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(PSN)classroomdj

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Everything posted by (PSN)classroomdj

  1. A particular idea came to mind and I wanted to make a note of it here. A warframe, Burl, that has ergonomic weapons built into its structure within the scope of the game's engine and hitbox compliance, such as a literal hand-cannon, utility drone for a temporary healing catalyst in addition to companions or as a mobile explosive carrier as moas can be, and awareness of surroundings through temporarily-marking enemies for all squad members on the mini-map and optionally in the GUI with heat signatures and potentially object-of-interest/objective-resonance "pings". As ultimate and passive abilities, Burl can morph as other warframes can, becoming an armored tank with a rotating primary cannon, launchable, enemy-seeking artillery missiles (limited quantity based on energy), and temporary, undecided boosts to squadmates within a set proximity. Burl's passive focuses on decimating enemy defences by scrambling enemies' communications, leading to unusual actions including friendly-fire if other enemies are within their line-of-sight, charging out of cover toward squad members without simultaneous assault for easy dispatch, and a percentage chance that the fought faction's primary weapons will jam for 30 seconds every 2:30s.
  2. I wanted to suggest this topic to new audiences in the forums, as I often have many elemental damage types done to me with barrels being destroyed near me when I do play as Inaros since the Abyss of Dagath mainline update that transferring to the operator would allow others and myself to use any playstyle we would like to. Thank you for posting and I hope we are successful in both ideas proposed so far in the thread.
  3. Another random, rough concept regarding the Corpus stationed in Fortuna: The Corpus and their mechanical counterparts are a force, but the engineers behind the automatons and armaments have been veiled. The dense permafrost of Fortuna and the Orbs it accomodates are not the only opponents to the Tenno, for it is time these intelligent, but wealthily-corrupt show their muster in their own terraforming...niche. A foundation to build on.
  4. This is a rough concept for a game mode involving the literal scaling of a vertical-focused tileset "mountain" with different trails offering tiers of rewards, environments, hazards/obstacles, resources, and dysentery (status effects). Imagine the intact pathway collapsing beneath your Warframe's feet, void-slinging to nearest ledge to find a group of Bursas waiting to knock you down, but are void-cloaked within the split-second. Gaining credits not for the orbiter's treasury, but to keep your Warframe alive, sustain your ammunition supply, and temporarily extend energy capacity. Only 2 attempts are allowed on each mountain that is regenerated every 8 hours. Are you up to the climb? Warframe: Gridiron
  5. Hello, I do not have the moment to create a comprehensive overview of this Warframe concept, but I felt submitting the idea was opportune. Calvero Prospect-Excavation with Orokin dynamite Chariot- crowd Control ability that stampedes and disperses foes Determination- Button-clicking minigame, similar to Shawins, that boosts the range of squad abilities by up to 20% for 30 seconds. Minigame lasts 10 seconds. High-Roller- gold-panning tectonics that pellets enemies with nugget-shards Passive- The terrain is Calvero's canvas of a properous tomorrow. When 2 abilities are in use simultaneously, Calvero and the squad gain a 3rd, in-air jump and +20% increase in bullet-jump velocity. The idea is unfinished and I may not update this concept, but I wanted to provide the details of the Warframe. Thank you for reading about the idea.
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