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Joltyboi

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Posts posted by Joltyboi

  1. So I heard a while ago that they're FINALLY doing cross save, and since then every time I've thought about this game all I've been able to think of is one question. For a bit of context, I haven't played in over a year or so since Tencent bought DE, but I miss playing the game cause it was fun.

    My question is this: Can you merge account saves? I had been playing Warframe on PS4 since 2014/15 all the way to 2017, which is when I finally got a gaming PC. I ended up making a new account and have since played so much that I either got very close to my PS4 mastery rank of 18 or passed it by an MR or 2, I don't remember. On my PS4 account I had a lot of items, resources, mods I have yet to get on PC and so on, including items/cosmetics you can no longer obtain, like the shoulder emblem thing (forgot the name) you got for completing a raid for example. I'd very much like to get these things that are no longer obtainable or I still haven't been lucky enough to get on PC yet back.

    I'd understand if you couldn't get everything, like a duplicate Warframe or weapon because of how obtaining inventory space costs plat and they want you to spend money for it, and getting dupes of half the Warframes and weapons in the game just to delete would give you more than enough inventory space for everything you don't yet have, but I'd really like my now unobtainable things back at the very least.

  2. 19 hours ago, dwqrf said:

    But you are talking about YOUR point of view. Sometimes it can be generally agreed that a player is leeching, sometimes it's just your opinion. If you are a vet a see a mr 1 doing "nothing" in a run, is he leeching or simply lost ? Maybe his house is on fire, or his mouse broke down. Maybe he is just a bit slow, and overall bad at video game. Who are you to judge ? You can only report and move on; if you feel like that's needed; but starting trolling and griefing is making of you a worse human being. Who is stopping the three other players to report you for leeching and wasting the time of others by switch teleporting and such ?

    If the person has been sitting at spawn doing f*ck all for too long but they're moving about every so often they're leeching. Who the hell would look at an MR1, clearly moving around the map and playing the game, just lost, and think they're leeching?

    If some a**hole is sat outside the Plains gate or Valis lift door after loading in and hasn't been doing anything for 2 or 3 of the bounty objectives yet they keep moving a few inches every few seconds they're obviously leeching.

  3. 1 hour ago, Jemmies said:

    Yes, you have just pointed out the one major characteristic of an analogy.

    If you can’t see that in both cases, you are taking matters into your own hands, then maybe I have presented an unsuitable scenario for you.

    Its a bad argument that doesn't work, because you're giving a real life scenario of going and doing something to someone who got away with something bad that they shouldn't have gotten away with with p*ssing with someone who's being a twat in an online video game. If someone's gonna be an a**hole and leech in a video game, the people they're leeching off have free reign to punish them for being a piece of sh*t.

  4. 2 hours ago, Jemmies said:

    And that's the same in real life isn't it? When we see the criminals escape the justice system and go unpunished or got a light sentence because of cunning lawyering, we don't take the law into our own hands and start dishing out our own version of justice.

    Here's the thing though, the huge major difference between the two: We're talking about f*cking up a leecher from getting the things they're leeching for in a video game, not going after and beating up a criminal who managed to get out of punishment for their crimes in real life.

  5. 4 minutes ago, Jemmies said:

    Just as in real life, we can't just punish criminals ourselves just because we can. The justice system will come after us if we did. We just report the criminal to the police and let the justice system take care of it.

    That would be fine if the "justice system" in the game worked better than it did. I haven't reported someone ever and last time I tried reporting someone was my last experience with a leech, years ago in Plains, but leeching wasn't an option to report and even if you do report players my experience from other games is that it never really goes anywhere, at least not unless a sh*t ton of people report the person, and more often than not people just don't report them. I'd report every leecher I find if there was a "leech"(ing a**hole) button.

  6. 16 minutes ago, (PS4)FK2P said:

    It’s not intended to solve the problem, they are simply using a creative strategy to make the AFK player semi useful by deflecting damage. 

    And, if I'm remembering correctly, if you die and stay AFK you don't get the rewards from missions. Deplete a f*ckt*rd leechers revives and they lose everything they wanted to leech cause they can't revive anymore and are unable to avoid the AFK thing for the rest of the mission.

    Again, that's if I'm remembering correctly.

  7. 3 minutes ago, 844448 said:

    You know, you can try giving your idea on fan concept or feedback

    Also, those kitguns are made from apparently scraps or stolen spare parts so try to explain how they can make a rocket launcher from that because to be honest, I'm surprised those things work well in the first place being scraps welded together

    I mean I'm assuming the Solaris have access to explosives, just get a little thruster and stick one to the end, then just make a barrel to launch it. Failing that they could just make a grenade launcher, maybe a slingshot type thing.

    (Obviously you would need more than just "add thruster to boom device" in real life but this is Warframe we're talking about.)

  8. So with the primary kitguns I'm a little bit disappointed. Don't get me wrong, I'm glad we have primary kitguns, but I was expecting a bit... more.

    For example, I thought they were going to release new barrels with the primary kitguns, but instead we just have the same barrels we already have but in the primary slot. Sure they have a few differences, but the differences feel more like they're autment mods. (Rapid fire for the Catchmoon, disco split beams for the Gaze, charge shot for the Tombfinger and... I don't even know if the Rattleguts has anything special for the primary version.)

    I was hoping for something like a rocket launcher barrel, or flamethrower barrel, or just something new that spiced up kitguns for the primary kitgun release. Instead we just have the same, which from my understanding, (though obviously I could be wrong) are worse as their primary variants than their secondary variants, and the only one people thought was in a good place got nerfed instead of the rest getting buffed. (Again, could be completely wrong, I'm not saying that as fact.)

    Like I said, its cool that we have primary kitguns, but it doesn't feel all that special or different without new barrels and new weapon types for the kitguns, at least personally.

    • Like 1
  9. On 2020-06-05 at 1:00 PM, (PS4)Vexx757 said:

    If they had a command system, that would help however they should of just not added it in the first place. Titania`s razorflies don`t teleport to her and they work just fine, DE need to stop adding mechanics that don`t need to be there (ash bs marking). 

    Well to be fair, if i used the clone and found out he was half way across the map doing his own thing instead of with me, I'd get kind of annoyed. That's something that's annoyed me with things like Nekros's shadows, if I've summoned them I want them to stay near me, not me having to stay near them when they barely go anywhere, especially if I have the augment that makes it so damage dealt to me has a percentage of that damage re-distributed to the shadows instead.

  10. 2 minutes ago, -NEP-ImAlreadyTracer said:

    I always hated this. Only leads to discourage from kuva lich hunting with friends

    it sucks but at least its not as bad as when DE "fIxEd A bUg" where the entire squad would get murmur progress for someone fighting their lich. Thankfully they fixed the bug they created when they removed that feature.

  11. Just now, kgabor said:

    At least unstuck works for you.

    I have to manually jump back whenever i fall through the textures and off the map in open worlds. :')

    I honestly thought it wasn't gonna work. This wasn't just a case of "oh I'm in/under the floor", this was a case of "I'm infinitely falling into the cold dark abyss of ones and zeroes that resides underneath all video game existence".

    • Like 2
  12. Just now, dwqrf said:

    Maybe, but this simple fact that you suddenly lose all abilities to cast spell, sprint, or shoot, during an eidolon fight, and even jumping in water doesn't reset it (and unstuck doesn't work until you kdrive glitch under the map) is still a big frustrating issue. I have no clue what trigger this.

    Neither do I, but you don't have to k-drive glitch, just getting on the k-drive lets you do everything again. Its just that sometimes getting on a k-drive can cause you to glitch under the map.

    I'm guessing its only on certain terrain and depending on the angle of the terrain or some sh*t like that.

    • Like 1
  13. 2 minutes ago, dwqrf said:

    I was just there to carry some new players, and they got really confused once everything started dying without the permabless. Next run, same thing happened, but we still managed to capture gantulyst (I came back much quicker from the never ending fall this time) but we're out of time for hydro. We got one arcane guardian on both run, so even if it was a buggy mess, it was worth it.

    Nice. Well after this experience I had I don't think I'll be forgetting how to get out of it any time soon. : D

  14. 1 minute ago, dwqrf said:

    Funny, I had the EXACT same string of event happening to me a few days ago. Sadly, the time it took to unstuck after jumping on the kdrive which led to fall under the map made us lose a couple of lures and we killed the gantulyst (I was Trinity) and that was sad.

    Damn, that sucks. At least you still got something for killing it. It would have been worse if you get nothing for killing them.

  15. Warframe: *puts me in a state of not being able to do anything but move around after re-entering my warframe in an Eidolon hunt* Screw you.

    Me: *uses K-drive to get out of it* Commit die.

    Warframe: *glitches me under the map after getting on my K-drive* Get f*cked

    Me: *\unstuck*

    NO_U.jpg

    Get nae naed.

    • Like 1
  16. Did DE change it so your lich's annoyance level only goes up if you kill thralls on your liches controlled planets? I've been doing murmur runs with other people the past few days and my lich's have been taking their sweet f*cking time to spawn, and after checking how annoyed my current lich was before we loaded up our next level I checked again after we completed the mission and my lich wasn't any more annoyed than before we did the mission. I hope its just a bug because if its "intended" then that's just stupid.

  17. 4 hours ago, (PS4)Vexx757 said:

    I worded this wrong, I meant I can`t go and loot while he stays in one area taking care of enemies like doing a md mission, instead it follows me around so I can`t be in two places at one. This is something atlas`rumbblers use to be able to do before the wukong rework but with that stupid teleport range limit (imo) wukong`s 1 and atlas` 4 is not fun anymore.

    I wouldn't say they aren't fun just because of that but I really think they should implement this command idea of mine to the Wuclone, it would be nice to tell it to stay within a short range and defend an objective.

  18. Okay, so Wukong is pretty good, right? The clone is fun, the mobility is great, the survivability is nice and big stick go poke. But there's always something I've wanted out of his clone that I've always considered putting out on the forums but never have until now.

    So the clone is good, it can copy your weapons and deal the same damage you can, and you can even hit 1 on an enemy to make the clone target that enemy and (if I'm remembering correctly) do more damage to the targeted enemy. But something I've always wanted to be able to do is use that on a defence point to make the clone stay within a certain range of the defence point and, well, defend it.

    If we press 1 on a defence or mobile defence object the clone should stay within a short range of that point. If it goes to far it should teleport back. This would be really helpful, you could go around the defence map/area clearing out enemies while also helping keep the point defended from enemies getting too close by having something nearby it at all times fighting the enemies that get within the clones range.

    I know it wouldn't be the most helpful ability to help defend an objective in the game, but i still think it would be a nice addition to his 1. Just, as an update to the ability, not an augment. I doubt it would be THAT powerful and its more or less something he can already do, just marking an enemy for him to attack instead of an objective for him to stay near and defend.

    I also think it would be cool if you could press 1 on the ground to make him stay in that area if you wanted him there, say for example in the Railjack quest line where you're finding the parts and defending the area while they're being scanned, but that wouldn't be all that needed.

    • Like 1
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