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(PSN)Kelvin-Celcius

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Posts posted by (PSN)Kelvin-Celcius

  1. There is something very wrong with these relics, they come off as very rare compared to the Equinox Prime erlics that I get in almost every relic pack I buy. Either someone put these relics in the game with a very low reward chance, and it needs to be brought up. That or put the relics in bounties like every unvaulted relic has been.

  2. This week's Nightwave ayatan challenge is bugged! I filled 7 ayatan sculptures and it didn't finish the challenge! I saved up on amber stars for nothing!

  3. Well, the penta is a corpus weapon, I am thinking of a drummed tenno launcher, maybe one that deals less self damage and can swap out the types of rounds, maybe like khora's pistol

  4. Apparently people are able to do the exploiter boss fight now, they can enter deck 12 without entering the code in the terminal, and also, the data hash phase of the buried debts operation has not even come out yet

  5. This is an initial idea coming to mind, I thought about a possible male warframe as thicc as rhino that has abilities that make him seem like a walking armory

    I haven't figured out a full set of abilities but I have 2 original abilities that I have figured out. One of his abilities that would likely be his ultimate, will temporarily give all nearby allies and himself an extreme fire rate boost, and an endless magazine, when the ability ends, all allies in squad will replenish their ammo. The other ability might be his 3rd, he places down a stationary 360 degree turret, with him being able to place 3 as he ranks up, the turrets are machine guns that will be impact based, so if not able to kill, he can keep enemies at bay, the turret have limited health of course. 

    This warframe is leaning as a support/defense frame. Would be happy to see suggestions or ideas.

  6. We can all agree that Valkyr has fallen behind as things just keep getting better. Her 1st is near useless, her 2nd is weak and Volt exists, her 3rd ability is not useful, and her 4th is reasonably ok, but with melee weapons just being better and more efficient, her 4th is best to be use to escape a very tough situation and not failing the mission  by dying. Her build is not good at versatility especially for endgame level content

    Valkyr can be better and I have ides on how

    Her base stats and passive are ok as they are they will not need a real fix. 

    Her 1st, a major change is to make ripline able to grab multiple enemies at once(Shoot multiple enemies with multiple lines) allowing her 1st to become good Crowd control, as it staggers enemies 

    Her 2nd, increase base melee attack seed buff and add a buff to make allies immune to stagger for a short time

    I have not figured out a replacement for her 3rd yet(Could use some help)

    Her 4th could get a attack  speed and ,ovement speed increase, or make the aura that appears around valkyr cause defuffs to enemies that strips some armor. 

    [Side note]warframes that receive a rework sometimes get a new deluxe skin on the way, how about a VALKYRIE ARMOR skin, with a Feathery wing sydana, taking inspiration from god of war

  7. Conan is a warframe that everyone is glad to see when they are out of ammo, and out of shape.

    Starting with his passive, his passive will convert any ammo he finds lying around into the ammo of thegun he is using, allowing Conan to worry less about running short.

    Lets say Conan relies more on shield and armor than health and speed. He can be one of the slowest frames and compete with Valkyr according to armor. He is a not much a tank, but more the artillery support.

    His 1st ability will be an unmanned sentry turret that targets and attacks enemies, Conan can place 3 different types, each having something unique they can bring to the defense, as Conan ranks up his first ability, the ammo capacity and shield/health of the turrets increase, damage and health is more greatly effected by ability strength and armor on conan.

     

    I haven' t got much more thought put on him but I have another ability which could be his 3th ability, when activated, all allies are granted maximum ammo and increased armor, with a short term initial casting buff that gives all allies an endless magazine for a certain duration, leaving them with max ammo upon the duration ending(Primed Continuity is your goal here)this ability does work on Conan's turrets 

     

    As I have said I haven't got him fully thought out yet, perhaps leave suggestions for his 2 and 4, and also his weapon(s)

  8. Bullet jumping should be disabled in conclave mode, our weapons are made for attacking roups of enemies that "at most" run at you. Our weapons sre not made for fast moving ninjas that leap high velocities. Especially on console where players cannot easily keep the target reticle on something at all times

  9. Basically, a group of Grineer defects took over a sealab, they enjoy doing their own thing, they want coral and sentient parts. They chill at the surface and proceed with operations within the caverns and reefs in the depths, an Archwing would be required in order to travers the scape, you can go fishing, dig for small CORAL formations.

    The bounties you would do would be like a fishing raid having 6 total players tracking down and catching the biggest fish in the reef, using harpoons and traps.  Step 1: Search Step 2:Catch Step 3: extract with the catch, at step 3 is basically like a Hijack mission, killing your target will attract predators searching for food, you could buy items from the uranus syndicate to stop the blood and thus attract less unwanted guests, if the caught target is taken away, you fail. 

    The other bounties would be foiling tyl regors plans and stuff PLUS ONE SPECIAL BOUNTY, excavating for dead sentient carcases. 

    The plains of eidolon has lore that you can discover, how about learning more about hunhow and the sentients, or even the old war?

  10. Basically, a group of Grineer defects took over a sealab, they enjoy doing their own thing, they want coral and sentient parts. They chill at the surface and proceed with operations within the caverns and reefs in the depths, an Archwing would be required in order to travers the scape, you can go fishing, dig for small CORAL formations.

    The bounties you would do would be like a fishing raid having 6 total players tracking down and catching the biggest fish in the reef, using harpoons and traps.  Step 1: Search Step 2:Catch Step 3: extract with the catch, at step 3 is basically like a Hijack mission, killing your target will attract predators searching for food, you could buy items from the uranus syndicate to stop the blood and thus attract less unwanted guests, if the caught target is taken away, you fail. 

    The other bounties would be foiling tyl regors plans and stuff PLUS ONE SPECIAL BOUNTY, excavating for dead sentient carcases. 

    The plains of eidolon has lore that you can discover, how about learning more about hunhow and the sentients, or even the old war?

  11. I use artha for something like arthropods or araknid. Her passive would be either a loot radar or the ability to run on walls AND ceiling. Her first would be a limited time sense ability, she can see every enemy, locker, loot container, all highlighted and visible through walls and within a certain radius. Her second would be a floor trap, she can spew a stick substance along the floor that will slow enemies or occasionally get them stuck, if an enemy gets knocked down while in this substance they will have a hard time getting up. Her third ability will be a web nest, she swings up to a high vantage point and creates a nest that gives her a strategic advantage over enemies, artha can shoot through her nest down at enemies but the enemies can't shoot through the nest BUUUUUUUT the enemy candestry it, the nest will have health, her fourth is exalted, it functions as a primary shotgun, she shoot sticky webbing at enemies that can stick them to walls and floors, the webbing does toxic damage, the enemies can break out of the webbing

  12. At a certain time when entering the plains of eidalon the screen stopped wher I spawned. As in the camera would not move, rotate or follow my character. The radar minimap worked fine, but I couldnt see anywhere accept in spawn, I used transference and the view would move to where I used transference but it wouldn't fix. The glitch didnt end until extraction where I entered the menu.

    I only encountered this once so I can't tell if this was a UI problem or if it only happens in plains or missions

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