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AIAS-5

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About AIAS-5

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  1. thank you a lot! EDIT: Would you mind taking a look at the PoE Conservation Codex entries? Some species like Mergoo won't pop up there after being scanned, while Kuakas have multiple identical entries at once.
  2. Yay, thank you a lot! One thing I'd like to mention that has been disgruntling a lot of Tenno: Could you fix hacking consoles so they count as solved at the moment the hack has succeeded? I had moments in Spy missions where I hacked the panel successfully, but suffered from a Blast proc knocking me off the console in the milliseconds short time window where the panel is fading out, just for the hack to not count as done and potentially fail the vault completely.
  3. Thanks! EDIT: One question though - will there be a Frame Figher Fragment for Hildryn any time? Doesn't seem like there's one around, Baruuk already missed out as well...
  4. I hope not too much will be released until March 21st, the day I'll have to submit my Bachelor thesis 😅
  5. Likely he prepared what he wants to say in a text note just to paste it in at the next update. That's how I did it some times
  6. Please add the new relics to the drop tables!
  7. Well. Seems like someone at DE decided to delete my first post for whatever reason...
  8. Thanks a lot! There's a bunch of things that need to be looked at at some point though, would be glad if you guys could check that out: - Enemy spawns in the Grineer Shipyard Defense tile are off sometimes, with some of them resetting into the sky, or not appearing at all so that the wave cannott be finished, breaking the mission (missing enemies seem to become visible for squad members leaving and reconnecting to the game) - Once companions touch the electrified rail upstairs on the Grineer Shipyard Defense tile, they instantly are down, and will go on doing so after being revived, since they have no chance to move away through missing invincibility time - Changing loadouts via starchart won't change the focus school until one checks into the arsenal directly - Recently, Oculysts on Lua (specifically Extermination) only seem to spawn on very rare occasions after being announced by the Lotus (like 1 out of 4 cases) And also some REALLY old ones...: - When joining into an already going Interception mission, the progress/tower HUD might be bugged or missing completely - When one squad member is done loading a mission and skips the mission intro cinematic before other players have the mission loaded, those might be stuck watching the cinematic without being able to skip it - The objective waypoint marker sometimes lags behind after entering a new tile, or points to a tile further ahead than the current tile exit - When the escort drone from Bounties/Incursions on Plains Of Eidolon passes on a certain path near Hek's Stiletto, it might get stuck on a cliff, preventing mission progress - Sortie missions on Plains Of Eidolon have various bugs (follow-up Incursions not starting, cave doors not opening, caches missing, ...) Keep up the good work guys!
  9. thanks for fixing the data keys! 🙂 EDIT: Has the cell drop rate for Excavation bounties been raised? They're going much smoother now 😄 EDIT 2: Well it seems today has brought more issues into daylight - Having a Sentinel weapon equipped on a MOA companion barely gives any affinity to that weapon (are they even using it?) - Enemy spawns in Grineer Shipyard Defense seem totally off some time, with some of them resetting into the sky, or not appearing at all so that the wave can't be finished, breaking the mission (missing enemies seem to become visible for squad members leaving and reconnecting to the game) - Once companions touch the electrified rail upstairs (Grineer Shipyard Defense again), they instantly are down, and will go on doing so after being revived, since they have no chance to move away through missing invincibility time
  10. Kickvote might not be optimal, but they could implement an autokick for people who are staying outside the objective range for too long.
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