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Vavency

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Posts posted by Vavency

  1. The upgraded render spills with potential but, there's two issues right now that affects specular (I'm pretty sure devs are aware of this):

    Spoiler

    Specular isn't rendered correctly in deferred render when dynamic point/shadow mapped lights are involved. Almost everything is effect by this

    Deferred render (Please make it a sigil or an ephemera):

    oyz7BPb

    For comparison forward render:

    vyG2Sil

     

    Another thing is screen space fresnel effect, it's too sharp and noisy which is ultimately distracting.

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