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Zi-Sui

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Posts posted by Zi-Sui

  1. On 2021-07-11 at 10:46 PM, Yrkul said:

    Getting my second Pfizer shot tomorrow. Got enough food for well over a week (and canned/long term storage goods for quite a bit longer), in case I react worse this time around. First shot made me feel like crap for about four days.

    Better prepared than hungry.

    Yup. I've discovered the joys of fermentation and meat preservation recently, just add salt and water and maybe smash the veggies hard and voilá! Of course you want the best drinking water you can find for that, as well as high quality sea salt and a clean airtight glass jar... but it's worth it :D for your health at least, if not for everyone's taste buds.

  2. Spoiler

    As someone said above, the Tenno are teens, at least in appearance, so even if they'd be seemingly immortal and thousands of years old teens, so I think having "no-frills -lines" on Tenno would be better because with age comes the wisdom of needing less of those fancy words to speak your truth, and the wisdom of understanding that you cannot always be objective, and that it's better to be subjective and accept your subjectivity than to roleplay objective when you're really not objective in your perspective.

    That is why I like the simplified and funny and snarky and all those things Tenno lines are now. I like the light-heartedness and the simplicity of it.

    Spoiler

    The Tenno have suffered and witnessed suffering so much, and still do, that it'd be absurd to not assume them to be affected by it, so lines like "we're still trying to figure out how stupid you are" are to be expected, not because they're angsty teens but because they're thousands-years-old teen-faced ancient dreamers who are just too tired for the frills and don't need to put up faces for anybody, not to Ordis, not to Lotus, not to Teshin, and certainly not to Cephalon Simaris.

     

  3. On 2019-03-18 at 3:16 AM, (NSW)Bromsson said:

    Yeah, the challenge itself isn't the profit taker fight, it's the fact that you gotta grind all the way to Old Mate. I mean, this challenge might as well be renamed to: "Reach rank of Old Mate with United Solaris (Elite Weekly Challenge)". Does that sound like a challenge that you would take in a week?

    It's also something you need to do only once though, not ever again once you do it that one time, and you can well do it beforehand too, unlike a lot of the other challenges. And while profit-taker may seem like a faceroll fight, I can assure you it's not that for everyone. Not everyone can do it even in a squad. It's the people who carry others there who make it doable.

  4. 1 minute ago, SpicyDinosaur said:

    Ripkas. They are incredible with a good riven because they are dispo 5. Or maybe that's a reason for them not to be released. It would ruin my riven!

    I've not played in a month, but they did change the kuva and prime variants have differnt dispo than the normal versions even though you can use the same riven mod for both. Correct me if I'm not right.

    • Like 1
  5. 10 hours ago, (PS4)CrazyBeaTzu said:

    I worked hard to max out standing for both cetus and Vox Solaris and this is the thanks I get lol.

    1. This game is under constant development, things are prone to change.

    2. Not everyone who plays this game want to see it evolve exactly the way you do. (so devs won't obviously cater just one subtype of players all the time)

    3. It's a game, not a job. You're not doing it right if you disliked the road to rewards more than liking the rewards themselves. Enjoying "the trip to the promised land" instead of just the promised land, is a skill, and I encourage you and everyone with your mindset to practice it, because it'll make your life suck less.

    • Like 2
  6. The loadout I currently had when logged out before patch, all its' mod and arcane customizations are gone, the warframe and weapon mod slots are empty even though I 100% sure put stuff there before and played with it. This has happened a few times, and I can't say with 100% certainty if it's always after patches, but at least this last time I had logged less than 7 days ago last time, and then there was the patch and this bug too. This seems to happen only with the loadout you had on when you logged out. The last time this happened, I was using my leveling-up loadout where all weapons and the warframe were rank 0. I'm somewhat sure I used the leveling loadout before too, with non-max rank stuff when it happened too. It doesn't seem to happen for companions nor archwing stuff in the loadout.

    I'll try and remember to switch to non-leveling loadout when I log out next time, since it's a bit of a hassle to set up all the mods again after having a small break and focusing on other stuff and forgetting your modding.

    I'm not sure if this has been before Empyrean, I think it has, but it's still a pretty recent one, wasn't there 2019 summer nor early autumn I think, not for me at least. But started to be more around the Empyrean for sure.

  7. I've had this bug twice now, and on both times I'm 100% sure I selected the right parts for the zaw, but when I built the zaw, it had different parts and different stats. This seems to happen when you try different parts on for stats, and then try to change them and build the zaw based on what you changed. Instead, it builds what you originally had there before you changed it.

    It's quite infuriating, especially when you waste a plague zaw part.

  8. The craftable warframe specters, like cosmic specter, force specter and so on, do not gain any effects of mods of their loadout. They only gain the frame and the weapons, and even the weapons do not seem to gain any mods. That makes their abilities weak, base stat abilities, and weapons perform less than adequately against  higher level content.

    I would not expect the specters we get so easily to be so good as I ask here, and for power creep there should be price to limit it appropriately. But shouldn't this power creep happen though?

    Warframe is a great game because it has so much customization depth, in both appearance and functionality through modding and arcanes and all that. Specters have none of that.

    How about... there is this void to fill, specter modding, and there's also the surplus of resources veterans have... so why not give moddable specters that cost a bunch more resources and for example, could only be acquired from some bad RNG (like 10%) from some more difficult fights, like liches or tridolon or spiderboss or sortie assassinations or lich-controlled rescues or all or some of those, or some missions on the similiar level? Maybe arbitration rewards from rotation C with like 10% or so chance to get the blueprint for one. And then you'd have to farm a lot more materials for it than you do for the normal specters, and use a normal specter or two to build those, to timegate it more.

    If you made that blueprint tradeable, you could incentivize trade, and incentivize rushing through the craft time and thus get platinum to circulate and out of circulation. And having to farm all the resources for it would make it less pay-to-win than it would be otherwise.

    Power creep is only bad if you can do it regularly enough, and severely enough. I think neither will happen if you do it sensibly on this one.

  9. Nothing. Specters are not very useful because they don't get mods from the loadout. I do have Wisp, Rhino and Inaros but weapons dont really matter as they dont seem to get mods either, so whether it's Rubico Prime or MK1-Braton, it's not gonna do crap in sorties and the like.

    They should really make some way to upgrade your specters to have mods, to have some depth into the specter thing. Right now it's just slap a frame and weapons and that's it, dont give a damn about what mods you got because they're not registered.

    For healing there's magus repair and vazarin dash, latter doing what no healer frame does anywhere near as effectively, healing defense targets and whatnots like 50% in 5 sec, dont remember the exact number. Oberon and Nidus dont hold a candle on that, even if you mod them, let alone unmodded. The only advantage is that you can build Oberon to be automatic on that point, whereas you have to actively use vazarin. But it's not much of a disadvantage if you make a habit of void dashing.

     

    Funny how people focus so much on damage and killing fast, but forget that keeping things safe enables you to focus more on the damage aspect, and vazarin dash keeps things safe in everywhere except excavations, because the excavator's health pool is so outdatedly low.

    I bet many would be willing to pay good platinum to get "premium specters" that could use mods, if they had the chance. Like having a Gara specter when you wanna be as tanky Inaros as you can without relying another player. But I guess they'd have to make those specters very hard to farm and not attainable from market console, so that people couldn't just steamroll the content with them with impunity. I think power creep is ok if you put an appropriate price tag to it, to a point at least.

    • Like 1
  10. TLDR Corpus, Infested, Steel Charge 9, spending 0,1% of game time with groups where someone might want it, not doing over level 200 content, full configs on frames and forget to swap it, I dont like control freaks who can't accept that it's a game where not everyone has always the same idea of fun. IRL I'm sometimes a masochist because it's empowering. An example that people are different. To expect otherwise is to fail.

     

    Cp is 7 points, and Steel Charge 9 points. 4 point difference. Plus whenever some random player goes religious missionary mode about something that I will forget to swap back to my liking if I complied, and gimped myself on 2 of the 3 factions I'm more involved with, corpus and infested. Techs and ancients dont go down with Cp, and even though I can afford the aura forma, my builds are full already. And most importantly...

     

    Why would you think I'd comply no matter how much better reasoning you have? It's a personal thing and I don't like being controlled so overbearingly. Reminds me of my mom how she used to do that. Love her, even though I dislike her habit. You wont get lasting results with that behavior, not positive ones at least. I know from experience that one.

     

    I dont do random premades nor content where I'd actually need the aura. Because I know the cancerous attitute of "my way for the rest of you, or else I flame before leave the squad or make you leave" folk in random premades. Some just leave squad. Some dont flame but can't accept anything else than their idea for the whole squad. I dont want to deal with that stuff more than I have to, so I just do public or with clan. We all have fun and get the stuff done painlessly enough.

    • Like 1
  11. Do you use frames that tell something about you? The theme of the frame, for example Saryn = toxic personality, or the abilities, like Hydroid = hoarder / hard farmer, or anything. I'm sure they tell something about you, because you picked them, so share. 🙂

    Nekros is my most played frame and I'm quite the hoarder. I'm also a rat person, but while there's no rat frame per say, there's Nekros and rats are hoarders, and Grendel because rats are gluttons (males at least, and Grendel is a male). I'm also a hippie so I use Oberon and Wisp (I like support roles too). Banshee's abilities and theme speak to me the most though, because she senses others, and that's the kinda delusion I have whenever I'm in psychosis. But there's also so much killing in Warframe and I'm not much of that type, just an addict, so I thought it'd be kind to enemies to put them to sleep before killing them so they can die in their sleep, with some viral damage and slash proc, so viral is probably the gentlest way to go and bleeding gives them the euphoria. So maybe Garuda too because I'm also a masochist a bit, or equinox because of the day aspect 4th ability is a bleed. Also Nekros, because I've dealt with a lot of fear and some death in my life, so there's Nekros again. Inaros I just play because he's beefy AF, and has insect theme (flies and spiders are my shadow totem animals). Nyx is spiritual and kinda psychotic frame, except she induces psychosis to others instead so I feel that's my thing too, but not as much. I never found Trinity to be my thing but didn't really mind playing her either, as she is a healer and buffer. Just not the kind I enjoy playing more. But she was good for focus, as well as Saryn, that why I got those two there. Rhino and Excalibur were my newbie frames which I just used because I didn't know any better. So I guess they tell that I had a big newbie period of ignorance. Volt, I just love love love the speed when you melee and move, it's the best, same with Harrow, but those are too squishy frames for me. I know Volt could be built with Quick Thinking to make him beefier, and he's absolutely great buffer, so I might use him more in future. Ivara is the noob choice for spy missions, but I'm a butt guy so there's also that. Wukong, well I never related much to the theme despite liking far eastern stuff. Frost and Gara are just practical pics with no consideration for the theme, I guess they tell of my practical easymode mentality then. Except Frost, because I've done some ice baths and stuff like that so Frost speaks to me in that way. 

    It should be interesting to see different reasons for people to play the same frames. So, share your stories please!

    • Like 1
  12. So Quick Thinking is supposed to let you live even if you lose "all" your health, by making energy be your health instead in that situation. Wukong's passive, Immortal Techniques, is also supposed to let you live if you run out of health. They both do that. The problem is, when you use that mod on Wukong, Immortal Techniques activates first, and only after all three Immortal Techniques charges have been used, you revert to Quick Thinking in that situation. That is very disappointing, because while Wukong is a tanky frame even without Quick Thinking, that mod makes him all the tankier. But using it, you practically make your passive skill useless in that picture, as you can't rely on Quick Thinking before you use up your passive charges.

    Is this a problem? If you're used to using the mod, yes it is. It's one of those cases where you can say "yeah but you should just be grateful that he even has that passive" and that's not wrong to say. But, Quick Thinking is practically a buffed Vitality mod if you apply it with (Primed) Flow, as it too gets the advantage of having armor. Thus you want to rely on Quick Thinking a lot more, than just have it as a failsafe you should never come to use. It's better than that, much better.

    So please, make it so that Quick Thinking trggers before Immortal Techniques, not after.

    • Like 1
  13. I'm making a separate topic about this on feedback category since it doesn't seem like a bug but rather an oversight or intended, the latter I doubt and hope its not like that. Another counter-intuitive thing, and while it doesn't completely defeat the point of using Quick Thinking on Wukong, still a great mod on him, it is so disappointing.

  14. This does not happen always, and it usually seems to happen the second time you go from your railjack ship to archwing mode. This happens in both solo and two-man squad, when hosting and when not hosting.

    What I do is put Wisp flower buffs (1st ability things, health and speed buff only) on the exit hatch of railjack in the beginning of the mission, and then go out with archwing with those buffs. I have a build with 70+ seconds on the buffs, and on the first go or two the buffs are on for the correct amount of time. I've not enough attention to say for sure what causes the bug, but it might be me going to blow up a crewship (one of those big ships) and coming back for buff with the omni tool's teleport ability you unlock in 3rd-4th level of one of the intrinsics, the one that lets you teleport back to the ship by using the omni tool.

    What happens when the buff duration bugs, is the duration is around 26-30 seconds instead of what I have in the build. I've made a habit of coming back for the buff with omni teleport and the bug doesn't seem to happen all the time when I do that, so that isn't probably the only triggering factor.

    Railjack is a most excellent addition to the game, so I hope this wont be one of those persistent bugs, as Wisp really found her place with this game mode. And Wisp is not the only frame that can be used to benefit the archwing to similiar extent or even further. I've not yet tested those other frames so dont know if they're bugged too like this, but as time goes by people will use them, just like they use certain frames on eidolons. Gara and 1st ability augment frames. 

    Thanks! 

  15. 1 minute ago, ReaverKane said:

    I have no particular annoyances with interceptions.
    And having only read your first paragraph, it seems you don't either... More like you have a issue of having only interacted with bad players, and not taking the time to at least attempt on instructing them on how to play.

    Um... what if they like being bad? Because something is more important to them than being the best and most skillfull or even the best they could be in game? Like self-expression?

    And I know, they might be too shy, but there's a lot of "they might" and assumptions... I don't like those. I'd rather have them ask for help if they need it, or if we're having serious trouble and clearly seeing the reason, then maybe once suggesting a course of action.

  16. For me the annoyance is the people running around, ignoring the capping points, the flags, the nodes, ABCD.

    It has bugged me, much more in the past than it has now. Because it's more likely to lose a base when someone's running around doing whatever, than by standing in your post.

    Before you say stuff like "it's on you if you feel bugged about it", let me say, yeah it is on me. My first interception was a discouraging failure, and it seems like the only game mode where you really need to rely on your team, of course in addition to eidolons. In eidolons I just don't see people doing their own thing being open liabilities. Maybe because I ain't got time to watch what others do, or because I understand it's such a learning fight compared to interception. Those two ain't the same. I get it even arbitrations interception fights have less incentive, the only interceptions I do really, and the incentive makes it better for me, because I see others being there for the same reason, not just to mess around. I get it you want to push your limits and all that, have fun, and I feel the same. But when you lose a base and lose time, and it has happened so often in the past before arbitrations... I guess there's a caring gap or something too. I used to care more and saw people caring less. It has changed, though. Looking back, I understand that before arbitrations, interceptions were so easy (except perhaps sortie ones) that you didn't really need to put any effort to win the necessary rounds. It just felt unreliable and a bit disrespectful but I think I was being the disrespectful one too, inside, not respecting the fact people play games for fun and enjoyment and to express themselves even at a cost for others, even a very light cost. The time spent costs nothing, increased stress hormones in your body due to teammates acting wild, they cost more. 

    You can't make an omelet without breaking the eggs so I ain't judging. Warframe is not Rust, but it is also not Sims. It's in-between those and accommodates a wide range from both ends of that spectrum of thrill-seekers to chillers. And it's not wrong to be a thrill-seeker in one day, and a chiller in another, if you like change there.

    So you end up getting both kind of people in one mission, one mutual session. It's a place of coexistence. I ain't gonna tell myself it's wrong to get agitated over those things, but I can ask myself why I get agitated over those things. And I ain't gonna play an hour in a way that's not me, if it's not for a clanmate or something and I get stuff in return perhaps, something mutually receptive. But, I ain't also gonna flame the person running around in interception even if we'd happen to lose a game because of it, not that it happens... but if it did, I'd say I wouldn't blame them. Not directly at least. Lamenting the loss in chat should be enough for anyone with normal brain capacity to realize, at least subconsciously, that they might have wronged the other players with their carelessness.

    ...

    I like to be the good guy, so I do what I think is best for the team but also something I find myself enjoying doing. Which in interceptions is guarding a point like a dog with a short leash, and removing the leash briefly once the round is over to clean up stragglers. It's clean, it's what I see as a reliable way of doing, and because interception is a team effort more so than other mission types, I want to contribute more reliably, so people wouldn't had to be disappointed because of me. But I'm not going out of my way to do more than my share either, if it's not something I don't feel like doing. I see team games like interception like human health: it's enough each vital organ works normally, no need for very very good function, but it's important to be reliable and not have a heart attack or liver failure or something, even if you were on your peak performance most of the time. Reliability is a good base to build things on. So I do that.

    When I solo, or team up with people who can and dont mind carrying me, because I do the same for them at the drop of the hat and they know it, things are different. But public interception: different house different rules.

    Reliability doesn't have to mean the end of creativity and self-expression. You can have both. In team games I'd rather let my caring part be the leader of me, and the self-expression and creativity be foot soldiers, so that the team is better off and can have their rewards and the feeling of success and the dopamine rush in the end.

    ...

    Warframe has a wonderful community of people acting like people, not vicious pack of rabid wolverines. Well, I don't know if that can be said from the way they act towards in-game PvE enemies, but for each other... off-topic: I wish there was a frame that gave some happy psychedelic sedative to enemies and let them live a while before their impending death, like crowd control and death with nice lore lol. Like a kiss of death of a kind yet deadly seducer. You can always dream :)

    • Like 1
  17. So we already have Nekros and Hydroid for loot, and Trinity and Harrow for energy, but how about having one frame for both jobs? It could do them differently, less powerfully but more reliably and less conditionally. I'd call it Jester.

    1st ability - Big Head Syndrome

    This ability would be much-needed to bring other weapons up to par with melee. It'd make enemies' heads bigger so you could more easily land headshots (and laugh at them). It'd also perhaps make the enemies take extra damage from headshots, based on Jester's ability strength. The duration of this ability would be affected by ability duration and range by ability range. Yes, this'd be basically the same as the Peculiar Growth mod.

    Synergy: enemies affected by this ability and killed by Jester would have a 25%-30% extra chance of dropping extra loot when affected by Jester's 3rd ability.

    2nd ability - Surge of Power

    With Trinity and Harrow energy regeneration skills you have conditions like kill a lot of enemies in the range (Harrow) or enemy must not be immune to abilities (Trinity). So how about giving a skill like Garuda has perhaps, that lets you regenerate energy per health taken or something, but not just for yourself but for your squadmates too? The energy rate per health taken could be affected by ability strength and efficiency both, and the range by ability range. Squadmates outside range would not get the energy.

    Synergy: if used when Jester's 4th ability is active, it'd have a 50% chance to give double energy to everyone affected, as well as 50% chance to halve the health cost for that energy. Having both proc would be a 25% chance then.

    3rd ability - Grabber

    As for loot, how about making it like desecrate except less powerful, maybe 25% - 30% chance to give extra loot per corpse but give it a bar which fills for every failure to give extra loot and when filled gives extra loot for a single corpse? Less RNG than with Nekros, and no stationary requirement like with Hydroid. Again, this ability would be affected by ability range just like Nekros' desecrate and corpses outside range would not get the buff.

    4th ability - Flicker

    4th ability would be like Harrow's covenant (4th) but instead of many seconds of invulnerability it'd have 1 second of invulnerability and then 1 second of 100% damage (affected by ability strength, counted like all damage mods) to the element the Jester last took damage from. If Jester hadn't taken any damage from anywhere during the mission there would be no damage buff. And that cycle of invulnerability and damage buff would repeat itself for at least 6 seconds total, making for 3 cycles. You could increase the total duration with ability duration but not the individual cycle duration like the 1 sec invulnerability cycle.

    After the cycle of invulnerability and damage reduction would end, you'd get  another cycle of two 1 second cycles. First 1 second cycle would give everyone in range total crowd control immunity, and the second 1 second cycle would give 30% boost to the highest stat of each frame (affected by Jester's ability strength, at 300% Jester ability strength it'd be 90%). That how a Limbo who wants duration or range would get that and a Chroma who wants strength would get that.

    Conclusion

    So, what do you think? Sorry if it's too long to read, not sure I could had made it any shorter though. I think it'd be a matter of numbers and mechanics to make this kind of frame useful but not meta everywhere. This could also be a good starter frame since you can land headshots easier with the 1st ability and make a lot of missions easier so a lot of new players might buy this with platinum to go fast through the star chart, so it could be good money for DE. My only concern is if this kind of frame is too overpowered even as a concept.

    • Like 1
  18. No, not complaining about Fluctus doing lackluster damage, I should had been more spesific: Fluctus does NO damage at all on a lot of the shots, even to the legs. My clanmate had the exact same problem with his Fluctus.

    Yeah my Velocitus was not on cooldown either ever when I tried to switch but it just didn't switch a lot of times. Sometimes moving a meter or two helps, sometimes hitting the switch in gear wheel a few times helps, some rare times it doesn't help.

  19. Happened to me too with Fluctus. It also gave extra damage stats when I made another Config (config B) for Fluctus as heavy weapon. Didn't test if the second config deals more damage than the first, testing soon.

    Tested and there seemed to be no difference in damage to the first config, so I guess it's just a cosmetical stat bug.

  20. This might not be a bug, but mathematically it seems to be. When I use Heavy Caliber mod max ranked on Ogris, the accuracy stat drops from 100 to 1,7. I'm not sure but it also seems to translate to the accuracy, can't risk accurate shots near obstacles or I kill myself often enough. Maybe it's a mechanic I dont know of, but it just doesn't sound right when accuracy is reduced from 100 to 1,7 with -55%. It should be 45 or so instead.

    Any thoughts?

  21. I didn't notice a topic about this on the first page, much to my wonder, so gotta make one.

    You can't equip the archgun sometimes. This has happened to me only on multiplayer, public squads, and seems it happens to others at the same time as well, at least sometimes (not many people communicate in publics you know). I've soloed the profit-taker maybe 4-5 times, duoed it with a clanmate about the same amount of times, and I dont think I ever encountered this bug then. But when I go public, this bug suddenly appears almost 30-40% of the time.

    I am usually not the host and suspect this might not be a problem for the host, because someone is almost always doing damage to profit-taker legs and orb despite of others having this bug. And the worst part is, sometimes you can't circumvent this bug no matter what you do. Sometimes you just have to try again once and it works, sometimes you have to do all kinds of tricks before it starts working like switch regular weapons, mount archwing and press esc, sometimes nothing helps no matter how inventive you get. 

    It makes public squads a bit more liable on profit-taker and that's not really a big problem but it's infuriating that you can't contribute and make the fight faster and smoother in the important part, but have to sit there powerlessly and hope somebody else does the job.

    I've not even used arch-guns anywhere else than in the profit-taker fight so can't comment on this appearing anywhere else. I've only used Velocitus when encountered this bug, used Fluctus and Phaedra both once and didnt encounter this bug with them.

    Also offtopic, Fluctus does very disappointing on the profit-taker fight, you should look into that too at some point. Phaedra doesn't seem much better but it seems to be doing something at least.

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