settings. Fixed companions teleporting and dropping randomly behind the “Feed Helminth” screen while you are sitting in the chair. Fixed sword and hammer melee “whoosh” SFX being too loud. Fixed rare crash that would occur when viewing Arcane Intention while in the Arsenal. Fixed script error with the quick-time event in The New War Quest. Fixed script error that could occur when joining a Squad with someone using Sevagoth. Fixed script error in Ghost Mirror objectives in Duviri. Fixed script error from deactivating Equinox’s Mend & Maim ability. Fixed script error with Hydroid’s Undertow ability. Fixed script error with Yareli’s Riptide ability. Fixed script error in Captura if you go into the “Advanced Camera Controls” and hit play. Fixed script error with the Sniper Crewman deploying Ratels. The Duviri Paradox: Hotfix 33.0.12 Hello again! Quick turnaround Hotfix to address some rampant soft lock issues and crashes caused by various UI elements. Fixes: Fixed several soft lock issues caused by various UI elements, such as: Inputting letters into numeric fields (e.g. when blending Drifter faces and making slider adjustments in Captura). Clearing text fields in settings. Adding decimal points in text fields (this was due to a fix from today’s earlier hotfix that rounded up crazy long decimal points, for the sake of preventing crashes, we’ve reverted this fix for the time being). Fixed being unable to chat link the Belric and Rania Crystal Fragments from Mirror Defense missions.
  14. The Duviri Paradox: Hotfix 33.0.7 Changes: Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities. The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. Made the following changes to the Shrine Assemble objective: Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find. Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a big ball of red energy - much harder to miss now! Made some optimizations to the Shrine Assemble objective. Updated Strun’s Incarnon Genesis Evolution II “Blazing Barrel” description to say “On Firing” instead of “On fire”. Now reads: “Increases Damage by +2. On Firing: +5% Multishot. Stacks up to 5x.” Adjusted the radius and gain of Luscinia’s singing cue in the Undercroft. Removed unnecessary spaces between durations and measurements (150 s to 150s) in the Drifter Intrinsic descriptions to improve readability. Made slight updates to the Orowyrm’s attack VFX. Fixes: Fixed the Hidden Chests near the Throneguard Barracks and Titan’s Rest areas of Duviri spawning underground - causing a halt in Spiral progression as they were inaccessible. Fixed the Hidden Chest near The Agora not opening during Spiral stages - causing halt in progress. Fixed casting Shadows of the Dead during the Orowyrm fight causing Host migration. Fixed Host migrating while in Teshin’s Cave leaving Clients without proper objectives in Duviri. Made fixes towards being unable to use Drifter’s Restorative ability when prompted to in The Duviri Paradox Quest - causing a halt in Quest progress. Fixed the Orowyrm getting stuck doing donuts in the sky instead of following its intended path if a player was controlling it at the time of Host migration. More fixes towards Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic). Fixed getting indefinitely stuck in the Undercroft after Host Migration without a countdown timer. Fixed Clients being unable to complete the Shrine Assemble objective after Host migration using the pieces that were dropped beforehand. Fixed Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal. Fixed becoming invincible after interacting with the mirror in Teshin’s Cave with the Rank 10 Endurance Intrinsic “Cheat Death”. Also fixed interacting with the mirror before entering Duviri causing the Endurance Ranks 2, 4, 7 and the Combat Rank 10 Intrinsics not working. Fixed Hosts in a full squad losing rewards and resources after crashing or closing the game. Fixed Clients Transfering to Drifter from Excalibur Umbra while waiting to load into the Undercroft causing the entire squad to get permanently stuck in the loading area - causing halt in progression of Spiral and Circuit stages. Fixed crash that could occur if the chest after the Orowyrm fight is opened while a player is spectating after being downed. Fixed crash with Host migration while playing The Duviri Experience. Fixed crash related to the dynamic skies in Duviri when the Spiral changes. Fixed case where you could enter Duviri as Warframe instead of Drifter from Teshin’s Cave. Fixed the Syam’s Heavy Attack shockwaves not being affected by Melee Damage Mods. Fixed Ceramic Dagger’s Incarnon Evolution II upgrades “Gun and Blade” and “Butcher’s Opportunity” not applying their damage bonuses. Fixed Boltor Prime’s Status Chance Incarnon Evolution IV upgrades being lower than intended (was 10% and is now 18%). Fixed the Shawzin Emote not being given after acquiring the Courtly Shawzin from completing all the Virtuoso songs in Duviri - causing players who have never owned a Shawzin to be unable to play their new shiny instrument! As reported here. If you were affected by this issue, the next time you log in the Shawzin Emote will be in your inventory. Simply equip it onto your Emote Wheel via the Arsenal to use in-mission. Fixed cases where an entire portion of the Duviri map could completely disappear after completing the Orowyrm fight. Fixed being able to lock onto and teleport to Defense Target with Stalker’s Teleport ability (Rank 10 Opportunity Drifter Intrinsic) - causing Stalker to clip through the target. Fixed opening the pause menu while encountering the Dax Equitem causing it to linger on screen after exiting. Fixed players not being able to use the customization mirror in Teshin’s Cave at the same time. Fixed interacting with mirror in Teshin’s Cave as Warframe creating a Warframe x Drifter abomination. Fixed Clients not seeing Magus Agress’ cooldown timer in the HUD. Fixed Kaithe names not saving if they went over the 24 character limit. Also fixed the limit not being obvious in the UI. Fixed inconsistencies with how selected Energy colors appear on the Bishamo Hawk Pauldrons. Fixed the Bishamo Hawk Leggings not using selected Energy colors. Fixed offset issues with the Zenoriu and Erlang Prime Oculus when equipped on Drifter. Fixed the Gauss Nitrolyst Helmet not opening/closing during Redline. Fixed positioning issues for Acrithis and Luscinia in Duviri. Fixed long hitches that would occur when leaving Teshin’s Cave back to the Orbiter. Fixed a hitch affecting players with most Focus trees unlocked. Fixed a hitch that would occur when Warframe buffs would first occur in a mission. Fixed public matchmaking to Duviri loading players into the Dojo or Zariman instead if they were at those locations when joining a Duviri session. Fixed a large gap in the floor leading to out of bounds exploration in the Corpus Ice Planet tileset. Fixed camera placement on Drifter being too low after using Transference in the Dormizone for players on the Paradox Path. Fixed the Protosomid Shoulder Guard being invisible in the Arsenal and flashing in the Orbiter. Fixed Clients Drifter appearance not being accurately updated for other players. Fixed the Sly Devolution Mod for the Sly Vulpaphyla having very long and unnecessary decimal points. As reported here. Fixed the Drifter Melee weapon purchase context action in Teshin’s Cave overlapping with the Decree UI prompt. Fixed a rare script error that would sometimes occur when aborting certain Railjack missions. Fixed the “Tactical Repositioning” Decree using the same icon as “Morale Boost”. It now has its own! Fixed “PH” text appearing when approaching the elevator in the Zariman when the rest of the squad has yet to arrive. Fixed a certain teleport volume in Duviri near the Orion Tower that would trap players in a falling loop. Fixed hole in Orokin Tower tileset map allowing players to go out of bounds. Fixed being unable to place an Extractor on the Zariman via the Warframe Companion App. Fixed the Granum Void particle pickup SFX being heard from outside of the Granum Void. Fixed the Tonkor’s explosion SFX being too loud if it has the Daecret Skin equipped. Fixed script error when quickly scrolling through Foundry. Fixed script error when entering the Upgrade screen. Fixed script error related to Acrithis respawning in the courtyard after defeating the Orowyrm and Host migrating. Fixes towards potential script errors from Drifter’s Guiding Hand ability.
  15. XBOX The Duviri Paradox: Hotfix #6 Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero. We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus. We are working on a script to refund players who have purchased from Acrithis, and a separate script to refund applicable Incarnon Genesis costs. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes. More details to come on exactly what the scripts will entail and when you can expect them to be run. 11/05/2023 Edit: The resource refund scripts for Acrithis’ store have been completed! If you purchased an affected item prior to the price changes, we have offered a blanket refund of various Duviri resources that were most affected by the cost reduction. Due to the nature of Acrithis’ wares, resources and their costs vary per rotation, so instead of a very complicated direct refund, players will receive a variety of resources that scale by the number of total purchases. For those waiting on the Incarnon Refund, that is still to come! 16/05/2023 Edit: Incarnon Script The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: Bronco - 150 Nacreous Pebbles Furax - 200 Ariette Scales Furis - 70 Lamentus Lato - 150 Nacreous Pebbles Lex - 50 Saggen Pearls Magistar - 100 Aggristone Changes: Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding. We are still working on having Resource Boosters also apply to Rune Marrow from Runic Compacts in the Undercroft. Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution: Prisma Skana: Increase Status Chance by 20% (was 30%) Skana Prime: Increase Status Chance by 10% (was 24%) Varying values for variants are intended for all Incarnon Genesis weapons, so the Skana was adjusted to match that format. Slightly increased the range that Tamms will react to players and increased their movement speed while being herded. Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears). We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability. The fix didn't take, and therefore, this bug still lives. We will revisit it for a true fix. Fixes: Fixed cases where resources and pick up rewards were not saved after using the “Leave Duviri” option in the pause menu (as mentioned in yesterday’s hotfix). Fixed Melee Mods not applying properly to Edun’s Heavy Attack throw. Fixed players getting permanently stuck underwater after teleporting to other players using the Rank 10 “Herd Travel” Riding Intrinsic while they are Maw Feeding. Fixed being able to interact with the Drifter and Kaithe customization in Teshin’s Cave while riding Kaithe - causing players to be unable to interact with customization options as they are still mounted. In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave. Fixed Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic). Fixed Host Migration during Undercroft Defense missions halting enemy spawns. Fixed a script error in the Undercroft that would cause it to not recover properly after Host Migration. Fixed the “Ranger’s Reload” Decree (Rolling reloads the equipped weapon) not activating the “Duelist’s Advantage” Decree (Your first shot after reloading deals +X damage) if both are owned. Fixed Duelist’s Advantage not activating on a weapon when it’s currently activated on another (e.g. reload Primary, activate Decree on Primary, reload Secondary, Decree does not activate on Secondary). Fixed the “Fearsome Bonanza” Decree (Gain +X Damage for every enemy affected by Status within 20m) applying its damage increase to other damage increasing Decrees - causing an exponential damage increase cycle with certain Decree combinations. Example: Bombastine’s Malice (On Headshot, 30% chance for enemies near the target will be inflicted with X% Toxin) spreads Toxin using the damage from the shot you hit to trigger it. If Fearsome Bonanza was triggered at the same time, it would double down on the buffs. Fixed crash that could occur when aborting The Circuit. Fixed case where the Orowyrm could get stuck on the massive Dominus Thrax hands in the sky upon summoning. Fixes towards the Vitoplast Drone from Void Flood stages lingering after exiting the Undercroft. Fixed crash that could occur at the end of a Void Flood round. Fixed crash from dealing critical damage to Enigma elements in Duviri. Fixed failing a Railjack mission leaving you stuck in the loading tunnel and end of mission screen indefinitely. Fixed Kaithe’s ability UI appearing usable (instead of grayed out) during the first stage of The Duviri Paradox Quest (when Kaithe abilities have yet to be unlocked). Fixed flying into Undercroft portal with Kaithe not teleporting you into it and simply dismounting you back into the Landscape. Fixed weirdness with enemy waves in the Undercroft and Shrine Assembly objectives. Fixed the Watchful Paragrimm decoration having a Noggle base. Fixed the Dax Equitem’s animations lagging during attacks for Clients. Fixed Dax Equitem getting stuck somewhere and not being able to figure out how to get unstuck, causing some funky animations. Fixed crash related to Spiral changes happening during Host Migration. Fixed Runic Compact not appearing on the mini-map with Loot Detector Mods equipped. Fixed playable-Stalker (from Rank 10 “Stranger in Black” Opportunity Intrinsic) not having his own custom squad minimap icon. Fixed the Telos Syandana when equipped on Drifter sitting too far down their back. Fixed the glow VFX when entering an Undercroft portal not applying to most weapons and attachments. Fixed the glow VFX lingering after entering a portal (Teshin’s Cave or Undercroft) when using Transference beforehand. Fixed the Tysis’ “tail” piece floating above the weapon weirdly when it appears in Teshin’s Cave. Fixed players hearing each other’s Guiding Hand audio FV when cast. Fixed being unable to craft the Greedy Milk Scrawl even if you have all of the crafting requirements. Fixed the Archgun Deployer summoning sound FX playing twice. Fixed script error with Protea’s Temporal Anchor. Fixed script error related to Decree rolling.
  16. The Duviri Paradox: Hotfix 33.0.6 Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero. We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus. We are working on a script to refund players who have purchased from Acrithis, and a separate script to refund applicable Incarnon Genesis costs. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes. More details to come on exactly what the scripts will entail and when you can expect them to be run. 11/05/2023 Edit: The resource refund scripts for Acrithis’ store have been completed! If you purchased an affected item prior to the price changes, we have offered a blanket refund of various Duviri resources that were most affected by the cost reduction. Due to the nature of Acrithis’ wares, resources and their costs vary per rotation, so instead of a very complicated direct refund, players will receive a variety of resources that scale by the number of total purchases. For those waiting on the Incarnon Refund, that is still to come! 16/05/2023 Edit: The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: Bronco - 150 Nacreous Pebbles Furax - 200 Ariette Scales Furis - 70 Lamentus Lato - 150 Nacreous Pebbles Lex - 50 Saggen Pearls Magistar - 100 Aggristone Changes: Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding. We are still working on having Resource Boosters also apply to Rune Marrow from Runic Compacts in the Undercroft. Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution: Prisma Skana: Increase Status Chance by 20% (was 30%) Skana Prime: Increase Status Chance by 10% (was 24%) Varying values for variants are intended for all Incarnon Genesis weapons, so the Skana was adjusted to match that format. Slightly increased the range that Tamms will react to players and increased their movement speed while being herded. Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears). We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability. The fix didn't take, and therefore, this bug still lives. We will revisit it for a true fix. Fixes: Fixed cases where resources and pick up rewards were not saved after using the “Leave Duviri” option in the pause menu (as mentioned in yesterday’s hotfix). Fixed Melee Mods not applying properly to Edun’s Heavy Attack throw. Fixed players getting permanently stuck underwater after teleporting to other players using the Rank 10 “Herd Travel” Riding Intrinsic while they are Maw Feeding. Fixed being able to interact with the Drifter and Kaithe customization in Teshin’s Cave while riding Kaithe - causing players to be unable to interact with customization options as they are still mounted. In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave. Fixed Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic). Fixed Host Migration during Undercroft Defense missions halting enemy spawns. Fixed a script error in the Undercroft that would cause it to not recover properly after Host Migration. Fixed the “Ranger’s Reload” Decree (Rolling reloads the equipped weapon) not activating the “Duelist’s Advantage” Decree (Your first shot after reloading deals +X damage) if both are owned. Fixed Duelist’s Advantage not activating on a weapon when it’s currently activated on another (e.g. reload Primary, activate Decree on Primary, reload Secondary, Decree does not activate on Secondary). Fixed the “Fearsome Bonanza” Decree (Gain +X Damage for every enemy affected by Status within 20m) applying its damage increase to other damage increasing Decrees - causing an exponential damage increase cycle with certain Decree combinations. Example: Bombastine’s Malice (On Headshot, 30% chance for enemies near the target will be inflicted with X% Toxin) spreads Toxin using the damage from the shot you hit to trigger it. If Fearsome Bonanza was triggered at the same time, it would double down on the buffs. Fixes towards a crash that could occur if you were pulled into the Undercroft while a member of your squad was doing Conservation efforts in Duviri. Fixed crash that could occur when aborting The Circuit. Fixed case where the Orowyrm could get stuck on the massive Dominus Thrax hands in the sky upon summoning. Fixes towards the Vitoplast Drone from Void Flood stages lingering after exiting the Undercroft. Fixed crash that could occur at the end of a Void Flood round. Fixed crash from dealing critical damage to Enigma elements in Duviri. Fixed failing a Railjack mission leaving you stuck in the loading tunnel and end of mission screen indefinitely. Fixed Kaithe’s ability UI appearing usable (instead of grayed out) during the first stage of The Duviri Paradox Quest (when Kaithe abilities have yet to be unlocked). Fixed flying into Undercroft portal with Kaithe not teleporting you into it and simply dismounting you back into the Landscape. Fixed weirdness with enemy waves in the Undercroft and Shrine Assembly objectives. Fixed the Watchful Paragrimm decoration having a Noggle base. Fixed the Dax Equitem’s animations lagging during attacks for Clients. Fixed Dax Equitem getting stuck somewhere and not being able to figure out how to get unstuck, causing some funky animations. Fixed crash when skipping cutscenes in The Duviri Paradox Quest. Fixed crash related to Spiral changes happening during Host Migration. Fixed Runic Compact not appearing on the mini-map with Loot Detector Mods equipped. Fixed playable-Stalker (from Rank 10 “Stranger in Black” Opportunity Intrinsic) not having his own custom squad minimap icon. Fixed the Telos Syandana when equipped on Drifter sitting too far down their back. Fixed the glow VFX when entering an Undercroft portal not applying to most weapons and attachments. Fixed the glow VFX lingering after entering a portal (Teshin’s Cave or Undercroft) when using Transference beforehand. Fixed the Tysis’ “tail” piece floating above the weapon weirdly when it appears in Teshin’s Cave. Fixed players hearing each other’s Guiding Hand audio FV when cast. Fixed being unable to craft the Greedy Milk Scrawl even if you have all of the crafting requirements. Fixed the Archgun Deployer summoning sound FX playing twice. Fixed a rare crash while riding Kaithe. Fixed script error with Protea’s Temporal Anchor. Fixed script error related to Decree rolling.
  17. Fixed only 2 of the 3 required fragments dropping for the “Assemble the Shrine” side objective if the Client initiates it while the Host is very far away - causing a halt in Spiral stage progress. Edit: We were close to a fix, but there are still instances where Shrine pieces are not being dropped if the Client and Host are far from one another when the Shrine is started. While we work on a fix, we suggest sticking close to one another when starting the Shrine to circumvent this stage halt potentially.
  18. Only removed for Quest hacking. Post-quest will have the held notes :)
  19. We're looking into this. It's a weird one, but we're on the case.
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