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About gavkguid

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  1. gavkguid

    Enemy Grenades

    It is time for enemy grenades to get a visual danger indicator. The beeping does nothing but let you know that you're going to die in around 2 seconds. Given the incredible amount of damage enemy grenades can deal at higher levels, they deserve some other indicator to make players aware of their location. I'm just a little frustrated from the repeated one-shots I endured while doing the Grendel Chassis defense. The grenades are practically invisible.
  2. It was a fun experiment. I just soloed the Grendel Neuroptics after quite a few failed attempts. I feel like the enemies could be toned down a few levels to make the combat less tedious, or at least scaled down based on the number of players. The winning strategy was Wukong with Sancti Magistar (for the sweet heavy-attack heals) and a Tigris for the Twin. Knock everyone down with power slams and keep them down while Twin takes them out, and heavy attack if either of us needs health.
  3. Vauban's abilities feel better than they used to but he still feels too squishy. In my opinion, Minelayer is still underwhelming as a whole. A change I thought of: What if Tesla Nervos/Flechette Mines scrapped altogether (They just never felt too useful in actual gameplay.), and give the engineer man some Reth Roller mobile turret knockoffs as his ability 1 (Limited to 1, and then 2 turrets at max rank)? In place of the Flechette Mines, and to fix his durability issue, how about some Armor Pads? A pad that increases armor and shield capacity for a timed duration when activated, and refreshable for a limited number of charges, as well as stripping shield/armor from enemies that step in the radius. Proposed tweaks to other abilities: Aside from that, the Speed Pad/Overcharger Mines should be timed buff pads to make them a lot more useful overall. Overcharger just costs too much for so little of a buff, and for only one ally at a time. Orbital Strike needs more range and a faster charge up. I'd also prefer if Bastille granted an immediate armor buff instead of the ramp-up, even if it provided less armor to compensate.
  4. I don't mind reviving other players as long as they help the group in some form or another. Besides, having the ability to be revived by teammates provides an incentive to use frames other than Inaros and the other nigh-immortal tank frames. If the revive system were to be reverted, I feel as though enemy damage (the infamous, invisible, one-shot grenades) could use some looking-at.
  5. Tainted Shell has no effect on the Exergis when multishot mods are equipped. Removing the multishot mods drastically increases accuracy, as would normally be expected. Tested in simulacrum with max rank mods at 35m.
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