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PlanAHasFailed

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  1. Nerfing the range on Dante's 4 would have been vastly preferable to what they did/are doing.
  2. Right then, focusing on the Tragedy LoS... It seems that Dante himself (meaning his model) can 'block' your LoS on targets sometimes. FoV settings and camera angle also seem to affect weather or not a given target is within LoS as well as some tile geometry when it probably shouldn't (especially with transparent/semi transparent barriers and grate-like decorative filigree). I haven't tested anything in Kuva Fortress yet but I'm sure there will be plenty of problem areas there. Bottom line - this is better but it's still very inconsistent and inconsistency is the enemy of 'feelgood' gameplay.
  3. “We are not trying to make the first 5 days of Dante the best and only good days” -Reb Welp. Guess you #*!%ed that one up, huh? Honestly, most of the changes don't seem that bad... except the LoS change on Tragedy. If you truly felt that his room-clear needed to be nerfed (which I completely disagree with as there are many other frames that can dominate normal-path missions in the same manner and are even better in steel path), better to just cut the range of his 4 by 20-25% instead of having to work around the LoS spaghetti. No matter how 'generous' you are with the LoS checks, it will always feel worse than just not having to deal with LoS at all - especially as your tile designs becomes more intricate.
  4. Just make it a tap/hold and rebalance the Helminth version.
  5. So long as the price-point is right (I'm thinking somewhere in the range of $20-40 or the plat equivalent?), yeah do it.
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