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(PSN)BdotRASS

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Everything posted by (PSN)BdotRASS

  1. Did the new deimos sortie with all the boxes ticked and have not recieved the 20 or 25 point rewards.
  2. I noticed that yet another update has been released and wisp prime's motes are still disconnected from the player's chosen colours. Similarly holstering for transformed incarnon melee weapons remain glitched with weapons clipping vertically through the frame mesh rather than following the correct holster location.
  3. Maybe it's a little rose tint; but I'd honestly prefer the glassmaker debacle over this. Sure glassmaker had its issues with the weekly missions being not great and it massively overstayed its welcome with the community, but at least it had some dialogue, at last it tried to be entertaining. Nightwave currently is just tedious to the point of highlighting its own low effort rewards and gameplay monotony. Sure the rewards have updated, but realistically it's just been like a year and a half of intermission.
  4. Wow, way to go back on the toning down grab bags and the imbalances therein. De; showing once again that they are incapable of learning a lesson.
  5. See title. Furthermore the collision mechanics for the Spare Parts ramparts are broken meaning that kahl can easily become trapped within the model, unstuck failed to remedy.
  6. There's no standard definition of pay-to-win, it's often used to simply describe any pay-to-avoid-actually-engaging-in-any-way-with-the-game systems. The key difference is that any traded gear still requires playing the game to get mods/arcanes to make said gear endgame viable. The incarnon weapons only need the most basic of modding to be incredibly powerful. Making incarnons purchaseable is swiftly going to end up being a new-player plat trap, which is generally bad form.
  7. During the kahl sabotage mission, the aim input simply does not work. You cannot aim the gun, nor can you use the aim's secondary function to switch back to a primary weapon from a quick melee strike.
  8. SP worm spawned as final boss for a non SP kullervo hold mission. Failure to kill work resulted in total loss of resources gained until that point and the horse phase of the fight completely bugged out; sirocco was given and no weapons were able to be shot, flight controls lost most of the normal sensitivity and naturally nosedives. When horse dips through floor player respawned in middle of arena sans horse and is unable to further the mission in any way. Horse bug happened twice in succession, misplaced sp worm once so far.
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