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(PSN)classroomdj

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Posts posted by (PSN)classroomdj

  1. A particular idea came to mind and I wanted to make a note of it here.

     

    A warframe, Burl, that has ergonomic weapons built into its structure within the scope of the game's engine and hitbox compliance, such as a literal hand-cannon, utility drone for a temporary healing catalyst in addition to companions or as a mobile explosive carrier as moas can be, and awareness of surroundings through temporarily-marking enemies for all squad members on the mini-map and optionally in the GUI with heat signatures and potentially object-of-interest/objective-resonance "pings".

     

    As ultimate and passive abilities, Burl can morph as other warframes can, becoming an armored tank with a rotating primary cannon, launchable, enemy-seeking artillery missiles (limited quantity based on energy), and temporary, undecided boosts to squadmates within a set proximity. Burl's passive focuses on decimating enemy defences by scrambling enemies' communications, leading to unusual actions including friendly-fire if other enemies are within their line-of-sight, charging out of cover toward squad members without simultaneous assault for easy dispatch, and a percentage chance that the fought faction's primary weapons will jam for 30 seconds every 2:30s.

  2. I wanted to suggest this topic to new audiences in the forums, as I often have many elemental damage types done to me with barrels being destroyed near me when I do play as Inaros since the Abyss of Dagath mainline update that transferring to the operator would allow others and myself to use any playstyle we would like to. Thank you for posting and I hope we are successful in both ideas proposed so far in the thread.

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  3.  Another random, rough concept regarding the Corpus stationed in Fortuna:

     

     The Corpus and their mechanical counterparts are a force, but the engineers behind the automatons and armaments have been veiled. The dense permafrost of Fortuna and the Orbs it accomodates are not the only opponents to the Tenno, for it is time these intelligent, but wealthily-corrupt show their muster in their own terraforming...niche.

     

    A foundation to build on.

  4.  This is a rough concept for a game mode involving the literal scaling of a vertical-focused tileset "mountain" with different trails offering tiers of rewards, environments, hazards/obstacles, resources, and dysentery (status effects).

     

    Imagine the intact pathway collapsing beneath your Warframe's feet, void-slinging to nearest ledge to find a group of Bursas waiting to knock you down, but are void-cloaked within the split-second. Gaining credits not for the orbiter's treasury, but to keep your Warframe alive, sustain your ammunition supply, and temporarily extend energy capacity. Only 2 attempts are allowed on each mountain that is regenerated every 8 hours. Are you up to the climb?

     

    Warframe: Gridiron

  5. Hello,

     

      I do not have the moment to create a comprehensive overview of this Warframe concept, but I felt submitting the idea was opportune.

    Calvero

    • Prospect-Excavation with Orokin dynamite
    • Chariot- crowd Control ability that stampedes and disperses foes
    • Determination- Button-clicking minigame, similar to Shawins, that boosts the range of squad abilities by up to 20% for 30 seconds. Minigame lasts 10 seconds.
    • High-Roller- gold-panning tectonics that pellets enemies with nugget-shards

    Passive- The terrain is Calvero's canvas of a properous tomorrow. When 2 abilities are in use simultaneously, Calvero and the squad gain a 3rd, in-air jump and +20% increase in bullet-jump velocity.

     

    The idea is unfinished and I may not update this concept, but I wanted to provide the details of the Warframe. Thank you for reading about the idea.

  6. On 2021-03-22 at 9:45 PM, Sotales said:

    Constant Resources and Mods popup, with sound, in Railjack is not needed. Maybe for some of the more rare resources and wreckages, but not for every resource and mod collected.

    I agree with this concept for all missions, and feel this request would be best implemented through an "Options" menu selection like "Server Location" has for mod pop-ups remaining on, only displaying new mods, or completely disabling mod-pickup notifications. Thanks for your input!

  7. 16 hours ago, FLSH_BNG said:

    I would suggest that the reticle in scopes change color like the standard one does, blue for allies and red for enemies, and for sniper scopes in particular, an added yellow or some other change to make headshots easier to identify.

    Don't tell me it's impossible in a setting with space magic! :clem:

    I appreciate this being implemented, as well. A splendid idea!

  8. Hi everyone,

     When attempting the Sortie's Defense (II)  today, someone's converted Kuva Lich appeared and fought alongside us. When purposing my Vectis Prime with its scope, I noticed the lich got in my way and looked like an enemy at times.

     If possible, I would appreciate an emissive aura or a more identifiable designator around/on friendly liches if they may not be disabled temporarily by a menu toggle.

    Thank you for your time, and I hope this idea potentially assists players other than myself in the future.

  9. Hi Warframe community,

     I would like to propose an option in the Kuva Lich History section of the Codex to disable the appearance of allied Kuva-Liches for the sake of preference.

     Sometimes, I like to run missions by myself and accept revives in difficult or time-focused circumstances, and Kuva Liches degrade the experience for me in a few circumstances, more often than not impeding my vision to aim with more powerful weaponry.

     Please consider supporting my idea for an option to temporarily disable Kuva Liches, and thank you for taking the time to read my post. 🙂

    • TYPE: In-game
    • DESCRIPTION: I attempted to join a Murex raid with random users, which failed and resulted in the "Session Unavailable" UI prompt. I then left the squad using the "Leave Squad" UI option. When choosing to host a Murex raid while set to "Public," I spawned in a Railjack that was not my own, with no users joined or queueing to join my squad.
    • VISUAL: Unavailable
    • REPRODUCTION: Choosing to join a Murex raid while set to "Public," on Flotilla 20, receiving a "Session Unavailable" UI prompt, leaving the squad, and hosting your own Murex raid mission.
    • EXPECTED RESULT: I should have loaded into my own Railjack as host, rather than another player's Railjack with different colors and avionic build.
    • OBSERVED RESULT: Loaded into another player's Railjack as host, rather than my own.
    • REPRODUCTION RATE: Once, so far. I will amend this post if the issue persists.
  10. Hi everyone,

     I ran into the level ninety-five Shadow Stalker a few times today and decided to use an unranked Vectis to half-effortedly fight him instead of using my amp. I had only completed one mobile-defense station, so respawning didn't sacrifice much experience, but this got me thinking why I should bother with him unless I have the majority of the objectives completed.

     I currently possess all of Stalker's arsenal and his Shadow Step ephemera, and the awards from his drop-table are easily acquired from common enemies within maps. Plus, it removes a mark for a later occasion where I might have more at stake and I would prefer for him to not interfere.

     Is there any reason why I should bother with Shadow Stalker other than the above reasons? I would appreciate constructive, second-opinions.

     Thank you for reading this post. 🙂

  11. Grineer Demise

     No finer crew than we

    Turrets off-safety, aiming to please

    Grineer ships fall

    Puncture them all

     

    Clever optimists attempt to board

    They clearly don't know our fighting force

    Breach destined to stall

    Puncture them all

     

    Polar Coil keeping our arms online

    Primaries at the ready when its raiding time

    Base Commander's lost their halls

    Puncture them all

     

    Revolite at maximum and dome-charge locked

    Our Railjack is a force unable to be stopped

    Warframes are the top: you know who to call

    Puncture them all

  12.  I can also verify this bug occurred for me thirty minutes ago on PlayStation 4, (PS4) along with a sudden, unexplained teleport  in the mission H-2 in the Veil Proxima if a player is too far from their teammates in a Crewship hangar; teleported back to the ship, just outside it. If the craft is entered, the camera becomes unhinged; exiting the Railjack fixes the issue temporarily. If the player attempts to return to the hangar, its model is broken and transparent on top, but its door remains functional. Upon entry, the screen is completely "blacked-out", but the overview mini-map is visible while the standard mini-map is not. Switching to Operator mode was a workaround and resumed normal camera view, but I felt it was essential to report this additional detail. (PC thread, but the topic was already present; thank you for posting due to my minuscule upload-speed allotment)

  13. A random thought surmised into a basic concept.

     

    Type: Melee

    Faction: Tenno

    Physical-Damage Focus: Impact (potential Puncture on alternate-fire toggle)

    Buckshot deploys when enemies are sensed nearby.

    Internal Void-energy and counterweights present to accommodate unique and minimalist design. (exterior ornamentation reacts to Warframe's energy-level, transitioning between emissive #1 into emissive #2)

    "Composed of alloy and hints of void-energy, the Eclipse mesmerizes enemies in a hail of buckshot and falters their efforts with traditional blunt-force."

    (Prime variant: If buckshot ordinance is deployed, blind enemies within x(x) meters for x(x) seconds)

    Thanks for stopping by my post! 🙂

    ~classroomdjZ0LGMNC.jpg

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