Deidaku

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About Deidaku

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  1. Deidaku

    Melee: Present and Future goals!

    Finally separate heavy attacks! Idea, some kind of dash mechanic to lock on ennemies and get closer fast could be usefuuseful right? And about aerial attacks; hitting an enemy with one should allow us To perform a mini combo on them ,1 or 2 extra quick hits depending of the weapon type
  2. This looks so cool , that I might start playing again :o
  3. Deidaku

    Gif Thread

  4. Deidaku

    Gif Thread

  5. Deidaku

    Gif Thread

  6. I think that breaking down vaccum into 3 mods is a bad idea. People wont even bother to use the Health or energy vaccums if they have a good team / mod setup. Just spitting ideas but what if vaccum became a passive for all sentinels and then can be tweaked and changed with mods . Example ; All sentinels have regular vaccum, sucks up objects like old vaccum used to. Now we can add dual stat ( maybe corrupted) sentinel mods : Mod prototype 1 : Absorbs 75% more health from health orbs vaccumed ; but 50% less ammo from ammo drops. let's say my shade sucks up a 50 point health orb. , with the mod at full strenght it becomes 87 hp but ammo picked up by the sentinel are 50 less effective. So instead of 20 pistol rounds, we only get 10. Could be useful for melee centric players who don't use ammo that much or go sword alone. values can be tweaked to be less op x) Absorbs 25% more energy from orbs , but gets only 50% health from health orbs. So we get 31 energy from energy orbs but only 25 hp from health orbs. +25% ammo gained pickups but -20% health and energy from orbs. Best used on gunslinger frames using ammo devouring auto weapons like dex furis or twin vipers. Meaning a frame using those weapon types with a carrier sentinel with built in ammo mutation would basically become very ammo efficient despite the high consumption. Pickup speed and range increased by 30% : but , -15% less ammo & health from pickups. Biosynthesis : vaccuming health orbs when warframe and sentinel health are full will provide the and the warframe sentinel with overshields that degrade over time. ( +100% sentinel overshield max and + 50% oversheileld for the warframe.). Yes I got a name for this one x) I don't believe affecting ressource drops or mods drops is necessary or a good idea. People would just pick those vaccum mods mods , max them , get some boosters and go draco somewhere for easy loot. I also suggest that sentinels get a "vaccum" slot . because all the prototype I mentionned would be impossible to put in one build without sacrificing sentinel build integrity. TL:DR: No need to split vaccum into 3 parts. Keep it the same for all sentinels and create mods that add some variety to the vaccum ability instead. Those mods can affect pickup proportions to suits your playstyle. The sentinels also need a "vaccum"/ slot of their own. that doesnt need an adapter please If you're making vaccum universal : do not turn the base vaccum into a mod. Thanks for reading
  7. Deidaku

    Coming Soon: Devstream #80!

    Hell yeah a devstream !! Question time : any plans on giving us different types of crosshairs according to weapon type or faction? Have you ever considered creating a "cyber" / machinery based warframe?
  8. reduced nikana damage again? :( But why? they're not even that powerful in conclave x)
  9. Deidaku

    Last Chance For Nyx Prime In The Void!

    Damn I need to farm scindo prime now before it's too late Dx
  10. Deidaku

    Coming Soon: Devstream #78!

    Yeee Boiii Question time Any plans on adding different crosshairs for different weapon types and factions. I don't think we should have the same crosshaires for litterally every weapon considering the immensly vast arsenal we have . Ember's passive is too situational the only way to make use of it is agaisnt the grineer who have 4 or 5 fire type units. Is it going to be changed anytime soon? Any ETA on Syndicate melee weapons? Are we ever going to be able to rebuild destroye Relays?
  11. Deidaku

    Specters of the Rail: Hotfix 4

    DE! Dunno if you fixed this but there's a bug with the launcher or game When I start it always launches in windowed mode 800*400
  12. Question DE about Ember - is her passive lie this because there aren't that many ways to get hit by fire in the game? I mean there's napalms and napalm bombards and some enemies here and there but I think it's a good passive. Loki's Passive doesn't seem very useful though. I personally never wall cling too long because of the poor FOV it provides but I don't see the point. That's basically camping. MAybe something like if Loki is about to be hit by a lethal blow , he automatically switches places with his decoy ,regardless of range , would be more appropriate. I think all the passives should have some link with the frames powers. a 10x wall cling doesn't synergise with his other powers imo. For hydroid I suggest a double passive the one you suggested AND : hydroid has a chance to summun a small frontal tidal wave on each melee charge attack with a heavy weapon ragdolling enemies into oblivion. Seems more powerful and could make hydroid a CC melee frame
  13. Deidaku

    Update 18.12.0: Vauban Prime & 18.12.1

    So much improvement for low end PCs...... Thank you so much DE <3
  14. Deidaku

    Gif Thread

    Update 25 : Shadow of the Tenno