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bnuy

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  1. bnuy

    Mag Mini-rework

    Only one or two small changes in this rework were affected by the shield changes, the rest of the changes I proposed were unrelated to shields and thus are still very much have a purpose. I've also done a small change to the parts that are affected by the new changes, and standardized it all.
  2. bnuy

    Nyx Mini-Rework

    Design Goals There are many questions to consider when theory-crafting balance changes, with the first being the most important; what issues are these changes meant to address? These changes are meant to address the many quality of life issues present in Nyx's abilities, such as only being able to have a single cast of Psychic Bolts active at a time. In the fast paced horde shooter style that Warframe has, only being able to debuff six enemies at a time is incredibly weak. Another large issue with her abilities is that when she makes enemies attack one another, they are barely able to do any damage. Along with her lacking damage and all of the minor tweaks to give her kit a quality of life refresh, her fourth ability, Absorb, needs to be replaced. Absorb prevents you from engaging with many of the core mechanics of the game, like using your weapon, or the movement and parkour system, which is why it needs to be completely rethought. Other Helpful Questions: How tanky are they, and through what means do they achieve their resilience? Nyx has below average resilience, and mainly stays alive by keeping up her wide area crowd control. How much damage do they deal, and what do they use to inflict it? Nyx has low damage, she primarily inflicts her damage with her weapons after debuffing enemies, though Absorb does have some niche nuke builds. What feel and play-style do they reflect when in use? Nyx is a crowd control frame, she casts wide range abilities to manage crowds while debuffing them, and can even turn their own damage back against them. These questions help me refine the direction I want to take with the rework. I am able to figure out if the frame is more of a front-line bulwark, a back-line sniper, or right in the middle. Along with that I also consider what types of thematically cohesive mechanics would work for the frame's abilities. Nyx's core theme is to turn the enemies into their own biggest threat while supporting her squad with wide range crowd control, helping them avoid damage. Due to her theme I can see that turning Absorb into a form of ability to amplify and reflect enemy attacks would fit with her quite well. Passive: Hypnotic Visage (new) Ability 1: Mind Control (tweaked) Ability 2: Psychic Bolts (tweaked) Ability 3: Telepathic Transfer (new) Ability 4: Chaos (tweaked, moved from Ability 3) Augments: All of the augments needed extensive overhauls. They were all what should've been basic functions of their respective abilities, so they were moved into the base functions and then adjusted to compensate. I like to think all of these augments are very unique and allow you to alter your playstyle to some degree, and they would all find use some place. Final Thoughts This thread was an absolute pain to polish, Nyx's kit was in such a sorry state that I had to go through and tune up every minor detail. That being said, it was lots of fun to do, despite taking quite a while. I hope you had as much fun reading these ideas as I did putting them together, I'd love to hear any feedback or suggestions you have in the comments below!
  3. bnuy

    Mag Mini-rework

    This is something some players don't seem to understand. Yes, she can abuse shield-gate to stay immortal, is that a healthy survivability method? No, no it isn't, she needs an actual survivability tool in her kit, like DR as you stated. Not sure if you noticed but I did add a damage reduction component to Polarize, allowing her to buff her and all allies shields damage reduction up to 85% from 25%.
  4. bnuy

    Mag Mini-rework

    i agree, mag is in a great place, that doesn't mean she can't be improved or polished a bit more though you really don't think any of my proposed changes would make her more interesting or fun? is there not a single issue i talked about that you agree with? 😭
  5. bnuy

    Mag Mini-rework

    Nah it's a bug, it appeared like 3 years ago when they adjusted how the Magnetize pull effect worked to fix another bug, ironically enough.
  6. bnuy

    Mag Mini-rework

    She doesn't need a rework, I agree, these are just ideas that could improve her, because there are things that could still be improved about her kit. You haven't noticed this bug?
  7. bnuy

    Mag Mini-rework

    i think they were referring to how i made those changes in my thread, and summarizing them to make sure they understood correctly?
  8. bnuy

    Mag Mini-rework

    It may not be most people's optimal damage type, but neither is Frost's Freeze Force that grants 100% Cold Damage. The main draw of it as Mag herself is to buff her Polarize Shards with the damage, as weapon buffs like it will apply to them. A solid choice for making them shred shields with heavy Magnetic Damage and status effects, as well as making them buff Magnetize with even more damage. She is absolutely fine as is, I just think these small changes would polish her kit into a state where she could truly be considered a frame that is refined to the highest degree. As someone else mentioned there are other frames actually in need of reworks, Mag isn't one of them, she's already very powerful as is. I just think these changes would make her much more engaging to play and adds lots of interesting synergies to consider.
  9. Where you were standing and placed the waypoint in that screenshot aren't the exact places from during the testing, I can tell by the small shapes on the side of the walkway you were standing on, do it next time while having the enemies marked to check the distance while before and during the cast.
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