

TGDM
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1,370About TGDM

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Confirmed 50+ "Orb Vallis Somachord" locations & suggestion for DE [Updated]
TGDM replied to Hategrinder's question in Players helping Players
More than 21 for sure. Here's the rough location of the Reflector Control one (above the OR in REFLECTOR on the map text, randomly on the mountain) Image -
Fortuna: The Profit Taker FGF. Frequently Given Feedback!
TGDM replied to [DE]Rebecca's topic in Fortuna Feedback
While an understandable principle for design, the reality is that we have standard weaponry far more powerful than these guns. They suffer the same problem of many other damage-oriented mechanics in Warframe where they are only worth using if the player finds them fun or if they are required to use them for an encounter. Most direct parallel would be Amps — while not useless, they are objectively inferior to a significant number of other options and subsequently only really worth using if you have to.- 248 replies
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I should have phrased it a bit better, but this is what I was referring to. It at the very least implies that this workshop is incomplete in regards to all of the changes.
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I guess we'll have to wait until Part II to get a better understanding of the scope of these changes, but it doesn't really feel like these frames are being revisited/reworked in mind of how the game has shifted in the past few years. The Part I changes seem like they're just reinforcing the old and outdated aspects of their abilities.
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TGDM started following "Delete All Read Messages" is not working, New Terra Elite Eximus enemies added in 24.0.9 require 5x Codex scans, Rescue mission type bug with Operator gameplay and and 3 others
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Dev Workshop: Riven Disposition Changes
TGDM replied to [DE]Connor's topic in Developer Workshop & Update Notes
So if the purpose is to balance power through Riven dispositions (which is still many layers of RNG to acquire and roll), why are all variants of a weapon sharing the same disposition? i.e. Braton has four variants: MK1, Base, Vandal, and Prime. The base version is by all means the "baseline" model. The MK1 is objectively inferior and the Vandal and Prime are objectively superior, albeit the latter two being more of sidegrades to each other. Yet they all share the same disposition which results in only ever making the Prime and Vandal viable whilst the MK1 and base versions are objectively inferior. As things are right now, dispositions only make strong weapons stronger and weak weapons more acceptably meh. -
Subject: Riven mods and disposition How are dispositions decided for new items? Context: Most new weapons seem to float between 1.1 and 0.9, but there are a few outliers which almost look like an issue of copy&paste. ex. Dual Keres added in 22.18.3 which seemingly copied the dispo from the Dual Skana (1.48). What can we expect to see in regards to "picking up the ball" with Riven mods and their dispositions? How will dispositions be decided for existing items? The last documented change was January 27, 2017 in Hotfix 19.8.1. The last (of many) undocumented change was on September 7, 2017 in Update 21.7. You can view a nearly complete log of disposition changes on this Google Document.
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Dev Workshop: Nezha Revisited
TGDM replied to [DE]Connor's topic in Developer Workshop & Update Notes
With the changes to #2 providing Energy Orbs (or having a chance to at least), I think it would be safe to leave #1 as a channel/toggle rather than duration-based. It looks like it would be the only ability in his kit which would really need +Duration mods (#4 is rarely used for meaningful CC in my experience), though ultimately not a large concern because it has a very low energy cost to recast frequently. I'm a bit skeptical of how these changes will play out overall because there are still directly superior versions of these skills on other warframes. Not every frame has to be "the best" and the bar set to successfully clear out all content, even Sortie level, is pretty low. I think Nezha will be fine, but still not really an ideal pick for most situations. Not a niche frame, but a fun one. These are great utility changes overall, and the reasoning behind them helps with understanding the context of these changes. I hope more frames gain the "chance to drop Energy Orb" utility in the future! -
What's worse is that the event feels like you're paying for access instead of actually helping to rebuild the relay.
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feels weird how there's not even a mention of The Law of Retribution / how we took retalliation
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Daily Tribute Dev Workshop!
TGDM replied to [DE]Rebecca's topic in Developer Workshop & Update Notes
That still puts us at 1100 days for all of the "equipment" and 800 days for all of the mods. It's not great. -
Daily Tribute Dev Workshop!
TGDM replied to [DE]Rebecca's topic in Developer Workshop & Update Notes
So we're going from 700 days to obtain all of the weapons and 900 days to obtain all of the primed mods to 800 days to obtain all the weapons and 700 days to obtain all of the primed mods? related note: Weapons and equpiment are every 200 days? Well, there are 4 weapons (azima, zenistar, zenith, and sigma & octanis) and 2 equipment options (syandana + upcoming armor set). Doesn't that push it to 1200 days? The meager Endo increase is fine since that's just a small perk to have. Being able to choose the reward you want is a nice touch as well. I can't help but feel like the net change from this "rework" doesn't really change the system enough to address the concerns and feedback provided over the past 1000 days. Why is DE sticking to this raw tally system at all? Why not explore a weekly login system or a monthly reward track like many other games have implemented? They achieve the same goals of retention and are often paired with an incentive to play. I imagine a system which rewards players with random trivial but still beneficial daily rewards like Endo/Credits/small resource packs and then every 7 days (or a specified day of the week) they get a Relic Pack with a chance of any quality aside from Radiant. Not only would it encourage them to log in for the reward, but it would incentivize them to actually engage and play. This current system is still just a a login check with nothing else to it. It feels like the idea was copied because they saw other games doing it without understanding why they did it. I mean, unless the goal is to just brag about a hollow daily unique user count without substantiating it with anything else like play time / conversion rates helps somehow? -
Subject: Riven mods and disposition How are dispositions decided for new items? Context: Most new weapons seem to float between 1.1 and 0.9, but there are a few outliers which almost look like an issue of copy&paste. ex. Dual Keres added in 22.18.3 which seemingly copied the dispo from the Dual Skana (1.48). What can we expect to see in regards to "picking up the ball" with Riven mods and their dispositions? How will dispositions be decided for existing items? The last documented change was January 27, 2017 in Hotfix 19.8.1. The last (of many) undocumented change was on September 7, 2017 in Update 21.7. You can view a nearly complete log of disposition changes on this Google Document.
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Dev Workshop: Weapons, Mastery Ranks, and Stats!
TGDM replied to [DE]Rebecca's topic in Developer Workshop & Update Notes
Seeing as how Riven dispositions have not been changed (or properly documented in many cases) in a long time, when should we expect changes and how will they be handled? -
Is this in regards to the Bounty rotation rewards (Naramon Focus Lens / Gladiator Finesse) or in regards to the event-specific rewards offered by Nakak or dropped by the Hemocyte? (I'll stay tuned - just hoping to hear more about what's going on with the Bounty reward rotations)
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When the "Focus Sledgehammer" finally strikes, what happens to all the Focus players have generated in the nearly two years since its addition to the game? How do the developers plan to compromise between respecting the investment of nearly 2 years of grinding while at the same time keeping the system approachable for new players?
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