KiteForest_2035
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Everything posted by KiteForest_2035
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This version has made a series of changes to melee finisher, which is great, but there have been several serious issues with ground finishers. Sometimes they are not recognized as finisher attacks and fail to inflict the true damage; moreover, the criteria for their execution have become stricter.
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The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
First, I captured this segment just to let others know the framework I'm using. Second, even if I show the complete image as you suggested, it won't dispel suspicion. Until I'm willing to waste time completing the task again and recording it to post on my almost unused YouTube channel, I won't proceed in the manner you suggested. -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
Perhaps, but I also believe my other Warframes and weapons are equally powerful If you look closely at the previous image, you wouldn't have such doubts. -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
Using Incarnon Nami Solo can easily clear the majority of enemies, and I rely on the charged shots of the Quellor (even though it's not at rank 30, it has five forma and Revin) to take down enemies that can't be dealt with using melee attacks. As for bosses, I rely on the Companion's Verglas to stack infinite fire damage, and I make sure not to die in the process, -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
As you can see, it's eeeeeeeeez -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
Ha ha, I think so too. After all, even if you ask me to prove it, it would require capturing a large number of screenshots. Instead, why don't you randomly select a set of equipment, and I will include them in the post once I see your response? -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
I'm simply taking on challenging missions solo, nothing too difficult, bro In fact, I have build all Warframes and weapons to a level that can challenge the SP. Even if they fall short, I'm willing to spend a little extra time to nurture them to their optimal state. -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
ndeed, beginners should not attempt to complete this task. If they want rewards, they should play Netracell instead of Deep Archimedea. This is a challenge from DE (Digital Extremes) to players who have mastered all the equipment, and only the elite among the Tenno should be able to pass it. However, due to the squad system, it allows players with insufficient abilities to pass the challenge, which is highly undesirable. -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
起司捞歪永得,锅忍憋档帧 -
I easily obtained the rank 37 reward today, and for a player who understands the game's content, this difficulty level is quite easy. However, if we consider this as the 'endgame content' of the game, it falls short. It's disappointing that players can easily complete this task by teaming up with squad members who don't have any modifiers. It's a disgraceful way to obtain rewards, and I believe it should be a challenge for veteran players. I hope they can add global objectives that are restricted to solo play, so we can identify the true elite among the Tenno!
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Your perception of it being painful is your own opinion. There are many people, including myself, who believe that this task can serve as a diversion while also providing us with useful rewards. Alternatively, some people may feel that the longer task is the real challenge, while Kahl is more like a leisurely stroll. Let's not be so arrogant about it.
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Do not take my words out of context. I am also against the relocation. It's just that some people think I'm saying this because there's an issue with my way of playing. I also believe that even if there is sufficient stock, it is not a long-term solution. 还有记得在引用之前关闭翻译软件,不然你引用的就是中文
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The is exactly what I wanted to express I guess I don't have to worry about it, since I've already maxed out my reputation with Cavia to 132,000/132,000 before 2024
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It's precisely because they're equally mundane that players prefer shorter time commitments. Many initially have a stereotype about the Khal mission, but after multiple optimizations, it's actually the most comfortable weekly task. As for why I mentioned dividing it into several parts, it's because the maximum amount of Kavia points you can earn daily is only 33,000 (even less for lower-ranked players). If the shard's price exceeds this number (which is almost inevitable), you'll have to divide what could have been obtained in a single day into multiple days to complete it.
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Quite the opposite, this behavior is like not allowing me to have today's lunch and instead dividing it into several portions that would take me a week to finish. Most people wouldn't be happy about such a thing. Therefore, true Warframe players prefer Kuva rather than Bounties. Those 'ordinary' missions have been completed thousands of times, and players get bored, especially when strange conditions are added, like having to spray acid canisters on enemies in the scene. Moreover, the rewards from Cetus are a mess. It's clear that they are not focused on the players' gaming experience. Instead, they found that players stopped visiting Cetus after reaching Rank 5, so they replaced a perennial reward with something else.
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Update on the Mirage Eclipse Changes
KiteForest_2035 replied to [DE]Juice's topic in Developer Workshops
This inevitably makes me worry about future Helminth abilities. Up until now, the maximum reduction was 50%. Following this trend, future Helminth abilities that are slightly more useful could potentially have values ten times less than the original abilities... Buddy, there should be a limit to this, shouldn't there? -
Are exalted melee weapons even worth using?
KiteForest_2035 replied to BriefLegendary's topic in General Discussion
Exalted melee weapons only 60 cost,so we have to use 2 umbra forma,ohhh -
The new Yareli augment looks to be really good...
KiteForest_2035 replied to Hexerin's topic in General Discussion
if I want to get my full arsenal. I could use other warframes or close 2 -
The new Yareli augment looks to be really good...
KiteForest_2035 replied to Hexerin's topic in General Discussion
In my view, this mod doesn't make a difference for Yareli as it's almost like giving up on her "2" ability since she already has a more powerful enhancement mod for it. -
The reputation of this faction is gaining too slowly, to the point where I can't imagine how much extra time I'll have to spend if Archon Shards appear in the Bird Store. Originally, I only needed to play Khal once a week, spending just over ten minutes to obtain one.
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In the past, the noggle statue as a Christmas gift was supposed to be given to me soon, but now January is almost over and there is no news.
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虽然我也觉得目前的n精确实需要加强,但是pve游戏不需要平衡是极度荒谬的;打个比方,假如你说的这些真的被实装,那么这个游戏环境就会变成全员只会打三傻不会游玩其他任何游戏内容,万捕玩家的m精可以加成千上万的强度,亦或是v精可以给全队提供数十分钟的无敌,无限膨胀的数值使得其他所有的游玩内容全部失去意义,这是非常恐怖的