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(PSN)Caerith

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  1. I just got around to the Whispers in the Walls quest tonight and was pleasantly surprised when I fought the Severed Warden enemies. Unlike most enemies, Severed Wardens can only be killed by mercy finishers, and unlike pretty much every other mercy finisher (which is just a melee attack) this time my warframe used her powers to deliver the killing blow. I went back and read the patch notes from this update and saw something about how DE is experimenting with unique finishers, so I wanted to come here and give some feedback. I only saw the finisher for Mag, which is basically a telekinesis finisher. It reminded me strongly of the psychokinesis finishers in Scarlet Nexus, specifically those performed by Kasane Randall. (Not the only thing about this quest that reminds me of Scarlet Nexus, tbh.) I'm curious how the other warframes do it, since the Mag/Kasane finisher pretty much only works for someone with telekinesis-adjacent powers. It was cool and I hope to see more of this in the future. Also, I kinda hope that going forward DE takes inspiration from some other Scarlet Nexus finisher mechanics: Instead of having to run up to a downed (flying) enemy and seeing there's a button prompt, maybe have a "can be finished" icon or button prompt appear over the enemy's head (or under the health bar, for bosses) and let players activate it from across the room. Scarlet Nexus has a "power sharing" mechanic-- maybe let people do combo finishers? (Enemy gets "can be finished" icon, Player 1 hits the button and goes into a 1-second "preparing to execute" pose (with i-frames), and any other player who hits the button during this time also joins in with some combo animation based on who's present.) Involve environmental effects in these unique mercy finishers, like taking advantage of environmental hazards to finish the enemy off in a cool way. Anyway, really looking forward to seeing what's next.
  2. I'm against it for one very simple reason: You know it's a lot of work to make gender-swapped skins but you don't even put in the effort to come up with gender-swapped names. "Male Saryn." That's it? If you're not even willing to put effort into your post, why expect DE to put effort into making these skins for you? Excalibernice Revenancy Daniellte Anyway, that's 90% of the work. Just slap some boobs on these frames and and wait for the platinum to roll in.
  3. Honestly, I wish mods were handled more like how the railjack handles its plexus and split things out a bit. A warframe's main mod slots should be for things like health and armor and whatnot, and then each ability should have an augment slot where you can equip augments and not have it count against your 8 slots. Weapons should get a specific "augment" slot, etc. So many augments are just straight up quality-of-life and/or "this should have been a rework." For Exilus, there's so many things that one could argue are "quality of life" vs "damage." Fire rate does affect damage, etc. Short of, like, reworking Exilus entirely, I'd like to see a tab for actual "quality of life" mods like zoom and stability. If you're playing with a mouse and have a good display, you can basically ignore things like "-zoom" and compensate for recoil with your mouse; a player using a controller and maybe a not-so-great display might have to use zoom to aim on like every shot and can't compensate for recoil without a stability mod. Zoom and stability mods are sometimes straight up accessibility mods for some people, and shouldn't require removing a damage mod just to make a weapon usable.
  4. I'd prefer a third option, where they introduce some entirely new paradigm, introduce new warframes that are designed around that paradigm, and then go back and do necessary reworks and revisions to older warframes to make them fit that paradigm. Like, for example, add a new star chart based on Tau Ceti and then say "oh but this place is a mess of like sentient and void chicanery so we built some new warframes (like new new, not just "we found this old warframe in the closet") that are designed with that new chicanery in mind." Then start introducing something like incarnons/gravimags/etc that can update an older warframe, from oldest to newest (or least-used to most-used), so like you can have Excalibur and Mag transform into Excalibur Tau and Mag Tau while in this zone. As each old warframe gets a "Tau mode" they can rework their existing abilities as needed. (In this example, the natively "Tau" warframes would have base models for regular star chart, and it doesn't have to be anything uniquely impressive just functional, and they could later add a "Artificial Prime" mode where they're updated with old Orokin tech (this might give them a lore excuse for the Valkyr Prime Paradox).)
  5. The point of the story isn't to be believable. Nobody believes that a talking frog carried a talking scorpion across a river, but it's certainly easy to remember its lesson.
  6. Counterpoint: don't change something just because it isn't popular. Some people have a nice they're happy in, why ruin it just to make it meta? (I miss the days when Pull didn't neatly organize the enemies into a tidy stack at your feet and instead was used to yeet space fashies into the abyss.)
  7. Dragon's Dogma 2 suffers the same problems as Warframe? Most of your post is about Endo, so... I guess it's technically true that you can't farm endo in Dragon's Dogma 2. Then again, do you really need to farm Endo in Dragon's Dogma 2? You certainly don't need to farm it in Warframe nowadays: you get thousands of it just playing normally. Most of Dragon's Dogma 2's problems are that a vocal subset of gamers are lazy idiots who think they know everything and therefore don't read, don't pay attention, and don't learn. Warframe players are industrious innovators with excellent hygiene and keen judgement. They're very different communities and very different games. Anyway, Dragon's Dogma 2 doesn't have railjack as far as I know (no spoilers).
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