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SteveCutler

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Posts posted by SteveCutler

  1. Agreed. It feels a bit meh. Scarab Swarm is a CC which has overlap with Desiccation, but Desiccation is cheaper and boosts melee damage via the blind. The armor strip is insanely slow, and even then requires Archon Shards for a full strip. The spreading mechanic seems very bad... Kavat AI is poor, they don't hit enemies often, and when they do it seems like the swarm duration is greatly reduced compared to when you cast the ability yourself. Instead of the full 15 second duration, the kavats just swarm enemies for a couple of seconds or so. No healing.

  2. 13 minutes ago, [DE]Megan said:
    • Added a duration cap to Chroma’s Guardian Armor Augment Mod.
      • This Augment was intended to offer players a way to extend its duration but was released uncapped, resulting in some pretty impressive numbers. For the sake of balance, we have capped this bonus time at your current modded Vex Armor duration.

    This is disappointing. Other similar augments, like Eternal War, cap it at a number higher than the modded duration. Eternal War is double the modded duration.

    This augment feels pretty bad honestly. Weak healing, poor duration buff.

    • Like 10
  3. I see some people suggesting Emerald Archon Shards to let Inaros fully armor strip with Corrosive procs. So I just want to point out that that won't work, if Scarab Swarm only does one proc per second. I'm not clear on whether it will or not, but the dev workshop does say "attacked by scarabs that do 1/10th of Inaros Max Health as Corrosive damage per second".

    If the enemies only get one Corrosive proc per second, then it'll have the same problem as Hydroid's Tentacle Swarm, where it's simply impossible to fully strip armor with that alone. The reason being that Corrosive procs have an 8 second duration. So the first proc expires and falls off before you can inflict the 9th. Even if you raise the cap, you still won't be able to do the 9th or 10th procs.

    You can easily test this in the Simulacrcum with Hydroid. Just cast Tentacle Swarm and watch how the enemies only reach 8 Corrosive procs, despite Hydroid's passive.

     

  4. A weird bug, but very easily reproducible. I've noticed for a long time that I get the "Your settings have been modified, do you want to save your changes?" prompt when I haven't changed anything in the graphics settings. It would happen when I just wanted to check my settings. Very strange. Today I finally took the time to figure out what's happening, and can easily reproduce it:

    1. Open the Video Settings menu.
    2. Scroll down until "Optimized Flip Model" becomes visible.
    3. A sound effect will play, as though a setting has been changed.
    4. Back out of the menu, and the game will say your settings have been modified and ask if you want to save them.

    Scrolling to the Dynamic Resolution setting, which is just above Optimized Flip Model, does not play the sound effect and does not trigger the save-changes prompt. You can scroll as little or as much as you want to and it works fine, until you scroll down to Optimized Flip Model. Once that setting comes on screen, the game thinks the settings have been changed.

    Strange.

  5. 3 hours ago, (XBOX)RaeOvSunshyn said:

    How will the frames look to other players? Will they see our custom settings? Or will they see what they've always seen aka floaty name? Will other's settings override yours -- for example, my semi-transparent Ash/Ivara turned invisible by a glow Ash/Ivara?

    Good question. Since they're making it an option in the frame's fashion settings, I assume other players will see your setting, just like with colors, skins, etc.

    • Like 2
  6. Tap/Hold toggle please.

    Also, please consider not overly nerfing the damage reduction portion when used as a Helminth. You said it's a popular Helminth power, but really people just use it for the damage increase. Damage reduction abilities are sorely lacking in the Helminth system, and this would be a fantastic way to patch up that deficiency. Null Star really sucks.

    • Like 3
  7. 2 hours ago, [DE]Rebecca said:

    But first, a question: do you have a favourite Warframe from 2023? Citrine? Kullervo? Dagath? Qorvex?

    In my opinion, more recent frames have been a bit lackluster. Not bad, but not super interesting either. Just my opinion. The last one that was really "amazing" was Gauss. Feels like we got him just a few months ago... but apparently he's a 2019 frame? Has it really been that long?

  8. I agree that it'd make more sense as a passive, but I don't think the augment is even that great in the first place. On paper it sounds amazing. But in practice, it doesn't seem to really do much. You only get the buff on enemies that have been frozen. Only regular enemies can be frozen. Avalanche already fully strips armor, turning those regular enemies into tissue paper, so they die easily already. The augment buff is just overkill on those enemies. Boss enemies, Acolytes, Eximus units, etc. cannot be frozen, and so don't get the buff. Those are the actually-tanky enemies where you'd want the augment buff, but it doesn't work.

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