Jump to content

SkuLLtheDread

PC Member
  • Content Count

    58
  • Joined

  • Last visited

Community Reputation

105

About SkuLLtheDread

  • Rank
    Gold Initiate

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Please fix this, DE! I know it came out as an unintended feature of Melee 2.999whatever, but it has not been addressed since then - I feel like you don't even know about it or don't care. Is it something you plan to address one day when Melee 3.0 comes out? If so, I urge you to reconsider and come up with a fix before then. It makes me feel so dumb and clumsy, whenever I drop the datamass (or conduit key, or excavator power cell, or that thing you kill the Raptor with, etc.), it's so the opposite of what a space ninja would do! Fumble and drop S#&$, yeah right, come on! Simply allow us to Aim Glide while holding a primary weapon. The datamass could still be dropped by pressing the "swap weapon" button, if one needed to drop it for some reason - so no loss of functionality there. Have it dangle from the waist when primary weapon is equipped and hand-held when a secondary weapon is equipped. It feels like this could be a very straightforward temporary fix, yet it gets consistently ignored 😢 And with less and less information about Melee 3.0 coming out of the devstreams, I'm growing more worried that this will just be one of those annoying "features" that will haunt Warframe for years to come.
  2. When there is a Wisp on my team, I see her Reservoirs (1st ability) on the minimap even from really far away. If she places more, that's more clutter. Generally, I didn't really mind, but I was playing Disruption today and I noticed that I can see all of my friendly Wisp's Reservoirs on the minimap, but only 2 of the 4 Disruption Conduits, even though the Conduits were much closer to me than the Reservoirs. Maybe the range could be lowered a bit? ( Talking about the range that triggers the icon on the minimap, nothing to do with Ability Range! 🙂 )
  3. I actually really enjoyed that while it lasted ✈️
  4. Happened again today during a Kuva Flood - complete loss of functionality with no way of fixing it other than aborting the mission or dying. This is very much a game-breaking bug, not an just an inconvenience 😞
  5. This new one happens in regular games, after I switch to Operator and back. I am suddenly "stuck" inside my warframe and I can't sprint or roll, switch back to Operator or warframe, or use any weapons or abilities. Only things that work are: walking around, typing, using consoles (X). When I try to quick melee, the first frame of the animation plays, but nothing happens (so just a little twitch). ONLY FIX = die. No action in game or input from mouse and keyboard helps. I know that Switching to Operator is already pretty messy sometimes (bad connection) and can lead to weird lock-ups where you can't switch back, or you can't use abilities, etc. But this feels like a new one. This new one can't be fixed by jumping into a lake or an abyss. It's really annoying, since it requires death to fix - which is impossible to do in some missions (Arbitrations where death is penalized, or low-level missions where the enemies just can't kill my Nidus)
  6. OBTAINING GAUSS' WEAPONS AKA "WHY WON'T YOU JUST TELL ME WHERE???" DE, please, you need to start referring to missions by their name. New Disruption missions have been added - first trip to the Wiki to see how many were added (as there were no related Alerts to introduce them). Second trip to the Wiki to see exactly which were added, because even knowing that there are six, I couldn't find them (no flashing nodes, no icons - so it's Wiki or individually hover over every single node on the star chart). Okay, played Disruption for a while, no Gauss Weapons dropping. Check Market - they supposedly "drop from Demolisher Infestation on Grineer Galleons in Disruption missions". So... third trip to the Wiki - to confirm what "Grineer Galleon" is (these tileset names are never explained clearly in game). Okay, just as I thought, a Grineer Galleon is on Sedna Disruption. Play for over an hour, no weapons dropping, no sign of "Demolisher Infestation". Fourth trip to the Wiki - to figure out what the hell a "Demolisher Infestation" is and why it's not appearing on Sedna. Only now do I learn that it needs to be the Dark Sector Grineer Galleon and not just any Grineer Galleon and that such node can only be found on Uranus... So, please, DE, be more clear with this stuff - mainly, I feel that it's a huge disservice to the new game modes that they don't have alerts and don't even show up as unexplored on the map! For those of us that have cleared the nodes previously, it literally feels like nothing was added with mainline, we have to scour the star chart for it and consult the Wiki to even understand what drops where. Just say "These weapons drop from special enemies known as Demolishers, found on on Ur, Uranus" - that is clear! "Grineer Galleon" is not clear, because tileset names are never explained and are not used consistently. Also change that "Demolisher Infestation" to "Infested Demolisher", as that makes it clearer that it's a singular enemy unit and not like "the Infestation". Next week, I think you should add a small set of Alerts - one for each Disruption mode, some minor rewards - this would introduce the game modes to the players and show us where they're found. Alternatively, consider maybe making them flash (as if undiscovered) until played.
  7. Bravo, DE! This looks like a meaty update, a little bit for everyone! Thank you so much for raising the Riven limit and providing another method of earning Kuva. The cosmetics looks great, much like every cosmetic released lately, really nice details. (Can't wait to see more of the Harrow stuff!) Gauss and his weapons look fun, with some serious potential for OP builds, we shall see 😉
  8. Discussing this with friends and the community, it feels like "Specter/Umbrafying" your frame is not something people are interested in. I love the idea of doing something with the Helminth room though - and lore dictates that it should be related to modifying warframes, or aspects of warframes. I talked with a few Warframe Partners and streamers and made a Reddit thread asking people for suggestions (mine weren't that great). Generally, Warframe veterans quite sensibly seem to prefer "sidegrades" over upgrades. People are tired of power creep and the fear of missing out on the meta, etc. Other players expressed a desire for expanding the current Specter system instead - so your own warframe doesn't change, but you can use the Helminth room as sort of Specter research - create, modify and upgrade... Being able to visually style your "Helminth Specter", tweak its stats (even loan it one of your weapons!), specify its AI (ranged, aggressive, etc.) and all kind of other customisations - that sounds like it could be useful for so many ways across so many missions. This guy also had some great ideas regarding the "sidegrade" nature of modifying your warframe: I hope you consider my (our) humble suggestions - I decided to post this following @[DE]Rebecca latest Tweet regarding the delay of Echoes of Umbra. So many ideas and opportunities - I'm thrilled that this is being worked on and that DE are taking their time. As always, looking forward to seeing more suggestions in this thread!
  9. Really? 😮 This is a huge surprise to me, because I seem to remember doing the "without being detected" Riven challenges while scanning around with my Operator and I never failed those (but maybe I just got lucky). You always learn something new in Warframe! I'll have to do more testing when the Zealots appear again - I felt like one of them was following me even when I wasn't using the scanner. Thank you for your answer!
  10. That's more to do with effects and graphics settings and it's something DE try to improve - Eidolon hunts used to be much worse as far as the glare, bloom, blinding effects go.. But unlike rendering / shader tweak, this feels like it could be fixed with a couple of clicks. It's really dumb that the Cores get plastered on the screen like they're the most important objective, yet there are hundreds of them and virtually no one cares about them.
  11. I can't remember their names, two infested operator / devotee looking things appeared and started shooting us - after we killed them, we got 50 Nightwave Standing. As soon as I saw them, I switched to Operator mode - to be able to have a closer look and get a Codex scan before killing them. But to my surprise, the devotee struck me down even though I was invincible & invisible in Void Mode. I tried again and sure enough, both have been able to see me, follow me and damage me while in Void Mode. This feels like a bug, unless there's a chunk of lore incoming, explaining these powers. As far as I can tell, the only other unit in Warframe that can mess with our Transference is the Ropalolyst. Please let me know - is this a bug or some sort of unexplained feature / ability of the devotees? Thanks, big love to the team! ❤️ EDIT: They're called Zealots.
  12. Loving the update, loving the sass from Red Text. Thanks, team! 🙂
  13. Every Sentient Core dropped (from the big Eidolon or from the Vomvalysts) persists on the screen, with big text over each one, and it can get really cluttered. Additionally, the icon for the Core looks similar to a waypoint (in that it's white and similar size). This can get really annoying if you're trying to put a waypoint down, but there's a hundred white icons all over the screen... During Eidolon hunts, there is already so much visual clutter and the Cores are not used during the fight in any way, so I suggest either changing the way they are shown (smaller icon only on the minimap but not on the main screen), or adding an option in the menu to hide the markers entirely.
  14. Great new skins ✔ UI improvements ✔ Bug fixes ✔ My eternal gratitude ✔
×
×
  • Create New...