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wtflag

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Everything posted by wtflag

  1. Same, 1 of the 3 failed. Unable to invigorate Zephy
  2. The shadows do not benefit from lifesteal of gloom. The damage dealt by shadows heals the warframe himself. I use this build for typical missions (ie steelpath content <1 hour, level 5 sisters etc): https://overframe.gg/build/152352/nekros-prime/gloom-nekros/
  3. Melee nerf reduces player choice. This is the conclusion I have reached after a number of considerations. 1. Melee weapon is short range with higher potential damage. 2. Ranged weapon is long range with lower potential damage. 3. Ranged weapons is always better in cases where enemy can be one/two-shot by Ranged weapons. Let's call this "Range Optimized Levels" 4. When ranged weapon damage is insufficient on steelpath and long endurance runs,, melee takes over. Let's call this "Melee Optimized Levels" 5. Each player has a different level range of when enemy levels switch from Range Optimized to Melee Optimized. 6. Warframe is a game with infinite enemy level scaling but no infinite rewards scaling. Therefore it doesn't really matter what enemy levels players are able to reach, beyond bragging rights. For example, a starting player may find that Range Optimized Levels for him is between 1 to 60 level enemies,. For example, a MR20+ player may find that Range Optimized Levels for him is between 1 to 100 level enemies. For example, a fully maxed player with rivens and latest meta weapon may find that Range Optimized Levels for him is between 1 to 150 level enemies. Now let's assume, (1) and (2) remains true after the gun buff and melee nerf, then the level range of Range Optimized Levels shifts to the right for everyone. This is fine but do not really make much change to the existing meta. Players will still use Ranged weapons until they can't. Now if we assumed (1) is no longer true, meaning that Melee weapon is short range with lower potential damage and Ranged weapon is long range with higher potential damage. Then every level becomes Range Optimized Levels, effectively deleting melee weapons as a weapon class. Based on the above, the outcome is either neutral, or bad.
  4. Everyone has 24 hours a day. However, everyone have different commitments like school, work, family etc. I used to have the kind of free time to play 12 hours a day. But I don't now, due to work and wife. I do not at all envy my pervious state.
  5. Well there are a number of ways to do this. I'm mostly of the opinion that faithful use of a warframe should reward the dedication. Most Invigoration buffs are strong enough to make even non-meta frames more than capable of steelpath. Otherwise, another possible option is to allow us to subsume a prime warframe and that warframe will always get a Invigoration. Subsuming a second prime warframe will replace the first, so at any one time, there can only be one "Main frame".
  6. Instead of waiting 3 or 4 weeks to get our favourite Warframe buffed, one of the three Invigorations, or a fourth one, should be reserved for our most played Warframe. This will give the players who like to “main” a certain frame (Nekros in my case) something to excite them. Players tend to stick to a frame because the frame appeals to them in terms of looks or playing mechanics. No one is going to change up their favourite Warframe just because random frames got some buff this week.
  7. One thing they can do is allow for subsume of passive abilities. I wish they do a round of review and buff the passives of warframes with bad passives, but if that can't be done, then allow for subsume of passive abilities works as well. There are the God tier passives that are better than many actual abilities in the 1-4 slots: 1. Any Slash procs inflicted by Ash (from both weapons and abilities) deal 25% more damage and last 50% longer 2. Atlas is immune to knockdown effects while in contact with the ground 3. After casting three abilities, Protea empowers her next ability cast with an additive 100% Ability Strength bonus 4. Wisp is completely invisible to enemies while in mid-air, until she lands or fires a weapon And some really specific ones that only help with specific riven challenges: 1. Chroma possesses an extra midair jump and bullet jump 2. Loki's Wall Latch duration lasts 10 times longer than normal And the really pointless ones: 1. Mag pulls nearby Pickups towards her when Bullet Jumping (lol?) 2. Nekros regenerates 5 (lol?) points of Health any time an enemy dies within 10 meters of him 3. Creatures of nature rejuvenate in Oberon's presence (lol?)
  8. Protea is supposed to control time with her 4th ability. (time) With gloom subsumed, she can stop enemies from moving. (space) Dispenser and equilibrium keeps her energy topped up. Gloom Protea is one of the best builds for Protea currently.
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