(PSN)BdotRASS
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Posts posted by (PSN)BdotRASS
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I noticed that yet another update has been released and wisp prime's motes are still disconnected from the player's chosen colours. Similarly holstering for transformed incarnon melee weapons remain glitched with weapons clipping vertically through the frame mesh rather than following the correct holster location.
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32 minutes ago, TARINunit9 said:
We all know it's Glassmaker's fault
Maybe it's a little rose tint; but I'd honestly prefer the glassmaker debacle over this.
Sure glassmaker had its issues with the weekly missions being not great and it massively overstayed its welcome with the community, but at least it had some dialogue, at last it tried to be entertaining.
Nightwave currently is just tedious to the point of highlighting its own low effort rewards and gameplay monotony. Sure the rewards have updated, but realistically it's just been like a year and a half of intermission.
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Intermission part 7.... yay...
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Wow, way to go back on the toning down grab bags and the imbalances therein.
De; showing once again that they are incapable of learning a lesson.
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4 hours ago, Tiltskillet said:
Isn't the operator hood new?
Nah, it's an old item
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See title.
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See title.
Furthermore the collision mechanics for the Spare Parts ramparts are broken meaning that kahl can easily become trapped within the model, unstuck failed to remedy.
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On 2023-07-25 at 4:49 PM, BETAOPTICS said:
Pay-to-win how? It's not more different than buying gear from the market for things you can obtain in hours regardless. Whom do you win over even?
There's no standard definition of pay-to-win, it's often used to simply describe any pay-to-avoid-actually-engaging-in-any-way-with-the-game systems.
The key difference is that any traded gear still requires playing the game to get mods/arcanes to make said gear endgame viable. The incarnon weapons only need the most basic of modding to be incredibly powerful.
Making incarnons purchaseable is swiftly going to end up being a new-player plat trap, which is generally bad form.
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The incarnon pay-to-win is super sucky.
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During the kahl sabotage mission, the aim input simply does not work. You cannot aim the gun, nor can you use the aim's secondary function to switch back to a primary weapon from a quick melee strike.
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SP worm spawned as final boss for a non SP kullervo hold mission. Failure to kill work resulted in total loss of resources gained until that point and the horse phase of the fight completely bugged out; sirocco was given and no weapons were able to be shot, flight controls lost most of the normal sensitivity and naturally nosedives. When horse dips through floor player respawned in middle of arena sans horse and is unable to further the mission in any way.
Horse bug happened twice in succession, misplaced sp worm once so far.
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As with the preintermission intermission, why must we have a postintermission intermission?
Can't you just start the new battlepass as you remove the old? Not having a viable source of nitain is getting really boring.
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The ui strikes again...
I've had a lot of issues not being able to select with the cursor, mainly in the chat features; not being able to select a player/linked item or having brought up the menu not being able to interact with it (ie talk/invite/etc.).
Though annoying these have not been too bad to deal with; usually if you are in chat, you are in a position to restart the game with little hassle.
However that is not the case when you cannot select a reward or relic during fissure runs.
Please can you revert the ui, or at least have a player option to in the settings menu?
Sadly the ui is becoming more and more of a barrier to in-game enjoyment.
Thanks,
B
Deep archemedia not awarding tier 25 & 25 rewards
in Deep Archimedea Bugs
Posted
Did the new deimos sortie with all the boxes ticked and have not recieved the 20 or 25 point rewards.