TGDM

Hunter
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About TGDM

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  1. TGDM

    Nyx & Titania Dev Workshop

    I should have phrased it a bit better, but this is what I was referring to. It at the very least implies that this workshop is incomplete in regards to all of the changes.
  2. TGDM

    Nyx & Titania Dev Workshop

    I guess we'll have to wait until Part II to get a better understanding of the scope of these changes, but it doesn't really feel like these frames are being revisited/reworked in mind of how the game has shifted in the past few years. The Part I changes seem like they're just reinforcing the old and outdated aspects of their abilities.
  3. So if the purpose is to balance power through Riven dispositions (which is still many layers of RNG to acquire and roll), why are all variants of a weapon sharing the same disposition? i.e. Braton has four variants: MK1, Base, Vandal, and Prime. The base version is by all means the "baseline" model. The MK1 is objectively inferior and the Vandal and Prime are objectively superior, albeit the latter two being more of sidegrades to each other. Yet they all share the same disposition which results in only ever making the Prime and Vandal viable whilst the MK1 and base versions are objectively inferior. As things are right now, dispositions only make strong weapons stronger and weak weapons more acceptably meh.
  4. TGDM

    Coming Soon: Devstream #116!

    Subject: Riven mods and disposition How are dispositions decided for new items? Context: Most new weapons seem to float between 1.1 and 0.9, but there are a few outliers which almost look like an issue of copy&paste. ex. Dual Keres added in 22.18.3 which seemingly copied the dispo from the Dual Skana (1.48). What can we expect to see in regards to "picking up the ball" with Riven mods and their dispositions? How will dispositions be decided for existing items? The last documented change was January 27, 2017 in Hotfix 19.8.1. The last (of many) undocumented change was on September 7, 2017 in Update 21.7. You can view a nearly complete log of disposition changes on this Google Document.
  5. With the changes to #2 providing Energy Orbs (or having a chance to at least), I think it would be safe to leave #1 as a channel/toggle rather than duration-based. It looks like it would be the only ability in his kit which would really need +Duration mods (#4 is rarely used for meaningful CC in my experience), though ultimately not a large concern because it has a very low energy cost to recast frequently. I'm a bit skeptical of how these changes will play out overall because there are still directly superior versions of these skills on other warframes. Not every frame has to be "the best" and the bar set to successfully clear out all content, even Sortie level, is pretty low. I think Nezha will be fine, but still not really an ideal pick for most situations. Not a niche frame, but a fun one. These are great utility changes overall, and the reasoning behind them helps with understanding the context of these changes. I hope more frames gain the "chance to drop Energy Orb" utility in the future!
  6. TGDM

    Mask of the Revenant: Hotfix 23.6.1

    What's worse is that the event feels like you're paying for access instead of actually helping to rebuild the relay.
  7. TGDM

    [PC] THE PYRUS PROJECT (LIVE!)

    feels weird how there's not even a mention of The Law of Retribution / how we took retalliation
  8. TGDM

    Daily Tribute Dev Workshop!

    That still puts us at 1100 days for all of the "equipment" and 800 days for all of the mods. It's not great.
  9. TGDM

    Daily Tribute Dev Workshop!

    So we're going from 700 days to obtain all of the weapons and 900 days to obtain all of the primed mods to 800 days to obtain all the weapons and 700 days to obtain all of the primed mods? related note: Weapons and equpiment are every 200 days? Well, there are 4 weapons (azima, zenistar, zenith, and sigma & octanis) and 2 equipment options (syandana + upcoming armor set). Doesn't that push it to 1200 days? The meager Endo increase is fine since that's just a small perk to have. Being able to choose the reward you want is a nice touch as well. I can't help but feel like the net change from this "rework" doesn't really change the system enough to address the concerns and feedback provided over the past 1000 days. Why is DE sticking to this raw tally system at all? Why not explore a weekly login system or a monthly reward track like many other games have implemented? They achieve the same goals of retention and are often paired with an incentive to play. I imagine a system which rewards players with random trivial but still beneficial daily rewards like Endo/Credits/small resource packs and then every 7 days (or a specified day of the week) they get a Relic Pack with a chance of any quality aside from Radiant. Not only would it encourage them to log in for the reward, but it would incentivize them to actually engage and play. This current system is still just a a login check with nothing else to it. It feels like the idea was copied because they saw other games doing it without understanding why they did it. I mean, unless the goal is to just brag about a hollow daily unique user count without substantiating it with anything else like play time / conversion rates helps somehow?
  10. TGDM

    Coming Soon: Devstream #115!

    Subject: Riven mods and disposition How are dispositions decided for new items? Context: Most new weapons seem to float between 1.1 and 0.9, but there are a few outliers which almost look like an issue of copy&paste. ex. Dual Keres added in 22.18.3 which seemingly copied the dispo from the Dual Skana (1.48). What can we expect to see in regards to "picking up the ball" with Riven mods and their dispositions? How will dispositions be decided for existing items? The last documented change was January 27, 2017 in Hotfix 19.8.1. The last (of many) undocumented change was on September 7, 2017 in Update 21.7. You can view a nearly complete log of disposition changes on this Google Document.
  11. Seeing as how Riven dispositions have not been changed (or properly documented in many cases) in a long time, when should we expect changes and how will they be handled?
  12. Is this in regards to the Bounty rotation rewards (Naramon Focus Lens / Gladiator Finesse) or in regards to the event-specific rewards offered by Nakak or dropped by the Hemocyte? (I'll stay tuned - just hoping to hear more about what's going on with the Bounty reward rotations)
  13. TGDM

    Coming Soon: Devstream #98!

    When the "Focus Sledgehammer" finally strikes, what happens to all the Focus players have generated in the nearly two years since its addition to the game? How do the developers plan to compromise between respecting the investment of nearly 2 years of grinding while at the same time keeping the system approachable for new players?
  14. TGDM

    Coming Soon: Devstream #97!

    How do the developers deal with dilution of drops in the long run? Two quick examples: 1. On the official drop table page (link) there are many items with "Beyond Legendary (Under Review)" drop rates. What does the review entail? 2. When looking at the 3 available Trial missions, it's easy to see that The Law of Retribution (Normal) is heavily diluted compared to the others. What prompts the devs to revist drop tables like these?
  15. TGDM

    Coming Soon: Devstream #96!

    I've got a couple bunch of questions for the devs on Eidolon: Will players be able to willingly choose to enter for day/night time in Eidolon? How will hosting work in Eidolon? P2P or dedicated host? Will quests be per player or shared as a group? i.e. Simaris vs. Syndicate dailies. Will any AI changes/improvements be on the way to support this new open world system? What do the devs think Sniper weapons need to be viable in this new zone? ... How about naming/classifying the set mods showed at TennoCon as Plainswalker mods? :V