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TGDM

Hunter
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About TGDM

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  1. So... What about revisiting Arbitration mission design so that they are all relatively equal in regards to time spent vs reward? Personally I won't bother going into one unless: Faction: Infested (or to a lesser extent, Grineer) Mission: Excavation or Interception Defense and Survival feel awful for time spent. Corpus feels like just extra layers of tedium. Corrupted kind of have the same problem as Corpus, though mostly only because of Nullifiers. Even when it's a pretty easy Infested Excavation arbitration I still find it taxing to stay longer because of how long you go between rewards. While accruing more Endo than I can ever use is nice, it does start to wear down on me when the drops I'm after never show up :V
  2. Could you please clarify what you mean by "outside of the percentage" for the other invasions? The phrasing makes it sound as if The Wolf can appear in the same mission as those other targets which makes the sentence after a bit confusing. Does each invasion have an individual % chance to occur and then the first of the bunch to roll positive shows up? Is there a roll order players should be aware of to more effectively farm for these very rare items? In that case it would technically be easier to "farm" The Wolf by losing all assassin marks and not ranking any syndicates (or somehow staying out of aggro territory). I understand if the specifics can't be shared in order to maintain a level of mystery and rarity (and to avoid abuse). I just have a habit of pursuing information on stuff like this :V
  3. Could we please get some clarification on how assassin spawns work in general? It feels really unclear how this "roll" is made when there's also the Stalker, G3/Zanuka, Syndicates, and then squad member conditions to account for. Are you saying there is an overall 4%/6% chance for The Wolf to spawn or are you saying that out of the x% chance of any assassin spawn, The Wolf has a 4/6% chance to spawn? What is the x% for general assassin spawns? It's not possible for multiple assassins to spawn in the same mission, right? There's a very distinct lack of information and anyone who could pull that data would be ill-advised to share it because these calculations are made server side iirc and that very much steps out of the gray area data mining on client side files is at.
  4. More than 21 for sure. Here's the rough location of the Reflector Control one (above the OR in REFLECTOR on the map text, randomly on the mountain) Image
  5. I should have phrased it a bit better, but this is what I was referring to. It at the very least implies that this workshop is incomplete in regards to all of the changes.
  6. I guess we'll have to wait until Part II to get a better understanding of the scope of these changes, but it doesn't really feel like these frames are being revisited/reworked in mind of how the game has shifted in the past few years. The Part I changes seem like they're just reinforcing the old and outdated aspects of their abilities.
  7. So if the purpose is to balance power through Riven dispositions (which is still many layers of RNG to acquire and roll), why are all variants of a weapon sharing the same disposition? i.e. Braton has four variants: MK1, Base, Vandal, and Prime. The base version is by all means the "baseline" model. The MK1 is objectively inferior and the Vandal and Prime are objectively superior, albeit the latter two being more of sidegrades to each other. Yet they all share the same disposition which results in only ever making the Prime and Vandal viable whilst the MK1 and base versions are objectively inferior. As things are right now, dispositions only make strong weapons stronger and weak weapons more acceptably meh.
  8. Subject: Riven mods and disposition How are dispositions decided for new items? Context: Most new weapons seem to float between 1.1 and 0.9, but there are a few outliers which almost look like an issue of copy&paste. ex. Dual Keres added in 22.18.3 which seemingly copied the dispo from the Dual Skana (1.48). What can we expect to see in regards to "picking up the ball" with Riven mods and their dispositions? How will dispositions be decided for existing items? The last documented change was January 27, 2017 in Hotfix 19.8.1. The last (of many) undocumented change was on September 7, 2017 in Update 21.7. You can view a nearly complete log of disposition changes on this Google Document.
  9. With the changes to #2 providing Energy Orbs (or having a chance to at least), I think it would be safe to leave #1 as a channel/toggle rather than duration-based. It looks like it would be the only ability in his kit which would really need +Duration mods (#4 is rarely used for meaningful CC in my experience), though ultimately not a large concern because it has a very low energy cost to recast frequently. I'm a bit skeptical of how these changes will play out overall because there are still directly superior versions of these skills on other warframes. Not every frame has to be "the best" and the bar set to successfully clear out all content, even Sortie level, is pretty low. I think Nezha will be fine, but still not really an ideal pick for most situations. Not a niche frame, but a fun one. These are great utility changes overall, and the reasoning behind them helps with understanding the context of these changes. I hope more frames gain the "chance to drop Energy Orb" utility in the future!
  10. What's worse is that the event feels like you're paying for access instead of actually helping to rebuild the relay.
  11. feels weird how there's not even a mention of The Law of Retribution / how we took retalliation
  12. That still puts us at 1100 days for all of the "equipment" and 800 days for all of the mods. It's not great.
  13. So we're going from 700 days to obtain all of the weapons and 900 days to obtain all of the primed mods to 800 days to obtain all the weapons and 700 days to obtain all of the primed mods? related note: Weapons and equpiment are every 200 days? Well, there are 4 weapons (azima, zenistar, zenith, and sigma & octanis) and 2 equipment options (syandana + upcoming armor set). Doesn't that push it to 1200 days? The meager Endo increase is fine since that's just a small perk to have. Being able to choose the reward you want is a nice touch as well. I can't help but feel like the net change from this "rework" doesn't really change the system enough to address the concerns and feedback provided over the past 1000 days. Why is DE sticking to this raw tally system at all? Why not explore a weekly login system or a monthly reward track like many other games have implemented? They achieve the same goals of retention and are often paired with an incentive to play. I imagine a system which rewards players with random trivial but still beneficial daily rewards like Endo/Credits/small resource packs and then every 7 days (or a specified day of the week) they get a Relic Pack with a chance of any quality aside from Radiant. Not only would it encourage them to log in for the reward, but it would incentivize them to actually engage and play. This current system is still just a a login check with nothing else to it. It feels like the idea was copied because they saw other games doing it without understanding why they did it. I mean, unless the goal is to just brag about a hollow daily unique user count without substantiating it with anything else like play time / conversion rates helps somehow?
  14. Subject: Riven mods and disposition How are dispositions decided for new items? Context: Most new weapons seem to float between 1.1 and 0.9, but there are a few outliers which almost look like an issue of copy&paste. ex. Dual Keres added in 22.18.3 which seemingly copied the dispo from the Dual Skana (1.48). What can we expect to see in regards to "picking up the ball" with Riven mods and their dispositions? How will dispositions be decided for existing items? The last documented change was January 27, 2017 in Hotfix 19.8.1. The last (of many) undocumented change was on September 7, 2017 in Update 21.7. You can view a nearly complete log of disposition changes on this Google Document.
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