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KiteForest_2035

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Posts posted by KiteForest_2035

  1. This version has made a series of changes to melee finisher, which is great, but there have been several serious issues with ground finishers. Sometimes they are not recognized as finisher attacks and fail to inflict the true damage; moreover, the criteria for their execution have become stricter.

  2. 26 minutes ago, ChaoticOrderly said:

    Because it's significantly easy to disprove this and on the 1st image he's also hiding the chat bar? Like his squad was public and then everyone left. It really isn't that hard to take a clear screenshot and faking progress is something I had to be aware of when I was raiding in another MMO.

    First, I captured this segment just to let others know the framework I'm using. Second, even if I show the complete image as you suggested, it won't dispel suspicion. Until I'm willing to waste time completing the task again and recording it to post on my almost unused YouTube channel, I won't proceed in the manner you suggested.

  3. 1 hour ago, Lord_Drod said:

    lol dang thats a fast time, what did you use if I may ask?

    h4C3yzr.png

    Using Incarnon Nami Solo can easily clear the majority of enemies, and I rely on the charged shots of the Quellor (even though it's not at rank 30, it has five forma and Revin) to take down enemies that can't be dealt with using melee attacks. As for bosses, I rely on the Companion's Verglas to stack infinite fire damage, and I make sure not to die in the process,

    • Like 2
  4. 9 hours ago, Vaml77 said:

    try solo...diferent story bro.

    I'm simply taking on challenging missions solo, nothing too difficult, bro

    15 minutes ago, ChaoticOrderly said:

    Just wait until your loadout options are terrible and the modifiers make it unfun.

    In fact, I have build all Warframes and weapons to a level that can challenge the SP. Even if they fall short, I'm willing to spend a little extra time to nurture them to their optimal state.

     

     

     

     

     

    • Like 4
  5. 1 hour ago, Lord_Drod said:

    It would be harder to carry beginners I guess since you can't use void mode to revive.  Playing in groups should remove most of the challenge.

    ndeed, beginners should not attempt to complete this task. If they want rewards, they should play Netracell instead of Deep Archimedea. This is a challenge from DE (Digital Extremes) to players who have mastered all the equipment, and only the elite among the Tenno should be able to pass it. However, due to the squad system, it allows players with insufficient abilities to pass the challenge, which is highly undesirable.

    • Like 3
  6. I easily obtained the rank 37 reward today, and for a player who understands the game's content, this difficulty level is quite easy. However, if we consider this as the 'endgame content' of the game, it falls short. It's disappointing that players can easily complete this task by teaming up with squad members who don't have any modifiers. It's a disgraceful way to obtain rewards, and I believe it should be a challenge for veteran players. I hope they can add global objectives that are restricted to solo play, so we can identify the true elite among the Tenno!

    • Like 13
  7. 2 hours ago, sunderthefirmament said:

    Kahl may be shorter, but it’s also what you’re doing during that time that’s important- not just how long the activity takes. Let me try an analogy here.  I would rather go for a pleasant stroll through a nature preserve for 30-45 minutes than walk over broken glass barefoot for 3-4 seconds. I would rather spend more time on frame content to unlock the same reward than less time with something as shallow as Kahl. 

    Your perception of it being painful is your own opinion. There are many people, including myself, who believe that this task can serve as a diversion while also providing us with useful rewards. Alternatively, some people may feel that the longer task is the real challenge, while Kahl is more like a leisurely stroll. Let's not be so arrogant about it.

    • Like 4
  8. 5 hours ago, ValtrPrime said:

    Some people say they have saved enough and don't need to work anymore. What about the other players, the future new blood players?

    Do not take my words out of context. I am also against the relocation. It's just that some people think I'm saying this because there's an issue with my way of playing. I also believe that even if there is sufficient stock, it is not a long-term solution.

    还有记得在引用之前关闭翻译软件,不然你引用的就是中文

    • Like 1
  9. On 2024-03-06 at 1:43 PM, Aerikx said:

    Kahl however, was a one and done 15-20 min mission.

    Once again assuming it's 50k or even 60k, I would have to farm for 2 days.

    The is exactly what I wanted to express

    On 2024-03-06 at 1:17 PM, Hexerin said:

    Sounds like you need to improve your own gameplay methodology if you're having trouble with standing gains

    I guess I don't have to worry about it, since I've already maxed out my reputation with Cavia to 132,000/132,000 before 2024

    • Like 2
  10. 1 hour ago, Hexerin said:

    Additionally, your argument of "been run thousands of times" also applies to Kahl's missions and much more so, as they are extremely dull and boring past the initial run or two. Kahl's missions have zero variance, you do the exact same things in the exact same way every single time. Normal missions have some variance due to the randomized tiles, enemy force composition, etc.

    It's precisely because they're equally mundane that players prefer shorter time commitments. Many initially have a stereotype about the Khal mission, but after multiple optimizations, it's actually the most comfortable weekly task. As for why I mentioned dividing it into several parts, it's because the maximum amount of Kavia points you can earn daily is only 33,000 (even less for lower-ranked players). If the shard's price exceeds this number (which is almost inevitable), you'll have to divide what could have been obtained in a single day into multiple days to complete it.

    • Like 3
  11. On 2024-02-28 at 12:55 AM, Hexerin said:

    It might be slower than a Kahl run each week, but it's a lot more fun playing actual Warframe. I'll take that trade-off, and I'm sure most other players will too.

    Quite the opposite, this behavior is like not allowing me to have today's lunch and instead dividing it into several portions that would take me a week to finish. Most people wouldn't be happy about such a thing. Therefore, true Warframe players prefer Kuva rather than Bounties. Those 'ordinary' missions have been completed thousands of times, and players get bored, especially when strange conditions are added, like having to spray acid canisters on enemies in the scene. Moreover, the rewards from Cetus are a mess. It's clear that they are not focused on the players' gaming experience. Instead, they found that players stopped visiting Cetus after reaching Rank 5, so they replaced a perennial reward with something else.

    • Like 1
  12. This inevitably makes me worry about future Helminth abilities. Up until now, the maximum reduction was 50%. Following this trend, future Helminth abilities that are slightly more useful could potentially have values ten times less than the original abilities... Buddy, there should be a limit to this, shouldn't there?

    • Like 4
  13. 虽然我也觉得目前的n精确实需要加强,但是pve游戏不需要平衡是极度荒谬的;打个比方,假如你说的这些真的被实装,那么这个游戏环境就会变成全员只会打三傻不会游玩其他任何游戏内容,万捕玩家的m精可以加成千上万的强度,亦或是v精可以给全队提供数十分钟的无敌,无限膨胀的数值使得其他所有的游玩内容全部失去意义,这是非常恐怖的

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