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Wret

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Posts posted by Wret

  1. (hi, if you're a dev, I'm sorry I only show up here to say something's bad. After my younger days of posting on forums for a game that's in constant development, I'm just tired all the time)

     

    So when Railjack came out I was easily able to quick join missions to get all the way to the Veil and upgrade several intrinsics to 7. I saw no value in upgrading my own railjack until I had collected a good selection of parts/avionics. Like many people, I didn't see any reason to build the MK3 stuff so I looked at the repair cost for them and WOW Asterite and Titanium. Even after the changes boosting their drops. ASTERITE. AND. TITANIUM. 

    I did not understand how I could have 1000s of the other resources but so few of those two...oh, they only come from shooting rocks. Tiny red rocks that are less red and less visible if you've turned down the FX slider all the way because the FX in combat can get incredibly blinding. So everytime I want to farm this nonsense, I need to remember to turn the FX slider up in the options, then back down when I'm done. Except I NEVER want to farm asteroids again.

    Before writing this I felt I should make one last good effort to farm the asteroids from the first Earth node. I did, I got 2300~ which is better than normal, the experience still sucked. I am not going to buy a booster. Cutting half a terrible experience in half is still a terrible experience. This experience does not need to exist. At this point I'm pretty sure Titanium and Asterite do not need to exist either. What value is in this kind of gameplay? Asteroid mining is something that exist in large open space sim games that have other systems at play that make the experience of mining more relevant. In Railjack, nothing happens after you kill the requisite number of ships, there's no reason not to just automatically vacuum up the entire map of it's resources into the Railjack at that point.

    The only reason I could make for keeping Asteroid Specific Resources is if you A)Add things that contest the player's mining and make things interesting or B)add a special mission that rewards alot of it, and only if these things happen VERY SOON. Do not make people deal with this terrible experience until you make it not bad. No amount of tweaking or boosting values for these resources can make the experience good, their farming is uniquely horrible. I am someone who is 99% done with solo Hema farm(also terrible and shouldn't exist) and I say again Titanium and Asterite are uniquely horrible, and make me not want to play Railjack.

    I have a collection of MK3 parts and I've repaired a good avionics reactor and 2 guns. I'm done. It's not that I refuse to farm the rest, it's just I look at how much I need to farm, feel it in my bones, and my body violently reacts to the idea. I just can't. If I had managed to drag myself to repair the MK3 engine and Shields, I would still be in a position where I have all these parts I'm technically getting as 'rewards', so I can swap them out for different situations, but the despair associated with repairing a full set of parts would mean I'd probably just so as permanently solder all the components in place because I would just have such a sense of "I'm not doing that again". Really not great for a modular system where you're meant to collect lots of parts.

    Like I need whoever's responsible for these decisions to understand, "hours of gameplay" is not always good, extended periods of shooting the rocks after each mission isn't creating anything of value for anyone. Rather than making me more invested in the game it's making me actively resent the time I spend playing in it. Like if it took me a week or two of regular gameplay to max out my railjack and then I played less regularly but was satisfied and would come back when Scarlet Spear is released. I think that would be better than extracting the maximum number of hours out of me to the point where I just stop out of spite? There's alot of things about Railjack I think aren't great but the rock shooting farm is the one thing I can say Does Not Need To Exist and long as upgrading your RJ is dependent on it, it's going to be bad!

     

     

  2. (yes there's 3 other topics on the front about the Wolf specifically but mines maybe slightly different hold on)

    The Wolf and his effing hammer are now tied with the Khora Sanctuary Onslaught farm for Things That Make Me Uniquely Hate Warframe and Want to Stop Playing

     

    I knew it was coming but I finally had a random squad that wanted nothing to do with the Wolf when he spawned, so they just finished the mission and left, and now I feel an INCREDIBLY animosity towards them too, isn't that wonderful! But wait, the team I had two missions before did stop what they were doing, waltz into the spy vault with the Wolf, and spent 10 minutes shooting him and...disappointment! For sticking it out they got a turd on their face!

     

    I made this thread partially because that first experience left me *uniquely* embittered in ways 50 failed RadShares could not, but also to ask: Can we consider replacing horrible random grinds with long but inevitable ones but for real this time?

     

    I was excited about the Wolf but now I'm not. I was excited about Profit Taker and the Heist but now I'm not. I was...well I wasn't really into Sanctuary Onslaught to begin with but now I'm REALLY NOT INTO IT. If you weapons/mods/stances on everything like this chances are I'm going to play those things to the point of resentment. 

    I was excited for Exploiter, and liked and STILL like Exploiter, because I didn't want anything from it but Hildryn. I did not want the hyper rare Epherma thing from it. But I've seen the venting from people who DID want the Ephemera thing and now they hate Exploiter. They hate one of the best received boss encounters you've released since Eidolons (I think they're good shuddap) because you had to attach the random shiny thing, after we thought Epherma would be Not That Yet Again.

    I think maybe, you might want to reconsider how much gameplay time any given thing Warframe needs to have extracted out of it, and set limits with a Syndicate or something. I'm not asking you to remove grinds from the game, just to re-implement them in ways that don't make people hate the content their associated with afterwards. (Like Defection I love and Infested Salvage but everyone hates them like it's a meme ._. )

    I am excited for Flydolon, new Nightwave things, and Empyrean I hope I stay so after they're here.

     

  3. I was running around Corpus Nullifiers with the Balefire out, and after awhile noticed my melee wasn't working. I had the hybrid Pistol/Glaive Prime stance out but despite it saying "Spectra + Glaive Prime" in the UI the glaive wasn't in hand and couldn't be swung. Switching back to my primary and taking a single normal melee swing fixed this.

    This happens reliably anytime I take out the Balefire and put it away, with any glaive type weapon not just the Prime.

    Also using Melee with the Balefire out results in- hold on. Okay it usually results in a pistoless Glaive + Glaive stance but discovering new fun things, I went to the Simulcrum to verify what was happening and it's acting weird.

    Hitting 1 and bring out the Balefire with the primary equipped has the following behavior(mostly, sometimes):

    Hitting F(Weapon Switch) goes between the Balefire and my primary. Hitting Melee with either out does the normal Astral Twilight stance attacks, and hitting Fire/Aim brings the last equipped gun out like normal. Hitting F with the melee out brings out either the Primary or the Balefire, depending on which was last out. I think all that's working as intended at least.

    Toggling the Balefire on and off with the Balefire equipped 90% of the time results in the afore mentioned Glaiveless Pistol/Glaive stance being equipped(the Glaive model is still on the wrist there, just undeployed)

    Toggling the Balefire off after switch to the Primary with F is fine sometimes, sometimes results in Glaiveless Pistol/Glaive.

     

    If the Pistol/Glaive Stance is equipped first:

    Toggling Balefire results in Glaiveless Pistol/Glaive

    Using Melee Balefire out results in Glaive + Glaive with Pistol/Glaive stance

    Using F to switch to the Primary and Melee does not fix and revert Glaive + Glaive to normal Glaive stance unless the Balefire is disable first

     

    Testing all of this resulted in rare occurrences of:

    Disabling the Balefire resulting in normal Pistol mode with no melee stance. I thought I was able to get this reliably then it vanished

    Instances where the glaive was undeployed all tiny in Hildryn's hand but still perfectly functional and throwable, it just looked like a baby glaive. I think getting Glaive + Glaive, switching to primary, meleeing, weapon swaping to Balefire, then disabling it did this but it's way to early in the morning for the game to be this silly.

     

     

     

     

     

     

     

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