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Uber.Munchkin

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Posts posted by Uber.Munchkin

  1. I am not sure if I'm the only one but I really don't see any use for the new Stance Forma, especially in the current meta.  Each melee weapon has basically one good stance and that is determined by either personal preference based on the visual appeal and moves of a stance or by the one that forces the most damage on our enemies.  I have never once looked at a melee weapon build that I've put together and wished I could freely swap stances on it.

    The Aura Forma was something I eventually found a use for on a couple of my frames, but never more than that.  This one, I just don't see what it's going to add to the game. 

    • Like 1
  2. On 2020-03-02 at 2:22 AM, (XB1)toughdragon17 said:

    The reason players arnt playing railjack isnt becouse they cant make it its what comes after that is making people burn out of the game mode 

    The RNG/Grind and the repetitivity of missions/ lack of content i mean all the missions are the same kill 30, 60, to 90 enemys then kill 3, 4 or 6 crewships whial doing 1 to 2 side objectives and then after that RNG gives you usual disapointment with 1 relic, or some new endo and very rarely a wrekage you realy dont need  and a small amount of resourses after weeks of doing this it became increasingly unfun to do and burnt out 88% of the people playing the game mode the other 10% still play the game mode and another 2% were the ones that cant build there raikjacks

    This is why I stopped playing Railjack content.  I was really excited when it was announced, I went through all the insane requirements to get my Railjack built for release, we did all the research in the Dojo and when released I played a lot of it.  The problem was that it swiftly became boring, you spend more time looking for loot than you do playing the actual missions, the progression is super slow, there doesn't seem to be any reason to use any loot that drops as it's all worse than the gear you get from the clan. (I understand the final zone has better drops but I stopped playing Railjack before then).

    Lets also talk about the intrinsics, yay another massive grind wall that DE has erected between players and content.  I really wanted to like Railjack but the amount of grinding required to level up intrinsics as compared to the kind of rewards that it gives is just not worth it.

    So I stopped playing Railjack content before I got to the final zone, I know this means I don't get to see the new quest or anything in there, but ultimately I'm fine with that, the content was just boring, I was having no fun playing it and felt no satisfaction running what is basically the same two types of mission over and over again.

    I assume this means I won't be able to participate in the upcoming new operation, unless you can take part by only playing the 'Ground' side of the squads.  

    It's a real shame as I was super excited for the release of Railjacks and hoping that they were going to add more awesome content to the game and a whole new way to play it.  It's a shame it turned out to be another dull grindwall.

    • Like 1
  3. Honestly, my preferred amount of effort for DE to put into PvP would be zero, Warframe is and always will be a PvE experience, any PvP component will always be a tacked on after though.  This is just not the game for PvP, I'd be extremely happy if DE announced that all PvP areas of Warframe are going to be removed and what little effort that was put into maintaining them was going to be redirected to the parts of the game that actually get played.

    If you want a well built, reasonably balanced and actively played PvP experience then this is simply the wrong game for you.

    • Like 3
  4. I stopped playing Railjack before I got to the final zone, my preferred role was Pilot and I was fed up with getting screwed over on intrinsics, I figured that if DE couldn't be bothered to make the progression fair and reasonable then I would just stop playing that part of the content. 

    It's not like I don't enjoy the actual mechanics of railjack but the progression is too slow, the salvage drops are too expensive to repair and not really good enough to justify the cost and the whole thing feels like it was about half finished. 

    • Like 1
  5. On 2020-01-17 at 9:45 PM, (XB1)Bartender Luna said:

    PvP has a place in Warframe both through lore and gameplay as it brings in the option to face another of equal power against you. It's the same exact concept to what Destiny has. Destiny's Guardians face each other so that they ready themselves in case of a higher threat. This applies to Warframe with the Tenno facing each other in order to sharpen their skills.

    Conclave was balanced up until Plains of Eidolon. After that, it's gone downhill.

    One thing that Warframe has that no other PvP game is it's incredible mobility. This is what sets it apart from other PvP games, the gimmick of actually being a space ninja that sadly, PvE doesn't give enough of. The mobility that is given to players just isn't used to it's full potential in PvE since the game's AI isn't all that bright. The enemies that we face have to rely on either nullifiers and knockdown attacks to truly incapacitate a player.

    However in PvP, players can use the fullest extent of a warframe's mobility and tracking skill to be lethal at any range. Why claim that the game lets you play as a space ninja when most games have you either running and standing still near a defense point to nuke enemy waves. PvE almost never makes use of the parkour abilities other than bullet jump for faster traversal. That's it. No wall jumping, wall running, wall hanging and mid-air dodge rolling. All qualities that you can use to your advantage in PvP. Some maps in PvE allow for wall running which is great but it isn't often used due to terrain layout. In fact, many of the maps aren't bullet jump and wall run friendly since bullet jump was conceived after the creation of the maps.

    The game Titanfall makes great use of wall running by catering its map designs to allow fluid movement. Conclave can stand on its own, it just needs a more attention and advertisement. It can host a bigger community, but it just needs more of a push.

    DE's slacking on PvE content right now with the terrible release of Empyrean. Conclave can be a great outlet for those who have burnt out on PvE. Even if DE devotes at least 1-2 people to pay attention to conclave and to focus on countless balance issues that the Conclave community has constantly provided, it can make a huge difference.

    Hard disagree on almost everything you say there.

    PvP is a waste of time, the game was never designed to include it and it's just been a nightmare of patching and total lack of balance.  Most players of Warframe have zero interest in PvP, I do not know a single player who is involved in PvP, has ever played it or has any interest in it at all.  

    I agree that Titanfall makes great use of it's maps, but then it was designed around a PvP online element, Warframe was not.

    Conclave will never be balanced and that is because this game is, first and foremost, a PvE experience.  

    DE are in no way 'slacking', Empyrean (while it has it's problems) has been awesome and loads of fun.  This will improve as things move forward, things are fixed and more content is added.  None of which should be PvP content, I don't want PvP in Railjack or in any other aspect of the game, I don't want development resources wasted on a format that most of us have zero interest in and honestly I'd be quite happy to see the entire PvP aspect of the game just removed and never spoken of again.

    You've already mentioned Titanfall 2 as a great PvP experience and I am sure there are other great PvP games out there, Warframe is not one of them and hopefully never will be.

  6. The time gate on building your railjack is BS and needs to be removed.  I was talking to a friend who used to play Warframe the other day and he was talking about coming back to check out Railjack, so I explained the process of what you have to do to build one and what the costs are in both resources and time.  Unsurprisingly his response was along the lines of "Thanks for warning me about that, I'll skip it and go play Destiny instead". 

    Secondly, there is just no incentive to keep playing Railjack content after you've maxed everything.  Honestly there isn't much incentive to even play all the content, I'm currently stuck grinding enough intrinsics to get my piloting high enough to get to the final zone and I'm rapidly running out of motivation to do even that.

    The actual space combat is fun when you are doing it but so much of this content is locked behind grind wall after grind wall that I'm fast losing interest in any of it.

  7. I'm firmly in the 'No Thank You' camp, PvP just doesn't have any place in Warframe, the game isn't balanced for it and never will be.  If you want SciFi PvP then I hear Destiny is a good option. 

    That said, if DE want to go an implement something like the OPs suggestion but only on a specific opt in basis then that's fine, but it will be just wasted effort on another dead game mode that most of us are not interested in.

  8. The thing is, it's also not very good.  I've tried to make this weapon worth the time, I've even got a decent Riven for it.  The problem is that it is just underwhelming and not as good as other options.  I know it will probably be a thorn in the side of completionists, but honestly it is not worth wasting the the time to farm this weapon unless it is literally the last thing you need to do.

  9. Hmm I do not agree with the OP.  I think you've missed a couple of stonking good assault rifles that really deliver in the late/end game levels.

    Tenora - Great full auto rifle, great crit chance and a really good fire rate, high puncture means you are effective vs armour and the alt fire is one of the most damaging attacks you can do with this type of weapon.

    Telos Boltor - Like the Boltor but better in every regard.  Why would you not want that?

    Supra Vandal - Come on, this this has massive fire rate, huge magazine size, fast spool up rate, can hit 100% status and Entropy Burst for extra base status and energy generation.  Throw this on Volt Prime with Growing Power and go to town. 

  10. Just jumping in on the thread.  So I almost never played Ember pre-rework, post-rework I've played her a lot and am really enjoying her new toolkit, the augment mod that lets me share 50% of my current Damage Reduction to the rest of my party is awesome and has made her a go to frame for taking to places like Hydron (for levelling stuff) and even some experimental test runs in ESO.  

    I find the rework of her abilities to be much more engaging and requires a playstyle where you have to pay attention to her resources gauges (Energy and Flame Intensity), you can't just hit 4 and the afk in a corner somewhere.  I can see Ember becoming my goto Sortie frame, her armour stripping and group buff for DR can really help out the team.  

  11. It's nice to see people still trying to come up with interesting ideas for PvP in Warframe, but I'm afraid that it's still a no from me.  I picked Warframe as a game to play Specifically because of its focus on PvE gameplay, I'm not interested in PvP in any incarnation.  I've tried several PvP games over the years I've been playing video games and I've come to the understanding that PvP gameplay just doesn't interest me at all.

  12. Ok, so I've had some more time to play this update and post the hotfixes I'm actually pretty happy with where the Lich System is at the moment.  The spawning is entirely opt in so you can farm requiem relics ahead of time to make sure you're stocked up before triggering the lich.  The valence system means you can keep the top bonus for each weapon type.  The lich has stopped stealing my Requiem Relics.  Yeah, I'm pretty happy with where the liches are at the moment.

    Oh, apart from one thing.  Please stop making new enemies status immune. There are really only two viable ways to build stuff in this game, one is for status and the other is for crit.  Making an enemy type completely immune to status effects means that basically anything I have modded for Condition Overload or to rely on status procs, such as slash/viral is completely and utterly useless.  I thought the point of the new enemies and systems was to give us more options not fewer?

    • Like 1
  13. 3 minutes ago, MirageKnight said:

    4. Give players a means of opting out / making peace with their Lich if the player decides they don't want to deal with it.

    This more than anything.  My playtime in this game is pretty limited.  I get a few hours over the weekend and that's kind of it.  I don't want to spend that time fighting through 6 levels of RNG hell just to get a weapon that I'm never going to use.  I want a way to opt out of the Lich system entirely, that way I can keep playing and doing the things I do enjoy but skip this pile of tedious RNG hell.  

  14. I think the problem here is that, as a few others have said, the RNG nature of this fight means that unless I know which Requiem mods I have to to have to beat the lich (and that is assuming that the game is allowing me to farm them at all) there is no reason at all for me to engage with them, I can't beat them, I can't even make them run away, all I can do is get killed in a futile waste of my time.

    Honestly, while I like some of the stuff in the Lich system, I wish there was a way I could opt out of it completely, I don't have enough time to spend days banging my head against an RNG enforced wall just to get a variant of a weapon that I probably won't use. I'd really like to be able to just say "no thanks, not for me" and then come back in 3 months and check to see if any progress has been made to make the system more fun.

  15. Chipping in my part here.

    The Parazon is awesome.  Love the look of it, the mods for it add some really good flavour and I love that I can have a Hacking Focused build for spy missions and then have a mercy kill based build to spawn extra energy, ammo, whatever, for general gameplay.

    The Lich system, way too much grind, it takes way too long to uncover a requiem symbol from rumours, there is too much RNG involved getting the mods in the first place.  I hate that the mods have limited charges, I think I saw someone else mention that we need a way to repair them and I cannot agree more.  Also you need to make it so the lich cannot steal the Requiem Relics, we're already being punished by several layers of RNG and to then have the only source of the resource we MUST have stolen away is complete rubbish, it makes me not want to interact with the whole system.

    Speaking of which, some kind of opt out system would be awesome.  I can see myself, hopefully, killing my first lich, but honestly I don't want to constantly have one of these in play, I'd be happy to have a week or so between them spawning or even a month at times when I'm busy and I don't get much play time.  So yeah, a way to opt out of the lich system would be a great quality of life feature, otherwise I'm just going to have to either stop running Grineer nodes above the trigger level or I'll have to play in an extremely sub optimal (no AoE) way to avoid spawning the lich in the first place.

    The design and style of the lich is awesome I can totally get on board with that aspect, the art team really knocked it out of the park.  

    The Vampire Kavat is awesome and I love it. 🙂 

    The Arsenal screen rework is a great UI improvement, the design and layout are now so much more clear and easy to interact with.

    The Exilus slot on Primary/Secondary is great, Acceltra + Projectile Speed is a lot of fun.

    Ok, the new Melee system.  I spent a lot of the this weekend trying out specific melee builds and I have to say that I love the new melee system.  I can still use the weapons that I favoured from before the switch over, the builds don't really need changing as the core features are still good, I might end up tweaking some things over time as I get a more full understanding of the changes but the build aspect is still fine.  In play the new melee system flows so much better and the Advance vs Stand your Ground styles are making a huge difference to how I play and interact with maps, I can now stand and fight in a choke point without worrying that my combo is going to fling me off into a corner somewhere.  The various teams who worked putting this together since the last forever have really put the work in on this, it is making me want to experiment with more melee focused builds where before I was a firm fan of the gun play over melee. 

    Overall good job, just need some tweaks and fixes to the lich system and this update will be great.

  16. 9 minutes ago, FrostDragoon said:

    I honestly find the MR tests to be dumb and pointless, but that particular one isn't hard. I've done it repeatedly on both PC and console. Not to be too much of an a**hole about it, but that one really is just a matter of "git gud" or have a friend do it for you, lol.

    People who play games have different levels of skill.  I didn't find that MR test hard either, but my friend did and the whole process of doing it was so frustrating that she quit the game.  I didn't think the point of this thread was to post "Get Good Scrub" but to talk about what we think the barriers to new players are.  The MR test is absolutely one of those barriers, it doesn't really serve any purpose (I agree there) but DE seem to be committed to keeping it regardless, so it remains an annoying barrier.  

  17. I think it's the crafting wall that does it for a lot of new players.

    I have persuaded several of my friends to try out the game over the years I've been playing but only 2 of them have stuck with it.  All the others looked at the crafting times for new gear and decided that it was "a waste of their time".  Now, I don't really agree with that, I think that in a free to play game having a time barrier that can be removed with currency is a reasonable thing to do, it doesn't block you from getting the content, it just makes you wait a bit.  Although 3 days for a frame is a bit much.

    But yeah, apart from the crafting time thing the only other things I've reliably seen people complaining about as reasons why they have left are the really bad/missing explanations for how to effectively mod weapons/gear and the MR Tests, I had one friend (playing on console) who got to one of the sharpshooter MR tests and found it basically impossible to do with a console controller and just quit the game.  

  18. I really enjoy playing Warframe, that's why I'm still playing it.

    You've got to understand though that only a tiny percentage of the player base post on the forums and of those a lot of them do so only to *@##$ and moan about things. So while it may seem from the forums that everyone hates everything, actually the vast majority of players are happy, they just choose to not post here because any attempt to say anything positive is buried under a mountain of vitriol from the forum regulars.

  19. It's supply and demand.

    As the game is played for longer the number of prime parts in circulation increases (supply), the number of people looking for these prime parts also increases (demand) as new players join the game.

    If the amount of prime parts in circulation increases faster the new players who want to buy them then the supply outstrips the demand, which means prices go down as people are buy less often and they have more choice over who they buy from.

    With Rivens though the completely random nature of the stats means the supply of good product is constricted (unless you want to buy unrolled or 'trash' rivens and reroll them yourself), the demand however remains high.  This means the prices are kept high.

    The completely random nature of the stats means that the truly godly rolls will always command a high price.  What I will say though is that prices that people are prepared to pay for Rivens are completely unrealistic.  No Riven, regardless of its stats, is worth thousands of plat.

     

    • Like 1
  20. Just now, -VS-Zany said:

    Well Solaris United is actually the easiest to max out. Hut animals. Done. 18 Min, max standing for a day.

    Vox Solaris is also easy, but a little but mor grindy, due to the low droprate of Atmo and Gyro. But also very easy. I see that you maxed out Ostron, Quills, and 1 Syndicate. Those are more grindy, just saying.

    I find the animal hunting boring as hell, but thanks for the suggestion.

    The others that I do have maxed out have happened over the past year or so, the Syndicates are easy, you just wear the sigil and play as normal, Ostron was also a huge grind, but I find the fishing quite relaxing so I was able to level up using just Murkrays.  As for Quills, I do not have them maxed to my knowledge, I might be rank 2 or 3 with them but as you can only get rep by grinding Eidolons it takes forever as I don't do much Eidolon hunting.  

    I just wish that they would stop locking new content away behind tedious rep farms.  I would even be willing to pay some plat to be able to, for example, unlock the arch gun without having to farm through an entire syndicate that I don't really care about.

  21. I'm still not past the second rank with Vox Solaris, I find the bounties to be pretty uninspiring and I object to having to buy debt bonds just to give them back to the same faction, it's an extra tedious step that is designed to time gate and already time gated process.  

    I have pretty much given up on them as a faction, so no Profit Taker or Arch Gun for me I guess.

  22. 1. Nightwave is infinitely better than the old alerts system.

    2. You don't have to play any of the Nightwave missions.

    I have a restricted amount that I can play this game.  I get maybe a few hours during the week and then a 4-6 hour block over the weekend, so I regard my playtime as being quite precious.  There are a lot of things in the Nightwave challenges that I don't do, either because I don't like that playmode or am not eligible to complete the challenge.  However, I'm still enjoying the fact that it just sits in the background and occasionally I get a nice reward.

    The Nightwave rewards are there to reward people who can put in the time (and want to) to grind out to Max standing.  And even then, the amount of standing provided by each challenge has been increased so the actual overall grind is less.  I can't afford that time, so I just accept that I'm not going to get all the rewards. 

    Given that you are awarded a massive chunk of Nightwave credit at the really early levels and you can spend that credit however you want, I don't see what there is to moan about.  Yes I dislike seeing things like 'Kill the Profit Taker' in the list because it's locked behind another rep grind gateway, but ultimately it doesn't matter that much.

    • Like 2
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