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SkuLLtheDread

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Posts posted by SkuLLtheDread

  1. I noticed that there was an additional menu under keyboard and controller options dedicated to Railjack.

    Most keys (like W, A, S, D, Space and Control) were unbound by default and I couldn't exit the menu until I filled them in.

    This then removed those keys from my general keyboard settings (like walk, jump, crouch with my warframe) and I had to go inside the main key config to re-map them.

    I think you forgot to make them shared and somehow made them exclusive.

    (So, for example, right now, "W" can be bound as either "walk forward" or "move railjack forward", but not both.)

  2. On 2019-11-19 at 1:31 PM, DebrisFlow said:

    lol only on this tile of Mars? Half of the tiles in the entire origin system has evident problems with mission markers

    Yes, however there is just a handful of cases where these markers are really bad.

    I figured that instead of telling DE that heir waypoints suck (which they do), I could present them with the worst cases that should be prioritized. Then over time, they all might get fixed, or at least the worst cases will.

    Adding an "F6 screenshot" for metadata.

    0ucw2I0.jpg

  3. This tile on Mars (I get it every time on the Capture node mission) ALWAYS has wrong waypoints.

    It tries to guide you through the buildings and along the walkways, which is wrong - in an open tile like this, the waypoint should always be on the door that exists the area - none of this pointless internal micro-pathing, it only serves to confuse and slow players down.

    Screenshot for example - the exit is actually the green door on the far right. But the waypoints guide me through the door below me into the building, then out of that building, then backwards along the walkway and only then will it move to the actual door it's supposed to be on.

    Apologies as I only have a Steam screenshot, I'll take an 'F6' screenshot next time, so you get the metadata.

    R3rjPak.jpg

  4. 1 hour ago, XaoGarrent said:

    Kinda goes against the ideas behind the lich... Once they add the weapon merging, it would probably better if they also added an alternative option where you can break down three kuva weapons you don't want to create a "Kuva modification kit" that allows you to modify the normal variant of a weapon into a kuva variant.

    I don't feel that - to me, it seems like a plausible option to hit the Lich hard before it grows (literally level 1, one step after being the larvling), not going particularly hard against the current lore. Together with the limitations (24h cooldown, cost, loss of stolen resources, loss of Kuva weapon) I really don't think it would break the current Lich game loop either - it's hardly a shortcut and it can't be abused, it just offers a fairly priced re-roll should you want one before you embark on the lengthy grind of vanquishing a Lich (easily a week's worth of game time for a casual gamer).

  5. Getting a Lich with yet another [WEAPON YOU ALREADY OWN] can be demotivating, because you still have to go through the lengthy process of acquiring Requiem relics, getting the Requiems, getting the Murmurs, trying (and failing) the combinations and finally Vanquishing the Lich only to then claim and delete the weapon and try again... it's a long grind when you already know it's not the reward you want at the very beginning!

    My idea - allow us to "swipe left" on a Lich that we haven't encountered (i.e. level 1).

    1. In the Lich menu or the Parazon upgrade screen, before a mission, choose to "charge" your Parazon with deadly force
    2. Pay the charging price (for example: 10'000 Kuva + 100'000 Credits)
    3. Go to a territory occupied by your Lich, draw it out as usual
    4. Fight it, without Requiems, through all 3 health bars, triggering a finisher with the Parazon
    5. The Lich is Vanquished, but you do not get to keep its weapon

    Limitations and downsides, to prevent abuse or ruining the grind:

    • Can only be performed once per day.
    • Can only be performed on a level 1 Lich.
    • High cost.
    • Lose any mods or resources the Lich has already stolen from you.

    Just an idea to help skip the repetition while not necessarily trivializing the whole grind.

    Overall I think Old Blood is great, the Liches are really fun 🙂

     

  6. What if chat could vote on the various aspects of the Lich's RNG? Weapon, appearance, voice, abilities, name...

    Currently, it's basically a slot machine with zero interactivity (unless you count using specific frames / locations to give birth to your Lich, but that's just guess work).

    Alternatively, or in addition, Twitch chat could influence the Lich invasions (summon them, or tweak their anger level by voting), or the appearance of Thralls to help the streamer farm those Murmurs...

    It's apparent that the Warframe Twitch directory is slowly dying, with the numbers steadily dropping and many streamers moving on due to burn out etc. I'm not sure how much my idea would rejuvenate the Twitch directory, but I feel that it could really promote some long-lasting interaction ("YOU made this Lich, chat!") and most likely be more effective than Twitch timed Drops (which always boost the numbers briefly with lurkers, but in the long run, it's just tiring for the streamers and doesn't provide much meaningful/lasting connection with the chat).

    EDIT: The reason I suggested the Kuva Lich for Twitch integration rather than any other game mechanic is that Kuva Lich is pretty much endgame stuff (or, at the very least, past The War Within). Majority of the Old Blood update will be inaccessible to new players. These people might still want to watch streamers and interact with the new content that way. 🙂

  7. Please fix this, DE!

    I know it came out as an unintended feature of Melee 2.999whatever, but it has not been addressed since then - I feel like you don't even know about it or don't care. Is it something you plan to address one day when Melee 3.0 comes out? If so, I urge you to reconsider and come up with a fix before then.

    It makes me feel so dumb and clumsy, whenever I drop the datamass (or conduit key, or excavator power cell, or that thing you kill the Raptor with, etc.), it's so the opposite of what a space ninja would do! Fumble and drop S#&$, yeah right, come on!

    Simply allow us to Aim Glide while holding a primary weapon. The datamass could still be dropped by pressing the "swap weapon" button, if one needed to drop it for some reason - so no loss of functionality there. Have it dangle from the waist when primary weapon is equipped and hand-held when a secondary weapon is equipped.

    It feels like this could be a very straightforward temporary fix, yet it gets consistently ignored 😢 And with less and less information about Melee 3.0 coming out of the devstreams, I'm growing more worried that this will just be one of those annoying "features" that will haunt Warframe for years to come.

  8. When there is a Wisp on my team, I see her Reservoirs (1st ability) on the minimap even from really far away. If she places more, that's more clutter.

    Generally, I didn't really mind, but I was playing Disruption today and I noticed that I can see all of my friendly Wisp's Reservoirs on the minimap, but only 2 of the 4 Disruption Conduits, even though the Conduits were much closer to me than the Reservoirs.

    Maybe the range could be lowered a bit? ( Talking about the range that triggers the icon on the minimap, nothing to do with Ability Range! 🙂 )

  9. This new one happens in regular games, after I switch to Operator and back. I am suddenly "stuck" inside my warframe and I can't sprint or roll, switch back to Operator or warframe, or use any weapons or abilities.

    Only things that work are: walking around, typing, using consoles (X). When I try to quick melee, the first frame of the animation plays, but nothing happens (so just a little twitch).

    ONLY FIX = die. No action in game or input from mouse and keyboard helps.

    I know that Switching to Operator is already pretty messy sometimes (bad connection) and can lead to weird lock-ups where you can't switch back, or you can't use abilities, etc. But this feels like a new one. This new one can't be fixed by jumping into a lake or an abyss.

    It's really annoying, since it requires death to fix - which is impossible to do in some missions (Arbitrations where death is penalized, or low-level missions where the enemies just can't kill my Nidus)

  10. OBTAINING GAUSS' WEAPONS AKA "WHY WON'T YOU JUST TELL ME WHERE???"

    DE, please, you need to start referring to missions by their name.

    New Disruption missions have been added - first trip to the Wiki to see how many were added (as there were no related Alerts to introduce them).

    Second trip to the Wiki to see exactly which were added, because even knowing that there are six, I couldn't find them (no flashing nodes, no icons - so it's Wiki or individually hover over every single node on the star chart).

    Okay, played Disruption for a while, no Gauss Weapons dropping. Check Market - they supposedly "drop from Demolisher Infestation on Grineer Galleons in Disruption missions".

    So... third trip to the Wiki - to confirm what "Grineer Galleon" is (these tileset names are never explained clearly in game).

    Okay, just as I thought, a Grineer Galleon is on Sedna Disruption. Play for over an hour, no weapons dropping, no sign of "Demolisher Infestation".

    Fourth trip to the Wiki - to figure out what the hell a "Demolisher Infestation" is and why it's not appearing on Sedna. Only now do I learn that it needs to be the Dark Sector Grineer Galleon and not just any Grineer Galleon and that such node can only be found on Uranus...

    So, please, DE, be more clear with this stuff - mainly, I feel that it's a huge disservice to the new game modes that they don't have alerts and don't even show up as unexplored on the map! For those of us that have cleared the nodes previously, it literally feels like nothing was added with mainline, we have to scour the star chart for it and consult the Wiki to even understand what drops where.

    Just say "These weapons drop from special enemies known as Demolishers, found on on Ur, Uranus" - that is clear! "Grineer Galleon" is not clear, because tileset names are never explained and are not used consistently. Also change that "Demolisher Infestation" to "Infested Demolisher", as that makes it clearer that it's a singular enemy unit and not like "the Infestation".

    Next week, I think you should add a small set of Alerts - one for each Disruption mode, some minor rewards - this would introduce the game modes to the players and show us where they're found. Alternatively, consider maybe making them flash (as if undiscovered) until played.

    • Like 1
  11. Discussing this with friends and the community, it feels like "Specter/Umbrafying" your frame is not something people are interested in.

    I love the idea of doing something with the Helminth room though - and lore dictates that it should be related to modifying warframes, or aspects of warframes.

    I talked with a few Warframe Partners and streamers and made a Reddit thread asking people for suggestions (mine weren't that great). Generally, Warframe veterans quite sensibly seem to prefer "sidegrades" over upgrades. People are tired of power creep and the fear of missing out on the meta, etc.

    Other players expressed a desire for expanding the current Specter system instead - so your own warframe doesn't change, but you can use the Helminth room as sort of Specter research - create, modify and upgrade... Being able to visually style your "Helminth Specter", tweak its stats (even loan it one of your weapons!), specify its AI (ranged, aggressive, etc.) and all kind of other customisations - that sounds like it could be useful for so many ways across so many missions.

    This guy also had some great ideas regarding the "sidegrade" nature of modifying your warframe:

    Quote

    I want them to expand on the helminth room. Main feature would be stackable warframe upgrades that change base (so before any mods are applied) stats of a frame. These upgrades would be incrimental capping out at 50 uses (+1% per use, when using an upgrade that has a negative attached +2%/-1% or +1,5%/-1,5%) giving players an incentive to farm multiples of one augment and setting up a long lasting gear treadmill.

    Examples:

    • Increased armor for less shields

    • More shields for less HP

    • Significant HP boost for a hefty hit to power strength/duration etc.

    • Permanent boost to Power strength for a permanent decrease in duration

    • Increased resistance to puncture damage while being more susceptible to impact damage

    • Increased resistance to toxin damage while being more susceptible to heat damage.

    I hope you consider my (our) humble suggestions - I decided to post this following @[DE]Rebecca latest Tweet regarding the delay of Echoes of Umbra. So many ideas and opportunities - I'm thrilled that this is being worked on and that DE are taking their time.

    As always, looking forward to seeing more suggestions in this thread!

     
  12. Just now, Kaleeiv said:

    unlike the console hacking, you don't stay in void mode when you scan even though you are pressing the key.

    I don't know if it is intended, but it is not new. 

    Really? 😮

    This is a huge surprise to me, because I seem to remember doing the "without being detected" Riven challenges while scanning around with my Operator and I never failed those (but maybe I just got lucky). You always learn something new in Warframe!

    I'll have to do more testing when the Zealots appear again - I felt like one of them was following me even when I wasn't using the scanner.

    Thank you for your answer!

     

  13. On 2019-08-08 at 3:43 PM, Hawk_of_the_Reborn said:

    Don't talk about visual spam "covering" the "Entire" screen until you tried running the Ropalolyst boss mission a few times.

    That's more to do with effects and graphics settings and it's something DE try to improve - Eidolon hunts used to be much worse as far as the glare, bloom, blinding effects go..

    But unlike rendering / shader tweak, this feels like it could be fixed with a couple of clicks. It's really dumb that the Cores get plastered on the screen like they're the most important objective, yet there are hundreds of them and virtually no one cares about them.

    • Like 1
  14. I can't remember their names, two infested operator / devotee looking things appeared and started shooting us - after we killed them, we got 50 Nightwave Standing.

    As soon as I saw them, I switched to Operator mode - to be able to have a closer look and get a Codex scan before killing them. But to my surprise, the devotee struck me down even though I was invincible & invisible in Void Mode. I tried again and sure enough, both have been able to see me, follow me and damage me while in Void Mode.

    This feels like a bug, unless there's a chunk of lore incoming, explaining these powers. As far as I can tell, the only other unit in Warframe that can mess with our Transference is the Ropalolyst.

    Please let me know - is this a bug or some sort of unexplained feature / ability of the devotees?

    Thanks, big love to the team! ❤️

    EDIT: They're called Zealots.

  15. Every Sentient Core dropped (from the big Eidolon or from the Vomvalysts) persists on the screen, with big text over each one, and it can get really cluttered.

    Additionally, the icon for the Core looks similar to a waypoint (in that it's white and similar size). This can get really annoying if you're trying to put a waypoint down, but there's a hundred white icons all over the screen...

    During Eidolon hunts, there is already so much visual clutter and the Cores are not used during the fight in any way, so I suggest either changing the way they are shown (smaller icon only on the minimap but not on the main screen), or adding an option in the menu to hide the markers entirely.

  16. When searching for Simaris' targets, I used to equip the Synthesis scanner and then fly through the level, killing things with my melee weapon and occasionally right-clicking (aim) to bring up the scanner, to "check for traces of the target". Now, right-clicking will automatically hide the scanner and bring up my ranged weapon instead. If I want the scanner back, I have to select it again from the infinite zooming wheel thing (or keyboard shortcut).

    This was also an extremely helpful feature when it came to mining - you could kill that one annoying enemy with your melee and then go straight back into mining. It was much faster and less tedious to smack that one annoying enemy in the cave and continue mining.

    It's not a huge game-breaking inconvenience, but I did notice that when I was doing a mining run for Nightwave ("X rare minerals from Orb Vallis") I had to constantly re-equip the mining tool after every random little spider I squished. I ended up manually equipping it dozens of times for that one challenge.

    At the risk of getting told to get over it, or how my problem is not a problem and how dare I waste DE's time with it, etc... I still wanted to post it to see if anyone feels the same. My suggestion would be to change it so that "aiming" with Melee equipped doesn't immediately throw you into your Primary or Secondary weapon, but to the last thing you actually "aimed" with.

    • Like 6
  17. If I'm visiting someone else's Orbiter and they want to show me the back room in the middle, I can't enter it. And if I invite someone to my Orbiter, they can't enter my back room.

    There's a workaround (bullet jump like crazy through the top half of the door until you're let through), but I feel that with Empyrean coming, it might be a good time to finally get this fixed so it works properly and either:

    - the door opens normally for everyone when they approach it.

    or:

    - the door only opens when the host is near it (so they can choose to hold it open for visitors or leave it closed).

    Thanks, I hope this makes sense! 🙂

  18. I have a Primed Animal Instinct on all my companions, it just helps to see enemies and loot on the minimap (and I swear, the better I get at this game, the more I watch the minimap and the less I look at the actual crosshairs).

    It feels weird that whenever I pop into Operator, the minimap goes dark - even the enemies in my line of sight are no longer shown and I feel like a blinded Void child.

    Could we get the ability to see enemies and loot as Operators? Either some basic passive 'sense' for the Operator, or allow existing mods (Loot Radar, Enemy Sense, Animal Instinct...) to affect the Operator too, not just the warframe. This same logic could be applied to Vacuum-type mods. I don't think it would unbalance the game in any major way and it would prepare people for the incoming "Operator only" Nightwave challenges that Reb hinted at earlier.

    Even additional outbound nodes in one of the Focus School would be cool for this - QOL upgrade and somewhere new to put all our extra Focus? Praise the Void!

  19. I really like the Aura Forma idea as it allows people to freely switch up their Auras (i.e. mod their Warframe according to the mission they are facing - this is great!). Doing so previously was simply not worth the effort.

    I wish there was something like this for the Exilus slot! Sometimes I want to try a different build, or just throw on Peculiar Bloom for fun, but I can't, because I already committed to Power Drift polarity, for example.

    I think this would promote flexibility and experimentation in builds and maybe encourage people to use the Exilus slot more 🙂

    • Like 1
  20. When I want to play solo, I always get the Clan chat pop up during missions. I am forced to watch off topic chat while trying to focus on a mission.

    Also, if I want to link an item to myself, I can't use the 'local' Squad chat (since it doesn't exist in solo) and I'm forced to spam the Clan chat (or [DE]KickBot, who is getting sick of my S#&$).

    Similarly, loading into a Relay/Dojo while in a squad will without fail switch me from the Squad chat into the Region chat, sometimes even while I'm typing - why?

    So now, if I want to play without immersion breaking distractions, I have to start the game, go to region chat, open private chat with [DE]KickBot, select that chat tab and load into the mission. And still, at any point, the game will arbitrarily switch me back to Clan chat, showing all their spam on my screen again.

    It's awful.

    • Please never remove the Squad chat tab, leave that as our "talk to myself" tab, even if we go solo.
    • Please remember our chat tab preferences, never switch us from one chat to another - it accomplishes nothing and only leads to mistakes.
    • For the love of Clem, when I click the minimize button, actually minimize the chat and remember that preference. As of right now (and forever since I started playing), that button has always done nothing.

    That last point especially: it is so frustrating if I just wanna play the game and immerse myself in the new content and lore, but text is popping on my screen as two dudes argue over Marvel movies! Click minimize? Nope, the next message anyone sends will bring the whole chat back up again.

    I didn't notice any settings in the menus, I literally can't get away from the random chat. I just want to play without distractions.

    TL;DR: The text chat window sucks, it's distracting and cannot be reliably/permanently minimized.

  21. ND7RvHX.jpg

     

    But it's not just Octavia - see Trinity Prime's default helmet - there is no way to make the red energy blue (tried to zoom in Photoshop - red circle). Notice that the face/jaw part can be changed, just not the red top of the head.

    5EubKE3.jpg

    It appears that the new energy colours don't apply to all helmet energy regions. I'm sure DE will amend this ❤️

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