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[DE]Megan

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  1. We see the blip causing the connection issues - investigating now.
  2. Hello Tenno! As of December 22nd at 5 p.m. ET, the final Cross Platform Save “drip gate” has closed for 2023. Thank you, Tenno, for your patience, enthusiasm, and feedback as we worked through the rollout. We’ll return in January to re-open the gates and provide respective fixes.
  3. Additionally, we have deployed a Hotfix containing Cross Platform Save fixes:
  4. 12/22/2023 Cross Platform Save Update: The first few hours of our Cross Platform Save stress test were appropriately named - stability has returned, and we're continuing to monitor. Cross Platform Save gates are open to ALL Tenno for a limited-time stress test today. We will keep you updated on our Socials, Forums, and in-game Red Text (me!!) when the gate has closed, keeping in mind we may need to end earlier than stated if we see increased stability issues. A reminder that this is our last Cross Platform Save gate until January 2024 when the team returns from holidays.
  5. Whispers in the Walls: Hotfix 35.0.6 Cross Platform Save Fixes: Fixed the inability to Merge your Console account if you had to make a new PC Account after the November 24th cut-off date in order to Merge. If you encountered the issue and did not link the accounts, the website should now say the accounts will be merged If you encountered the issue and did link the accounts, please contact support Fixed some Merged accounts not getting various Quest inboxes which resulted in an inability to start the Quests. Fixed Helminth abilities from the merged account being unlocked on the Primary Account. Helminth abilities are determined by the chosen Primary Account.
  6. Tenno, We bring you an update on Cross Platform Save! After weighing the realistic options with less than two working days left in the year, we have come to the following plan for Cross Platform Save: Tomorrow, December 22nd, 2023, we will open the Cross Platform Save gates to ALL Tenno from 8 am ET to 5 pm ET, providing the team with a full working day to monitor. If major issues arise, we may need to close the gates earlier. After 5 pm ET on December 22nd, the Cross Platform Save gates will remain closed until the team returns in January. We recognize that some Tenno may have to wait to experience Cross Platform Save until 2024, and for that, we apologize. In full transparency, we cannot risk the game's and database's stability over the holiday break by leaving Cross Platform Save enabled for all. The database surges we already see are manageable, but we do not want to risk the unknown of leaving it enabled while no hands are around for immediate emergencies. We'll be back tomorrow to update you on our Socials, Forums, and in-game Red Text when the Cross Platform Save window opens. ❤️ 12/22/2023 Cross Platform Save Update: The first few hours of our Cross Platform Save stress test were appropriately named - stability has returned, and we're continuing to monitor. Cross Platform Save gates are open to ALL Tenno for a limited-time stress test today. We will keep you updated on our Socials, Forums, and in-game Red Text (me!!) when the gate has closed, keeping in mind we may need to end earlier than stated if we see increased stability issues. A reminder that this is our last Cross Platform Save gate until January 2024 when the team returns from holidays.
  7. Whispers in the Walls: Hotfix 35.0.5 Topaz Archon Shard Fixes: Fixed Topaz Archon Shard traits applying the buffs every 5 kills instead of every kill where described. Fixed the Shield regen buff provided by a Topaz Archon Shard not functioning. You will not get the Shield regen buff when a Blast damage is applied. Fixed the Secondary Critical Chance buff provided by the Topaz Archon Shard not functioning. Fixes: Fixed various Abilities not respecting Boss immunity status on all Octopede bosses. Octopede bosses are now more in line with other enemy bosses. Fixed a crash related to Rogue Culverins using Necramech consoles. Fixed a crash related to The Severed Warden. Fixed another case where you could place multiple Vigil Jahu Gargoyles in the Dojo. Additionally, we’ve added an error message when you attempt to duplicate the Decoration. Fixed the World State Window in your Orbiter displaying 0% below your actual progress % for Operation: Gargoyle's Cry. Hotfix #4 had a partial fix for this, it should be working properly now. Fixed incorrect throwing animation during the Alchemy mission if you re-joined the squad due to a Host Migration. Check out our Known Issues thread!
  8. 12/21/2023 Cross Platform Save Status Update: TEMPORARILY PAUSED We have temporarily paused the drip gate while we sort out some findings. If you were able to Link or Merge during the stress test, you can continue playing Warframe with said Cross Platform Save feature. We will update you when the drip gate reopens for everyone!
  9. 12/21/2023 11:30am ET Cross Platform Save Status Update: TEMPORARILY PAUSED We have temporarily paused the drip gate while we sort out some findings. If you were able to Link or Merge during the stress test, you can continue playing Warframe with said Cross Platform Save feature. We will update you when the drip gate reopens for everyone! Tenno, the next Cross Platform Save rollout phase is live: everyone can now attempt to Link or Merge their accounts via the Account Management page on https://www.warframe.com/ We are operating this phase in a "stress test" style, meaning we may need to pause the phase periodically if we see stability issues. We will update you here and on all our channels as the phase proceeds. We will continue to update our Socials, Forums, and in-game Red Text as we test and prepare next steps. For more information, read our Cross Platform Save Rollout Information post. To ensure success and stability during the launch of this highly requested feature, Cross Platform Save will be made available in staggered phases. If you do not qualify for the active phase, please wait for our announcement that the next phase is live before checking again. We appreciate your patience while we roll out these features.
  10. Whispers in the Walls: Hotfix 35.0.4 DirectX 12 Crashes Earlier this week we posted a PSA about DirectX 12 causing crashes with Warframe while using an AMD graphics card. The team is still investigating a stable fix for this issue, but for the time being, we are temporarily disabling DirectX 12 for AMD Graphics Cards with RDNA2 architecture or lower. This is done to ensure affected users can have a stable Warframe experience over the holidays until we can find a permanent solution. Operation: Gargoyle’s Cry Changes and Fixes: You can now access the Operation Store via Vigile Jahu Gargoyles in other players’ clans! Note: You cannot contribute to their Curse progress, but you’ll be able to purchase wares with Grotesque Splinters. Increased reward sorting importance for Curses and Grotesque Splinters so they now appear near the top of the list in the Mission Progress screen. The Fragmented Trio (Anchorite/Suzerain/Zelator) will now search out cloaked opponents if they sense a hiding enemy nearby, instead of just giving up. Now, these enemies will use their area-of-effect attacks to find you if they sense you're hidden nearby! Adjusted the Fragmented Trio's beam attack to better match its effects. Adjusted secret boss’s Cascading Fragmentation ability to deal more damage and scale more aggressively, but be triggered later in the fight. Fixed secret boss not dropping Stela. Fixes towards killing the Void Angel not registering in Effervo, preventing players from completing the mission. Fixed Titania still being able to float if Razorwing was disabled in secret boss fight. Fixed Steel Path Effervo Assassinate enemy level calculation to be more consistent. Fixed Gargoyle’s Cry not appearing at the top of the Operation tab in the Star Chart. Fixed various crashes related to host migrations on Effervo (Deimos). Fixed a script error related to Operation: Gargoyle’s Cry. Fixed the ability to place multiple Vigile Jahu Gargoyles in Clan Dojos. These decorations have 0 capacity cost so as to not restrict Clans from placing them -- as a result, they are limited to 1 per Dojo with performance concerns (and your tolerance for a certain Cavia member’s sass) in mind. Fixed Operation rewards being affected by boosters if picked up in a specific way. Fixed the World State Window in your Orbiter displaying 0% progress for the Operation. Also fixed goal progress being shown here if you did not complete Whispers in the Walls. Changes: Updated the description in the confirmation window of Archon Shard Coalescent Fusion to indicate it is a permanent action. Players will now be prompted to type “Confirm” to complete the fusion. “Archon Shard fusion is permanent. This action cannot be undone. Type CONFIRM to confirm.” Added a waypoint marker to lore fragment drops from Mocking/Scathing Whispers. Changed Mocking/Scathing Whispers’ enemy waypoint to be white to help it stand out amongst other objective waypoints. The Tennokai Mod Bundle no longer requires completion of the Whispers in the Walls Quest to purchase in the Market. Players can access Tennokai without the Melee Upgrade Segment installed in their Arsenal, so we see no reason to lock it behind Quest completion. Changed Cavia Syndicate minimap markers to be yellow to improve visibility. Renamed “Promotion” Clan Role to “Promoter” to be consistent with other Role naming. Updated Topaz Archon Shard Blast Damage embed bonus description to more clearly communicate the effect. Now: “Gain X Health per enemy killed with Blast Damage." Added missing sound effects to the Bounty Portal in Sanctum Anatomica. Adjusted the Sanctum Anatomica elevator sound effects to have a clearer spool up and tweaked the sounds to be at less of a high pitched frequency. Reduced the amount of Rogue Culverin weak points required in the Cavia bounty challenge to address players having difficulty completing it. Adjusted Rogue Culverin weak point explosion to scale with level and do less damage to players. Optimizations: Made various small server optimizations. Fixes: Fixes towards Heavy Attacking while using Transference causing players to be stuck in an endless Void Blast loop as Operator/Drifter. We cannot guarantee this is a perfect fix, but after testing we hope that this issue should be less prevalent at the very least! Fixed Murmur Spawners leaving behind an incredibly bright light in Albrecht’s Laboratories missions. Fixed additional cases of Whispers in the Walls Quest completion inboxes not being received by players. Those who were still missing Quest rewards should see the messages in your inbox upon login! Fixed The Severed Warden not counting towards "Kill x Flying Murmur Enemies" Cavia bounty challenges. Fixed The Murmur Assassination (Effervo) and Alchemy (Cambire) missions on Deimos not having session lock checkpoints. Now players will not be able to join your squad once the following objectives are complete in your missions: After the first Vitreum scanner is deployed on Effervo After the first Crucible is filled on Cambire. Fixed enemy levels not increasing over time in Steel Path Alchemy missions. Fixed failing a Netracell mission counting towards the weekly limit if the player aborted or failed the mission after the Vault was opened. Fixed Topaz Archon Shard Secondary Crit buff not functioning as intended. Also fixed the Tauforged variant being capped at 50% instead of the 75%. Fixed Topaz Archon Shard bonuses being capped at the value of 1 Shard regardless if multiple Shards were embedded. Now if you have 5 Topaz Shards embedded, your Secondary Crit Chance would be capped at 250% instead of only 50% before, as an example. Fixed Melee Influence spreading status effects applied to invulnerable enemies. Fixed Melee Influence being able to trigger Exodia Force. Fixed Critical Mutation Catabolyst Augment incorrectly applying its Critical Chance and Critical Damage buffs, leading to significantly higher than intended damage output. Fixed Hydroid’s Tentacle Swarm throwing Murmur enemies into the air instead of grabbing them. Fixed Nautilus’ Cordon Precept affecting enemies that should be immune to crowd control effects. Fixed Yareli not automatically dropping off Defixio in the Extraction zone when she is riding Merulina in Abyssal Zone missions. Fixed Steel Path Effervo Assassinate enemy level calculation to be more consistent. Fixed Voruna’s Shroud of Dynar not being extended with melee kills. Fixed Aerodynamic’s Wall Latch duration stat not properly scaling with Mod Rank in the Arsenal or Mod Menu. This was a UI only bug and had no impact in-mission. Fixed players not retaining rewards or Affinity from Stage 1 of the Whispers in the Walls Quest. The End of Mission screen will not appear upon extraction as a stylistic decision, but you should actually keep all that you’ve earned now! Fixed Mocking/Scathing Whispers becoming invulnerable if affected by Cold procs during certain points of the fight. Fixed Loid having a nose ring in a cutscene in the Whispers in the Walls Quest. Fixed a crash related to the Cataboylst Critical Mutation Augment. Fixed a wall clipping into the map on an Albrecht’s Laboratories tile. Fixed Tennokai attacks sometimes occurring in the wrong order if multiple Heavy Attacks are done in a row. Fixed Loid missing collision in Stage 9 of Whispers in the Walls Quest. Fixed animation warping for Rogue Culverins when interacting with consoles. Fixed using the wrong throwing animation upon rejoining an Alchemy mission. Fixes towards new inbox message notification popping up while in Quest Complete screens. You’ll still get those notifications when you leave the screen, now they won’t ruin the moment. Fixed Vitreum scanner dispensers still rotating towards players when they are inactive. Fixed enemies on Tyana Pass spawning in front of players. Fixed only receiving the first round Mirror Defense rotation rewards when playing a bounty on Munio (Deimos). Fixed Saryn’s Molt, Titania’s Razorwings, and Loki’s Decoy spawning Alchemy amphors on death. Fixed being unable to extract in Survival Bounties on Persto (Deimos) if Life Support runs out. Fixed Stalker being able to drop multiple items in Munio Mirror Defense. Check out our Known Issues thread!
  11. Whispers in the Walls: Hotfix 35.0.3 Happy Monday, Tenno! Today’s Hotfix, alongside some great fixes and changes listed below, contains some prep for Operation: Gargoyle’s Cry, going live today at 2 PM ET. LIVE NOW! A full “How To Play” has been posted alongside its launch to give you all the details on how to play, rewards, and more: Additions: A teleport portal will now appear after selecting a Bounty in the Sanctum Anatomica that will take you directly to the mission start waypoint (similarly to the Zariman Bounties). Heart Of Deimos Quest Changes: Seeing as Heart of Deimos is a requirement to unlock the Whispers in the Walls Quest, the following changes have been made to make it more newer player-friendly. “Locate Father Within the Cambion Drift” Stage: Reduced the number of Jugulus that spawn after the Necramech’s final stand. “Exocrine Expedition” Stage: Reduced the number of Jugulus that spawn with the Infested enemies that must be cleared outside of the Necralisk. Reduced the amount of Infested enemies needing to be cleared outside of the Necralisk. Added the Gear Wheel binding callout to the “Equip Fishing Spear” prompt to better direct players on how they can do so. Changes: Adjusted push volume on Necraloid in the Whispers in the Walls Quest so that players can get closer to him. Taking notes from Simaris, I see. Made improvements to the background placement for in-game Market purchase screens. Murmur Sarcophages will now display their name when hovered over with the reticle to help players identify them better! Added markers to the rewards dropped from defeating the Mocking/Scathing Whispers and The Fragmented Trio. Added Summon Necramech consoles to additional tiles in the Albrecht’s Laboratories tileset. Primed Redirection can now be Chat linked! Made improvements to performance in Albrecht’s Laboratories tileset by turning off destruction effects for items that are out of view. Renamed “Duviri Slipper Chair” Dojo decoration to “Duviri Senate Chair”, and updated the description to match. Reduced the flare size of Mandonel’s charged projectile VFX. Made adjustments to the Rogue Culverin’s recovery animations. Made adjustments to the Lumbering Fragment’s animations. Updated Rogue Culverin sound effects timing to better match animation. Netracells Changes & Fixes: Increased Netracell enemy levels by +30 to bump up the difficulty slightly. Fixed Netracells having Steel Path modifiers applied if the player’s Star Chart was set to Steel Path. It is intended that there is no Netracell Steel Path variant. Added additional movement sound effects to the Necramite Drones. Further fixes towards Necramites not having the intended blue pulsing effects in Netracell missions. Fixes towards a crash related to Netracells. (Missed note from last Hotfix) Fixed being able to clip through the map as Titania Razorwing to enter the Netracell. Fixes: Fixed the Secondary Critical Chance embed bonus from Topaz Archon Shards not working. It seems the fix didn't take! We're looking into why this bug is still occurring to hopefully resolve in the next Hotfix. We are also aware of and looking into the issue of the Tauforged version using the default 50% buff instead of the intended 75%. Fixed receiving a defective blank Riven (no stats or compatibility) after activating a stackable Riven and then immediately using a Riven Cipher on it or sometimes after returning to your Orbiter after completing the unlock challenge. Any existing "blank" Riven Mods you had before this hotfix should resolve themselves to their intended state on login or mission completion. Fixed various levels of function loss when casting Qorvex’s Chyrinka Pillar or Containment Wall in a nullifier field. Fixed Tennokai not applying to Heavy Slam Attacks. Fixed inventory counts not updating immediately after fusing Archon Shards with Coalescent Fusion. Fixed Melee Exposure counting Transference as an Ability cast. Similarly to Arcane Power Ramp, the Arcane requires an ability be cast (Energy consumed) in order to trigger the Corrosive Damage buff on Melee strikes. Fixed being unable to progress in the Rising Tide Quest after purchasing the New War Firepower Pack or a Railjack from the in-game Market before the “Inspect the Reliquary Drive” stage. Fixed Loki’s Irradiating Disarm causing several issues to the Fragmented enemies in the Whispers in the Walls Quest and the Effervo, Deimos mission. Fixed revives being reverted after Host Migration in a secret mission variant where they are disabled. Fixed boss in secret mission variant being named incorrectly for Clients after Host Migration. Fixed the amount of Vosfor received from dissolving Arcane Momentum being lower than intended. Fixed Magus Aggress’ description stating “Critical Chance” instead of “Critical Damage” as intended to the Arcane’s function since launch. Now reads: “On Warframe Melee Transference: Heavy Blades deal +300% Critical Damage for 4 consecutive attacks. Cooldown 20.” Fixed Whispers in the Walls Quest tileset elements appearing in regular Albrecht Laboratories missions. Fixed Amps appearing in a Whispers in the Walls Quest cinematic. Fixed a certain gate in the Whispers in the Walls Quest opening too early and also not playing sound when it does. Fixed Mocking/Scathing Whispers being killed immediately upon spawning the Fragmented Trio on Effervo (Deimos). Fixed Mocking/Scathing Whispers getting stuck in some of their ability casts, causing them to be invincible and unmoving. Fixes towards the doors to Albrecht’s Laboratories not opening after beginning Bounty/Mission from the Sanctum Anatomica. Fixed being unable to pull in Murmur enemies with Sevagoth’s Shadow’s Embrace. Fixed an unintended teleport volume in the Albrecht’s Laboratories tileset. Fixed Albrecht’s hands missing texture in the intro sequence of the Whispers in the Walls Quest cinematic. Fixed Velocitus Heavy Gun charged projectiles not being detected as hits if they were too close to terrain. Fixed a script error in Stage 1 of the Whispers in the Walls Quest. Fixed being able to skip the extraction cinematic in Albrecht’s Laboratories missions. Fixed Albrecht’s Laboratories nodes on the Star Chart being able to matchmake into Bounty variants of those missions. Fixed player Necramechs not regenerating Shields. Fixed Rogue Necramechs in Albrecht’s Laboratories not having their intended Machinery health resistances. Fixed Rogue Necramechs missing their recovery animations after being ragdolled. Fixed Violet Archon Shard’s “+% primary electric damage” stat not updating if multiple of these Shard effects were imbued in a Warframe. Fixed Qorvex’s Disometric Guard not scaling with rank. With this change, we did not increase the Ability’s stats at Rank 30, instead we have reduced the stats at lower ranks to match scaling with other Warframe Abilities. Fixed players being able to get stuck in the first stage of the Whispers in the Walls Quest. Fixed a script error related to Murmur spawners. Fixed enemies unintentionally appearing in a Whispers in the Walls cinematic. Fixed Velocitus Heavy Gun charged projectiles not being detected as hits if they were too close to terrain. Fixed Jarka’s Ignis floating in the Drifter Camp. Fixed Xaku’s Grasp of Lohk not targeting The Fragmented Trio. Fixed a script error caused by Frost’s Freeze. Fixed a hole in the Mirror Defense, Munio tileset. Fixed a script error in the final stages of the Whispers in the Walls Quest. Fixed a crash related to Mocking/Scathing Whispers. Fixed a script error with The Fragmented Trio. (Missed note from last Hotfix) Fixed a rare crash going from hub to Open Zone. Check out our Known Issues thread!
  12. 1/10/2024 Update: -------------------------------------- Hello Tenno! Quick PSA to broadcast that the team is actively investigating a crash related to running Warframe on DirectX 12 on an AMD Graphics Card. From what we can tell, this impacts RDNA 2 and older GPUs; Radeon RX 7000 series do not seem to be effected. If you have experienced this crash, the current workaround is to switch back to DirectX 11 in the launcher for now. We will update this thread once we have found a solution and what the next steps are. Thank you!
  13. Whispers in the Walls: Hotfix 35.0.2 Changes: Reduced the Cavia Rank required to acquire the Helminth Coalescent Fusion Segment from 4 to 2. This relates to Loid sending you an Inbox message upon reaching Rank 2 that the Segment is now available. Temporarily replaced the “Kill X Dargyn Pilots before they hit the ground” Riven challenge with “Kill X Enemies with Headshots”. There is a bug that prevents this challenge from gaining progress (as reported here), so we have replaced it while we continue to investigate. Added motion blur to Ayatan Sculptures, a particularly depressed character, and the Necramite drone in the Sanctum Anatomica. Added the Netracell rewards to the public Drop Tables. The team is working on fixing other discrepancies such as missing Cavia Bounty tables, and Alchemy/Mirror Defense being listed incorrectly. UPDATE: The information currently listed for Netracells and other Albrecht's Labs missions is not currently accurate. We are investigating and will remedy in a future hotfix. Improved visibility of the “Dissolve Arcanes” button in the Arcane Dissolution vendor screen in the Sanctum Anatomica. Updated the Duviri Senate Seat Orbiter Decoration’s colors to differentiate it from the Dojo version, which has also been renamed to Duviri Slipper Chair. Changed Mandonel’s crosshair to remove unnecessary charge bar and fix cases of flickering. Reduced Cavia member collisions so players don't bounce off of them. Whispers in the Walls Quest Changes & Fixes: Energy Orbs will now drop from enemies during the Arthur segment of the quest to let you cast his abilities more often! Fixed players not receiving items from the quest (notably the Grimoire) if they encountered network issues at the point they’d be delivered to their accounts. Fixed mission failing in the first stage of the quest. The quest would progress but players would see “Mission Failure” and not receive the items they had collected during the mission. Fixed cases where hair and cloth would pop in the quest cinematics. Fixed the objective marker pointing to the Netracall during the quest being duplicated. Fixed cases where the waypoint markers for the Necramite Drones wouldn’t appear during the Netracell stage of the quest. Fixed being able to sell the Grimoire to prevent progression issues in the quest. If you have sold the Grimoire and are unable to progress in the quest, please create a ticket with our Support Team. Fixed being able to interact with the Grimoire as Sevagoth’s Shadow during a pivotal fight of the quest. Fixed certain VFX not appearing for Drifter during finale of quest. Fixed the door to Laboratory Navigation in the Sanctum Anatomica opening when it should be locked during certain stages of the quest. This was causing confusion since players would hear it opening but the door before leading to it was locked. Fixed a certain gate not being locked in the quest if you got there too early. Fixed a rare script error related to a camera in the Sanctum Anatomica during the quest. Fixed a several script errors in the quest. Fixed your companion’s icon showing up in the HUD during the 1999 section of the Whispers in the Walls Quest. Fixed players becoming permanently slowed if they were Operator/Drifter during a certain segment of the first mission in the quest. Fixed players being able to extract early from a certain quest mission without completing the objective (and missing out on some cool cutscenes, if we do say so ourselves). Netracell Changes & Fixes: Necramite drones in the Netracell missions now have Health Bars to better identify them as the ones needing to be destroyed. Added an additional react sound effect to the Necramite Drones in the Netracell missions when they are hit. Added a UI sound for when the Netracell is ready to be opened. Fixed teleporting into the Netracell after clipping through the map at a certain location. It will now teleport players to the waypoint outside of the Netracell. Fixed the Necratite Drones that need to be destroyed in Netracell missions rarely having their pulsing blue VFX. Now that this has been fixed, you should be able to identify them for destruction better! Fixed the hacking progress bar in Netracell missions momentarily resetting after Host Migration. Fixed a script error when Host Migrating after hacking terminal during a Netracell mission. Cavia Bounties Changes & Fixes: Cavia Bounties offer new challenges to complete, but sometimes the tiles generated for the mission prevented players from progressing, or players otherwise had issues completing them. As a result, we have either removed or fixed the following challenges to help improve Bounty flow! Temporarily removed the “Kill X Rogue Necramechs” Bounty challenge. There is an issue with Rogue Necramechs not always spawning that we are still investigating, so we have removed this challenge for the time being since it is difficult to complete while this bug is active. Temporarily removed “Kill X Flying Murmurs” challenges from Cavia Bounty rotations as only one flying Murmur enemy type was counting as progress towards it. We aim to re-add this challenge once we’re able to fix the issue. Temporarily removed the “Summon Necramech” challenge from Cavia Bounty rotations as players were unable to consistently complete them. We aim to re-add this challenge once we’re able to fix the issue. Fixed not enough Murmur Sarcophages spawning in the Mirror Defense (Munio, Deimos) mission to complete the “Find X Murmur Sarcophages” Bounty challenge. We also made it so that tiles with guaranteed Murmur Sarcophage spawns will always appear in Survival (Persto, Deimos) missions to address the same issue of being unable to complete the challenge. Also increased the number of Murmur Sarcophage spawns in various Albrecht’s Laboratories tiles to further improve player chances of finding them. Removed the “Douse enemies in Vitriol” Bounty challenge from the Exterminate (Nex, Deimos) and Assassination (Effervo, Deimos) missions. It was possible to complete these missions before this challenge, which would make enemies stop spawning and therefore make it impossible to extract (since the Bounty challenge was not complete). Albrecht’s Laboratories Mission Changes & Fixes: Adjusted resource drop rates in Albrecht's Laboratories Entrati Coffers and Murmur Sarcophages to slightly decrease rates in more common crates, and increase rates in rarer ones. Fixed Stela having an unintentionally high drop rate on various Murmur enemies. Fixed players being unable to select Steel Path missions in the Sanctum Anatomica’s mission selection screen. Improved the way the Auto Breach Parazon Mod interacts with the new hacking terminals to make it clearer that had been used. Improved waypoint pathfinding in Albrecht’s Laboratories missions. Fixed Entrati Obols falling through the map. Fixed rewards earned during the Alchemy (Cambire, Deimos) not appearing in the mission progress screen. Fixed the reward pop-up after completing a round of Survival on Persto, Deimos not occurring. Also fixed the rewards not appearing in the End of Mission screen after extracting. Fixed Alchemy Crucible progress in the UI resetting and not tracking properly after Host Migration. Fixed multiple Crucibles appearing after Host Migrations in Alchemy missions. Fixed the ground rifts that Fragmented enemies crawl out from not appearing in non-quest Albrecht Laboratories’ missions while the quest is active. Fixed the explosion preview VFX for the Vitriol Phials not appearing in Albrecht’s Laboratories if the mission was started as a Bounty or from the Laboratory Navigation. This is a new feature that was released with Update 35 that allows you to see the explosion radius by hovering your reticle over the explosive item! Fixed rare care of tileset issues occurring (lighting and map holes) when transitioning between defense targets in the Mirror Defense (Munio, Deimos) mission. Fixed a script error in Assassination mission (Effervo, Deimos). Fixed several script errors from abilities cast by a certain bookbound enemy. Fixed the bookbound enemy’s avatar lingering after death. Fixed several script errors when extracting from Albrecht’s Laboratories missions. Fixed a map hole in the tileset. Fixed various minor map holes and a spot where players could get stuck in Albrecht’s Laboratories tileset. Fixed a crash in the missions. Optimizations: Made systemic micro-optimizations to DirectX 12 memory usage. General Fixes: Fixed the Tyana Pass, Mars Mirror Defense mission not starting after entering the defense target’s radius. Fixed the Update Highlights screen using the previous update instead of the latest. If you’d like to read through the previous updates in that screen there is a “Update History” button! Fixed player’s Warframe casting a “shadow” over the Update Screen windows, resulting in players being unable to read the text. Fixed Cavia members saying the wrong voice lines if players were Rank 0 in the Syndicate. Fixed lighting issue in Qorvex’s in-game Market diorama. Fixed Sevagoth’s energy VFX in the diorama for Sevagoth’s Glaukus Collection appearing black instead of the default white. Fixed Albrecht’s Notes Fragments not showing up in the order they are unlocked in the Codex. Fixed Wisp not having her custom running animation when using the Grimoire. Fixed weapons going invisible after deploying Heavy Archgun in open zones. Fixed being unable to interact with the Duviri Torch Flame Dojo Decoration after placing it. Also fixed its capacity cost being 1 instead of the intended 20. Fixed several offset issues with Sevagoth’s Glaukus Skin. More fixes to come! Fixed the launcher playing Duviri’s OST instead of the Whispers in the Walls. Fixed several script errors from a particular machine in the Sanctum Anatomica. Fixed a script error when selecting a Warframe in the Arsenal. Fixed a script error in Qorvex’s Chyrinka Pillar ability. Fixed several script errors when Ranking up a Mod. Fixes towards a crash caused by Grimoire's Alt Fire Check out our Known Issues thread!
  14. Whispers in the Walls: Hotfix 35.0.1 Changes: Hotdropped (already live!): We have added a bonus built Orokin Reactor to the Sanctum Supporter Pack! Install it onto your new Vaska Kavat from the Pack or save it for something else! We will be running a script to give the Orokin Reactor to those who have already purchased the pack. Script completed! The Gillychap Shoulder Plate can now be purchased separately for Platinum in the in-game Market! Your new best friend and crewmate awaits you! If you desire a refund of the Sevagoth Glaukus Collection (which included the Gillychap Shoulder Plate) please create and submit a ticket to our Support Team. Made slight adjustments to The Hollow Vein’s animation. Made audio mix and sound adjustments for a particular machine in the Sanctum Anatomica hub and in the new Assassination mission (Effervo, Deimos). Made adjustments to Qorvex’s idle sounds. Made adjustments to the pathing of the Necramite in the Albrecht’s Laboratories tileset. Updated the Whispers in the Walls Update Screen to better direct players on how to start the Quest. Added a description to Sevagoth’s Lullaby to properly communicate what it is. Whispers in the Walls Quest Changes & Fixes: The repair Necramite drones will no longer spawn during the “Find and Destroy the Necramite Drone To Continue” phase of the Netracell phase in the Quest as well as for all Netracell missions after quest completion. Now, only the drones that need destroying will appear to prevent confusion between the two. Increased Necramite waypoint range during the “Find and Destroy the Necramite Drone To Continue” phase of the Netracell mission, to help players suss them out easier. Fixed a soft lock occurring when talking to one of the Cavia Syndicate members right after completing the Whispers in the Walls Quest. Fixed the Necramech summon consoles not being visually disabled during the Quest. Fixed a script error when picking up the Grimoire in the Quest. Fixed dialogue sync issue in the Whispers in the Walls epilogue cinematic. Fixed several script errors caused by certain cinematics in the Whispers in the Walls Quest. Albrecht’s Laboratories Mission Fixes: Fixed case where Host and Clients could sometimes get different or no rewards at the end of Alchemy rounds. Fixed heavy spot loading occurring when opening Mission Progress screen in an Albrecht’s Laboratories mission. Fixed issue with text on wall decal in the Albrecht’s Laboratories tileset. Fixed Harrow’s Thurible VFX being extremely bright in the Albrecht’s Laboratories tileset. Fixed several script errors resulting in Host rejoining after Host Migration once defeating the voidborn creature released from the Grimoire in Albrecht’s Laboratories missions. Fixed z-fighting issue on rocks in Albrecht’s Laboratories tileset. Fixed Cavia voice lines not coming out of the center channel properly in 5.1 surround sound audio. Fixed players being able to exit the map in an Albrecht’s Laboratories tile. Fixed a crash related to Cavia Bounties. Fixed a Cavia rank up screen not scaling up with Menu Scale settings. Sanctum Anatomica Fixes: Fixed interacting with the machine in the Sanctum Anatomica hub counting towards Cipher challenges and “Hacker” Nightwave Act (there is no active hacking sequence needed to interact with it!). Fixed other players in the Sanctum Anatomica being visible while interacting with the machine. Fixed the Menu Scale setting affecting the screen of the machine in the Sanctum Anatomica, which would cause the edges to appear black and the UI elements on the screen to no longer be intractable. Fixed subtitle punctuation errors when speaking to one of the vendors in the Sanctum Anatomica hub. Fixed a script error when closing the game from the Sanctum Anatomica hub. General Fixes: Fixed the Exilus Slot in the upgrade screen for the Melee weapon offerings in Teshin’s Cave appearing before completing the Whispers in the Walls Quest and installing the Melee Upgrade Segment. This was causing the Exilus and Stance Slots overlapping in the UI. Fixed offset issues with the Cirriped Epitaph Skin. Fixed the Vosphene Dojo Decorations icons being pixelated/warped in the preview window, making them difficult to see. Fixed an unintended sound effect at times occurring while playing Sevagoth with his Glaukus Skin equipped. Fixed the Update 35 highlights screen not popping up on login after downloading the update - be sure to check it out to learn more about the features of Whispers in the Walls. Fixed chat window appearing when the Update Screen menu is open. Fixed a script error when closing the game during the new Mirror Defense mission on Deimos. Fixed pressing back after purchasing an in-game Market item through the Update Screen not properly taking you back to the Update Screen, or reflecting the ownership of the items. Fixed a rare crash in the Undercroft arena. Fixed a script error in Xaku’s Grasp of Lohk ability. Fixed a script error in Atlas’ Rumbler ability. Fixed a script error in Qorvex’s Chyrinka Pillar ability. Fixed a script error in Wisp’s Sol Gate ability. Fixed a script error in relation to having the Focused Defense Mod equipped. Fixed a script error when talking to Konzu. Check out our Known Issues thread!
  15. UPDATE 35: WHISPERS IN THE WALLS The mysteries left behind by the brilliant Albrecht Entrati and the unknowable Man in the Wall have begun to unravel. Welcome to Whispers in the Walls: the next major chapter of Warframe’s sprawling cinematic story! New or rejoining? Welcome all! If you are NEW to Warframe, you have joined at an exciting point in the game’s story and development! To prepare for the journey ahead of you to reach the Whispers in the Walls content, read our New Player Guide. If you are RETURNING to Warframe, welcome back! Get caught up on the latest content with our Returning Player Guide. SPOILER WARNING: If you are in need of a refresher on the Warframe story so far, you can take a peek into the [REDACTED] files found on a particular machine located in the new Sanctum Anatomica hub on Deimos after you have completed the Whispers in the Walls Quest. Whispers in the Walls is a Mainline Update! Meaning that everything the team has been working on since the launch of Abyss of Dagath is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things slip through the cracks so we will be watching for bug reports and feedback in the Dedicated Whispers in the Walls Subforums to address in follow-up Hotfixes. If any of the terms above are new to you, visit “The Warframe Lexicon for Updates” to learn more about Warframe’s development cycle. Update Download Sizes: DirectX 11: 2.82 GB DirectX 12: 4.18 GB The larger download size is due to all new optimized DirectX 12 shaders. TABLE OF CONTENTS: There is so much to explore in Update 35: Whispers in the Walls! We highly encourage you to read the patch notes in full to learn all you can about the Whispers in the Walls update! But if you are looking for a specific topic, simply CTRL+F the following keywords to jump to its dedicated section: Time-Limited In-Game Alerts: Earn Sevagoth & Epitaph! Cross Platform Save Rollout (Begins Dec 14th) Cross Platform Trading & Gifting New Cinematic Quest: Whispers In The Walls Coming Soon - Operation: Gargoyle’s Cry (Begins Dec 18th!) New Tileset: Albrecht’s Laboratories Deimos Expansion: New Nodes & Mission Types New Syndicate: Cavia Albrecht’s Laboratories Bounties New Warframe: Qorvex New Archgun: Mandonel Qorvex Collection New Melee: Ekhein New Secondary Weapon Type: Tome New Mods New Deluxe Collection: Sevagoth Glaukus Archon Shard Expansion: Coalescent Fusion Arcane Dissolution New Heavy Attack System: Tennokai New Player Path Improvements Archgun Deployer: Heavy Weapon Changes New In-Game Market Items & Bundles Enhanced Graphics Renderer On PC Additions, Changes, Optimizations, Top Fixes, And General Fixes TIME-LIMITED IN-GAME ALERTS: EARN SEVAGOTH & EPITAPH! Sign in starting December 13th @ 3 PM ET until December 20th @ 3 PM ET to play the following alerts and earn the Blueprints and Components for the Sevagoth Warframe, as well as his signature Epitaph Secondary Weapon and Glyph. Alert 1 Rewards: Sevagoth Blueprint and Epitaph Blueprint Alert 2 Rewards: Sevagoth Systems and Epitaph Receiver Alert 3 Rewards: Sevagoth Chassis and Epitaph Barrel Alert 4 Rewards: Sevagoth Neuroptics and Sevagoth In-Action Glyph CROSS PLATFORM SAVE ROLLOUT (BEGINS DEC 14TH) STARTING DECEMBER 14TH, we will begin the rollout of Cross Platform Save across all available Platforms! Cross Platform Save is an upcoming optional feature that allows you to Merge or Link your accounts to unify Warframe progress across all platforms. This allows you to use a single Warframe account across any Linked or Merged platforms (with some restrictions outlined in this FAQ). To ensure success and stability during the launch of this highly requested feature, Cross Platform Save will be made available in staggered phases. You can check if your Account is included in the latest phase and is ready for Cross Platform Save by going to the Account Management page on www.warframe.com. If you do not qualify for the active phase, please wait for our announcement that the next phase is live before checking again. We appreciate your patience while we roll out these features — our intention is to have Cross Platform Save in everyone’s hands in 2023. We are excited to reach this milestone in Warframe with the arrival of Cross Platform Save allowing Tenno to access their account on any Platform they choose. We will of course monitor and respond to any issues during the rollout phases. If you would like to report an issue or share feedback, please use our dedicated Cross Platform Save sub-forums. For errors encountered during Cross Platform Save account setup, please contact Warframe Support www.support.warframe.com. Thank you for your cooperation and feedback while we ensure the landmark new feature is working for all Tenno! For all the details on the Cross Platform Save rollout, including an extended FAQ, please visit: 12/14/2023 Status Update: Internal staff testing has revealed new issues we need to address before we can guarantee stability with more players. Please stay tuned for more updates tomorrow on our next "drip gate" steps. CROSS PLATFORM TRADING & GIFTING Tenno can now trade with players on different platforms (depending on those players’ Cross Platform settings). Trading will function the same as gifting, except for trading Platinum between Nintendo Switch and other platforms, which is not available. To trade with friends or fellow Tenno across platforms, make sure you are using a Cross Platform Save Account (or PC account*) and have Cross Platform Play enabled via your in-game settings. TennoGuard 2FA is required to trade in-game items with fellow Tenno in Warframe, which can be enabled via the Account Management page. *PC accounts can automatically trade with players on other platforms — provided that both players still have Cross Platform Play enabled in their settings and that any non-PC player trading with them has a Cross Platform Save Account (more information on this in the link below). For all for the details on Cross Platform Trading & Gifting, please visit: NEW CINEMATIC QUEST: WHISPERS IN THE WALLS Deep within the Necralisk, a dormant precept known as The Kalymos Sequence has been activated. You must return to Deimos and investigate Albrecht’s hidden, subterranean Laboratories for any clues he may have left behind. Whatever he was working on, you will quickly discover that his Laboratories are the source of many unknowns… The Whispers in the Walls Quest acts as an introduction into Warframe’s next major chapter. As with all research, discoveries often lead to more questions… Note to Content Creators: Content creators are able to broadcast and/or publish VODs of their Whispers in the Walls Quest experience without DMCA concerns. This does not include edited video content outside of the context of your gameplay stream which includes licensed music from the Quest. Quest Prerequisites You must have the following Quests completed to access the Whispers in the Walls Quest: Heart of Deimos The New War Note: We have removed Mastery Rank requirements from all main story Quests (which includes those listed above) to allow players to enjoy story content without the delays that Mastery Rank gain and tests would cause (more information on that covered below in the New Player Path Improvements section below). Quest Rewards Blueprint for the New Warframe Qorvex New Secondary Weapon: Grimoire Max Ranked and includes a Weapon Slot and pre-installed Orokin Catalyst. Melee Upgrade Segment (more information in the New Heavy Melee Attack System: Tennokai section) Mentor’s Legacy Mod (more information in the New Heavy Melee Attack System: Tennokai section) Melee Arcane Adapter (more information in the New Heavy Melee Attack System: Tennokai section) Access to the Cavia Syndicate in the new Sanctum Anatomica hub on Deimos Access to new Deimos nodes and mission types COMING SOON - OPERATION: GARGOYLE’S CRY (BEGINS DEC 18TH!) The Murmur encroaches on our systems, Tenno. The Whispers beyond the Wall are a new threat; we must ensure they stay confined to Albrecht’s Laboratories Operation: Gargoyle’s Cry is a time-limited event, launching on December 18th @ 2 PM ET 11 AM ET on all platforms! Edit: Start time has shifted to allow a hotfix to go through first! Thank you Tenno. REQUIREMENTS AND HOW TO PREPARE 1. Complete the Whispers in the Walls Quest If you are new to Warframe and have not completed the Heart of Deimos and The New War Quests to be able to play the Whispers in the Walls Quest, we have made it much easier in this update to catch up! More information on that in the New Player Path Improvements section below. 2. Be a part of a Clan and own a Clan Key If you aren’t already in a Clan, you can either join or create one! How to Join a Clan: You can either search for a Clan OR a friend can send an invite to join theirs. To search for a Clan, follow these steps: Pause Menu > Communication > Clan > Select the “Search for a Clan” option. From there you can choose from the available options (Tier, language, activity level, etc.) to search for your ideal Clan. Select the Clan that appeals most to you to send in a request to join, from there the Clan can accept your request if you also meet their requirements. How to Form a Clan: Pause Menu > Communication > Clan > Select the “Form a Clan” option. Enter the name of your Clan Congrats you are now the Founding Warlord of your very own Clan! In both scenarios, a Clan Key is required for the Operation as you will need access to your Clan’s Dojo. Upon joining/creating a Clan, the blueprint will be added to your Foundry for you to craft it. 3. Ensure a Clan Member has the Architect or Dojo Decorator Role Placing a Decoration in your Clan Dojo is a key component to participating in the Operation. In order to do so, you’ll need an active Clan member with the Architect or Dojo Decorator Role! A Clan’s Founding Warlord, Warlord, General, Officer, and Sage all have this role by default. NEW TILESET: ALBRECHT’S LABORATORIES Impressive though they may appear, the Laboratories are not without dangers of their own. You’ll find the gilded alcoves patrolled by abandoned Necramechs faithfully defending their departed master’s secretive research. These majestic halls constitute a brand-new Warframe tileset, expanding outwards directly from the tunnels beneath the Necralisk. Gilded rooms filled with instruments are not all that can be found below… A haunting but familiar presence also lingers within the labyrinth. Weaved in with Albrecht’s place of research are vast bleak spaces where an unending storm rages on, a clear demonstration of The Man in the Walls’ influence. NEW ENEMY FACTION: THE MURMUR Known by many names, The Murmur are the hands (and feet, and eyes, and... you get the idea) of The Indifference. They are attempting to break through Albrecht’s Laboratories into the Origin System - something Tenno will need to stop at all costs. *The image above shows The Anatomizer in the foreground and The Hollow Vein in the background. The Fragmented On the rare occasions when Murmur fragments assemble themselves into a whole, the result is a monstrous and potent entity. It may manifest in three different forms, the Suzerain, Zelator and Anchorite, with a fourth form, The Fragmented One, being the most formidable of all. Together, as heralds of the Indifference, they tether down the Strands of Khra which their bizarre master must travel. To learn more about where and how you will encounter The Fragmented, read the Assassination: The Fragmented section. The Severed Warden Brutally cut from the Indifference in order to protect the greater whole, its three hands bestow the Void’s twisted blessing upon its allies, so long as they remain attached. The Anatomizer A vortex of clinical destruction, it hurls explosive charges, intent upon dismembering opponents as it was itself dismembered. The Hollow Vein Albrecht Entrati was unsure whether this awkward composite was the result of the Indifference’s incomplete understanding of human anatomy, or an attempt at creative rearrangement thereof. Shuffling Fragment In its calcified chaos, the Indifference is disjointed even from itself. Lumbering Fragment These sundered limbs have only partly fused. Lumbering, mindless horror is the result. Hurling Fragment Clings to the cliffs and walls, hurling masonry on anything unfortunate enough to be traveling below. Rupturing Fragment This lumbering fragment, unconcerned with self-preservation, is liable to rupture violently when in proximity to its target. *The image above shows the Rogue Arcocanid. ROGUE NECRAMECH ENEMIES Originally designed to defend Albrecht’s Laboratories from outsiders, these Necramechs have gone rogue and will attempt to destroy any interlopers who cross their path. Rogue Culverin An experimental Necramech, optimized for ranged combat, built for Albrecht Entrati by his son-in-law. It now fights alongside the very Murmur foes it was meant to repel. Rogue Arcocanid An experimental melee Necramech, a variant on the Tombjockey class, built for Albrecht Entrati by his son-in-law. It now fights alongside the very Murmur foes it was meant to repel. Rogue Voidrig A robust, if primitive, war-engine initially developed by Albrecht Entrati’s son-in-law to fight in the Old War and now repurposed as a laboratory guardian. Confused as to who its true master is, it now sides with the Murmur, contradicting its original precepts. TILESET GAMEPLAY FEATURES The Laboratories are brimming with instruments and research technologies that can be used to your advantage! Summon Personal Necramech Colorless antiques pepper the Laboratories and contain archaic hacking technology. Convince the system to let you in by matching the corresponding icons to the sequence. Inserting the incorrect sequence (red icons) will increase corruption levels, which risks failing the hacking attempt. Correctly matching the sequence will reward you by delivering your personal Necramech and your Squad’s to nearby dispensers. Once a terminal has been used, it is disabled for the rest of the mission and the ability to summon a Necramech is put on cooldown. Seek out new terminals once the cooldown has expired to once again dispatch your Necramech! Vitriol Phials As one might expect, the Laboratories contain a multitude of health and safety hazards beyond the enemies that patrol the halls. Most notable being the Vitriol Phials - destroying them releases their Corrosive contents which can aid against foes but watch your step! Vitriol does not distinguish friend and foe. Lohk Surges Lohk Surges are inescapable reminders that the Void has leaked into the Laboratories… Interact with them to provide you and your squad a buff. Be wary that doing so will spawn a foe! TILESET COLLECTIBLES There is much to discover in the Laboratories. If you can brave the dangers within, your searches within its long and winding corridors will prove fruitful. Codex Fragments: Albrecht’s Notes Much has unfolded within the confines of Albrecht’s Laboratories and he made sure to document the events of his research in great detail. These notes are bound tightly within his Grimoire, which can materialize in the Laboratories, but be forewarned… unbinding it and looking into Albrecht’s lost notes summons something that cannot be easily banished. If you are successful in eliminating it, a note from Albrecht’s Grimoire may be left behind in its stead. Voca Physical manifestations of Voidtongue cries, moans, and whispers. There are three kinds of Voca: Shrill Voca, Bellow Voca, and Echo Voca. They are sought after by the Cavia and are used in the following ways: Turn in for Cavia Standing in the Sanctum Anatomica hub on Deimos Exchange for Wares in the the Sanctum Anatomica hub on Deimos Used to craft Qorvex, Ekhein, and more Voca can be earned as rewards in Cavia Bounty drop tables and can be found throughout Albrecht’s Laboratories similarly to Syndicate Medallions (squad-wide pickups!). Each mission spawns 8 Voca for you to seek out. They emit a distinct sound when you are near them, so keep your eyes and ears open as you explore every nook and cranny. NEW RESOURCES The following resources can be found by exploring Albrecht’s Laboratories, killing enemies within them, and completing the new Deimos missions. Entrati Obols During the Orokin era, these obols were a commonly recognized mark of the Entrati family. Some Archimedeans even used them as good luck talismans. Necracoil This experimental array transmutes Void energy into high voltages with low currents. Stela This Void-touched stone contains an ominous essence. Stela is specifically used in Coalescent Fusion - read the Archon Shard Expansion: Coalescent Fusion section to learn more! Look out for a unique resource cache and destroy it to wrest the Stela from its grip. Stela can also be obtained by collecting Vosphene Glyphs in Mirror Defense on Munio, Deimos, completing Sanctum Anatomica Bounties, and defeating enemies in Albrecht’s Laboratories. DEIMOS EXPANSION: NEW NODES & MISSION TYPES Completing the Whispers in the Walls Quest unveils five new nodes on Deimos to continue your excursions throughout Albrecht’s Laboratories. One of these new nodes feature a brand new mission type called Alchemy and four feature existing mission types (Assassination, Mirror Defense, Survival, and Exterminate) with an Entrati twist. All of these nodes are also available on The Steel Path! There is also a special weekly mission type called Netracell that is exclusively accessed in the Sanctum Anatomica hub on Deimos. Read on to learn more! NETRACELLS (WEEKLY) The Netracells are secured by hazardous Keyglyphs found only in the Anchorhold. They contain highly sought after valuables and can only be opened by using the correct Keyglyph. The Keyglyphs were designed by Albrecht Entrati to open his secretive Netracells. Each one imposes a heavy burden on its carrier. An added security measure to give the lab’s defenses an advantage, should a Keyglyph fall into unknown hands. *Image above shows the Anchorhold. Note On Difficulty: This game mode is intended to be very challenging, and specifically tuned for full squads. Be sure to prepare accordingly! The following restrictions apply to all Netracell missions: Empowered Enemies: Enemy Health and Shields increased by 100% and an additional 50% for each squad member, stacking to a maximum of 300%. There is also an increased chance of Eximus. Respawns: No self revive, Last Gasp penalty (activating Lasp Gasp reduces the timer by 2 seconds), and the bleedout timer shortens after each revive (to a minimum of 5 seconds). Consumables: Summons are disabled for the entire duration of the mission and each type of Restore (all sizes) has a 3 minute cooldown timer applied. How To Access: A specific member of the Cavia Syndicate in the Sanctum Anatomica knows how to enter the Anchorhold. Visit them and select the “Enter the Anchorhold” option to begin the hunt for a Netracell. A maximum of 5 Netracells can be found and unlocked per week for rewards (resets every Monday at 0:00 UTC). You can still play the mission after you have completed the weekly allowance, you just won’t receive any rewards for doing so until the next weekly reset. How To Play: Upon entering the Anchorhold you and your squad will be required to select and carry the four randomized Keyglyphs presented. Each impose their own debilitating burden onto their bearer. There is no limit to how many Keyglyphs one person can shoulder - coordinate with your squad who will carry which type (and how many) before beginning the search. Exit the Anchorhold by hacking the terminal located at the bottom of the stairs and begin your search for the Netracell. Terminals are located and marked on the map to help narrow down the search radius, should you require aid. Upon finding the Netracell, the security level needs to be reduced by eliminating the enemy threat before gaining access to open it up. After successfully doing so, the player with the required Keyglyph will need to interact with the console to unlock its doors. Collect your hard earned rewards in the Netracell and make your way to Extraction. Rewards Notable rewards for opening a Netracell include: Melee Arcanes (more information in the New Melee Arcanes section) Melee Arcane Adapter (more information in the Melee Upgrade Segment section) Archon Shards (base and Tauforged) Note: Only Crimson, Azure, and Amber Shards are rewarded from Netracells. The new Archon Shard types (Violet, Topaz, and Emerald) created via Coalescent Fusion can only be obtained via the Fusion process at Helminth (learn more in the Archon Shard Expansion: Coalescent Fusion section) Guaranteed: Entrati Lanthorn Visit the official drop tables for specifics. ALCHEMY (ENDLESS) Alchemic devices in Albrecht’s Laboratories known as Crucibles allow elemental powers to be wielded and fused into complex forces. The Cavia are is requesting your assistance to ensure they remain operative for a greater goal. How To Access: Select the Cambire node (normal and Steel Path) on Deimos from the Star Chart or from the Laboratory Navigation in the Sanctum Anatomica. How To Play: Crucibles within the Laboratories are capable of mixing complex elements, provided you can supply the elemental forces required. Killed enemies drop Amphors full of Heat, Cold, Toxin, or Electricity. Throw Amphors into the Crucibles to mix the requested complex element to 100%. They can also be lobbed at enemies as concentrated elemental grenades! Once you have filled it with the required elements, the Crucible will begin its mixing process and a random Crucible Overflow buff will be applied to the squad for the duration of the mix. Ensure the stability of this high powered mixing process by breaking distressed pipes to drop the pressure if it gets too high. Rewards Notable rewards for successfully completing a Crucible include: New Tennokai Mods (more information in the New Heavy Attack System: Tennokai section) Mandonel Components Visit the official drop tables for specifics. ASSASSINATION: THE FRAGMENTED Ready to go toe-to-toe with something that almost certainly has way more toes than you do? Seek out and destroy The Fragmented, a nightmarish assembly of Murmur fragments. How To Access: Select the Effervo node (default and Steel Path) on Deimos from the Star Chart or from the Laboratory Navigation in the Sanctum Anatomica. How To Play: Seek out an Atropos Probe and inject its serum into a Vitreum to begin scanning. Defend the Vitreum while it scans for Murmur’s Eyes. Prevent the scan from being interrupted by keeping the search radius around the Vitreum clear of enemies. Once Murmur’s Eyes have been exposed, they will become visible to you for a limited amount of time. Collect them quickly before they fade from view. Atropos Probes power the Vitreums for a limited amount of time, so once it has been depleted, new Probes and Vitreums must be found to continue the process. Collecting the required amount of Murmur’s Eyes will pinpoint The Fragmented’s location. Upon arrival, you will face off against one of the three variants (Suzerain, Zelator, or Anchorite). Dispatching it will reward you! Rewards Notable rewards for successfully defeating The Fragmented include: New Mods (more information in the New Mods section below): Ready Steel Shivering Contagion Precision Intensify Energy Nexus New Melee Arcanes (more information in the New Melee Arcanes section below): Melee Fortification Melee Retaliation Melee Exposure Melee Animosity Melee Influence Melee Vortex Guaranteed: Stela Visit the official drop tables for specifics. MIRROR DEFENSE (ENDLESS) The Murmur is staging an attack against Albrecht’s Laboratories! They have pinpointed the Laboratories best defenses against them and it is up to you to protect against the onslaught. How To Access: Select the Munio node (default and Steel Path) on Deimos from the Star Chart or from the Laboratory Navigation in the Sanctum Anatomica. How To Play: Protect the Vitreum and the Auricle as the enemies alternate their attacks between the two. A rotation is complete once both have been defended. Vosphene Glyphs are the key to triggering the Laboratories’ automated security system. Gathering the required amount will bolster the active defense target by surrounding it with offensive turrets. Doing so will also reward 3x Stela (5x on Steel Path). Rewards Notable rewards for completing a round of Mirror Defense include: New Tome Mods (more on information on these in the New Secondary Weapon Type: Tome section) Mandonel Components Visit the official drop tables for specifics. SURVIVAL (ENDLESS) The Murmur is not backing down, so it’s time to whittle down their numbers. How To Access: Select the Persto node (default and Steel Path) on Deimos from the Star Chart or from the Laboratory Navigation in the Sanctum Anatomica. How To Play: Your classic Survival mission! Head into Albrecht’s Laboratories and see how long you can hold out against the Murmur and the Rogue Necramechs waiting within. Rewards Notable rewards for completing a round of Survival include: Mandonel Components Visit the official drop tables for specifics. EXTERMINATE A section of Albrecht’s Laboratories needs to be cleared out. How To Access: Select the Nex node (default and Steel Path) on Deimos from the Star Chart or from the Laboratory Navigation in the Sanctum Anatomica. How To Play: Your classic Exterminate mission! Eliminate all of The Murmur and Entrati enemies to reduce the danger in this area. NEW SYNDICATE: CAVIA Upon completion of the Whispers in the Walls Quest, you have access to Cavia, a new Syndicate located in the Sanctum Anatomica on Deimos. Build rapport with Cavia members and work your way up from the Assistant Rank. To avoid spoilers from The Whispers in the Walls Quest, the names of each member has been redacted in the sections below. Wares & Shiny Treasures Vendor A peculiar Vendor is nested atop one of the platforms in the Sanctum Anatomica, and offers the following items that can be acquired using Standing: Qorvex Blueprint and Component Blueprints Ekhein Blueprint Grimoire Blueprint Helminth Coalescent Segment Blueprint Melee Arcane Adapter (more information in the Melee Arcanes section) Melee Arcanes (more information in the Melee Arcanes section) Melee Influence Melee Retaliation Melee Exposure Melee Animosity Melee Fortification Melee Vortex 5x Cavia Syndicate Sigils 5x Albrecht’s Laboratories Captura Scenes Albrecht’s Archive Scene Albrecht’s Bureau Scene Fragmented Gorge Scene Fabrica Anatomica Scene Sanctum Anatomica Scene Necramech Mods - All of the Necramech Mods are now available between Necraloid and this new Vendor! Necramech Redirection Necramech Steel Fiber Necramech Thrusters Necramech Continuity Necramech Slipstream Necramech Reach Necramech Blitz Necramech Seismic Wave Necramech Streamline Necramech Stretch Necramech Fury Necramech Hydraulics Necramech Augur Neramech Enemy Sense Necramech Rage Necramech Repair Necramech Aviator Necramech Deflection This Vendor also enjoys all things that sparkle and shine and has Shiny Treasures available to trade for resources. Decorate your Orbiter with Entrati splendor - we promise these versions are significantly less breakable than the ones found in-mission. Arcane Dissolution & Voca Vendor Located next to terminals in the Sanctum Anatomica, a key member of the Cavia stands as your access point to Arcane Dissolution (read the dedicated Arcane Dissolution section to learn more), exchanging Voca for Cavia Standing and resources for Voca. Bounty Giver Contained and sodden, this grandiloquent Cavia member hands out Bounty assignments and is your contact to increase your Cavia Rank. Netracell Guide Only this Cavia member knows how to enter the Anchorhold to find the Netracells located throughout Albretch’s Laboratories. Learn more about the new Netracell mission type in the Deimos Expansion: New Nodes and Mission Types section above. ALBRECHT’S LABORATORIES BOUNTIES All of the new Deimos nodes and mission types are available as Bounties! Accessible from the Bounty giver in the Sanctum Anatomica hub on Deimos, these Bounties offer a variety of enemy levels to really test your expertise in navigating and conquering the Laboratories. In addition to playing the standard mission, you must also complete a special objective (for example: Eliminate 2 Rogue Voidrigs) in order to extract and complete the Bounty. Successfully completing a Bounty will reward you with Standing towards the new Cavia Syndicate, as well as several other potential rewards: Qorvex Blueprints (New Warframe) Mandonel Blueprint (New Archgun) Voca (All variants: Shrill, Bellow, and Echo) New Resources Necracoil Stela Entrati Obols Credits, Endo, Focus Lenses, Aya, and Ayatan Amber Stars. NEW WARFRAME: QORVEX Albrecht Entrati designed Qorvex to protect a Chosen Operator from the unique hazards of his lab. A Crucible Core gives Qorvex high survivability as he provides crowd control. How to Acquire Qorvex: Qorvex’s Blueprint and Component Blueprints are rewarded from Cavia Bounties. They can also be acquired from the Wares & Shiny Treasures Vendor in the Sanctum Anatomica for Standing. The Qorvex Collection can also be purchased from the in-game Market for Platinum. Passive: Core Exposure Weapons wielded by Qorvex have an additional +3 Punch Through. Chyrinka Pillar* Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect. *This is Qorvex’s Helminth and Railjack ability. Containment Wall Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status. Disometric Guard Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases. Crucible Blast Release a beam from Qorvex's Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies that were already affected by Radiation Status explode in a chain reaction. Maximum Loadout Slot Increase: With the release of Qorvex and the Initiate Power Pack (due to the inclusion of fully built Warframes), the maximum number of purchasable Loadout Slots has been increased from 22 to 24. NEW ARCHGUN: MANDONEL Mandonel fires Radiation Damage projectiles. Partially charged shots release a spread and fully charged shots release a beam that dissolves into a radiation field. Projectiles that pass through the field are empowered. Mandonel's beams charge Qorvex's Chyrinka Pillars. Fully charged shots dissolve into a radiation field. Projectiles that pass through the field gain 2x Damage, 2x Status Chance, +10% Critical Chance, +50% Critical Damage, +2 Bounce, +1m Punch Through, and increased Projectile Speed. How to Acquire Mandonel: Its Blueprint is rewarded in the Cavia Bounties and its Components are found in the drop tables for the new Endless Mission Nodes on Deimos (Persto, Munio, and Cambire). It can also be purchased fully built via the in-game Market for Platinum (also comes pre-equipped with a Gravimag!). QORVEX COLLECTION Summon a guardian with the strength to face Albrecht’s Laboratories. This collection includes the Qorvex Warframe, Qorvex Raxpart Helmet, Portcull Syandana, and Mandonel Archgun (comes pre-equipped with a Gravimag). Qorvex Raxpart Helmet Resist the siege. How to acquire Qorvex’ Raxpart Helmet: It is available for purchase in the in-game Market. As with all newly released Alt Helmets, its Blueprint will be added to the Nightwave Cred Store in the future. Portcull Syandana Qorvex’s signature Syandana looks like stone but remains as light as it is stylish. Available for purchase in the in-game Market! All of the above items can also be purchased separately. NEW MELEE: EKHEIN Wield the timeless power of this mighty hammer. Heavy Attacks performed with Ekhein temporarily increase its Damage and Attack Speed (Trait name: Heavy Insight). How to Acquire Ekhein: Ekhein’s Blueprint is acquired from the Wares & Shiny Treasures Vendor in the Sanctum Anatomica. NEW SECONDARY WEAPON TYPE: TOME The Grimoire is the first of this new weapon type! Claim the power of Albrecht Entrati’s knowledge. Its alternate attack releases a voltaic orb with guaranteed Electricity Status. How To Acquire The Grimoire: Complete the Whispers In The Walls Quest. Its Blueprint can also be acquired from the Wares & Shiny Treasures Vendor in the Sanctum Anatomica. TOME SKINS Judge a book by its cover, Tenno. The following skins are available in the in-game Market for Tome weapons! Vitreum Tome Skin Set watchful eyes upon the battle. Necratech Tome Skin Give your tome a high-tech appearance. TOME MODS Power the Grimoire with Tome Mods that enhance Warframe Abilities and reward strategic combat. There are two types of Tome Mods: Canticle and Invocation. Only 1 of each type can be equipped onto Tome weapons. Canticle Tome Mods are eligible for the Exilus Slot. The stats below are shown at Max Rank. Ris Invocation Alternate Fire increases Ability Duration by 4% for 20s for each enemy hit. Stacks up to 15 times. Xata Invocation Alternate Fire grants 1 Energy Regen/s for 20s for each enemy hit. Stacks up to 10 times. Vome Invocation Alternate Fire increases Ability Strength by 4% for 20s for each enemy hit. Stacks up to 15 times. Netra Invocation Alternate Fire increases Ability Efficiency by 4% for 20s for each enemy hit. Stacks up to 15 times. Fass Canticle Killing enemies grants Allies in Affinity Range 40% Shield Recharge Rate and -28% Shield Recharge Delay for 15s. Khra Canticle Enemies have a 12% chance to drop a Universal Orb on death. Jahu Canticle Killing enemies reduces the Armor and Shields of other enemies within Affinity Range by 5%. Lohk Canticle Killing enemies grants Allies within Affinity Range +30% Fire Rate for 15s. How to Acquire Tome Mods: Tome Mods are available to earn via Rotation C of the Mirror Defense node on Deimos (Munio). The Essential Tome Mod Bundle, which contains all of the above Tome Mods, is also available for purchase in the in-game Market (after you have completed the Whispers in the Walls Quest). NEW MODS A new source of power surges through your Arsenal with 12 brand new Mods! Acquire them by defeating the new enemies in Albrecht’s Laboratories. Visit the official drop tables for specifics. Stats below are shown at Max Rank! Energy Nexus (Warframe) Warframe receives +3 Energy Regen/s. Precision Intensify (Warframe) +90% Ability Strength for your 4th Ability Ready Steel (Aura) Squad begins the mission with +24 Initial Combo. Shivering Contagion (Primary) Enemies affected by Cold Status have a 30% chance to spread that status to other enemies within 6m. Radiated Reload (Rifle) +60% Radiation Damage +40% Reload Speed Atomic Fallout (Shotgun) +60% Radiation Damage +60% Magazine Capacity Accelerated Isotope (Pistol) +60% Radiation Damage +40% Fire Rate Focus Radon (Melee) +60% Radiation Damage +40% Heavy Attack Efficiency Containment Breach (Archgun) +60% Radiation Damage +30% Multishot Critical Meltdown (Archmelee) +60% Radiation Damage +60% Critical Chance Bane Of The Murmur (Rifle) x1.3 Damage to Murmur. Cleanse The Murmur (Shotgun) x1.3 Damage to Murmur. Expel The Murmur (Pistol) x1.3 Damage to Murmur. Smite The Murmur (Melee) x1.3 Damage to Murmur. NEW DELUXE COLLECTION: SEVAGOTH GLAUKUS Sevagoth Glaukus Skin Rail agents told of the legendary battle between Sevagoth Glaukus and Hydroid Rakkam. Agents looked on as the pair disappeared into the Void, locked in combat. Nobody knows how much of the old railer’s tale is true. This skin features a custom Tombstone and Sevagoth's Lullaby, a custom song that plays for Sevagoth's Shadow. It also includes the Glaukus Halyard Auxiliary Attachment, the signature adornment of Sevagoth Glaukus. Have a listen to Sevagoth’s Lullaby here: Gillychap Shoulder Plate Bosun Gillychap, the brave and beloved crewmate of Sevagoth Glaukus. Always ready to follow his captain into the heart of a Void Storm. Enjoy his company as he swims around this shoulder plate reef. Cirriped Epitaph Skin A weapon forged in the depths. The Sevagoth Glaukus Collection can be purchased in the in-game Market and contains all of the above as well as the Sevagoth’s Lullaby Somachord track, a custom space shanty which can be played from your Orbiter’s Somarchord! ARCHON SHARD EXPANSION: COALESCENT FUSION Archon Shard technology has been extensively researched in the Albrecht’s Laboratories and has led to the advancement in their capabilities! The process of Coalescent Fusion allows for two Archon Shards to be fused together to create a single Shard that offers a set of new embed bonuses. Coalescent Fusion Requirements: Helminth Archon Shard Segment: The Blueprint is earned for completing the Veilbreaker Quest. Archon Shards: More than one of various types (base or Tauforged). New Helminth Coalescent Segment: The Blueprint is earned from the Wares & Shiny Treasures vendor in the Sanctum Anatomica. Stela: New resource earned from Albrecht’s Laboratories. How to unlock Coalescent Fusion: The Helminth Coalescent Segment Blueprint can be acquired from the Wares & Shiny Treasures vendor in the Sanctum Anatomica after reaching the Researcher tier with the Cavia Syndicate. Once you have built and claimed it from your Foundry, return to the Helminth Room in your Orbiter to install it. How to use Coalescent Fusion: Step 1. After installing the Segment, interact with the Helminth chair and select the “Archon Shards” button. Step 2. Select the new Coalescent Fusion icon located on the right of the Archon Shard embed UI. Step 3. Hover over one of the two slots on screen to select the Archon Shard types you’d like to fuse together. Once both slots are filled, the Shard they will fuse to create will appear in the center. Hover over this Shard to preview the stats and bonuses it offers. Base Archon Shards can only be fused with other base Shards. Likewise, Tauforged Shards can only be fused with Tauforged Shards to create a Tauforged variant. To remove an Archon Shard, simply select it again. Step 4. Select the “Fuse” button to complete the process. Fusion Requirement: 50x Stela for each Fuse. You’ve now successfully created a new Fused Archon Shard that can be embedded into your Warframes! Archon Shard Fusion Types There are 3 total combinations possible when fusing the different Archon Shards: Violet, Topaz, and Emerald. Each fused Shard has their own set of embed bonuses to choose from: Violet Archon Shard (Crimson + Azure) Gain +10% (Tauforged: +15%) Ability Damage on enemies affected by Electricity Status. Gain +30% (Tauforged: +45%) Primary Electricity Damage. Gain an additional +10% (Tauforged: +15%) per Crimson, Azure, or Violet Archon Shard equipped. Gain +25% (Tauforged: +37%) Melee Critical Damage. When max Energy is over 500, the damage boost doubles. Health pickups give +20% (Tauforged: +30%) Energy. Energy pickups give +20% (Tauforged: +30%) Health. Topaz Archon Shard (Crimson + Amber) Recover 1 (Tauforged: 2) Health per enemy killed with Blast Damage. Max 300 (Tauforged: 450) Health. Regenerate +5 (Tauforged: +7.5) Shields when you inflict an enemy with Blast Status. Increase Secondary Critical Chance by 1% (Tauforged: 1.5%) every time you kill an enemy affected by Heat Damage. Max 50% (Tauforged: 75%). Gain +10% (Tauforged: +15%) Ability Damage on enemies affected by Radiation Status. Emerald Archon Shard (Amber + Azure) Toxin Status Effects deal +30% (Tauforged: +45%) more damage. Recover +2 (Tauforged: +3) Health each time enemies are damaged by a Toxin Status Effect. Gain +10% (Tauforged: +15%) Ability Damage on enemies affected by Corrosion Status. Increase max stacks of Corrosion Status by +2 (Tauforged: +3). For the fashion fans out there these new Archon Shards apply to the Shard Hex and Shard Bane Ephemeras! General Archon Shard Changes: Each Archon Shard type now has its own icon associated with it to help identify them when making selections (primarily for our colorblind Tenno out there!). Reduced Archon Shard removal cost from 50% to 30% Bile. Updated the confirmation pop-up when removing an Archon Shard to specify the exact conditions of its removal: Was: "Are you sure you want to remove the Embedded Archon Shard from this slot? Shard will be refunded and Helminth materials will be consumed." Now: "Are you sure you want to remove the Embedded Archon Shard from this slot? (Shard Name) will be refunded and 30% Bile will be consumed." Hovering over Archon Shards in the embed slots at Helminth will now show their embed bonuses! ARCANE DISSOLUTION The Albrecht Laboratory is equipped with devices that can dissolve Arcanes into Vosfor, a potent powder for alchemical processes. It is used to trade for Arcane packs from a vendor in the Sanctum Anatomica! The goal of Arcane Dissolution is to provide an alternative way for players to access and acquire the wide range of Arcanes found throughout Warframe. HOW TO PERFORM ARCANE DISSOLUTION Step 1: Speak with a vendor in the Sanctum Anatomica and select the “Arcane Dissolution” option to get started. Step 2: Select the “Dissolve Arcanes” button Step 3: Select the Arcanes you’d like to dissolve. The amount of Vosfor obtained per Arcane is determined by a variety of factors, including its rarity and rank. Note: The list includes Arcanes that are currently equipped - a warning message will pop-up to inform you if the selected Arcane is equipped. Step 4: Once you have chosen the Arcanes you’d like to Dissolve, hit the “Dissolve” button. Step 5: Return to the Arcane Dissolution menu to exchange the earned Vosfor for a variety of Arcane packs. ARCANE PACKS The following Arcane Packs can be acquired from a vendor in the Sanctum Anatomica for Vosfor. Each pack is themed based on where their containing Arcanes are acquired. Purchasing a pack will randomly reward 3 unranked Arcanes from their list. The possibility of a certain Arcane being selected is based on its rarity and respective drop rates through gameplay means. We want to maintain the integrity of its original acquisition methods in this new alternate way to access them. Expand the spoilers to view the full list of Arcanes per pack! Ostron Arcane Collection Steel Arcane Collection (Arbitrations) Necralisk Arcane Collection Eidolon Arcane Collection Solaris Arcane Collection Duviri Arcane Collection Holdfasts Arcane Collection NEW HEAVY ATTACK SYSTEM: TENNOKAI With the launch of Auto Melee in Abyss of Dagath, we mentioned that we were working on a “Perfect Heavy Attack” system for Whispers in the Walls, and it is officially here! Recall the ancient art of Tennokai with new Tennokai Mods for your Melee Weapons. Tennokai is a long-lost melee art form, allowing Tenno to make the most out of their Heavy Attacks. With Tennokai enabled on your Melee weapon, you will have a 15% chance for a symbol to appear while performing a melee attack. If you perform a Heavy Attack while the symbol is active on your reticle, it will trigger a Tennokai Heavy Attack, which has a faster wind-up speed and does not consume any combo counter. With this new Tennokai system, there are a variety of Mods that allow you to further customize the frequency and effects of these Tennokai attacks. HOW TO ENABLE TENNOKAI: You can enable Tennokai for your Melee Weapon by equipping any of the new Tennokai Mods onto it. Tennokai Mods can be equipped in your build as normal, or in the new Melee Exilus Slot that is unlocked via the Melee Upgrade Segment acquired upon completion of the Whispers in the Walls Quest. TENNOKAI MODS These Mods can be earned from Rotation C of the new Alchemy game mode (Cambire, Deimos) or purchased via the Market in the Essential Tennokai Mod Bundle*. *The Market purchase option is not available to players until they have installed the Melee Upgrade Segment (rewarded from completing the Whispers in the Walls Quest). Stats below are shown at Max Rank. Discipline’s Merit Enables Tennokai. Opportunities occur every 4 melee hits instead of at random. Dreamer’s Wrath Enables Tennokai. Increases opportunity chance by 50% and Heavy Attack critical damage by 32%. Master’s Edge Enables Tennokai. Increases Tennokai damage by 60%. Condition’s Perfection Enables Tennokai. Increases status chance by +100% on Tennokai Attacks. Opportunity’s Reach Enables Tennokai. Increases opportunity window to 4.0s and melee range by 3m for Tennokai attacks. Tenno will also receive a basic Tennokai Mod in their Inbox upon completion of The Whispers in the Walls Quest: Mentor’s Legacy* Enables Tennokai. *This mod is not tradeable as it is a Quest reward! MELEE UPGRADE SEGMENT Upon completion of the Whispers in the Walls Quest, players will receive a new Melee Upgrade Segment via their in-game Inbox. Installing it will further expand your Melee Arsenal with two new upgrade options: Melee Exilus Slots Fuse an Exilus Weapon Adapter into your Melee weapon to unlock the new Melee Exilus Slot. Players will be able to equip the new Tennokai Mods into this slot, as well as the following newly Exilus-compatible Mods: Parry Dispatch Overdrive Focused Defense Guardian Derision Electromagnetic Shielding Whirlwind Melee Arcane Slot In these new Arcane Slots, players will be able to equip new Melee Arcanes, which have also been released with this update. Players can earn Melee Arcane Adapters via the Wares & Shiny Treasures Vendor in the Cavia Syndicate, Netracells, or by purchasing them in the Market for Platinum*. *The Market purchase option is not available to players until the completion of the Whispers in the Walls Quest. Melee Arcanes and Zaw Arcanes Like Kitguns, Zaws will offer both a slot for Zaw Arcanes and Melee Arcanes (once Melee Arcanes are unlocked). Zaw Arcanes cannot be used in Melee Arcane Slots, and vice versa. NEW MELEE ARCANES With the new Melee Upgrade Segment, players are now able to install Arcanes into their Melee Weapons. With this Arsenal Expansion, we have added a variety of new Arcanes at the Wares & Shiny Treasures Vendor in the Cavia Syndicate. These Arcanes can also be earned from taking down The Fragmented (Effervo, Deimos), defeating the void-born creature contained in Albrecht’s Grimoire, or by completing Netracell missions. The two Legendary Tier Arcanes (Melee Influence and Melee Crescendo) are exclusive to Netracells. The stats below are shown at Max Rank. Melee Animosity On Melee Hit: Gain 42% Critical Chance on your next Heavy Attack, up to 420%. Melee Duplicate (Legendary) On Base Critical Hits: 100% chance for your attack to strike a second time. *Base Critical Hits (yellow by default) are all critical hits that are not “big” (orange by default) or “super” (red by default). Melee Retaliation Gain 30% Melee Damage for every 200 current Shields, up to 420%. Bonus halved for Overshields. Melee Exposure On Ability Cast: Gain 60% Corrosive Damage on Melee strikes for 25s. Stacks up to 240%. Melee Influence On Melee Electricity Status: 20% Chance for elemental Melee Status Effects to apply to enemies within 20m for 18s. Cannot refresh while active. Melee Fortification On Melee kill: +210 Armor for 10s. Melee Crescendo (Legendary) On Finisher Kill: Gain 6 Initial Combo for the rest of your mission. Melee Vortex Kill an enemy affected by Magnetic Status for a 45% chance to pull in enemies within 18m radius. NEW PLAYER PATH IMPROVEMENTS We’ve tackled New Player Path improvements from a variety of angles, and we’ll go over these adjustments point-by-point: Main Quest Path Restructuring Junction Task Changes Rising Tide Quest Improvements Mastery Rank Requirements for Progression MAIN QUEST PATH RESTRUCTURING The story that has guided players throughout their journey in Warframe has evolved throughout the years -- to put it lightly. Quests lead players to meet the fantastic cast of characters spread throughout the Origin System, but also introduce them to various mechanics that enhance and deepen their gameplay experience. With that said, we have restructured our Quest Path to ensure that players meet the vital NPCs and are set up for success to take on The New War. Quests removed from the Main Quest Path Stolen Dreams The New Strange With these Quests no longer considered Main Quests, applicable Junctions have had their tasks updated to no longer require these Quests -- see the Junction Requirement Changes section for more details. Quests added to the Main Quest Path Heart of Deimos Rising Tide Saya’s Vigil was added as a Main Quest with Abyss of Dagath in October 2023, and we intend to give Vox Solaris the same treatment in 2024. Before we do so, we will be revisiting this Quest’s difficulty level to ensure it is new player friendly. Here is the updated Main Quest Path as of December 2023: Awakening Vor’s Prize Saya’s Vigil Once Awake Heart of Deimos The Archwing Natah The Second Dream Rising Tide The War Within Chains of Harrow Apostasy Prologue The Sacrifice Prelude to War The New War Whispers in the Walls With these changes, we have updated our in-game Tenno Guide to prioritize Main Quests when directing players what to do next. Our goal is to reduce player confusion and simplify their progression path -- by de-prioritizing Side Quests, players are less likely to embark on Quests that may be too difficult for their current progression or otherwise serve as a distraction. Tenno who are interested in completing Side Quests will still have access to those unlocked in their Codex! Once players have completed all Main Quests (at time of writing, up to Whispers in the Walls), the Tenno Guide will recommend any incomplete Side Quests. JUNCTION TASK CHANGES Junctions are a great way for players to learn about new systems in Warframe and offer a guided path throughout the Origin System -- but they can also be a frustration point if the tasks are too hard or unclear. With that in mind, we have made the following adjustments to our Junctions: Venus Junction: Added Orokin Reactor to Junction Rewards While players have access to Orokin Reactors via Nightwave, we want to introduce a guaranteed way for new players to receive this upgrade as they continue to improve their Arsenal. Mercury Junction: Removed “Defeat 5 Eximus Enemies” task. Mars Junction: Removed Tasks: Defeat 150 Frontier enemies on Earth. Complete Suisei on Mercury In the early days of Warframe, the Junction Path encouraged players to clear all of a planet’s nodes before advancing to the next planet. Tasks that ask players to hunt a specific enemy type or clear a node that’s distant from the main Junction path reflect that goal. We now want to encourage players to stay on the main path to advance through the main quests and then clear nodes when they are interested in Steel Path. Adjusted number of Rubedo needed for “Collect 250 Rubedo in missions” task. Task originally required 500 Rubedo. Rubedo has a low spawn-rate on Earth. This Junction task was designed to make players clear all of Earth before moving on to Mars. They can move on more quickly now while still having a light intro to Resources. Phobos Junction: Removed Tasks: Defeat 150 enemies in a single mission on Mars There are already so many strength tests on Mars from Relic missions to the Heart of Deimos quest. We no longer felt this strength test was necessary. Scan 1 Cephalon Fragment on Mars This Junction Task was meant to be an introduction to Codex Scanners, but the Saya’s Vigil quest now provides a formal introduction to Scanners, so we no longer felt this task was necessary. Moved “Refine a Void Relic once at the console in your Orbiter” task to Phobos Junction. This task originally was in the Ceres Junction, but we have moved it to Phobos Junction to keep all Relic tasks in one place. Added Orokin Catalyst to Junction Rewards. Similarly to the Reactor, this gives new players a guaranteed path to this important upgrade in their Arsenal. Ceres Junction: Removed Tasks: Defeat Lt Lech Kril at War on Mars In the early days of Warframe, bosses like Lt Lech Kril were a staple of the Warframe experience, and we worried new players would be out of the loop if they didn’t experience them on their way to The Second Dream. Today, however, there is a lot of new content players are eager to experience, so we no longer feel new players will be left out if they choose not to fight Lt Lech Kril at this stage. Defeat 300 Arid Grineer enemies on Mars As mentioned above, this task encourages players to clear all of a planet’s nodes before advancing to the next planet, which is no longer the goal of the Junction Path. Refine a Void Relic once at the console in your Orbiter. (Moved to Phobos Junction) Added “Complete Quest: Heart of Deimos” task. This allows players to build a relationship with the Entrati, and gets them on the path to building their Necramech for The New War Quest. Europa Junction: Removed “Complete Quest: Stolen Dreams” task. Stolen Dreams is now a side Quest and therefore isn’t vital for the new player path! Saturn Junction: Removed “Complete Quest: The New Strange” task. The New Strange is now a side Quest and therefore isn’t vital for the new player path! Uranus Junction: Removed “Craft a weapon requiring Mastery Rank 1 or higher” task. Our primary goal with these changes is to decouple Mastery Rank from the Main Quest experience. That way new players can advance all the way to Whispers in the Walls without worrying about the 24-hour Mastery Rank Timer. To that end, all Junction Tasks that relate to Mastery Rank have been removed. Neptune Junction: Removed “Open a Cache during any Sabotage mission on Uranus” task. Searching for Caches in Sabotage missions is taught via Nightwave now, so we are removing this to reduce overall grind. Adjusted “Complete a mission on Uranus with only your Melee weapon equipped” task. This task originally required a player to do so 5 times, now they must only do it once! Pluto Junction: Removed tasks: Defeat the Hyena Pack at Psamathe on Neptune As with Lt Lech Kril mentioned above, we no longer feel new players will be left out if they choose not to fight the Hyena Pack at this stage. Complete a Corpus Spy mission with 3 successful data extractions on Neptune We no longer feel a player must master Spy Missions at this stage in order to advance along the Main Quest Path. Players may instead choose to sharpen their Spy Mission skills when they pursue Nightwave, the Steel Path, or Ivara Blueprints! Sedna Junction: Removed tasks: Defeat Vay Hek at Oro on Earth As with Lt Lech Kril and the Hyena Pack mentioned above, we no longer feel new players will be left out if they choose not to fight Vay Hek at this stage. Collect 1 Exilus Mod from any Orokin Principle challenge room on Lua The “Ascendant” Nightwave Act teaches players about these puzzles on Lua, so we chose to remove it from the Junction path. Craft a weapon requiring Mastery Rank 5 or higher Our primary goal with these changes is to decouple Mastery Rank from the Main Quest experience. That way new players can advance all the way to Whispers in the Walls without worrying about the 24-hour Mastery Rank Timer. To that end, all Junction Tasks that relate to Mastery Rank have been removed. Adjusted “Defeat 2 Sentient enemies on Lua” task. Originally required players to defeat 5 Sentients. Only 2 spawn per Lua mission, so this reduces the grind needed to complete this task. Add “Complete Quest: Rising Tide” task. The other removed tasks allow players more time to focus on this new Quest requirement, which arms them with a Railjack for The New War. RISING TIDE QUEST IMPROVEMENTS While Rising Tide has seen improvements over the years with the goal of reducing the overall grind, we have still heard complaints from the community about its overall difficulty for less experienced players. Since this Quest is now a required part of the Main Quest Path, we have made some adjustments to ensure it matches the expected player progression between The Second Dream and The War Within. Starting the Quest Players will no longer need to purchase the Railjack Cephalon Blueprint from the Market to trigger this Quest. Now, once The Second Dream is complete, players will be able to start Rising Tide in their Codex. Upon doing so, the Railjack Cephalon Blueprint will be delivered to them directly via an Inbox Message. Quest Mission Changes: These changes apply to all Rising Tide recovery missions with the goal of reducing overall difficulty for players. Removed solo-only requirement for these missions to allow players to squad up with a friend or matchmake with fellow Tenno. Reduced the spawn rate of enemies by half, and added a random stagger to spawn frequency so that players were not dealing with large waves of enemies at once. Slightly reduced the scanning beacon objective radius to make defending it easier. Enemies within the radius of the scanning beacon will now be marked with a red waypoint to help players identify who to target. Reduced the frequency of Cephalon Cy’s voice lines when the scanner perimeter is breached. MASTERY RANK REQUIREMENTS FOR PROGRESSION Right now, Mastery Rank timers make it impossible for new players to advance to the War Within until 120 real world hours have passed due to their time gating. Our goal is for new players to be able to catch up with their Tenno friends over the course of a weekend. To that end, we have removed Mastery Rank from the Main Quest Path, which includes Junctions. Mastery Rank requirements remain for Side Quests like The Deadlock Protocol, more advanced gameplay systems like Rivens, and features like trading. Astute Tenno will also have noticed that The War Within quest implicitly locked late-game content behind Mastery Rank 5, because you needed to be Mastery Rank 5 to complete Sedna Junction and unlock The War Within quest. We still want to prevent new players from diving into late-game content too quickly, so in lieu of The War Within Mastery Rank prerequisite, we have deliberately added a Mastery Rank 5 prerequisite to certain experiences: Kuva Liches and Sisters of Parvos now require players to have completed The War Within and be Mastery Rank 5. Kuva Siphon Missions now require players to have completed The War Within and be Mastery Rank 5. Sorties now require players to have completed The War Within and be Mastery Rank 5. We also removed the Mastery Rank 2 requirement for Natah. We already removed the scanning requirement to start this Quest, but now we are reducing further friction by removing the Mastery Rank requirement outright. Added Mastery Rank 3 requirement for Waverider. This is so as not to distract new players from their Main Quest Path, as this Quest originally became available to them upon completing Vox Solaris. Misc. Quest Changes: Baro’s arrival inbox message will no longer appear while playing the Vor’s Prize Quest. Reduced build time for the Personal Quarters segment from 12 hours to 1 hour. This Segment is required to access the Apostasy Quest, so reducing the wait time aligns with our goal of reducing overall friction to complete the Main Story Quests. Added a new pop-up message directing players to equip Kinetic Siphon Traps when attempting to start “Capture Manifestations” missions in the Chains of Harrow Quest. “You must equip Kinetic Siphon Traps in your Gear Wheel to play this mission. To purchase them, visit Cephalon Simaris in any Relay and explore his Offerings at the console behind him to his right”. Ordis originally offered gentle guidance for the players to acquire them, but we felt more specific instruction was helpful here for those attempting to venture forward unprepared. ARCHGUN DEPLOYER: HEAVY WEAPON CHANGES With the various buffs and adjustments we’ve made to Warframe weapons over the years, a common question we see in response is “but what about Archguns?”. These Heavy Weapons are meant to be heavy-hitters, but arguably have been overshadowed by the Primary and Secondary guns in your Arsenal. To address this feedback, we have made the following changes: ON-DEPLOY OVERGUARD BUFF Upon using an Archgun Deployer, players will now gain 2000 Overguard. Effect has a 60s cooldown. The Overguard gain is capped at 2000, so re-deploying your Archgun after the cooldown resets will refresh your Overguard up to the 2000 cap. HEAVY WEAPON BUFFS Overall, most Heavy Weapons (a.k.a. Archguns when used via the Archgun Deployer) have had their damage doubled. Some of the Archguns have also received buffs to their Archwing version, which we will indicate below. Archgun Damage Resistance Before we get into the stats, we have added a 50% Archgun Damage Resistance to the Profit Taker. Since these weapons have had their damage buffed, this resistance keeps these fights to the same difficulty as before. Exceptions: The Kuva Grattler, Grattler, Mausolon and Kuva Ayanga have unique Damage Resistance values when used against the Profit Taker. These are adjusted to keep their damage output the same against these foes -- as these weapons did not have their damage doubled, the amount of damage resistance is balanced to account for their buffs. Corvas Prime’s damage stats were untouched so we did not implement Damage Resistance for this weapon. The Orowyrm also received a 50% Damage Reduction against the Imperator to balance against its buffs. Heavy Weapon Stat Changes Note: these apply only to Archgun Deployer versions of these weapons unless otherwise specified. CORTEGE Held: Increased from 90 to 180 Heat Damage Damage / Projectile: Increased from 10 to 20 Impact Damage Radial Attack: Total Damage increased from 3000 to 6000 Blast Damage increased from 1000 to 2000 (per projectile, of which there are 3) CYNGAS: Total Damage increased from 120 to 240 Impact Damage increased from 39.6 to 80 Puncture Damage increased from 39.6 to 80 Slash Damage increased from 39.6 to 80 Punch Through increased from 0.0m to 1.5m Increased Projectile Size DUAL DECURION These changes apply to both the Heavy Weapon and Archwing Variants, unless otherwise specified. Total Damage increased from 110 to 190 (Heavy Weapon only) Impact Damage increased from 49.5 to 85.5 (Heavy Weapon only) Puncture Damage increased from 30.2 to 52.2 (Heavy Weapon only) Slash Damage increased from 30.2 to 52.2 (Heavy Weapon only) Punch Through increased from 0.0m to 1.2m Fire Rate increased from 8.33 to 10.42 Magazine increased from 32 to 64 Ammo Maximum increased from 400 to 512 (Heavy Weapon only) Increased Bullet Hit Radius (Heavy Weapon only) Recoil reduced by about half PRISMA DUAL DECURIONS These changes apply to both the Heavy Weapon and Archwing Variants, unless otherwise specified. Total Damage increased from 110 to 220 (Heavy Weapon only) Impact Damage increased from 49.5 to 99 (Heavy Weapon only) Puncture Damage increased from 30.2 to 60.5 (Heavy Weapon only) Slash Damage increased from 30.2 to 60.5 (Heavy Weapon only) Punch Through increased from 0.0m to 1.2m Fire Rate increased from 10 to 12.5 Magazine increased from 32 to 64 Ammo Maximum increased from 400 to 512 (Heavy Weapon only) Increased Bullet Hit Radius (Heavy Weapon only) Recoil reduced by about half CORVAS Quick Shot: Total Damage increased from 440 to 880 Impact Damage increased from 32 to 64 Puncture Damage increased from 4 to 8 Slash Damage increased from 4 to 8 Charged Shot: Total Damage increased from 880 to 1760 Impact Damage increased from 64 to 128 Puncture Damage increased from 8 to 16 Slash Damage increased from 8 to 16 Punch Through increased from 0.0m to 2.4m CORVAS PRIME: Punch Through increased from 0.0m to 1.4m FLUCTUS Total Damage increased from 250 to 500 Impact Damage increased from 50 to 100 Puncture Damage increased from 25 to 50 Slash Damage increased from 175 to 350 GRATTLER Primary: Total Damage increased from 150 to 225 Impact Damage increased from 15 to 22.5 Puncture Damage increased from 120 to 180 Slash Damage increased from 15 to 22.5 Radial Attack: Blast Damage increased from 205 to 310 KUVA GRATTLER Primary: Total Damage increased from 94 to 140 Impact Damage increased from 9.4 to 14 Puncture Damage increased from 75.2 to 112 Slash Damage increased from 9.4 to 14 Radial Attack: Blast Damage increased from 155 to 235 IMPERATOR Total Damage increased from 50 to 100 Impact Damage increased from 20 to 40 Puncture Damage increased from 17.5 to 35 Slash Damage increased from 12.5 to 25 Punch Through increased from 0.0m to 1.2m Increased Bullet Hit Radius IMPERATOR VANDAL Total Damage increased from 50 to 100 Impact Damage increased from 20 to 40 Puncture Damage increased from 17.5 to 35 Slash Damage increased from 12.5 to 25 Punch Through increased from 0.0m to 1.2m Increased Bullet Hit Radius KUVA AYANGA Primary: Impact Damage increased from 87 to 130 Radial Attack: Blast Damage increased from 187 to 280 LARKSPUR Held: Total Damage increased from 90 to 180 Impact Damage increased from 10 to 20 Radiation Damage increased from 80 to 160 Charge: Total Damage increased from 420 to 840 Impact Damage increased from 140 to 280 Blast Damage increased from 180 to 360 Radiation Damage increased from 100 to 200 Charge - Radial Attack: Total Damage increased from 800 to 1600 Blast Damage increased from 400 to 800 Radiation Damage increased from 400 to 800 LARKSPUR PRIME Held: Total Damage increased from 90 to 180 Impact Damage increased from 10 to 20 Radiation Damage increased from 80 to 160 Charge: Total Damage increased from 420 to 840 Impact Damage increased from 140 to 280 Blast Damage increased from 180 to 360 Radiation Damage increased from 100 to 200 Charge - Radial Attack: Total Damage increased from 800 to 1600 Blast Damage increased from 400 to 800 Radiation Damage increased from 400 to 800 MAUSOLON Auto: Total Damage increased from 120 to 180 Impact Damage increased from 24 to 35 Puncture Damage increased from 48 to 70 Heat Damage increased from 46 to 75 Auto - Radial Attack: Heat Damage increased from 48 to 72 Charge: Total Damage increased from 1000 to 1500 Impact Damage increased from 100 to 150 Puncture Damage increased from 400 to 600 Heat Damage increased from 500 to 750 Charge - Radial Attack: Heat Damage increased from 3000 to 4500 MORGHA Auto Burst: Impact Damage increased from 32 to 64 Auto Burst - Radial Attack: Blast Damage increased from 164 to 328 Increased distance at which the explosion occurs to help prevent it from exploding in your face Semi: Impact Damage increased from 100 to 200 Semi - Radial Attack: Total Damage increased from 3600 to 7200 Impact Damage increased from 600 to 1200 Puncture Damage increased from 800 to 1600 Slash Damage increased from 1000 to 2000 Blast Damage increased from 1200 to 2400 PHAEDRA Total Damage increased from 56 to 116 Impact Damage increased from 14 to 29 Puncture Damage increased from 36.4 to 75.4 Slash Damage increased from 5.6 to 11.6 Punch Through increased from 0.0m to 1.2m Increased Projectile Size VELOCITUS Quick Shot: Total Damage increased from 600 to 1200 Impact Damage increased from 150 to 300 Puncture Damage increased from 150 to 300 Slash Damage increased from 150 to 300 Magnetic Damage increased from 150 to 300 Charged Shot: Total Damage increased from 1600 to 3200 Impact Damage increased from 400 to 800 Puncture Damage increased from 400 to 800 Slash Damage increased from 400 to 800 Magnetic Damage increased from 400 to 800 Increased Projectile Size Punch Through increased from 0.0m to 5m NEW IN-GAME MARKET ITEMS & BUNDLES SANCTUM SUPPORTER PACK A gilded collection worthy of the Entrati family. Includes: Ekhein Hammer Kalymos Kavat Gene-Masking Kit Kalymos Fur Pattern Vitreum Brown Fur Color Auricle Green Fur Color Sanctum Red Fur Color Alchemy Black Fur Color Envine Signa Necramite Drone Albrecht 1999 Display Albrecht Jahu Display Grimoire Altar Decoration Vasca Kavat & Precept Mods Draining Bite Precept Mod Transfusion Precept Mod Albrecht’s Treasures Glyph* Sanctum Color Picker* Too Late Emote* 350 Platinum This pack may only be purchased once per account. Items marked with an asterisk are pack exclusive, while the rest can be purchased in the in-game Market for Platinum! DONNISH DECOR PACK Give your space an air of scholarly sophistication. Includes: Necramite Drone Albrecht 1999 Display Grimoire Altar Decoration WHISPERS IN THE WALLS COMMUNITY GLYPH BUNDLE A bundle featuring themed glyphs from Community Artists SirEnarion & death_ma666ots. Albrecht Hat Community Glyph Man In The Wall Community Glyph These Glyphs can also be earned in our Whispers in the Walls Twitch Drop campaign. More information can be found here: ENHANCED GRAPHICS RENDERER ON PC Warframe on PC now solely uses the Enhanced Graphics Renderer! Meaning the Classic Graphics Renderer has officially been retired on all platforms. Retiring the Classic Renderer on all platforms has been the goal since 2020, as maintenance of two engines meant twice the work for our graphics programmers, twice as much testing, and most importantly, it meant our artists were limited by what the Classic engine could do. Overtime, we’ve slowly been moving all platforms to the Enhanced Graphics Renderer and retiring Classic for each: PS4 and Xbox One moved to Enhanced with Citrine’s Last Wish (PS5 and Xbox Series X launched with Enhanced) Enhanced became the new default on PC with The Duviri Paradox Nintendo Switch moved to Enhanced with Abyss of Dagath Whispers in the Walls was developed using all of the systems and features supported by Enhanced to create a visual experience that’s on an entirely new level. The Enhanced Graphics Renderer supports the following systems and features: New Fog System: With this update, we have updated our fog system in Warframe. Instead of the previous raymarch system that depended on lighting from the sun and other various baked-in light sources, the new system is lit in real time. Meaning that fog now has a much more realistic appearance based on the environment that it is in. We have added a “Volumetric Fog Quality” setting under the Advanced Video tab. There are 4 options available to tailor based on your PC’s capabilities; disabled, low, medium, and high. Disabling it will revert the fog system back to the previous raymarch system. Skin Shader Improvements For Drifter: With this update, we have changed the way skin is encoded and textured to improve the appearance of deeper skin tones on the Drifter. GI Volume Lighting: The character lighting response is of a higher fidelity when interacting with the environment. Reflections look more realistic and lighting across the environment is more accurate. Decal system, tattoos, facial hair, and more that help raise the overall quality of Warframe! The following PC Video options have been removed now that Classic has been retired: Window Scaling Mode (i.e. the option to pick between “Scaled” and “Native”) Note for players using high-DPI scaling and players with low-spec PCs: If you have been playing Warframe in windowed or borderless fullscreen and have been using this option, be sure to adjust the Upscaling options available under the “Video” tab to meet the desired performance and graphic quality possible with your hardware. More information on this video: Blur Reflections Toggle The Enhanced Graphics Engine uses its own reflections system that does not require it. ADDITIONS: Over 150 new Duviri-themed Dojo Decorations have been added. Added Vosphene Dojo Decorations for each type (Fass, Jahu, Khra, Lohk, Netra, Ris, Vome, and Xata). The Legendary 4 Mastery Rank Test is now available to those eligible! Cephalon Simaris’ room in the Relays has also been fitted with new Legendary Rank pods as he was running out of room! Added the remaining buff descriptions for Warframe Abilities, Focus Abilities, Augment, Archwing Abilities, Companion Precepts, Mods (Galvanized Set, Aerial & Covert Bond, Fired Up, Adaptation), Arcanes (Steel Path Arcanes and Virtuous Shadow), Dragon Keys, Necramech Abilities, and all of the Status Effect debuffs (when applied to players). To refresh your memory, in the Abyss of Dagath update we added the ability to hover over the HUD buff icons and read their descriptions. Since there are many many many buffs across Warframe it took us a bit more time to write and include descriptions for all the existing buffs - but we’re all caught up with this update! Players can now “Activate” their Stackable “???” Rivens into Veiled Rivens via their Mod Segment. Doing so will reveal the challenge required to Unveil it and take up a Riven Slot. Added the ability to sort by “Recent” (most recently purchased or acquired) in the Landing Craft Decoration Menu, and in the Dojo Decoration Menu (for Personal Decorations only). Note: Ayatan Sculptures will always be listed at the top, followed by the most recent. Added a “Preview Visual Effects Intensity” toggle in the Accessibility options to enable/disable the pop-up preview that appears when making changes to the Visual Effects Intensity slider. This is always disabled by default and must be toggled on each time you want to check how change will apply. Added a “Enable Ordis Orbiter Transmissions” toggle in the Audio settings. In Hotfix 34.0.4, Ordis’ transmissions were added to the “Enable Hint Transmissions” toggle but it is best suited as its own option to give players more ways to adjust their audio preferences. Be sure to check your Audio settings to enable/disable those toggles to your liking! CHANGES Enemy Voidrig Necramech Changes: These Entrati war machines have proven that they are fierce opponents, but fighting against them with their high power level requirements can feel like a bit of a trudge, which in turn also made them rather difficult for less experienced players to defeat. Since these foes are critical targets to earn your very own Necramech, the following changes have been made to Voidrigs (both Albrecht’s Laboratories and Isolation Vaults) to improve the combat experience for all! Voidrigs can now take damage anywhere (with damage attenuation) instead of just their weak points. Targeting their weak points will now deal increased damage! This change is already live as it accidentally went out with Abyss of Dagath. The intention of the change was to make the fight much less taxing, while still maintaining some benefit to focusing attacks at their weak spots. Since they are now susceptible to all attack points, damage attenuation (maximum damage per instance and per second caps) was added to maintain a level of difficulty and prevent them from being one-shot. Enemy Bonewidows will receive the same treatment in a future update. Updated the look of their weak points to better highlight them - they now appear as vials filled with a liquid substance that can be targeted and destroyed. Removed its Shields and slightly increased its Health. Voidrig ability changes: Storm Shroud now deals Electricity Damage and Status Effect in a short range. A sound effect will now play when it is cast to help communicate the incoming danger. Reduced the range at which Voidrig will cast Gravemines. Improved the general readability of enemy Voidrig abilities to help players telegraph their attacks: Added VFX at the front of Voidrigs during their slide attack to communicate the damage width more clearly. Added VFX to the Gravemines’ explosions to improve visibility of the grenades and their travel range. Improved readability of Necraweb’s VFX when the canister is thrown and explodes. Also improved visibility of the explosion area in which players would be slowed. Improved the way Voidrigs aim at players - in other words they will now aim their guns at you more accurately. Made several tweaks to their ambient noises. Helminth Changes: Added the ability to contribute the following resources to Bile Secretions: Hemocyte Cystoliths Enigma Gyrum Kullervo's Bane Ariette Scale Rune Marrow Aggristone Vainthorn Added the ability to contribute the following resources to Biotics Secretions: Connla Sprout Eevani Kovnik Dracroot Ueymag Yao Shrub Silphsela Tasoma Extract Added the ability to contribute the remaining Duviri resources to the following Secretions. Saggen Pearl (Synthetics) Lamentus (Pheromones) Maw Fang (Oxides) Nacreous Pebble (Calx) Nightwave Changes: Nightwave will now recover Permanent Weekly Acts that weren’t finished in previous weeks, allowing you to collect any missed Standing starting the next rotation. Read the official PSA for a full recap on the events that lead to this change. Additionally, Permanent Weekly Acts are now numbered. Players can differentiate between new weeks and weeks you’ve missed. For example, if you missed two weeks of “Not a Warning Shot” at the start of Nightwave, the third week will have “Not a Warning Shot III,” with “Not a Warning Shot I” and “Not a Warning Shot II” being recoverable. This change will occur next week, the current rotation will maintain the previous naming conventions until then. General Nightwave Changes: Updated “The Hunt Is On” Nightwave Act’s description for clarity on challenge requirements: Was: Find X Syndicate Medallions as a squad. Now: Find X Syndicate Medallions. You can search by yourself or with a squad. Mirage Eclipse Changes: Tenno who are familiar with Mirage's ability Eclipse know how temperamental it can be. Areas that look light are actually dark and vice versa, which can make it rather difficult to know how much of a bonus the ability is actually giving you at any moment. To address this issue, the HUD icon for Eclipse will now continuously update to show an accurate and responsive state of what effect Mirage is currently getting, rather than just showing the maximum values from standing in light or dark. We have also updated the HUD icons with names to distinguish which buff is being given: Low light environments = Lunar Eclipse Bright light environments = Solar Eclipse This at least gives us (and you) a better tool to measure what Eclipse is really doing. With this update we started assessing how inconsistent and frustrating this ability was, and noticed a variety of problems: it didn’t work properly on the Plains of Eidolon and, super relevant for this update, it didn’t work at all with the new lighting technology in Albrecht’s Laboratories! We are still considering what we can do to make this ability better in the long term. Stay tuned for further changes on Eclipse. General Changes: Hovering your reticle over explosive barrels will now show its explosion radius! BarrelVideoAsset_edit.mp4 Narmer Bounties are now always available on both Venus and Earth, regardless of what time of day it is on the Plains of Eidolon! Prior to this change, Narmer Bounties on the Plains of Eidolon would only appear during the day cycle and Orb Vallis during the night cycle. Instead of waiting 150 minutes for the cycle to switch and to gain access to the bounty-exclusive rewards, you can now play them at any time! Daily Tribute reward scaling is now capped at 3000 days. This is a preemptive measure! The first time 3000 days can be hit will be in March 2024. The Daily Tribute system was first introduced in Update 18.0 (2015-12-03) and if you’ve been around long enough to hit day 3000 in 2024, thanks for sticking with us! Ultimately, we want to ensure the longevity of this system by proactively putting in measures that prevent an unbalanced reward system caused by indefinite scaling. Players will continue to receive rewards beyond this milestone (and the day counter in the UI will still update by day), but the scaling for the following rewards (listed below) will no longer increase past the 3000 day multiplier. Credits Endo Affinity Booster Credit Booster Resource Booster Resource Drop Chance Booster Resources Forma Blueprint Reduced the duration of Magnetic Status Effects when applied to players from 6 to 3 seconds and decreased the total Energy drain from 120 to 90. In addition to general feedback on Magnetic Damage being a bit harsh, the new tileset has many Magnetic Damage sources so the following changes were made to ensure it still had an impact without becoming unmanageable. To address severe performance issues caused by the unlimited amount of Status Effects stacks that could be transferred by Contagion Bond, we have added a 100x stacks total cap to the Mod. Enemies can still be inflicted with Status Effect stacks even after hitting this cap. In other words, if 100x stacks have been transferred to an enemy from Contagion Mod, they can still receive more stacks from different sources. The following items can now be purchased for Platinum in the in-game Market: Veiled Riven Cipher Primary Arcane Adapter Secondary Arcane Adapter Melee Arcane Adapter Hovering over Warframe color channels in the Arsenal will now highlight the associated area! Added a message to the end of mission screen when a key-based mission (e.g. Abyssal Zone) failed due to the key-owner quitting or disconnecting: “Owner of the mission key left the squad.” Increased the Starting Energy of the following Prime Warframes so that they have higher Energy Capacity compared to their base version: Grendel Prime from 100 to 115 Inaros Prime from 50 to 75 Ivara Prime from 75 to 100 Khora Prime from 75 to 100 Limbo Prime from 100 to 125 Nidus Prime from 50 to 75 Titania Prime from 100 to 125 Updated the Daily Special purchase message at Legs to indicate that Moas use Sentinel Weapons. It will now indicate if a player does not own a Sentinel Weapon to use with their new Moa. “You do not own any compatible weapons for this Moa. Moas share ranged weapons with Sentinels, these weapons are included when Sentinels are purchased or built in the Foundry. Are you sure you want to purchase this Moa?” Removed the Tomb Guardian from the list of spawnable enemies in the Simulacrum. Since these enemies split into smaller versions of themselves upon defeat, they could result in a large number of foes spawned into the Simulacrum, leading to performance issues or crashes. Updated buff description for Nova’s Escape Velocity Augment Mod to specify “Movement Speed” instead of just “Speed”. Now reads: “Increased Movement Speed after traveling through Worm Hole.” The Gear Wheel now displays your respective Hot Key binding on the actual item instead of the description when opening the Gear Wheel. Pressing “P” in-match will now directly open the End Of Mission preview screen instead of forcing the Pause Menu to also open and swing the camera. Added on-hover tooltips to Mods with unique effects. Mods with a special mechanic will now appear bolded in its description indicating that you can hover over it to learn more about it. This applies to the following (not exhaustive): Syndicate Mods (Justice, Truth, Entropy, Blight, Purity, Sequence) The new Tennokai Mods Mods that grant Overguard Reduced the delay that could occur between using a Riven Cipher and witnessing the Unveiling visual effects. Primary and Secondary Arcane descriptions now indicate that you require a Primary or Secondary Arcane Adapter in order to install said Arcane. Updated the Veiled Riven Cipher’s description to better explain its usage: Was: "Identify a Veiled Riven." Now: "Use this cipher to instantly complete one Veiled Riven Challenge at the cost of consuming the cipher." Renamed “Secondary Fire” in the Controls settings to “Alternate Fire” to unify naming with Weapon and Mod descriptions Sentinels will now only be Highlighted with Character Highlights if the “Self Highlight” option is toggled on. Previously, Sentinels would be affected by Ally Highlights regardless of the Self Highlight toggle. Since Sentinels hover over the Warframe’s shoulder, we now consider them to be an extension of the “Self” for the purposes of the Character Highlighting system. You can now unlock Waverider Challenges in any mission, not just Open Zones, if you have Yareli equipped and Merulina unlocked. Cobra and Crane’s passive interaction with Baruuk (the first strike of this weapon will put enemies to sleep) now respects enemy CC immunity (Eximus, Bosses, Overguard, etc.). Increased Garv’s armor in Cambion Drift Bounties to improve his survivability. The crystal fractals on Citrine’s Crystallize will now disappear more quickly to reduce overall visual clutter. This does not impact the duration of the Crystalline Growths on foes -- we simply adjusted the ability effects where they search out foes. Added sound effect to opening the Arcane Segment in the Orbiter and when equipping Arcanes. OPTIMIZATIONS Made systemic optimizations to the Chat Linking system. Made systemic optimizations to the memory footprint for all platforms. Made systemic micro-optimizations to rendering for all platforms. Made several optimizations to DirectX 12 memory consumption and rendering. Made systemic micro-optimizations to the memory footprint on all platforms. Made systemic micro-optimizations to the script runtime. Made micro-optimizations to loading the inventory of large accounts. Made optimizations to disconnecting Razer Chroma devices while playing Warframe. TOP FIXES Fixed loss of functionality caused by using Kullervo’s Wrathful Advance with an Archgun equipped. Fixed becoming invulnerable and gaining use of your Primary and Secondary weapons when rolling immediately after Kullervo’s Wrathful Advance. Fixed Ember’s Inferno not earning Shields from Energy spent when used with Augur Set Mods or Brief Respite. Fixed Dagath’s Rakhali’s Cavalry not applying defense reduction to Doomed enemies while they are ragdolled. Fixed being able to use Inner Might multiple times when casting Abilities via the Railjack Tactical Menu. Now, Inner Might will be used for the initial cast and go into cooldown, as intended. Fixed detonating a Glaive weapon while dual wielding using the Alternate Fire binding instead of the intended Heavy Melee Attack binding. Fixed subsequent casts of Xaku's The Lost and The Vast Untime Abilities not consuming Inner Might or Mystic Bond charges, allowing them to be cast for free repeatedly. Fixed Excalibur Umbra being able to pass into Kuva Trokar anti-Warframe fields after using Transference (or being ejected from your Warframe). Now he will be stopped outside the bubble like all other Warframes. Fixed Exploding Barrels applying full damage to Defense objectives (moving targets, terminals etc.) As reported here: https://old.reddit.com/r/Warframe/comments/17b8u7b/why_did_this_barrel_oneshot_the_objective/ Fixed Exploding Barrels dealing 100% of their damage to Companions and friendly NPCs. They will now only deal the same 30% damage that players receive. Fixed Arcane Power Ramp losing its stacks upon using Transference. Fixed Auto Melee persisting if the first melee of a mission is a Warframe ability (Kullervo’s Wrathful Advance, etc.) Fixed Host Migrating with a dead Client sometimes resulting in a Failed mission for the returning players. Fixed using Auto Melee while entering a Cutscene resulting in being locked in a perma-melee state with no input required. Fixed Clients’ Warframe rotation being replicated badly for Host after Transference. Fixed Zariman Void Cascade bubble not knocking back Client Warframes. Fixed Clients experiencing a loss of function if a Host Migration occurs while said Clients are in an Exolizer bubble during a Zariman Void Cascade mission. Fixed cases where enemies would ignore Clients after a Host Migration occurred. Fixed Umbra's sentient mode ceasing to function if Clients get Host Migrated while in Operator mode. Fixed Orowyrm Dive ability button appearing as “UNBOUND” during Stage 9 of the Duviri Paradox Quest. Fixed block combos not working seamlessly with auto-melee. Fixed the damage multiplier HUD tracker for Voruna’s Ulfrun’s Descent not updating properly for Clients. We had attempted to fix this in Hotfix 34.0.6, but it ultimately required a code fix which has been included in this update! Fixed Affinity gained from killing enemies with Voruna’s Ulfrun’s Descent applying to the whole loadout, instead of to Voruna exclusively as intended (all Affinity gained from ability kills go to Warframe). Fixed an issue where Zephyr's Tornadoes weren’t dealing their tick damage to enemies until players shot Elemental Damage into them. Fixed the Pack Leader Mod not granting Companions Health or Overguard from Gunblade Melee attacks. Fixed Allies and Enemy Highlighting remaining active during Quest cutscenes. They will no longer be visible during cutscenes if enabled. Fixed Parazon getting equipped in hand after Mercy-killing an Eximus enemy while auto-meleeing. Fixed Clients getting stuck loading into a Void Cascade mission indefinitely. Fixed endlessly Melee attacking in Duviri as Drifter if the “Melee with Fire Weapon Input” toggle is enabled. Fixed receiving friend requests when you have the “Receive Friend Requests From” option set to “Nobody” in your settings. Fixed Councilor Vay Hek getting stuck in a ventilation pipe in his boss arena, causing a progression stop. Fixed damage numbers from attacks affected by Voruna’s Shroud of Dynar being the incorrect Critical Hit color. Fixed Warframe abilities being able to target invulnerable turrets in the Index. This fixes issues where certain abilities, like Protea’s Blaze Artillery, would target the turrets despite being unable to harm them. Fixed opening the pause menu while Transferring into the Orowyrm causing the player camera to detach from the Orowyrm. Fixed Clients using Transference right as they get teleported to the next Circuit Stage getting teleported to the Circuit “Waiting Room” instead. Fixed Xaku’s Grasp of Lohk being able to kill enemies through doors. Fixed explosive consoles created by Mirage’s Sleight of Hand causing enemies to trigger alarms when interacted with. Now these consoles will explode once enemies use them, but alarms will no longer be raised. Fixed a case of players being able to bypass the inactivity detector in the Plains of Eidolon. Fixed Slingshotting into Corpus Ships in Railjack missions causing instant mission failure. Fixed Magus Aggress charges being unintentionally consumed by Companion attacks. Fixed Enemy Highlights not applying Archon Amar’s clones. Fixed armor stripped by Hildryn’s Pillage sometimes regenerating on enemies affected by Hydroid’s Passive. We are aware of other issues related to Hydroid’s Passive and armor strip, but those require a Code Fix that did not make it in time for this update. Fixed cases of Tusk Thumpers on the Plains of Eidolon becoming invulnerable. Fixed certain multishot alt-fire attacks, namely from the Arum Spinosa and Quassus, dealing unintentionally high damage to Archons. Maximum Damage Per Instance was incorrectly using these weapons’ Primary (single instance) attack instead of its alt-fire (multi-instance) attack in the damage attenuation calculation - which resulted in higher than intended damage numbers for each instance. Fixed certain Sentient enemies being pushed away by Nidus’ Larva, instead of being pulled in as intended. Fixed a bug where auto-melee was preventing players from throwing throwable objects, such as Thermia Canisters, with their Melee equipped. Fixed Xaku’s Grasp of Lohk weapons being able to hit enemies inside of the Arctic and Guardian Eximus’ protective bubbles. Fixed the “Invert Tap/Hold Abilities” toggle not applying to Vauban’s Bastille and Titania’s Spellbind ability. Fixed a bug with long dedicated server sessions “leaking” slots (Clients partially joining a session but never connecting/disconnecting from the slot). Thank you to a dedicated Tenno out there who sent useful reports to help us nail this down! Fixed the Catabolyst sometimes skipping its reload animation which was preventing players from using its grenade throw attack. This also fixes being unable to benefit from its Critical Mutation Augment Mod, which applied buffs to its grenade. Fixed Clients being unable to skip mission intro cutscene if the Host skipped it before they loaded in. Fixed Host and Clients experiencing performance issues caused by Kubrow with the Duplex Bond Mod and a Collar equipped. Fixed Ivara Prime’s jellyfish effects missing from her helmet. She has been jellified once again. Fixed being unable to progress past the “Find the Vault” stage of the Heart of Deimos Quest. Cross Platform Play Changes & Fixes: Newly created Clans and Alliances will now have the “Cross Platform Clan” toggle enabled by default. A pop-up explaining how to disable Cross Platform Clan will occur upon creation, to ensure players are familiar with the setting. Fixed an issue where players on console were unable to add a friend on PC if they had the same account alias. Fixed players receiving an incorrect error message, “Cannot sync to Warframe database due to no internet connection.”, when trying to send a friend request to someone with a duplicate name on another platform, for whom they already have a pending friend request. Fixes towards unclear error prompts when inviting a player when you have Cross Platform Play disabled. It will now better communicate why an invite isn’t being sent due to Cross Platform Play settings between sender and receiver. GENERAL FIXES Fixed a case where Zylok and Zylok Prime’s flipping firing animation triggered too frequently for Clients when viewed by Host. Fixed various armor offset issues on Grendel Prime with the Grendel Voidshell Skin equipped. Fixed the first letter typed into a text box not registering if the text box is selected by a Controller, but the text input is performed by a Keyboard. Fixed various Syandanas appearing smaller on Dagath compared to other Warframes. Fixed a case of Sibear’s heavy attack causing a performance hitch. Fixed an issue where players could get stuck in the back half of the Railjack after the Host aborted the mission. Fixed the Updates Screen button above the in-game news console being pushed off-screen if there were a lot of in-game news links. Now the screen will offer players the ability to scroll should all links not fit on one page. Fixed icons of currently inflicted Status Effects not appearing over enemy heads with the “Show Enemy Names” setting toggled off. Fixed Buff Icons not updating when using the Railjack Tactical Menu. Fixed Nightwave Screen displaying the incorrect background if a player accesses it via the new Episode pop-up menu. Fixed custom reticle color from HUD settings not applying to the Dorrclave and Incarnon Weapons. Fixed Clients being unable to see the Status Effects spread from Contagious Bond in the UI. Fixed the End of Mission screen showing the incorrect amount of Stock earned in a Break Narmer mission (UI only issue). Fixed Client crash that could occur when trying to Abort a mission from the pause menu while transitioning to a hub. Fixed various Warframes displaying incorrect Health values when previewed in the Conclave Arsenal. Fixed an issue where Nidus' Virulence Energy refund per enemy hit was incorrectly displayed as zero when Zenurik's Inner Might was equipped. Fixed Transmissions appearing squished with FSR2.2 or DLSS upscaling enabled. Fixed an issue with Orb Vallis coolant shaders. Fixed inconsistent capitalization in Node names when checking with the Arbiters of Hexis which Nodes must still be unlocked to gain access to Arbitrations. Fixed Heavy Attack charge up animation not respecting “Camera Tracks Melee Target” setting while the player is stationary. Fixed unintended "|CONDITION|" appearing in Cascadia Empowered’s and Rising Agony Decree’s description. Fixed cases of the HDR settings being available to players when graphical settings did not support it, resulting in nothing happening when toggled on. Fixed K-Drive trick chains less than 10 seconds triggering completion for the “Keep a K-Drive trick chain alive for 10 seconds” challenge on Page 3 of the Waverider Quest. Fixed black splotches appearing at the bottom of Parazon Mods. Fixed armor offset issues with the Commodore Prime Suit. Fixed players getting stuck respawning endlessly if they are standing on top of the cannon in the Koro, Kuva Fortress mission after it has been fired. Fixed a rare crash that could occur when Clients in a squad have an Aura Mod equipped and there was Host migration. Fixed rare cases where weapons can instantly reload with proper timing on mouse release. Fixed Azima Alt Fire indefinitely rising upwards instead of at its fixed height. As reported here: Fixed Waypoint functionality breaking if the full large-sized map was up before mounting/dismounting a K-Drive. Fixed the Axio Engineer always having the enemy waypoint marker on him when spawned in the Simulacrum. Fixed lingering Intrinsics screen when a player is dragged into the Duviri Circuit while the Intrinsics screen is open. Fixed rare cases where you could trigger Auto Melee while on the Kaithe. Fixed Velocipods trailing under the Deimos exocrine instead of hovering on top, making it hard to Tranq or mount them. Fixed cases where dismounting and remounting a K-Drive will leave players unable to shoot their secondary weapon. Fixed players who are inactive during the entirety of an Abyssal Zone mission still receiving End of Mission rewards. Fixed Mods starting with a special character are incorrectly sorted in the End of Mission screen when using the French client. Fixed various buff icons appearing in the Pause menu and overlapping the menu UI. Fixed a random clothes rack spawning in the Grineer Galleon tile set. Fixed a rare issue where Incarnon challenge requirements could be surpassed which prevented the next Evolution tier from being unlocked. Fixed an issue in the first part of Vor's Prize where some Grineer showed odd movements as they approached players. Fixed Corpus Condor Dropships having no collision, making it difficult to land Melee attacks on the enemies within them. Fixed an issue where new players would only have access to the SPROUT area in Teshin’s Cave after restarting the game. Fixed getting the “Failed to Connect to Server” error message instead of “User Cannot Be Found” if you enter an account name in chat that does not exist and attempt to view its profile. Fixed the “Unable to join; Relay instance is reserved for players on another platform” error message occurring when attempting to join a Relay/Hub with Cross Platform Play Enabled. Fixed issue where markers with no background icon could stack on top of another marker. Fixed the preview description for Chat linked songs saying that it is part of the Kuva Lich Hunter Collection. Fixed hitch occurring upon opening the Index scoreboard. Fixed being able to clip through the ceiling by jumping up into various doorways in the Corpus Outpost tileset. Fixed enemies having trouble climbing up the stairs in the Grineer Forest Defense tileset. Fixed the Dax Equitem going temporarily invisible after teleporting through Gara’s Mass Vitrify. Fixed the hologram door icons for the Harbinger’s Pass and Courtier’s Bliss Dojo Rooms hovering away from the door. Fixed weird behavior with the Nukor’s enlarging effect on enemy limbs. Fixed an issue where aiming at enemies with Incarnon weapons, like the Felarx, caused a brief white flash in the reticle. The reticle now remains red as intended. Fixed being unable to chat link certain Companion fur colors. Fixed a crash that could occur when hovering over empty slots in the End of Mission screen. Fixed a crash that could occur when trying to enter the Cambion Drift from the Necralisk during the Heart of Deimos Quest. Fixed a script error caused by the Melee Guidance Aura Mod. Fixed a script error caused by Hydroid's Tentacle Swarm. Fixed a script error causing certain materials failing to fade correctly after defeating Councilor Vay Hek. Fixed rocks near the elevators in the Strata relay having visible grid lines. Fixed an invisible object underneath the crashed ship in the Awakening Quest. Fixed a wall panel in the Corpus Gas City tileset unloading and reloading depending on how far away you are from it. Fixed a gap in the Grineer Galleon tileset. Fixed a hole in the Grineer Forest tileset. Fixed root/rock textures clipping through the ground in the Break Narmer Junk Run mission. Fixed Clients being unable to see a specific zipline in the Plains of Eidolon. Fixed a small area on one of the floating rocks in the Undercroft being unlit. Fixed disconnected ground textures behind one of the houses in the Undercroft. Fixed some haloing on various in-game icons. Fixed offset issues with the Maggor Leg Guard and Towsun variant on Inaros. Fixed the Shield Gate Invulnerability stat tooltip for Sevagoth not updating based on the equipped Shield Mods. Fixed an invisible wall preventing players from entering a door in Lua Spy missions. Fixed a case of a neighboring tile causing clipping in the Orokin Tower tileset. Fixes towards various cases of floating resource crates in the Grineer Galleon tileset. Fixed a texture gap in the mountain during The War Within Quest. Fixed a lighting issue in the Vay Hek assassination mission. Fixed a hitch when selecting a Warframe in Teshin’s Cave. Fixed Client disconnect when selecting a Warframe in Teshin’s Cave. Fixed the Thunderbolt Mod causing self-damage to Ivara when equipped on her Artemis Bow. Fixed a small area in Deimos where a player could fall out of the world. Fixed context action for a Zariman Mobile Defense terminal being misaligned. Fixed ability to freely move the camera through the locked doors of the Sands of Inaros Quest. Fixed the ability to place the camera inside your Warframe when speaking to Darvo. Fixed Warframe not aligning correctly to the Void Relic segment when installing it. Fixed News console in the Orbiter having a very small interaction radius. Fixed the Market console screen in the Orbiter being too far forward. Fixed an issue where your Landing Craft would dock at a weird angle after quickly skipping the cutscenes while loading into Maroo's Bazaar. Fixed the Javi Evolution Scrawling Decoration laying flat in Decoration Menu and Baro Ki'Teer dioramas instead of upright as intended. Fixed a script error caused by Hydroid’s on-hover Ability information. Fixed being able press "repeat mission" while already reconnecting to a disconnected squad, resulting in a crash. Fixed a script error in Archon Hunt missions. Fixed an issue where lightly tapping the melee input to swap from Sirocco to Melee as Drifter would not actually perform a melee swing, resulting in players being unable to quick fire for a short period of time. Fixed the Waverider Challenge list still appearing in the pause menu after deselecting it as the active Quest in the Codex. Fixed the Navigation Console, Star Chart, and World State Window UI not updating at the exact moment Baro arrives. Fixed enemies falling through the map in the Helene, Saturn Defense mission. Fixed casting Baruuk’s Desolate Hands ability in Teshin’s Cave targeting the kneeling Warframes, which was also causing a script error. Fixed being unable to use Wisp’s Will-O-Wisp in the Undercroft after casting it in the lobby before loading in. Fixed the HUD filling up with Blast icons if hit with Blast Damage while riding Merulina. Fixed being unable to chat link the new Tennobaum 2023 Glyphs and several crafting components. Fixed a map hole in the Grineer Asteroid tileset. Fixed a set of stairs having incorrect textures in the Corpus Outpost tileset. Fixed Panthera firing its primary and alt fire simultaneously and repeatedly after casting Wukong's Cloud Walker. Fixed the Khinn Syandana getting stuck on Yareli’s legs when equipping in Arsenal. Fixed certain parts of the Gauss’ Nitrolyst Helmet being incorrectly positioned when Redline mode is disabled. Fixed the scrolling speed being far too fast in long Inbox messages. Fixed the Helium Barrels in the Corpus Gas City tileset not having collision. Fixed a script error in the Last Gasp Focus ability. Fixed a script error in Mirage’s Prism ability. Fixed performance issues caused by interactions between Wisp’s Shock Mote and Saryn’s Spores with a companion with Vicious Bond equipped. Known Issues List:
  16. An update on the status of "Recoverable" Permanent Acts: EDIT 12/1/2023: The team is still tinkering and testing the change to make Permanent Acts "Recoverable," however, it will not be ready for the next rotation, as we're finding the change may require a Hotfix/Update. When the change does come, all previous weeks will be Recoverable and not lost to the Void, allowing you to make up the Standing while we were tinkering. We appreciate your patience while we sort through this!
  17. We have patched this issue live and are working on a script to provide the missing Standing to those affected. We'll keep this thread up to date on the script progress:
  18. Tenno! I can’t believe we’re saying this already, but the time has come for the last Devstream of 2023 (we’ll be back on the couch in 2024.) Don’t miss Devstream #175 on Friday, November 24th, at 2 pm ET! Not only is this the last Devstream of 2023, but it’s also the full breakdown of our next major Update: Whispers in the Walls. Including new information on our next Clan Operation Gargoyle’s Cry, Cross-Save, System changes, Perfect Melee Heavy Attack changes, the Next Nightwave Vol., and much more. We’ve got lots to discuss, so get comfy! Watch to earn yourself a Twitch Drop of an Umbra Forma! See you over at https://www.twitch.tv/warframe Friday, November 24th at 2 p.m. ET!
  19. Abyss of Dagath: Hotfix 34.0.8.1 is now live: Fixed Plague Star Steel Path bounties not rewarding any Operational Supply Standing. Oops!
  20. No, sorry. Having the Plague Star Bounties in the tent was breaking the flow/game in numerous ways, so we ultimately decided to have the Bounties available only at Konzu. We'll see what can be done for its next appearance.
  21. Abyss of Dagath: Hotfix 34.0.8 Plague Star Changes & Fixes: Updated the Eidolon Phylaxis and Infested Catalyst descriptions to inform players on where they can be acquired when Chatlinked. Eidolon Phylaxis: Nakak's Operational Supply in Cetus Infested Catalyst: Bio Lab in Clan Dojo Fixed Infested not spawning in Stage 4 of Plague Star Bounties following a host migration. Fixed cases of slow Infested spawns around the Boil in Stage 4 of Plague Star due to enemies elsewhere on the Plains contributing to the spawn cap. Improved Drone pathing during Stage 3 of Plague Star, hopefully reducing cases of the Drone becoming stuck. Improved waypoint pathing inside a Plains of Eidolon cave. Fixed the Plague Star Drone being unable to move in certain cases when going through Nova’s Wormhole, resulting in players being unable to progress the Bounty. Fixed players who have not unlocked The Steel Path being able to play The Steel Path Plague Star Bounty if an eligible squadmate selects it. Fixed Grineer enemies sometimes just standing around during Stage 2 of Plague Star bounties. Changes: Slightly increased the hold time needed to cycle Voruna’s passives to help prevent activating/deactivating a passive by accident. Reduced the damage dealt to players by explosive barrels triggered by enemies. Barrels were applying 100% of their damage onto players instead of the intended 30%. This also fixes an issue where Kahl could get one shot if an enemy exploded a barrel next to him. Duplex Bond Clones now inherit your Companion’s Energy color. Updated the “Animator” Nightwave Act’s descriptions: General: “Look for Ayatan Treasures for Maroo in Maroo’s Bazaar.” The previous description did not specify that the player needs to hunt for the treasure as well as turn it in at Maroo. How To: "Visit Maroo in Maroo's Bazaar on Mars. Ask her about Ayatan Treasures and she will send you on a mission to retrieve one. You can socket Ayatan Stars into Sculptures by clicking the Ayatan Treasures button in the Mods workbench. Stars are uncommon items found in containers, while Sculptures are hidden items to search out during missions." The previous description was still using the pre-Abyss of Dagath “Fully socket 3 Ayatan Sculptures” version. Slightly reduced the VFX of Aerial Bond’s cold field. Improved Duviri “Hidden Chest” objective flow to address various issues caused by Host Migrations, objective abandonment, Host / Client desync, and more. While players may not see any gameplay changes on their end, our goal with this update is to remove cases where the Chest was unable to be opened. Fixes: Fixed Clans who had raised/lowered their Clan tier before Hotfix 34.0.7 having tech research costs in the negative. For players who were unable to craft the Infested Catalyst Blueprint for Plague Star due to this bug, you should now be able to contribute the tier-appropriate amount! Resources and Credits that were contributed to research while it was in the negative have been refunded into the Clan Vault! Note that only Clans who were still in the negative prior to this hotfix will receive the refund. For Clans who contributed back up to positive values prior to the hotfix, you can submit a ticket to support.warframe.com (be sure to use the Clan/Dojo category). Fixed being unable to accept Cross Platform players into your Clan if the requesting player had not signed in since the launch of Cross Platform Clans. Fixed Hydroid’s tentacles (at its max amount of 20) not seeking out new enemies to grab after killing enemies already in their grasp. Fixed loss of function when hovering over a Clan’s advertisement at the same time your request to join them has been accepted. Fixed a Hidden Chest spawning inside of the room that only unlocks after completing the Enigma at Kullervo’s Hold. Fixed the Operator/Drifter swap button appearing in the Dormizone mirror Arsenal. Fixed Tenacious Bond’s buff icon not appearing for Clients if it was equipped onto Companion before Crit Mods. Fixed the “Survival” Nightwave Act’s “How To” description stating 30 minutes need to be completed in a Survival mission instead of the intended 20. Fixed certain Prex Cards having low resolution. Fixed the Paracesis’ “Rank Bonuses” on-hover UI element overlapping with its stats in the Upgrade screen. Fixed the “Skip All” button for the Waverider Comic Pages not being localized. Fixed a texture gap in Dagath’s Hollow Dojo room. Fixed a script error in Contagious Bond that would cause the mod to cease function. Fixed a script error occurring when sorting inventories that have a large amount of items. Fixed Warframes missing their heads in the Conclave pre-game lobby when more than 2 people join. Fixed Rhino’s mustache placement being too far inside his helmet. Fixed being able to benefit from Nekros’ Shield of Shadows Augment when using Shadow Punch as a Helminth ability. Fixed the tail attachment on the Loid Sentinel Skin unintentionally spinning. Fixed a script error caused by Hydroid’s Tentacle Swarm. Fixed Arcane Awakening and Arcane Consequence buff description showing up as a file path. Fixed an issue causing Clan and Alliance Emblem changes to be delayed after approval. Abyss of Dagath: Hotfix 34.0.8.1 Fixed Plague Star Steel Path bounties not rewarding any Operational Supply Standing. Oops!
  22. Hello! We have rebalanced the Plague Star Standing earned per stage for all three modes to address players starting and aborting Stage 1 after completing it. It's clear that the event is not meant to be played this way, and it also has a knockoff effect on those who public matchmake and end up in a squad with someone doing that strategy. Fundamentally, it comes down to this strategy being unhealthy for the game, and we feel must be timely addressed. We also recognize that each Stage differs in its "time cost" and have changed the values respectively. The new Standing per stage is as follows: Plague Star - Standard Stage 1 - 50 Stage 2 - 300 Stage 3 - 100 Stage 4 - 575 Total Operational Supply Standing: 1,025 (was 1,000) Plague Star - Advanced Stage 1 - 200 Stage 2 - 1000 Stage 3 - 300 Stage 4 - 1700 Total Operational Supply Standing: 3,200 (was 3,050) Plague Star - Steel Path Stage 1 - 200 Stage 2 - 1100 Stage 3 - 400 Stage 4 - 2100 Total Operational Supply Standing: 3,800 (was 3,650) Bonus Operational Supply Standing: Standard: 25 Advanced: 75 Steel Path: 100 Bonus Operational Supply Standing is lower but overall, players receive slightly more Standing than before.
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