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  1. Liches should appear for regular gameplay such as sorties, syndicate missions, relic opening etc rather than as a content island so you can progressing it even as you are doing other things. They played it too safe. There isn't any fear of failure with the existing lich system thus defeating the whole purpose of it.
  2. Just tried replacing Loki's Decoy with Eclipse. This is what i have found out: 1. There is a light counter on your warframe. 2. While Invisibility is active, the counter stops updating. Thus you can use Invisibility to snapshot the light value and lock in which buff you want on your Eclipse.
  3. My ember is high range, efficiency and power strength with low duration. Pillage helps generate instant overshields and strip armor. And along with adaption makes you very much unkillable. I believe it should be best in slot. Another option is ivara quiver when you just stand invisible in one spot and nuke everything around you. Quite useful in defense or mobile defense. But then the duration needs to be increased so your range or power strength would not be quite as maximised.
  4. Make void damage do true damage like slash. Void status proc will deal the same damage again once as true damage, effect does not stack/chain.
  5. I will be testing Molt next. It seems decent on paper. You can use it as a speed buff when running from point to point. Or you can stay around it to have it to draw some aggro while you are resummoning your shadows. Saryn sheds her skin, removing all existing status effects and increasing her movement speed by 1.3 / 1.35 / 1.4 / 1.5 times for 3.5 / 4 / 4.5 / 5 seconds, while leaving behind a decoy with 400 shields and 150 / 300 / 400 / 500 health that draws enemy fire for 14 / 24 / 32 / 40 seconds. When deployed, the decoy is invulnerable for a period of 1.5 / 2 / 3 / 3 se
  6. Personally i think all Exalted Weapons should have an additional +10 sec combo duration by default. They got kind of shuffled since the melee rework.
  7. I added FireWalker, Roar and Larva. Roar is kind of ok, didnt really need it for most content unless I want to do steelpath a bit faster. Good if you want to do the steel path bounty for max mother tokens. Larva for a max range build. Seems OK as well. However range is still a bit short at 280%. Entangle may be better. Have to test that one later. Fire Walker for cast and forget CC. I use the 30m pull arcane (forgot name) to group enemies and pull them into reaper prime. The fire helps make sure they are cc. This works for certain missons. 25% faster run is nice as well.
  8. Quick fix before the rework: Passive: kills also give stacking armor capped at 1000. Desecrate: scale with power strength Shadows: faster cast, lose health slower, always provide 90% DR no matter how many you have out. Let's have these out by end of the month team. Thanks.
  9. I love these guys. They seem to have some kind of hp regen that makes then last 2 to 3 times longer than other types of shadow spawns. I once had 7 steel path shadow spawns of these guys activate at once. Sweet.
  10. Easy. Dispenser (Protea) replaces Sonic Boom (1). I use a max efficiency max range Banshee for sortie interception, freezing the entire battlefield using constant knockdowns so the enemy can never retake a point. It's boring just spamming 4, but i don't like interceptions so i just want it to be over as soon as possible. The only "problem" is that I have to use an energy pizzas or two. Now i can save on the energy pizzas. 😈
  11. He is (maybe) the only frame able to solo Grendel Systems.
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