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(XBOX)MarakViriPlays

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  1. Once all the main slots are polarised, you're locked into the build anyway. Yeah, but this creates issues with Duviri and it's selection system. If they let you cycle duplicates and/or variants (got a Braton on your choice, so you can choose between your 2 Braton Primes, Braton Vandal, or Mk1), then yeah, maybe. I mean, if they added a new Blueprint, "Universal Forma" that took, say, 3 forma and 5 Nitain to make, that let you basically <Aura Forma> a regular slot, that would be good. Still keeps player's time gated, no longer wastes building opportunity, but probably not going to happen regardless. Warframe Arcanes add Arcane Revives at Rank 3. Having weapons provide +5 mod capacity (affected by the catalyst) at Rank 3 could be a workable solution. Or have them do it at Rank 5. The issue would be for the Level 40 weapons, and Exalted Weapons (which honestly should have arcanes at this point, and maybe go to level 40 as well just for the capacity boost. Make us waste the forma DE).
  2. https://pasteboard.co/0wewXETpdpLO.png https://pasteboard.co/yL3VaUvQFEUH.png https://pasteboard.co/MZk39Pi5AeVC.png https://pasteboard.co/KH7WZ2wJtU9J.png https://pasteboard.co/K8lvs96llbQx.png Sorry about the presentation, but I can't log in to the forums on my PC, and I'm not typing all this out on my phone. Also, please ignore any spelling errors (especially with the letter "a" as the key is a bit quirky). But, feedback would be appreciated. I've done this for a few frames, but this is the first one I've uploaded as it's the frame I'm most familiar with out of those who I've designed possible reworks for.
  3. Wow, this topic is so back and forth, and both sides are making legitimately valid point, which is somewhat surprising. Speaking from personal experience, I can definitely understand the argument about [Speed] being a disruptive ability in certain cases. I had someone with a 623% Speed Boost once. It was, in my opinion, the most jarring experience I've had, but I asked him about it. Apparently he had a Strength Invigoration, and wanted to see just how powerful he could make it, so he threw five Tauforged Shards, and went for a full Strength build, and ended up at 830% Strength or something like that, and he could technically have gone higher, but that's not really important here. The main argument against a toggle button for the buff is that, in addition to being something very difficult to implement (Pablo said something about this at some point, I think), is that it is an intended mechanic of the game, and most people that I've seen don't go quite so hard on the strength aspect. That said, I can certainly understand the FOV shifts being something that could, and probably should, have a toggle feature as an accessibility option. However, the actual buff itself should NOT have a toggle button, even if it could be implemented, because, in addition to the "slippery slope" argument, sets a very poor precedent. What could be done instead, is an expansion over the current "backflip" mechanic. Something like, "Backflipping while affected by [Speed] will cancel the buff, and provide the [Speed Lock] debuff, preventing [Speed] from reactivating on the player. Backflipping while [Speed Lock] is active will cancel the debuff". That provides a sort of toggle that should effectively solve the entire issue and, given the mechanics of buffs, could even have the debuff displayed to Volt so he knows that he can't give you Speed, thus causing less confusion. It would also be easier to implement, I feel. And works fairly well with Titania, as you would only need to exit Razorwing the once, activate the debuff, and then go back to playing. [DE] could also implement a feature that prevents your regular run speed from surpassing your sprint speed, so you could just stop sprinting when you get hit by the buff and remain mostly unaffected, without having to backflip. But, ultimately, providing a Settings based toggle to prevent an ability doing what it is intended to do is ... a bad idea. Should they provide one for [Roar], because it's making it hard for me to accurately test my damage output? Or Spellbind, because I WANT to get those status effects, so I can Radiation wipe my team? Or maybe prevent my team from giving me Overguard so my Chroma can Chroma? Honestly, of all the poor ability interactions that are present when playing in squads, [Speed] is nowhere near the top. It is, however, problematic when it does happen, and is exacerbated (and not created) by your frame choice, which can make it feel a lot worse. As in the Overguard example, most frames WANT overguard. Hell, Chroma wants overguard. He just doesn't want it before he build up his Vex Armor. But, back to the topic, it should not have a setting toggle. Maybe integrate the backflip into an in-lobby toggle, and cap walk Speed at your Sprint speed, and maybe add an accessibility feature for FOV shifts (like speed and mach rush) but other than that, I don't seen any viable implementation that won't create some kind of problem.
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