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About Scar.brother.help.me

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  1. Is it coming together with Ivara Prime on 17th of December? https://warframe.fandom.com/wiki/Split_Flights?comments_page=1
  2. In what situation his 1 is solid? When do you ever need to use it?
  3. it is possible but it costs too much in terms of sacrifices, both mod slots, behavior freedom and requirements to just make it ok, not OP, not really GOOD, just ok.
  4. This idea around Ivara's Navigator is here for a while, not my idea, but I want to force it. Older proposal was to change the Navigator Augment for Teleportation to the projectile point. My proposal is just to improve the synergy between the Quiver and Navigator: ANY quiver arrow is turned into a Teleportation arrow if controlled by Navigator at the moment of impact (if punch through - then only unpenetrable impact like ground). Tap Navigator again - exit navigator and cancel teleportation (projectile continues to travel). Tap quiver again - teleport to the projectile on the fly (like Wisp) and cancel the quiver arrow. Other requests I found in this forum I completely agree with: - Prowl - rework restrictions, please, they are no fun as they are, may be just make it a fast moving invisibility without any other benefits but let pickpocketing, headshot damage bonus and Infiltrate effects work only when we crouch/walk and slide (with some extra visuals as we crouch, tread slowly or slide during Prowl)? - Energy drains - please, reduce it greatly, both prowl and navigator eat too much Ivara can hardly sustain her energy even as an "efficiency monster" with 175% and needs to fill up primed flow pretty often. That slows down the mission progress and frustrates in addition to 3 mod slots are being taken as a payment already. - Navigator - speed slider, and the slowest speed should be muuuuch slower than it is now. And, please, (re)invert the duration scaling, it looks like a bug, not a feature. - Artemis bow - would be nice to just hold fire to switch between horizontal/vertical modes - Ability base range - Cloak arrow and Prowl pickpocketing could be x1.5-x2 wider - Pickpocketing - either faster or all enemies at the same time from the moment they are in range, or both. I'll gladly add some more nice ideas here. And remember - Ivara is not OP and will not become even with all these changes, she does not wipe the entire map quickly, she is just a very functional and fun warframe, but her restrictions now are not like a tiny grain of salt in a nice delicate dish, they are like a full spoon of salt in a sweet cup of tea.
  5. a good buff to it or better chance to teleport ivara where projectile is or hits when u tap navigator again
  6. updated the 1st post about lifted state, hope we can agree upon this option (no ragdolling away)
  7. Passive is useless now - I can agree on that, we already have some health orbs drops, so any change is welcome here. I don't want dessecrate to be removed too. May be drain hp by default and have a new augment. Shadows of the dead - this ability is kind of annoying, especially if you are not a Nekros and energy colour picked is not something very bright and hard to see if those are summons or enemies. (They suck anyway) Terrify - I'd switch slow to a default ability and armor stripping to an augment (and bigger base percentage) Soul Punch - throw it away. (Link to my proposal) P.S:"seems like people talk a lot about Nekros lately, good".
  8. Does anyone ever use it? Try to defend it for me, aside from augmentation, the original Soul Punch only. I see it as a useless counter productive skill. My proposal is to change it to a more synergy skill for Nekros: Dismember - AOE radial skill that lifts enemies (more like Baruuk, no ragdolling bodies away, it is annoying and slows down the killing) and makes them susceptible to be cut into many pieces on death (more than 2) even from non-slash damage (but even more chance with slash). Lifted state - 2-5s, visible bloody dismember debuff 15-20s. Visual effect - energy cracks on enemy bodies. Synergy with dessecrate of course, I think there is no need for explanation here. P.S.: "there are some gore restrictions in some regions, well.. who cares for those carebears 😛.. but there some orbs could be spawned on death next to the corpse instead of body parts".
  9. Check out "option 3" (updated) in the first post, I adress this issue there.
  10. So far Scythes have a nice Reaping Spiral stance, but it is no free movement, more like Atlantis Vulcan for nun-chucks: Combo 1: E - standing still combo, you can move slowly back and sides with some wierd momentum. Combo 2: Fwd+E - a very nice combo, pseudo free movement for as long as Forward is held, you can turn left-right, while holdind forward and spin the camera (if your attacks are alligned to camera in options) - this would be so much better if it was combo 1 free movement.. Combo 3: Fwd+block+E - a very nice leap and a few strikes after! Heavy Attack - slash proc! Who haven't tried - check youtube for some insane Reaper Prime/Hate builds with 90% combo efficiency!
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