Phaedroth
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Posts posted by Phaedroth
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I used an air support charge(mantis type) to test out how it worked some time yesterday, and today I can't seem to deploy either type at all.
Every time I attempt to use one, Ordis tells me he needs to recharge. I understand that these charges are supposed to have a 10 minute cooldown. My attempts have been at least 15-20 minutes apart and I have tried to use both types of air support.
Liset air supports were tried while alarms were active, no dice.
Mantis support was successfully used as soon as entering a mission(exterminate, Mercury) yesterday, today's attempts were at the 20 minute mark in survival on Uranus and in various mission types across the system, no dice.
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Stormbringer doesn't even need to be on first actually.
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Is that a change? It wasn't like that.
Definitely how its been.
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why do you think I'm a troll?
"1. Limit purchases per day, per Syndicate"
That requires extra coding and extra UI work.
"2. Purchased Cores are Untradeable"
Extra coding.
"3. If a mod's fusion points are more than 50% from these untradeable cores, the mod itself is also untradeable. (maybe add in a trade unlock item?) There could be a gauge when the mod is selected to show its percentages of normal fusion points and 'locked' fusion points."
Extra extra UI work, extra coding
And it goes on.
I'm all for R5 cores as syndicate rewards, but the way it is presented in this thread is in fact too much work for DE to bother, I'm being completely honest here.
Everything is extra coding, overhauls, fixes, the game itself is coding. In the realm of that being a no-no, why add any new feature ever.
@Halser, again
Personally I appreciate the thought. This suggestion is in no way a "MAKE IT THIS WAY NOW", and even if DE does think anything of it, I don't expect anything I listed to be implemented exactly that way.
I'm no expert on their system and assets, and in no way is my idea the perfect fit. My suggestion is an just an idea, and I'm not even expecting to see anything like it implemented in the near future if ever.
That said, I respect your opinion but what I would like to see is constructive feedback.
Not something as simple as: "No, not worth their time", which is an opinion as you are not them.
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Having too many R5's because of t4 keys is directly related to the oversaturation of T4 keys and the removal of the ability to purchase packs of them directly.
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Introducing the ability to buy fusion cores via syndicates and have them be tradeable would impact the market significantly (people selling R5 cores, the trade of max ranked mods, etc) without some kind of restriction, it would potentially have a negative effect on the market.
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I know I've heard it mentioned somewhere before, but I thought of a few balancing points that would make it more plausible to be added in as a feature.
1. Limit purchases per day, per Syndicate2. Purchased Cores are Untradeable
3. If a mod's fusion points are more than 50% from these untradeable cores, the mod itself is also untradeable. (maybe add in a trade unlock item?) There could be a gauge when the mod is selected to show its percentages of normal fusion points and 'locked' fusion points.
To differentiate the untradeable cores from the normal cores, perhaps the cores bought via syndicate are named and styled to display this more clearly, IE: a Red Veil fusion core is black and red patterned, Cephalon Suda cores are blue with a sigil emblazoned on the core itself.
Other Additions:
*Warning message when attempting to use syndicate cores
*Syndicate fusion points increase trade tax on mod
*Players receive message when trading mods with over 40% syndicate fusion valueAddendum 1, 1/26/15
I expected a number of responses along the lines of "We already get enough from T4 keys every day", and that's all well and good. The ability to run T4 keys efficiently would of course lead to having a higher number of R5 cores at your disposal.
However not every function is meant to impact every single tier of gameplay equally. The new tutorial wasn't added to teach veteran players how the game worked, but many enjoyed it all the same. The ability to purchase cores via syndicate would make higher levels of mods more accessible to more players, not just the tiers that can farm them effectively. -
You can sell the blueprints for 200k credits, so unless the trade tax on them was similar, it would essentially be an easy way to just give out credits.
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So, Scanner landed on me at the start of the mission and pinned me into the floor.
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So, white becomes gray with her immortal skin.
How about just having it be white like her normal skin?
Also makes some of the helmets look strange. -
We aren't.
However comma.
Orokin makes Tenno, Tenno makes weapon/warframe. This does not open the possibility for a Prime version to exist.
See also: Nova, Valkyr.
However it doesn't remove the possibility of Orokin originals which these newer weapons/frames are derived from.
As Dakra Prime to Cronus
Also on Valkyr, citing from the Codex:
"Forged in the labs of the Zanuka project, the original Valkyr was subject to cruel experiments leaving her scarred, angry and frighteningly adept at killing."
This does not mean there couldn't be a Valkyr Prime, just that it could be fundamentally different from the Valkyr we have now.
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How are we forgetting that the Orokin made the Tenno?
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So doing an alert for a Catalyst on Shax, Europa, party member gets a harvester spawn, so I drop the datamass to help kill it. Harvester drops a Detron BP, but then noticed the datamass is gone. Because it fell through the floor, and continued to fall until it fell out of the world.
Help?
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Well that's unfortunate. -
I was wondering why you could still scan the plants..
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I'm sorry, I looked
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It only became like this because someone defended the idea of reusing the models.
I personally will not let that go. If I see something lazy, I will not call it OK because others do it.
Don't lower your standards. Be an individual, not a number in the cesspool of mediocre minds.
Tilesets.
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I could go into the entire idea behind reusing assets to save time, and how its done in SO many games.
But everyone will probably just shrug past it and continue blowing this out of proportion. -
ability to trade prime parts/bps for an ampule that unlocks a single color maybe?
Personally I think its fine the way it is, you're even allowed to trade for plat now so that makes it somewhat free in a sense.
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Well, guess it happens sometimes.
Just wish it wouldn't happen at the end of a long survival round. -
You can still unequip your sentinel, but the bug in question happens when you unequip your primary and secondary before unequipping the sentinel, at least that's been my experience.
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Should probably add that she usually dies in the process of spamming her ult.
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Honestly it seems as though people complaining about the Soma's ammo need to use it differently.
I've gone 25~ minutes in T2 survival without it running dry once. Not using Rifle Scavenger or Mutation.
The ammo problem doesn't seem to be with the gun but with the players. -
This has probably been brought up before, but why is Ember both weak in the defense area AND slow?
Usually slower frames have the balancing point of having higher defense, or low defense frames have higher speed.
So why exactly does she get the short end of both sticks?
Unable To Use Air-Support Charges.
in General
Posted
Already aware of that, and that is how I tested it.