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(XBOX)RusskiRabbit

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  1. Hi! I wanted to share another warframe idea I had, this one's a bit more complicated but as with my last concept I'd love to hear feedback! I've seen a few other ghost concepts and wanted to add my own xD I don't think I'll do concept art for this one though, enjoy! (Previous concept if you wanna check it out vvv) https://forums.warframe.com/topic/1349384-valkyrie-frame-concept/ Name: Specter Gender: Male Playstyle: Stealth/CC Stats(maxed): Armor: 300 Energy: 200 Health: 500 Shields: 0 Sprint Speed: 1.2 Passive: dodging transports you to a black and white version of the world called the "afterlife"(same look as when you're taming umbra in the sacrifice quest but white not yellow) where enemies are unable to see you but you take 2 damage per second(functions like a stealth limbo but allies cannot follow you in) 1: Haunting; use this ability on an enemy to drag them into the afterlife(can be used inside it) gaining the 2 damage per second debuff, instead losing 2% of the targets max health from true damage and a slow effect, the enemy is able to see you however any combat held there cannot be heard by other enemies, killing this enemy drops 2 guaranteed health orbs 2: Poltergeist; use this ability to become immune to the afterlife's damage debuff and able to strike enemies outside of it, however you are limited to only your melee and it only lasts a short time (think how short wukong cloud lasts even with max duration, but a bit longer) 3: Ectoplasm; create a puddle of ectoplasmic goo where you were last standing, enemies who pass through the puddle are slowed and dealt guaranteed toxin damage(can hurt enemies outside and inside the afterlife) ability can be held to increase range and damage at the cost of energy(like hydroid 1) 4: Undeath; activate this ability to cheat death the next time you die(like wukong passive) spawning in the afterlife with a damage buff and brief invulnerability, taking 100 energy when you respawn(cannot cast unless you have at least 100 energy) Augment(passive): Unfinished Business; instead of taking damage in the afterlife, you take damage outside of it, Poltergeist also changes to this effect
  2. Sorry I'm confused, what does the passive do? All I see is "every enemy that reaches 100% armor stripped"
  3. This sounds like a really fun idea! It's like nekros 4 in having your personal army. If I had to choose how to resurrect them, I'd do the system similar broken scepter, it just makes more sense to me personally.
  4. I was thinking of ways to spice this up as well, maybe the heavy attack turns into like a water whip? Idk, you have any thoughts?
  5. Honestly, imo I'd have it at a high status chance and a built in cold status, making it similar to the zenistar's stats(30% status, 269 built in heat damage) but that's just my opinion idk how to make weapon concepts xD
  6. I think I do it like this? Idk never done this before just wanted to share my idea xD https://forums.warframe.com/topic/1349384-valkyrie-frame-concept/
  7. Hello, idk if anyone will actually see this or not but I wanted to put this idea out there in case anyone does. Was thinking about a new frame concept and would love to hear feedback! Name: Sigra Gender: Female Playstyle: Tank/Support Stats(maxed): Armor; 400 Energy; 150 Health; 325 Shields; 150 Sprint Speed; 1 Passive: When an ally is downed, they get a 50% damage increase and 15 seconds added to their death timer 1: Judgement Spear; throw a Spear in front of you that has a forced puncture proc, if the enemy isn't killed on the initial throw, that enemy will take increased damage from all sources 2: Call of Valhalla; buff allies within a 10m radius, giving them an additional 40% damage and 20% armor 3: Great Shield; give yourself a giant shield that works like a picked up volt shield, any damage you take behind the shield is halved and you gain speed reduction while using this ability 4: Last Stand; plant a flag in the ground, while in the radius of this flag, you and allies gain a 75% damage reduction and 200 extra shields Augment(Last Stand): Einherjar; if an ally is downed while in the radius of Last Stand, they have 15 seconds to kill 3 enemies in the radius of it to get a free revive, if they leave the radius they go into a downed state Edit: Just finished the concept art, I know I'm not the best artist but I like it.
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