Good evening fellow Tenno, since you already read the title, you may already know what this thread is about. QoL and game design polishing.
First, let me state that I truly love this game, otherwise I would not care so much to give such detailed constructive feedback. Hence I present a list of problems I have faced over the years playing Warframe and which over time altogether really prevented me from enjoying the game to its fullest extent.Furthermore these proposed changes are (probably mostly) very easily for DE to execute. As I really want someone from DE to see and implement this, I will update this thread from time to time.
Ability to upgrade multiple relics at once. I really don't know why this isn't a thing yet, it really has now downside except saving a lot of annoying clicking and looking for the right relics.
Ability to mark relics as favourite also show whether items are vaulted in the distinct relics. Again don't know why this is not in the game. It would just save a lot of annoying searching and clicking.
Add a mission tab for Kuva Siphons. I really consider it annoying to always manually look for Kuva Siphons, which is why I almost never do them. Simply add a Kuva Siphon mission tab, similar like with relic fissures with remaining time etc.
Make Kuva Guardians drop Kuva (e.g. 10-30)). This would make Kuva Guardians valueable tagets, since they are literally useless right now. They are such well-designed enemies and it is truly a shame there is no reason to fight them.
Add the scaling from Endless relics to Kuva Survival (+0,1x per 5 min, capping at 2x at 50 minutes). Pretty straight forward: We need something for survival enthusiasts, this way Kuva Survival becomes are more lucrative option without completly devalueing normal Siphon missions for players who don't want to run endless missions.
Let enemies in the Kuva Fortress have the chance of dropping small amounts of Kuva (e.g. 1-3)
Very straight: Do not have us to use separate mods for Weapons and Sentinel weapons. Again very annoying (especially if that message "you already use this mods on..." pops up), just a very unrewarding extra grind to max out duplicate mods. I cannot back it up by numbers, but I really think most players never really minmax sentinel weapons for that exact reason. This kind of restriction is just unnecessary.
As a really hardcore completionist (except codex scans) I used max forma on almost every item in the game to always make them somewhat playable for Sortie+ content. However, as new mods are added into the game (Set Mods, Amalgam Mods, Primed mods etc.) and more variety in build come into place, I very often have to invest several forma just to change a few mods. Build Variety and sandbox elements are really things that are keeping me motivated to continue to experiment and play the game. As of right now I just feel very frustrated whenever I see that I would have to forma something again just to change one mod. A simple Solution for this would be:
Extend the usage of the “Aura Forma” make them usable on every mod slot, cutting the cost in half for every polarity. Since they drop in Arbitration, you could even call them Arbitrary Forma. Since they are pretty hard to farm, you could also sell them in the shop (e.g. 100p each), creating another good platinum sink and allowing endgame players too grind for something while at the same time allowing for more freedom in customization, without increasing the mere powercreep.
Streamlining the modding system
Well, this might be one of the more work intensive things for DE to change, however I really consider it necessary to categorize, re-balance and collate all existing mods. Since we have hundreds and hundreds of Mods in the game now, it is really hard even for an experienced player as myself to keep and overview on all the different options available, I don't even want to know how new players feel about that sheer mass of mods. We also have tons of mods barely used by anyone since they are simply inferior to other mods. Hence I offer the following changes. Keep in mind that this is a huge topic which I am sure can't be solely solved by these changes, which is why I would really appreciate some other opinions and suggestions:
Rebalance or remove unnecessary mods e.g. Bronze IPS mods, useless stuff like warm coat and some of those never used utility mods.
Give mods a clear identity and try to sort purpose by polarity (Why are the Ice Elemental Mods still Vazarin?),
Flat out mod costs around certain fixed values e.g. 6,8,10,12,14,16 (Why is the Archwing mod “Hyperion Thruster” the only one that costs 20 points?)