(PSN)jaggerwanderer
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Everything posted by (PSN)jaggerwanderer
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So, what *is* our deal with Wally?
(PSN)jaggerwanderer replied to Dr.Tursko's topic in General Discussion
Considering Eternalism is a thing, that's infinite Tenno to pay their taxes to Wally. On another note, I pray DE doesn't make it so we have to fight another Creator Being on behalf of Wally. I hate story with the main character being a pawn in some cosmic chess game. -
Go to Arsenal. Press the Randomize button on any Loadout. Jump into a Grendel mission. Have fun failing. I have every warframe in the game plus tons of weapons. What I don't like is most of my warframe have a specific playstyle that only works with certain weapons. Not to mention we can't switch Focus school in Tenshin's Cave. Though much of Steel Path Ciruit can be done with decree alone. Considering we get two per round.
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I don't think melee needs to be any more complex than spamming E. DE already rework every single stance that exist in the game at one point. BUT going forward we can still have new melee type or unique traits that differ from the old school ways. I just find it odd when I group up with melee spammers who never use their warframe abilites or fire a gun. it's like they're locked out of everything but the melee. Tenet weapons reload when hoister. Synth set exist for pets. Then there's the conclave mods to reload when hoilster.
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I already hate escort missions. No way do I want to buff minions so they can do 10% more damage. It's bad enough to have to babysit operatives in Defense missions but to actually mandatory have to "support" NPC so they deal more damage than the players? No thanks. I'll let my WuClone with Kuva Bramma do all the support.
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Raiper needs some love. Most of their combo are forward thrust. Can't even hit the mob standing next to the guy in front of the Tenno. Wide arc swipe just outperform any other type of melee attacks. Heh, imagine if Impact procs can do splash damage to mobs 1m radius of the target hit.
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Melee Arcanes/Exilus Slots
(PSN)jaggerwanderer replied to (XBOX)Muevelos's topic in General Discussion
All what you listed used to be melee. Maining Strike made it a big issue where certain melee were able to have 16m range, hitting through walls, cleaving 10+ enemies with no falloff. I don't think DE is willing to bring that playstyle back. -
A Plea for Lowering or Removing Bile Cost for Archon Shard Removal
(PSN)jaggerwanderer replied to Cerenax's topic in General
I see people only have 5 Tau Forged Crimson Shards they want to share among their 30 warframes. -
Here I am with Vox Solaris Standing. I need Rank 3 to buy Atmo Systems but I acutally need Atmo System to get to Rank 3. Want to know the true intention of all this logic? It's so players have to waste time. Don't want to waste time praying to RNGesus for loot? Go do something else. I heard Frame Fighter is a great pass time.
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Sony has it's own website. You can log in from there. That way you have access to the PSN account at least. Afterwards, you can just login from another Sony device to play warframe.
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Melee Arcanes/Exilus Slots
(PSN)jaggerwanderer replied to (XBOX)Muevelos's topic in General Discussion
Melee already have stacking mods. That was the reason why melee outperform guns when Steel Path was introduced. I just want a exilus mod or arcane that get rid of combo counter then gives us a flat bonus. I never liked using combo counter as another type of resource to manage. -
Typical Kuva Farming and Aborting a Mission complaints
(PSN)jaggerwanderer replied to FateOfNines's topic in General
Wow I wonder how people were getting mass amount of kuva for rivens when the ONLY way to get kuva was kuva siphon? Someone needs to run a Smeeta with a booster. -
Any other MR16 Tenno who just sort of… stuck there?
(PSN)jaggerwanderer replied to Aruquae's topic in General Discussion
I think it's MR25 now. It takes a lot of effort to rank up syndicate just so you can buy part to make new weapons for Mastery Points. And this is not counting Steel Path star chart. -
Duviri and Steel Path, The two sides of one Coin?
(PSN)jaggerwanderer replied to Choomp_VT's topic in General Discussion
@Hykkaimare I do Randomize Grendal Missions so my perspective is screw. I wish we got a Mod less Circuit though. Just to show how one sided the game mode is. Either go in with a unstoppable setup. Or pick up decree combination to make the enemy useless. Can't really blame DE for how Circuit came about. The playerbase seldom have willingness to participate in gameplay unless there's something to motivate said individual to do so. -
Being able to proc radiation with every hit while having an ability to be status immune. DE sure thought ahead with this frame. Radiation Hazrad Sorties won't be PvP zones anymore.
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The Sacrifice already show us warframe are previous humans subjects. We just don't know if the reproductive organs are still there. As far as we know, all warframe are gender neutral. The Infested are more parasetic as to how they reproduce. More like injecting larve into a host.
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Using Helminth to swap ability slots with each-other.
(PSN)jaggerwanderer replied to (PSN)Hopper_Orouk's topic in General
I just need a one handed controller really. Sucks that VR controllers doesn't work for anything other than VR. -
Duviri and Steel Path, The two sides of one Coin?
(PSN)jaggerwanderer replied to Choomp_VT's topic in General Discussion
SP Circuit is only hard after round 7. Once you get to round 18 or so, you stack so much Decree, the game mode is a joke. Everything dies when you press a button. Gun, melee, warframe abilities, Drifter slaps. You shouldn't be struggling with Steel Path if you done it before. Nothing has changed since then. If you really are struggling, just go back and update your loadouts. Shouldn't be too hard to add in a few Umbra Forma here and there.