passive: instead of using energy, warframe will utilize its body parts as a resource. You have 6 body parts, and can allocate them to different abilities, activating ones that are most helpful in your current situation (similar to the "active acionic" system shown in tennocon 2018) All energy orbs will now increase the ability strength of your next cast. Considering all following abilities inherently have infinite durations, each body part allocated to an ability may decrease max health by a small amount.
"Proficiency"-1st ability-2 body parts: while using primary and secondary weapons, gain perfect accuracy, instant holster, and reduced (or removed) gun recoil. All shots will remove ammo from ammo reserves instead of the magazine. While using melee, gain unlimited melee combo counter duration
"Lockdown"-2nd ability-1 body part each: throw a body part on the ground, creating a small circle that stops non-flying combatants passing through. Used to block passageways. Hold 2 to have all body parts deployed to fly back to you
"Breakdown" -3rd ability-1 body part each: warframe removes a part of itself and arms it with its current primary or secondary weapon (based on which one is equipped) . Using said weapon becomes impossible as it is now in the hand of the drone. Can summon up to two drones. Drones can levitate and folow you as a sentinel would. Drones are impervious to all damage but getting shot at stuns them temporarily.
"entanglement"-4th ability-all available body parts: cycle between 3 different effects. When the ability is activated, your warframe will receive that buff, while all teammates receive both of the unselected buffs, but at a quarter of the normal power. All available body parts are consumed, each one increasing the buff strength for all teammembers (using x body parts makes all the values x times higher). The effects are as follows:
A: immunity to all status effects and staggers/knockdowns + small amount of damage reduction
B: increase to both critical chance and status chance of all weapons, as well as 1m of punchthrough (or 1m of range in the case of melee weapons) both values are unchangable by power strength
😄 increase to movement speed, slide speed, aim glide duration, wall latch time, and bullet Jump velocity