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1frogmaster

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Posts posted by 1frogmaster

  1. Quote

    I figure you're looking at it from the wrong side Tenno. Think about it from the newbs side. Let's say it's the Silver Grove one.

    Newb, knows that they don't have a chance of getting 3 apothics, heck they don't even know what an apothic is. They're just running missions on Earth and trying to keep up with the group. They think to themselves "wow, these dudes are good... I'm hardly getting a chance to kill enemies", but suddenly there's a marker, calling the squad to a location, so they follow it. A short while later there's a flurry of activity, and everyone congratulates one another while extracting. 

    The Newb was helped to complete a challenge they couldn't have hoped to do, just because so many others were doing it. 

    What if they had swapped that for something else, like the 'no score index"? Yes, they're going to find people who are running in the index, but apart from them nobody knows that there's a benefit from not letting the enemy score. The index doesn't have that as a normal condition, so most of the time, we don't go around trying to prevent the enemy from scoring. 

     

    Those of us who are able to get challenges done, aren't the ones who would be affected. It's the newbs who will be left stranded without a support net, and will have to go look for people to help that stand to lose the most. 

    On 2019-07-24 at 1:07 PM, Arcanys12 said:

    It could work similarly to how rivens get rerolled where you can choose to keep the new generated challenge or the original one.

    On 2019-07-26 at 9:38 AM, Arcanys12 said:

    Just like the chance at rolling a better riven, they get the chance of a challenge they can do. If they get another challenge they can't do, then that's fine, because we're talking about a chance at it. If they don't want the new challenge they can pick the old one, same as the riven-reroll system. If that gets them a rank or two higher in the series, then great! There's no entitlement in having the option to do this, they still have to complete the challenge that they pick.

    On 2019-07-24 at 4:38 PM, Steel_Rook said:

    Why does something have to happen? It's RNG - you're taking a chance on potentially getting a better challenge. Maybe give the player the option to hang onto their original challenge if they don't like the new roll while still consuming the reroll. Plenty of games have that option. Vermintide 2 allows you to reroll one daily challenge per day, The Division allows you to give up on dailies if you take too long and skip straight to the next daily, etc.

    It would be a chance at something better. It wouldn't be.. how did you word it?

    On 2019-07-25 at 12:33 PM, (PS4)guzmantt1977 said:

    ...a reason to demand that others do something for you. 

    If a new player can't complete something, or doesn't want to complete it, they have a chance at it. If they don't like it, they can keep the original task.

     

    Nightwave is a list of chores, being able to have a chance at something potentially easier or more fun, would be a great update to the whole system. I also like what can come from adding this.

    Quote

    Allowing the opportunity for players to choose these items, rather than simply ignoring them, is a relatively powerful tool.  What if eighty percent of the playerbase rerolled a particular challenge on Sunday night, just hours after it is offered, for example?  If players where to do such a thing(and it's conceivable, I think. I very often know which ones I'll be doing the minute I look at the list), it would become quite obvious that a particular challenge is unpopular and, perhaps, shouldn't be offering for consumption to the entire playerbase in the future.  If virtually zero percent ever rerolls a particular challenge, it would be safe to believe that this is a popular item, and perhaps others like it would also be popular. 

     

    There are benefits that I can see from adding the system, the only drawback would be that players who can't do something, now has a few less people doing it... wait, no they don't. The users who rerolled it weren't going to do it anyways because of something you've said yourself again. What was it?

    On 2019-07-26 at 11:32 AM, (PS4)guzmantt1977 said:

    Because you can already skip them under the current system.

    So if you can skip them already then you run into this problem...

    Quote

    It's true that we can avoid stuff that we don't want to do.  This, by it's very nature, entirely discounts the "helping noobs" notion.  If we're not doing it, we're not helping new players do it either.

     

    Your argument doesn't hold up. If us players don't want to do the mission, we won't, therefore negating the 'helping noobs' aspect that you keep bringing up. This will benefit both old and new because at least they have a chance to reroll to something that they know how to do, and for the older folks, they will be able to do something they want to do as well. You have to understand that this is only a chance, so you can't expect it to give what you want or need, like rivens, as explained many times before.

    Adding this sounds like a great idea to me.

  2. During the Dev Stream, DE showed off Gauss. Personally, I think he looks promising, and I think he'll fit the meta pretty well. One of his main attacks is smashing into a wall to deal damage. So if you see an enemy, you turn towards them and press 1. This would work, and is cool, but how much cooler would it be if he grabs them as he's passing, dragging them into the wall with him? This would be a neat addition to him.

     

    Feel free to put your suggestions of changes to Gauss. I'd love to hear more feedback!

  3. 13 hours ago, 1frogmaster said:

    You'd need, 240k standing to get to Old Mate. That's 30 days of farming or 4 weeks. Now it's week 7. You can finally fight profit taker, assuming you capped your standing every single day, without missing one, and having all the level up required items. Let's just assume that to make it easy. You finally get a chance to fight it and, what's that? You can't deal any damage because the only mods you have are Streamline, Flow, Vitality, Redirection, Warm Coat, and Toxic Flight. Mind you, you don't know what a catalyst is, you can't max all your mods, and you're playing Mag. Like, this is an impossible scenario for a newer player.

    You missed this reason. This is why we should add it. I'm not worried about someone like you who can skip a few. What happens to someone who can't play more than once a week?

  4. 14 minutes ago, (PS4)guzmantt1977 said:

    I have shown you numbers for why I think this is not needed. Can you please show me numbers for why you think it is?

    10 hours ago, 1frogmaster said:

    You'd need, 240k standing to get to Old Mate. That's 30 days of farming or 4 weeks. Now it's week 7. You can finally fight profit taker, assuming you capped your standing every single day, without missing one, and having all the level up required items. Let's just assume that to make it easy. You finally get a chance to fight it and, what's that? You can't deal any damage because the only mods you have are Streamline, Flow, Vitality, Redirection, Warm Coat, and Toxic Flight. Mind you, you don't know what a catalyst is, you can't max all your mods, and you're playing Mag. Like, this is an impossible scenario for a newer player.

     

    15 minutes ago, (PS4)guzmantt1977 said:

    Because I'm sitting here looking at a post in reply to yet another reason for why implementing it might not be a great idea, and I'm not seeing a single actual reason to do it other than "giving people more choices" which is really "I just don't want to do the challenges that I don't want to do, but I want the potato anyway. 

    11 hours ago, Thrymm said:

    And heck, why not?  We haven't seen a compelling reason why not yet.  Not needing it isn't a compelling reason at all---this is a game, we don't need any of it.  None of the game is "needed".  We don't need it to be the way it is, either, and yet...it is.

     

    22 minutes ago, (PS4)guzmantt1977 said:

    If someone is too busy to play a video game, how does changing one challenge for another help them? Or if they're just too weak to do the level of challenge, then how does swapping one for another help them?   

    On 2019-07-24 at 4:38 PM, Steel_Rook said:

    It's RNG - you're taking a chance on potentially getting a better challenge. Maybe give the player the option to hang onto their original challenge if they don't like the new roll while still consuming the reroll. Plenty of games have that option. Vermintide 2 allows you to reroll one daily challenge per day, The Division allows you to give up on dailies if you take too long and skip straight to the next daily, etc.

     

    28 minutes ago, (PS4)guzmantt1977 said:

    Why do you keep thinking that someone else has to show why an idea that's not good, is bad? It's on you to show why it definitely should be done. Not that it's an idea that you like, but an idea that would definitely benefit the game.   

    On 2019-07-25 at 1:30 AM, (XB1)GaussPrime said:

    I wouldn't mind more freedom of choice..

    11 hours ago, Thrymm said:

    Why not have more choice?  Why have more choice....more player satisfaction.

    Why not please more people?

    Why please more people?  Umm....I'm not explaining that one.

    Why not ask developers to develop game content that you want, in the feedback forum that they provide?  Providing feedback is very much what this forum is for, and damn near every aspect of this game that you've played has been skewed by player feedback in some way.

    20 hours ago, 1frogmaster said:

    I find that if you can reroll one you can't do, like kill profit taker, it then will give you the chance to get to the previous weeks. If you can't do what's there, you can't go back, so ones like Profit Taker become an impossible stopper for new players.

    17 hours ago, Flashbinder said:

    It'd make things a lot more QoL for most people.

     

    33 minutes ago, (PS4)guzmantt1977 said:

    Because you can already skip them under the current system. So why put someone to the trouble of making a complex system, to avoid doing what you already don't need to do? That's what you need to answer. 

    11 hours ago, Thrymm said:

    Why not have tools to make tasks desirable?  At that point, a person might wonder "why don't we have them already?"

    The fact that you can make it without doing them all isn't relevant.  Nightwave challenges have been heavily modified and some have been added, others taken away, due to player popularity and feedback.

    The fact that all tasks may continue to not be desirable to all people is relevant. A simple tool(seriously, where did this notion that something like this would be complicated come from?) that would have the potential to increase player choice and popularity of assigned challenges seems like a pretty good idea.

     

    35 minutes ago, (PS4)guzmantt1977 said:

    No I respond once to each post. So far all I'm seeing is people who don't have a valid reason for demanding what they are demanding.   

    23 hours ago, Arcanys12 said:

    " not a reason to demand that others do something for you"

    I'm not demanding anything. I'm proposing an idea.  If you can't deal with that, why are you on this forum at all? Whether or not DE decides to implement anything like it, is ultimately their choice which is a fact. But that doesn't mean players can't give suggestions to existing systems or spitball ideas with other players. That's what this forum is for.

    No one is demanding anything. Just suggesting a change that would improve QoL.

    17 minutes ago, (PS4)guzmantt1977 said:

    You mean it's turned from "let's all complement it" and now that someone is giving feedback that's not positive, that you want to try to tell that person to STFU?   

    No, we're simply trying to say, we understand you don't agree. We all get it. In fact you've brought up a lot of points too. We haven't even dismissed a lot of what you've said. However, no matter what someone says, you're dismissing it.

     

    Looks like there isn't more of an argument for it, nor do you have more arguments against it. That's it, let's leave it at that.

  5. 5 minutes ago, (PS4)guzmantt1977 said:

    You're literally repeating that one line, you notice?

    Have you noticed?

    5 minutes ago, (PS4)guzmantt1977 said:

    Now let me point out one more. One of the stated things about nightwave is that that DE wants to take us out of our comfort zones. They want us to try out things that we don't do, or wouldn't normally do. Your substitution idea runs counter to this. 

    Finally a new point! Yeah, this is true, but consider how many challenges there are. Rolling 1 of the 10 or so per week isn't a bad thing. It just means users who can't or don't like the content that it's forcing because they've done it enough have an option. Options in games are a good thing, right? I mean, if my favorite video game gave me more options that made it more fun who would want to say otherwise?

    I mean, seriously, you're that guy in the back of the room who dismisses everything because it doesn't fit your style of game play. Just quit it already. You've made your point, no one has agreed and yet you're still going. Take a step back, and let it go. If it gets implemented, get ready to high tail it away from the game, but if it doesn't, and the end of the day, all you've done is told everyone how their ideas are dumb because it makes the game too easy. Like, what type of a response is that?

    Why do you think they added the catch-up system? People are busy, and this video game isn't their job. They shouldn't be required to log in everyday and play it. People have other things they need to be doing. Adding another way to make the game more fun would never be a bad thing, ever. 

    Let's move on, shall we?

  6. 4 hours ago, (PS4)guzmantt1977 said:

    You mean a player like me? Ok..... Yeah I'm considering that, since I am a player who can't actually do some of the challenges, and accept will forego those points, as I did in the past. From what you said there, it looks like you don't actually have first hand experience with that situation? But you're advocating on behalf of... Me? Not me? Someone who isn't us? 

    Oh... Hold on, you went ahead and expanded, you're thinking of someone who is simultaneously a complete newb, with all nodes unlocked, and is just probably not going to be able to make it to tier 30 at all. (Your word was "impossible".) Ok.....

    But if they're unable to complete enough of the event, why are you expecting them to be entitled to all of the rewards? Note well, Tenno, I wrote "enough". They don't need all of the available standing.

    During NW1 we needed just more than half, of the available standing. At least one player was able to make it up to tier 60.

    So let's look at it dispassionately:

    Even missing a whole tier's worth of points a week, you will end up in prestige ranks after 10 weeks. Missing a whole 3 weeks worth of points, you'd still be in prestige ranks after 10 weeks. 

    I'm a very cynical person but what I see your proposal as isn't "helping players get to rank 30", it's "helping the strongest amongst us to get as many potatoes as possible". 

    Since weaker players, like the newb with no mods you envisioned, will still fail to make the grade, I really don't see significant benefit in the implementation of the suggestion to them. To you and I, who will hit rank 30 partway through, there's benefit, but we're in the least need of the help. Wouldn't it be a lot better to find a different way for us to earn the extra standing? 

    First off, this has turned from giving advise and feedback on the idea to, let's target anything anyone says positive about the idea, and dismiss everything anyone says.

     

    You didn't comment on anything I said except for, "I'm bad at the game, so I guess no one else can be worse, or be busier than I am." What type of argument is that? There are people that would love to get more rewards, this is a video game, allowing users to get more rewards doesn't hurt or affect you in any way, the only thing it does it make the players happier when they receive more cool gear to try. That's it. Why is that a bad thing?

     

    What does it matter if I can make it? The reason I'd re-roll is because I just don't like that game mode or what have you. Like, I hate defense missions. Just despise them.Why shouldn't I be allowed to re-roll instead of being forced into a game mode that I absolutely hate?

     

    It seems silly that you need 10 responses to tell people how much you hate the idea. There comes a time you should...

    19 hours ago, 1frogmaster said:

    say that and move on.

     

  7. 3 minutes ago, Thrymm said:

    The fact that all tasks may continue to not be desirable to all people is relevant. A simple tool(seriously, where did this notion that something like this would be complicated come from?) that would have the potential to increase player choice and popularity of assigned challenges seems like a pretty good idea.

    And heck, why not?  We haven't seen a compelling reason why not yet.  Not needing it isn't a compelling reason at all---this is a game, we don't need any of it.  None of the game is "needed".  We don't need it to be the way it is, either, and yet...it is.

    This is exactly my thought process. It's a game, giving choice is never a bad idea. Offering suggestions is always a welcome idea.

     

    4 hours ago, (PS4)guzmantt1977 said:

    Do the math. Show your working to let us know how many weeks can be totally skipped. Then tell us how many of each challenge you are allowed to just never do. Then look at the possibilities, and explain why you still think that it is needed. 

    I agree with you. I had no problems with completing any of the nightwave, ever. It's never been a struggle no matter what they push to us. However, you have to consider that I'm a player who has everything unlocked and available, so asking me to do something isn't hard for them to do, ever.

    What you need to take into account is all of the users who are new to the game. If someone joined, let's say, 2 months ago. Enough time to get their void beams and enough to get to Sedna, heck, even enough time to get all the nodes unlocked like I did, you would still struggle with a lot of the challenges. Image having to fight profit taker, but you're only a mastery 7. You didn't know what this whole nightwave thing was until recent, or you decided to jump back into the game. You don't 'know' to farm mastery, because it doesn't seem appealing to you. You'd rather just farm what you want to play, like most games might have you believe. You'd need to get to max standing with Solaris United first and then start the fights.

    You'd need, 240k standing to get to Old Mate. That's 30 days of farming or 4 weeks. Now it's week 7. You can finally fight profit taker, assuming you capped your standing every single day, without missing one, and having all the level up required items. Let's just assume that to make it easy. You finally get a chance to fight it and, what's that? You can't deal any damage because the only mods you have are Streamline, Flow, Vitality, Redirection, Warm Coat, and Toxic Flight. Mind you, you don't know what a catalyst is, you can't max all your mods, and you're playing Mag. Like, this is an impossible scenario for a newer player.

    Now I ask you, "Why not?

    Like, just look at that. Why not give newer players, or older players who just don't want to do the option a different choice? It's just a video game. Giving more choices keeps people tied to the game, that's the whole point of Nightwave anyways right?

    This doesn't need to be an argument, it's a suggestion that could improve the gameplay for new and old players.

    Consider someone like me. I have every gilded thing in the game. I didn't want to do the gild and item mission. Why would I? I have them all, and it would be a waste of time. If they just offered a way to roll this, no one would've complained. People like me would've just used our roll on that option. How simple of a fix is that? (I do know they removed it, however, this will still apply to any others that get hit with criticism like this one did).

     

    Now I ask you again, "Why not?"

  8. 7 hours ago, (PS4)guzmantt1977 said:

    Why? 

    We don't need to do all of them to make it to rank 30. Skipping a single challenge each week isn't going to keep you from the rewards. So why should we add in something complicated for no good reason apart from "I don't really want to do this challenge"? 

    I find that if you can reroll one you can't do, like kill profit taker, it then will give you the chance to get to the previous weeks. If you can't do what's there, you can't go back, so ones like Profit Taker become an impossible stopper for new players.

     

    2 hours ago, (PS4)guzmantt1977 said:

    "Why not" isn't a reason for doing something, and it is very much not a reason to demand that others do something for you. 

     

    As for your fear of missing out and the plaintive cry of "but what if I miss out on a week 😭 ", my response is "show me your math". 

    Seriously. Do the math and see how many challenges you can skip and still get to tier 30. 

    Wait, you're mad that someone has a nifty idea? They're not forcing this on anyone, it's simply and idea that I like. Consider the folk that can't play often, maybe once a week. If they join and do some nightwave when they get on, but can never finish it, they need the system to go back to the previous weeks.

    Now, as you can see, this works perfectly, they get a weekend off, and can go back to catch up, however, if they are like the friend that I have, they can't do some, like kill profit taker, and so now they can't actually go back to other weeks. This is an issue, and if they could maybe solve it with a simple reroll, that would be great. This reroll system would of course need to make it so that if you do reroll, it will not duplicate, but give you a guarantee of new challenges.

    If you disagree, say that and move on.

  9. So I found a bug in Orb Vallis with Ash, it's pretty fun, but it's completely broken.

     

    To repeat this bug, all you have to do is press Ash's 4 while in Orb Vallis, and follow it up with Ash's 3. This will get you stuck at the same level, and you are able to walk around. This also let's you use your 1, 2, and 3, while still in the air, but it breaks your 4 until you end up dying. If you want to be on the ground again, switch to your operator and back, just know, you cannot use your 4 anymore.

     

     

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