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desudesudesu

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Everything posted by desudesudesu

  1. No-no-no, you obviously don't understand the difference between soloQ for a squad and making a premade - for the latter you'd be searching somebody with something like frost in suggested picks to form up a party even before queueing up for the archimedean. And that loses how many points from the final reward score? As for the mitigating impact of random gear, everyone, DE could just make gear points cumulative across multiple weekly mission completions - skip one gear item, do one more run to get those points, skip two - two runs e t.c..
  2. I positively like the idea of playing the mode that may require very specific tools to defeat, has a fail condition, is 1 mission deep in the run, in the game mode that emphasises using randomised gear and allows for only 1 gear item skipped to get the all the useful rewards for the week. Are you trying to make people socialise for premades or are you trying to bring some S#&$ from MOBAs into Warframe?
  3. You can have 3 good things, since you can forfeit 3 points from 34 to 37 if you don't care about additional vosphor No, it sucks more and even punishes people for having a formidable gear selection: in Circuit, if all is really bad, you can do 1 round to reroll, or even just wait for 2ish hours for the mood to change, in this mode, well, you're stuck with choices rng gave for the week. IDK, just separate rewards so you can get like 10 points by replaying a mission a couple of times per week and 27 more for participating in rng circus and imho it should be fine.
  4. For some time now, sorry forgot exactly how long ago overguard was introduced, i've kept using Zenurik as my main focus school. You see, i don't really play wf for more than 1 hour per run and for the most time play solo, so i wasn't really hitting levelcap that much - the only exceptions are occasional circuit runs, therefore going super-sayan to evaporate an angel in cascade, or constantly getting iFrames through vazarin weren't my main concerns. Although i love to run various off-meta or wonky setups - you know, for fun, and for those an ability to have on-demand slow for a tight situation with a headshot bonus on top was a really nice option. And it also gave Zenurik focus tree in general a viability for higher level content, since after a certain point (access to helminth system, arcanes and resource farms) its' energy regen is not really a thing. Now, given that slow on overguard doesn't work anymore, and headshot bonus - being tied to slow effect - is removed too, i'm finally going to kewl kidz court. Thanks for all the fish.
  5. Yeah, it neither slows or provides headshot bonus on overguarded enemies.
  6. If we have this: Update 32.0 (2022-09-07) Revenant’s Mesmer Skin Change: Now grants 1 second of invulnerability after a charge is consumed. The addition of Overguard affected the efficiency of Mesmer Skin, as rapidfire Overguarded enemies would melt through their Mesmer Skins and remain unaffected by the incoming sleep effect. To bring this ability closer to its original intention, Mesmer Skin will now grant 1 second of invulnerability after a charge is consumed. This gives players time to react to these powerful units before taking their full damage. And this: Can we make Rhino's Iron Skin and Trinity's Blessing give invulnerability again please?
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