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Everything posted by Zi-of-Jinx

  1. So astrology is a thing for many people, more for some like me. And we already have an alchemist warframe, so why not astrologer warframe? However, since game only measures the time of the day and not days, months nor years, the concept would need to be a bit different. I'll name the astrologer frame "Logos" for now. Logos, distant cousin of Lavos. Logos would have less base armor and health than Lavos, as Logos is a scholar-type glass cannon support like Harrow. The abilities of Logos would be heavily dependent on the planet the mission was played in. I don't give any numeric values to abilities because it's a concept so you can just imagine that DE would balance the numbers there properly. 1. Ability - Stationary Conjunction Channeled ability Makes the 2nd and 3rd ability to become a stationary buff dispenser like Wisp's flower, when activated after activating the 1st ability. But the buff dispenser will keep draining energy as long as it's there. 2. Ability - Malefic Logos buffs the guns (primaries, secondaries and arch-guns) of herself and her teammates. 3. Ability - Benefic Logos buffs the defensive capabilities of herself and her teammates. 4. Ability - Read Fate Logos reads the fate of a friend or an enemy. What happens to the friend or enemy will vary depending on which of the three other Logos' abilities she is already using at the time. Acquisition of Logos warframe (includes real lore spoilers): So the Tenno get on the railjack and set the course towards a Veil Proxima corpus spy mission to acquire coordinates of the alleged sentient ship ruins. In those ruins they'll encounter Logos, who tells them her story and get her main blueprint as the reward, and then get to farm her parts' blueprints in Oprhix missions that would hopefully be a bit lowered in difficulty perhaps.
  2. I put the ammo efficiency on Chroma, as it's already a weapons platformer of sorts, buffing weapon capability (damage) a lot. Though I could see it working on frames like Wisp, Octavia, Harrow and Mirage too, when you have insane fire rate buffs and then the ammo efficiency on top, slow strong weapons become more like machineguns. If only we had two helminth abilities to be fused on a single frame, it'd be quite OP to have both eclipse and ammo efficiency ability on a tanky frame. Of course that kinda thing is not always great... like with Malice acolyte, you really don't wanna use guns I think, but melee instead. Come to think of it, Malice could be the bane of these kind of frames we've been suggesting (I too suggested a concept of a gunplay "Rambo" frame).
  3. Instant reload and ammo efficiency can often enough be the same thing. I use the ammo efficiency helminth ability enough to say that from experience. And in theory it goes like this: with 75% ammo efficiency you have 100% ammo efficiency in 3 out of 4 shots you fire, or so. Which is absolutely fantastic with weapons like Kuva Nukor Tonkor, let me tell you... it fires 4-5 rounds in rapid succession in a matter of second or two, and even one round can wipe normal SP grineer. I like the idea of any kind of weapon master or gunplay-focused frame which would encourage us to make better use of our guns instead of being a gunslinger with exalted weapons and some tankiness and that's it (looking at you Mesa). What I would like to see though, is a frame that'd further encourage the use of non-explosive weapons a bit over explosives. Why, because right now explosives just dominate when it comes to kill-count with your non-exalted weapons. And OP, I really like your ideas, they are innovative for sure. Perhaps I like the idea to be able to use primaries or secondaries in other slots too, the most, though the buffs ability and dual-wielding weapons ability really compete tight for my second most liked idea of yours. To be able to have two secondaries together would be quite sweet, both a damage-crit-built one and a status applicator, or the same with primaries. And while I think that instant reload + fire rate ability is underwhelming, it's also true that it's better to have one less powerful ability to feed to the helminth. That one should be worked on though if it becomes the helminth ability, since there's already Energized Munitions which is kinda better if you have at least 100% ability duration, I think, as its base duration is 5 seconds iirc, with 75% ammo efficiency that is not affected by ability strength, so it kind of makes having that kinda skill moot, unless you buff it somehow, like giving the next 2-3 reloads instant and make the casting a "one-handed or hands-free" animation so that you can shoot and reload while casting it. Used in conjunction with energized munitions and some high-power one-bullet clip weapon like Tonkor, that thing could become absolute beast. And I don't think there's anything wrong with that. ^^
  4. Mania and Misery, two acolytes I do with ranged weapons (guns, Tonkor lol). Right tools for the right job...
  5. But Grendel is a weapons platformer like Inaros? With less health and more useful abilities and a shield that makes him useless in hijack missions but more useful than Inaros in regular content due to shield gating. My main problem with Grendel's abilities is the same as with most other energy-using frames' abilities, and it's especially so in any infested SP mission: those purple infested (ancient disruptors and any mobs in their aura) eating up all of my energy with one hit so I won't be using abilities anyways a lot of the time. Maybe fix that first before you fix any single ability? Just my thoughts, nothing more.
  6. Yup. I've discovered the joys of fermentation and meat preservation recently, just add salt and water and maybe smash the veggies hard and voilá! Of course you want the best drinking water you can find for that, as well as high quality sea salt and a clean airtight glass jar... but it's worth it :D for your health at least, if not for everyone's taste buds.
  7. Yes, please. It's a bit stupid that you have to pass on the same weapon 3+ times and eventually end up buying the Lich/Sister from someone with good platinum just because it's more worth your time as a working person to do it like that than to hope RNG gods would have mercy on your poor soul. Personally, I'm not sure I'll grind the new Kuva weapon spawns myself much but rather opt out buying them if possible, just like before a time or two, because it just is stupid RNG that's on top of already-RNG:d thing there, the weapon's damage percentage that is. Why oh why do we have to have that much RNG in a single game mode that's otherwise pretty good? Isn't there something wrong when the game mode itself is shorter than the beginning of it due to the awful RNG mechanic that also makes it quite unfun and hopeless-feeling compared to what it could be if this kind of suggestion was listened to?
  8. I've only fought and downed two Sisters of Parvos so far, both toxin, one was rank 2 Arca Plasmor one and one rank 4 Diplos one. It's a bit silly how much they teleport, in addition to the invisibility and the molt, especially in multi-floor tilesets where there are two or more floors in different heights in one or two adjacent rooms. That coupled with the rather beefy damage reduction they have, I mean my Stropha did only 220 damage with 12x combo multiplier with the right vulnerable element to the rank 4 Sister, cmon... took me finally a good 10+ minutes to down that teleporting rank 4 Sister on a multi-floor tileset with my Tonkor which after the buffs seems just superior to any melee I have (which as a sidenote, feels wrong and a bit sad considering how much killing range that thing has with Primed Firestorm... sucks that the best singletarget weapon I have is also a great multitarget weapon like Kuva Tonkor). But I don't think this is as much about Sisters being too beefy, as it is about certain weapon types (melee, singletarget rifles) not being where they should be in terms of damage compared to multitarget weapons. Sure, Sisters could be a bit less beefy and that'd be totally justified if you ask me, but I'd rather it happened at least partially through much-deserved buffs for certain weapon types than only by nerfing Sister beefiness.
  9. I don't know why this got so many likes, I mean the challenges were not too hard by far for me, even though I'm not a Tony Hawk pro player or anything like that. In fact I had to learn a few new K-Drive tricks while doing this, but it went still just fine. The hardest challenges for the quest for me must've been to find a K-Drive race that is a bit longer so you can accumulate the points, as well as to get a total trick score of whatever it was, 2k? Maybe DE nerfed the quest heavy-handedly, Idk, but I just think it was quite easy a quest.
  10. My thoughts too. I don't find it surprising that some players would resort to toxicity on this kind of an issue, but I'd find it a bit surprising if that toxicity was widespread.
  11. I wouldn't, Primed Sure Footed is already there and it's just too goooooood for me to swap for anything else, especially this when I'm a weapons platformer. For people who play the game with brains and focus though, yeah I can see why you'd like Natural Talent as an exilus mod...
  12. Hmmm, I thought the 10th invigoration would be permanent, but I suppose my reading comprehension is awful as ever, I probably just read too much into it. Did some digging into it, and I may have been very wrong about it... sigh. :D Thank you for correcting me.
  13. I like the weathered orbiter and frames' look, but that's just me and my taste. I think more customization options would not be amiss in cases like these so more players would be happy with their stuff. Visual stuff is a big part of probably most players' enjoyment here, so I'm all for this. It's part of my enjoyment too, although to a lesser extent compared to technical functionalities of the frames, like how abilities work and the stats.
  14. ...if helminth gave a permanent invigoration, that is? In my case, the list of frames I'd not give the invigoration to, if I could have a say about it, is rather short, so here goes (with personal reasons why not): Hydroid - I just can't get on with this frame, 4th ability is boring to use and the loot bonus is not enough to justify using it. Limbo - even though I play this frame some rare times, it's for very specific purposes which don't require any invigoration whatsoever. Loki - too squishy. Perhaps if I got a power range invigoration, I could make irradiating disarm build... other than that, just no. Vauban - I don't know this frame too well, and while I like the look of prime and get the usefulness of some of his abilities in certain missions, still not a good pick for me. (Yareli) - I don't have her yet, but looking at the abilities and stats, I don't really want her either. Maybe I avoid getting her altogether so I wouldn't get her invigorations. There are other frames too that I'd rather not invigorate, but those five are my least favourite candidates for a permanent invigoration. Also, would you sell the frames you don't want to invigorate if you can avoid it, so you could avoid having to invigorate them? Even if you were a collector or something? Personally, I'll probably end up selling some of my frames rather than have them invigorated if this is how DE handles giving permanent invigorations, by not being able to choose which frame gets the permanent invigoration. It's a shame to sell Loki and Vauban Prime, and other primes too, Vauban looks nice on prime and so does Hydroid. But I'd still rather sell them than be forced to invigorate any of them. But I'll probably end up selling a lot more frames than just those 4, just to force the permanent invigoration to certain frames. I'd like to remind DE that if players start to sell their frames just so they wouldn't have to be invigorated, you'll lose revenue from slots those players would buy for frames otherwise, less platinum exiting the market. So as the end bit, I have suggestion for DE regarding helminth invigorations: allow us to choose what frame to permanently invigorate, at least if we'd get a certain item like a holokey or a few scintillants or extra copies of three last invigorated frames, whatever, as long as you give us the choice. The choice is ours anyhow in a way, it's just a matter of whether you give it to us this way or the way it is now. If you'd give us the choice, you could make it so that you can't permanently invigorate the same frame twice, or if you could, you'd have to permanently invigorate 2-4 other frames before giving that frame another permanent invigoration.
  15. I would like a clown / jester frame for sure, think I suggested it once here (jester) with an ability that'd make body parts (or maybe just heads) bigger so you'd have easier time landing headshots (which now would be nice with the new amalgam mod). I like your passive ability idea, as well as the gas grenade one, though I'm not sure if it sounds a bit underwhelming for a 4th ability. Maybe if the damage component is well-scaling or high enough or both, and if the cast time for it is short enough so you could spam it (as well as low energy cost so you could indeed spam it). Though crowd control like that is nice on higher levels and SP, for sure... maybe if the laughter crowd control effect couldn't be broken by damage or if the treshold for breaking it with damage was high enough, to justify the energy cost you suggest. Looking at the numbers of your suggested 4th ability, it seems you intend it more for crowd control purposes than for fast killing, for which I think 100 energy is a bit steep, even though the damage scales well in your suggestion. But still, a nice idea. :)
  16. Have you ever wondered why we have people leveling their weapons by nuking the map with Saryn or Mesa or something like that, in a defense mission like Hydron or Helene? Or wherever. The "it's fun" argument is the best argument I've found for that, and it's not a waterproof argument either since you can steal off the fun of others when you go in like that, in addition to stealing the affinity gains of someone else who's leveling their frame in your team. But since I'm against adding restrictions to existing game modes, etc., I thought of a "new" game mode just to fix this problem: easy-tight arbitrations! Why the name, because: Easy = it should not have the kind of death penalty that arbitrations we have now, has, the kind where you need to have your teammates collect stuff from bots in order to revive you. No, instead it should have normal reviving mechanics like any other mission. Tight = it should have way more bots than the current arbitrations have, so much that you'd have to kill at least two bots per one group of mobs to remove the invulnerability effect from them. This should be compensated by giving extra affinity from killing those bots, so the bots should have at least that part coded differently from normal arbitrations. Arbitrations = it should still have those bots I mentioned earlier, the ones that give immunity to nearby mobs. Just to prevent the map nukers from doing their thing. Perhaps make them have nullifier bubbles too, or something like that, so that you couldn't just mindlessly kill them with explosives either. I don't know what the level range of this kind of arbitrations should be, and obviously it should have more rewards than just the affinity and your usual resources so there'd be the incentive. But then again, this kind of mode would probably see a lot of ignis wraith use if it was implemented like this, so maybe scrap the whole idea...
  17. You know what they say, you can't fix stupid, and stupid is what a quite a few people in public matchmaking are. Teaming up with randoms is more often than not a bad idea in my experience too. First, it's their rules or the highway or flaming contest or ignore them, none of which are very nice options but most people seem to conform to their rules, probably because sheeps will be sheeps. Second, the skills and knowhow of the game of average player is not often good, and if it's good, at least 50% of the time they use that knowledge to make your gaming experience worse when you group up with them. Third, you can't fix stupid, I've tried. A lot of people for example level weapons by nuking the map with Saryn or Mesa or something on public matchmaking, which makes zero sense. Yes you get the exp for weapons from killing stuff, about 5% of the exp you'd get if you killed WITH those actual weapons! And 25% of the exp you'd get if you'd let other players kill with whatever they have. I've had all kinds of counterarguments and one I deem actually valid is "but it's fun this way", I've no complaints if you want to have fun in the game even if the effectiveness drops abysmally low for you then, okay. But you also can take the fun out of other people's experience by nuking the map and not letting them at least pretend they contribute. So it's not a waterproof argument to "have fun" when it's at the expense of fun of others. I've tried to explain them that even warframe wiki says that leveling that way is very ineffective, but it just almost never sinks in. So I gave up. Now I level both my frames and weapons solo half the time, and it works well enough considering. And no I would not want DE to implement any restrictions on how to play in certain nodes, maybe just make a hardcore version of arbitrations where you got as many of those bots as you do enemies but no death penalty like you have in arbitrations, and let us level there. But that's another topic. Point is, you can't fix stupid even if you try your hardest because when it comes to objectiveness, a lot of people are like horses with blinders on the sides of their eyes, they can only see what's straight in front of them and nothing else. And they'll hold onto that like a drowning man holds to a life jacket. /rant
  18. Nullifiers are no problem unless you are ability-reliant, or rely on certain weapons that have gained more and more player-ground these days, explosives. It would suck for you even more if you relied on both...... Right tools for the right job, is what I like, instead of just slapping one thing on and never changing it. Having said that... I do think your idea is not all bad, OP, but I would still rather some variation. Perhaps random variation even. Maybe sometimes nullifiers with a bit bigger bubbles, sometimes nullifiers with normal bubbles and sometimes nullifiers whose bubbles could be popped by killing a drone like your idea was. You might be aware, but there exists a nullifier buffer drone which gives bubble to fellow mobs, in Orb Vallis (Fortuna's outdoor world, Venus). I quite like that and hope we see that kinda thing in corpus missions in future. Maybe not so much in survivals, but in other ones, why not...
  19. I like it, it's fun to me to wait and see, like you'd do some gardening, but with helminth. I very much like the idea that you can wait for it and get paid for the wait with something permanent, as well as some passing things that may make things more interesting. I was always one for trying out different stuff in this game, because face it, the game accommodates that just as much as it accommodates the Saryn + Ignis bloody idiots who just want "what's best f all else" and usually fast too. And smh at some people in this topic... the negativity, the "it's crap pls remove", sigh... DE gives you almost free buffs for random frames, so you would have more incentive to try something else than your beloved meta and old crap, but you can't appreciate it... why? It's a game with diverse frames, a lot of people make the less used frames work too. You don't have to like every frame, but for gods sake try to get out of that Tiny Box Tim once in a year?
  20. I'm a bit baffled by all the negative feedback on the first page, regarding the new galvanized mods AND arcanes. Galvanized multishot (rifle) + galvanized status thingy (rifle) + primary merciless Max rank weapon arcane + two galvanized mods on my Kuva Tonkor, and that thing does kill much better than it used to in pre-patch. Much better, as in now I can weapons platform with it in SP infested missions without using any abilities and without touching life support much. With grineer SP it's almost the same, just using Mirage's eclipse as helminth ability on my weapons platformer and touching a bit more life support, and it still does the trick. Let alone if I use it with Chroma and energized munitions, that thing becomes an absolute beast then. Pre-patch, I could not keep up with life support with my Tonkor when weapons platforming, except for the first five minutes in an infested mission. And with grineer missions, I had to use Chroma if I wanted the Tonkor do the job at all, and perhaps Nukor spin-to-win tactic too in addition. So yes, the difference is huge considering mission effectiveness. It also 3-shots acolytes sometimes, which is great considering how fast it reloads with the arcane, let alone if I got energized munitions on. Galvanized headshot crit mod (rifle) and primary headshot arcane thingy But rifles though, that headshot crit galvanized mod needs to be buffed, the headshot kill condition re-thought as well as the zooming condition. It's one thing to headshot, another thing to headshot kill, and yet another thing to headshot kill while zooming, in regular missions no less. You should had tested this mod with normally to badly skilled FPS players like me, instead of some who actually know what they're doing with rifles and such. How is it right that rifles are so much weaker than explosives no matter what you do? Also, as someone said a few posts back from this one, please fix the counter reseting altogether on these mods and/or arcanes. It's bad enough as it is already. This is the mod that is supposed to make singletarget weapons finally have their place, but that is not happening with the current state of things on your casual player.
  21. This. Although I do understand and slightly empathize on people who rush things and then take long breaks because "content drought" (I've done that too lol), and although I can see the enjoyment of getting things faster, I also think that it's a "you-problem" for a lot of people. The problem of lack of patience. One of DE's moneymakers here is the foundry build times: the impatient will use platinum to rush things, even I've done it a time or two. It can be much of a sprint if you want it to be, is my point, but my point also is, it can already be so much of a sprint that IMO it's just beyond reason and good sense to demand things like these to be even faster. Of course people are entitled to voice their will, but you can't expect people to agree and then talk like they're stupid just because they have a different stance. It's not stupid to think different. But, people consider different things stupid. I consider most ignis wraith users stupid. Yet that is my subjective taste of people, not an objective fact. So I understand if some people find helminth's implementations distasteful. But thing is, you can't argue tastes. You can't argue that eating salty food tastes better for everyone than sour or sugary food, people simply are different. Some of us enjoy the slow ride, some of us want it fast, who is right? The one who shouts the loudest or tries to be an intellectual? In matters of taste? Now... if DE gave an option to rush helminth exp for platinum, I would not be against it (even if that double negative does describe my distaste for rushing). So many things can already be rushed or somehow bought with platinum so why not this... I think it'd be great for rushers too, because it is known that shopping and buying things (instead of just getting them for free) creates more of a dopamine rush. And I'd be happy knowing that there's still benefit in my slow rider way, the benefit of saving platinum. Everybody wins. Just please, please don't expect to have everything unless you can provide that to others too. And quite frankly, I don't know if I'd even want that "missing" helminth exp to be handed on a silver platter to me, probably not after reading all this topic. /walloftext
  22. So you're pissed about not getting the exp from subsumes when someone else will, okay. You got the right for that, don't need a permission to get all pissed. But, why did you subsume them in the first place? No reason? If no reason, then why do it if there's no reason? It just doesn't add up to me. If you go and subsume the frames, surely you must get something out of it. And you got that earlier than a lot of players, just like me, so you got that dopamine rush just a bit earlier. I'm just wondering, why... why would you subsume them all in the first place so early then?
  23. My Akbronco Prime would have a word with you, about the best secondary in game. When it comes to multitarget status applicators, Kuva Nukor may top the tables for sure. But singletarget? Akbronco would have a word then... And I do agree, Kuva Nukor is most definitely not a weak outdated weapon now, but a very, very strong and useful weapon.
  24. All max rank mods unless stated otherwise, my Inaros setup: Umbral Fiber, Umbral Vitality, Umbral Intensify (rank 0), Carnis Carapace, Jugulus Carapace, Saxum Carapace, Gladiator Resolve, Adaptation. Primed Sure Footed on Exilus, Steel Charge aura. That's 9,3k health and 1k armor. If I swap one Carapace mod to Rolling Guard, it's 8,8k health and 900 armor. Arcanes: arcane grace and guardian. That acolyte you mention is Malice, and (s)he will kill you if you use a gun or shoot with a gunblade melee after like 5-10 seconds from starting the fight with him/her. (S)he will also kill you if you let him/her bubble you and not go to operator or something often enough to confuse the hell out of him/her. That's what I do at least, so (s)he wouldn't have the time to aim and shoot me with the Opticor after placing the bubble on me. Also, even if you manage to kill Malice with only melee, you might want to wait from 30 seconds to a minute or something before firing your gun even once again, unless you are prepared to die, because otherwise you might die. Oh, and no amount of damage reduction etc will help you against your own guns nor against Malice's Opticor afaik. You just have to melee it out and wait it out before you use guns again after that one.
  25. I got another game too, and these days like you, I ask myself "what do I enjoy in this game (Warframe)" and do just that and forget the rest. Of course, if there's new stuff to farm, I probably do it, but then it's back to doing whatever I enjoy doing more. And I think there's nothing wrong to live for the novelty of new weapons, frames, shiny new primes, and the novelty of modding the hell out of them and seeing if they're any good in practice (because it's fun when you don't have high enough IQ to predict that fully lol, the game can still surprise you). Everyone has their own fun and how to cycle them. Hell, some don't even need to cycle them (I know a person who stayed in one game for over 10 years without a break and still enjoys it...). There's IRL stuff to do too if games don't cut it anymore, like study a new job on the side, or something, so... ^^
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