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Gravemind93

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Posts posted by Gravemind93

  1. 6 hours ago, Glaud said:

    so thats why baro wasnt brigning anything usefull  for past few months, to make more ppls buy them digital packs

    That's not how the Tennocon Baro works.

    The special Tennocon Baro doesn't have anything new, just his entire existing inventory up until that point. You're not missing out on anything new and/or exclusive if you don't go.

    • Like 1
  2. In keeping with today's theme of "We're taking as much as we give", let's look at how the new Status stat looks with shotguns.

    q5kXpOx.jpg

     

    I get that you wanted status/projectile to be a thing, but could you not have also just left the total Status Chance as a stat too!?

    How the hell do I figure out my Status Chance now? I don't want to know much Status there is per pellet, I wanna know the total, especially when I unload it directly into a mob's face(because remember, SHOTGUN and thus close range!)

    As it stands I have no idea how to figure that that. Does it mean essentially 1 in 10 of my 22.6 pellets will inflict a Status? Cause then it comes out to 2.16% Status Chance, which can't be right. I shouldn't have to bust out a calculator and go "uhhhhhhhhh" with my f***ing stats unless I'm doing something hypothetical. But this isn't hypothetical, I can't figure out the stats on my own weapon right in front of me.

    I mean, it's not like you make me do the math for how much Damage each projectile does, it does that for me, so why do I need to figure out my Status Chance?

    Stop taking as much as you give.

  3. 56 minutes ago, vaisso said:

    Please leave one way to self-destruct.
    If not solved by "unstuck", I want to self-destruct.

    This.

    /unstuck is laughably useless, and my Larkspur's charge attack was the only thing out of a lot of situations.

    Hell, they just need /unstuck TO WORK and/or just give us a straight option to kill ourselves.

  4. Quote

    Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno. "

    Quote

    - aim true, Tenno

    Sooooooooooo...

    In the same update where you remove us needing to be careful where we aim or we die, we now have to be careful where we aim or the enemies won't die. "You don't gotta be accurate where you aim any more! Except when you're trying to kill mobs whichistheentirepointofthegame."

    Do you want us to be accurate or not? Make up your minds on what you want the player to practice.

    Stop giving without taking so much. The amazing gifts we're being given don't matter when you make it more annoying to use those gifts. It's taking all the fun out of "yeh i can shoot anywhere now."

    • Like 3
  5. 5 minutes ago, Kim-Pine said:

    Sweet jesus, you better give us back our rank MAX arcane that took us HOURS AND HOURS of your boring farm, or riot.

    Agreed. I made a post before about how it's clear DE doesn't play their own game, cause they don't understand the grinding, the farm, everything it took to get 10 matching Arcanes.

     

    • Like 1
  6. Quote

    Added a new Crewship in Veil Proxima missions: Exo Skold Crewship! It is a variant of the Gokstad but it has an impenetrable shield - you’ll have to get crafty to figure out how to take it down, Tenno. 

    What do you wanna bet it doesn't involve Artillery. You know, one of the primary functions of a Railjack that ceases being useful halfway through Saturn.

    Quote

    Full depletion is a 4 second recharge delay.  

    I don't think DE understands how long 4s can feel in a fight that actually matters. 4s is outrageously long.

     

    Quote


    In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added,

    Really? Really, DE? You can't just give without taking, can you? Adding self-damage stagger to weapons that didn't even have self-damage before is just a punch to the gut for players. If something had it before, it's relieving in-battle to go "Oh yeah, I can shoot freely now" and so much more aggravating than you know when it's the opposite and "Oh crap, right, I need to change how I use this thing I'm completely used to by now." We're used to blowing ourselves up with specific weapons, we're not used to having to worry about it with things that didn't have it before. We shouldn't be penalized(even with a stagger) for using something the way we've always used it.

    Rip my Shedu and Cyanex.

    Quote

     

    Corrosive Projection, Shield Disruption and Infested Impedance new Rank values are:


    Rank 5: -18% 

     

    Again, knew it was too good to be true when you set a sane armor-scale algorithm.

    You say you didn't want it to be possible to fully deplete an enemy's armor with 4x CP's? Um... why? Isn't part of a co-op shlooter like Warframe working together? It feels felt really satisfying when you got everyone working together to have the same Aura(not always that easy, especially with randos).

     

    • Quote

      Arcanes will require 21 Arcanes to reach the new Max Rank of 5. Scarlet Spear will feature a buy-what-you-want shop for Arcanes based on the currency earned in the event. It will launch in March shortly after this Mainline. 

    Y'know, this'd be at least 1-7% less infuriating IF THAT SHOP SHIPPED WITH THIS UPDATE.

    "Here, enjoy this paralyzing nerf without an easy way to fix it. Now go do the grueling farm you did for 10 matching Arcanes you now need more than double of, just to have some stats(but not all~) be what they were on the thing you broke your back for."

     

    • Like 1
  7. It's really obvious DE doesn't play their own game, and/or are just being cruel.

    Take Arcane Guardian, at the new-max of Rank 5, it's a net loss in chances of it being activated. Sure it lasts 10s longer but that's literally pointless and not what matters.

    DE, you guys don't understand, like you really don't understand the slog to get some of these arcanes. From even getting the right gear for Eidolon hunts, a competent team, and beating the RNG after all that. Like you really don't get it, and now you're gonna nerf the stuff we worked hard over(especially getting 10 matching Arcanes if we went for Rank 3!!), make us get more so we're not as nerfed, and even after all that we're still at a net-loss of the actual stats we actually care about. This is the kinda S#&$ that makes people quit, when you tell them "That thing you farmed forever for is now trash." You really don't understand the punch to the gut you're winding up for here. 

  8. 9 hours ago, AperoBeltaTwo said:

    Because God forbid you level up anywhere other than Hydron.
    Formaed my Ivara's artemis bow yesterday.. When an enemy is standing alone, away from others, and you one-shot kill him (because it's artemis bow), you don't get a stealth multiplier. You have to put them to sleep first and make sure that every other enemy within a mile radius is asleep, too, or looking away, to get the stealth exp bonus. And God forbid anybody sees the corpses. Cause then you'll lose the stealth bonus immedeately.  

    Almost 5 months it's been now.

    gg devs.

  9. 2 hours ago, KappaToWin said:

    Imma just drop a bump right here:

    bump

    God bless.

    Hopefully this doesn't end up like the last thread I made; Tons of hits and mentions but it still hasn't been fixed since #*!%ing the beginning of October.

  10. Eeeyup. I knew about the healing bullS#&$ ahead of time but you really gotta see it to believe it, how bad it is.

    I've completed 1 Veil node and failed twice at doing a 2nd node, simply because the healing buffs don't go away. We waited over 15m for one fighter's to go away and it didn't.

    The 2nd attempt there were 6 fighters that stayed invincible forever and there literally weren't enough materials for enough Omni juice to make repairs, and we failed.

     

    Besides farming for Intrinsic points(for useless abilities past R6 in any category) in babby nodes around Earth/Saturn, Railjack has hit a dead end for me cause Veil is simply impossible to complete.

  11. On 2019-12-22 at 3:58 PM, Fleuria said:

    Maybe they had to wait nine days to test them properly (or: maybe the way they tested them bypassed the 9 day wait, and also bypassed this bug...)?

    Yeah but you gotta think that at least 1 of 'em went "bippity boppity boop" and unlocked them early on a dev build to make sure they do the 1 thing they're designed for.

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